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Old 08-08-2002, 04:29 AM   #1
Cullyn
A Gray Wolf
 
Join Date: Jul 2002
Posts: 9
Default Group pet health into player window

I put my group window into the player window and it shows something like this

Groupmember1name
****************<--Their hp bar
****************<--Their pet hp bar
and so on.

The problem I am having it is showing the pet hp bar and it is empty all the time except it works correctly when a group member has a pet. The group member's hp bar does not show at all until they join the group..

Any idea how to get to pet bar not to show up until they actually have a pet up?

Here is a copy of the code for the first player/pet

<Gauge item = "GW_Gauge1">
<ScreenID>Gauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>0</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<TextOffsetX>8</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>11</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<Gauge item = "GW_PetGauge1">
<ScreenID>PetGauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>28</Y>
</Location>
<Size>
<CX>108</CX>
<CY>8</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>17</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
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Old 08-08-2002, 05:06 AM   #2
Deadman
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Join Date: Aug 2002
Posts: 10
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Default

On the same note. Anyway to change the red color of when group members are in differant zones?
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Old 08-08-2002, 07:29 AM   #3
guice
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Limitation of the UI.

Unfortunatly the Pet HP bars do not auto-vanish unless they are called from within their window of origin, ie - Group Window.

Sucks arse, I know .. maybe VI will fix this soon.
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Old 08-11-2002, 12:12 AM   #4
Cullyn
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Join Date: Jul 2002
Posts: 9
Default

easy fix I moved it all over to the group window
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Old 08-11-2002, 04:53 AM   #5
guice
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then you break your Pet_HP bar.
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Old 08-12-2002, 12:36 AM   #6
Cullyn
A Gray Wolf
 
Join Date: Jul 2002
Posts: 9
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Heh that I can live with.
I had the group stuff up above the others and all those empty bars just looked bad the pet bar is down in the middle of other guages so no worry there
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