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Old 06-26-2014, 08:41 PM   #1
Kalthazz
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Default cut off numbers

could someone look at this code and tell me what is wrong with it because it is cutting off the first number of my hps and has some spacing errors between level and class and dont know where to fix it !

<?xml version="1.0" encoding="UTF-8"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />


<Label item="EbonShardsLabel">
<ScreenID>EbonShardsLabel</ScreenID>
<Font>3</Font>
<Text>Ebon Crystals</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>95</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>492</X>
<Y>170</Y>
</Location>
</Label>
<Label item="RadiantShardsLabel">
<ScreenID>RadiantShardsLabel</ScreenID>
<Font>3</Font>
<Text>Radiant Crystals</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>95</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>492</X>
<Y>126</Y>
</Location>
</Label>
<Button item="IW_ReclaimButton">
<ScreenID>IW_ReclaimButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>349</Y>
</Location>
<Size>
<CX>66</CX>
<CY>25</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Reclaim</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Gauge item="IW_VitalityGauge">
<ScreenID>VitalityGauge</ScreenID>
<TextOffsetY>1</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>

<X>286</X>
<Y>146</Y>
</Location>
<Size>
<CX>118</CX>
<CY>4</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Available Vitality</TooltipReference>
<FillTint>
<R>51</R>
<G>255</G>
<B>51</B>

</FillTint>

<EQType>147</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="IW_AAVitalityGauge">
<ScreenID>AAVitalityGauge</ScreenID>
<GaugeOffsetY>-2</GaugeOffsetY>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>286</X>
<Y>381</Y>
</Location>
<Size>
<CX>118</CX>
<CY>4</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Available AA Vitality</TooltipReference>
<FillTint>
<R>51</R>
<G>255</G>
<B>51</B>

</FillTint>

<EQType>148</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<!-- IS_CHARM 1 -->
<InvSlot item="InvSlot0">
<ScreenID>InvSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>186</X>
<Y>132</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvCharm</Background>
<EQType>0</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_L_EAR 1 -->
<InvSlot item="InvSlot1">
<ScreenID>InvSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>39</X>
<Y>6</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvEar</Background>
<EQType>1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_HEAD 2 -->
<InvSlot item="InvSlot2">
<ScreenID>InvSlot2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>123</X>
<Y>6</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvHead</Background>
<EQType>2</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_FACE 3 -->
<InvSlot item="InvSlot3">
<ScreenID>InvSlot3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>165</X>
<Y>6</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvFace</Background>
<EQType>3</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_R_EAR 4 -->
<InvSlot item="InvSlot4">
<ScreenID>InvSlot4</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>207</X>
<Y>6</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvEar</Background>
<EQType>4</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_NECK 5 -->
<InvSlot item="InvSlot5">
<ScreenID>InvSlot5</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>81</X>
<Y>6</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvNeck</Background>
<EQType>5</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_SHOULDERS 6 -->
<InvSlot item="InvSlot6">
<ScreenID>InvSlot6</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>48</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvShoulders</Background>
<EQType>6</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_ARMS 7 -->
<InvSlot item="InvSlot7">
<ScreenID>InvSlot7</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>18</X>
<Y>48</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvArms</Background>
<EQType>7</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_ABOUT_BODY 8 -->
<InvSlot item="InvSlot8">
<ScreenID>InvSlot8</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>144</X>
<Y>48</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvAboutBody</Background>
<EQType>8</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_L_WRIST 9 -->
<InvSlot item="InvSlot9">
<ScreenID>InvSlot9</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>90</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvWrist</Background>
<EQType>9</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_R_WRIST 10 -->
<InvSlot item="InvSlot10">
<ScreenID>InvSlot10</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>186</X>
<Y>90</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvWrist</Background>
<EQType>10</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_RANGE 11 -->
<InvSlot item="InvSlot11">
<ScreenID>InvSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>132</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvRange</Background>
<EQType>11</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_HANDS 12 -->
<InvSlot item="InvSlot12">
<ScreenID>InvSlot12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>90</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvHands</Background>
<EQType>12</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_PRIMARY 13 -->
<InvSlot item="InvSlot13">
<ScreenID>InvSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>18</X>
<Y>132</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvPrimary</Background>
<EQType>13</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_SECONDARY 14 -->
<InvSlot item="InvSlot14">
<ScreenID>InvSlot14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>132</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvSecondary</Background>
<EQType>14</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_L_FINGERS 15 -->
<InvSlot item="InvSlot15">
<ScreenID>InvSlot15</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>18</X>
<Y>90</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvRing</Background>
<EQType>15</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_R_FINGERS 16 -->
<InvSlot item="InvSlot16">
<ScreenID>InvSlot16</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>228</X>
<Y>90</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvRing</Background>
<EQType>16</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_CHEST 17 -->
<InvSlot item="InvSlot17">
<ScreenID>InvSlot17</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>48</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvChest</Background>
<EQType>17</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_LEGS 18 -->
<InvSlot item="InvSlot18">
<ScreenID>InvSlot18</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>228</X>
<Y>48</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvLegs</Background>
<EQType>18</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_FEET 19 -->
<InvSlot item="InvSlot19">
<ScreenID>InvSlot19</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>144</X>
<Y>90</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvFeet</Background>
<EQType>19</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_WAIST 20 -->
<InvSlot item="InvSlot20">
<ScreenID>InvSlot20</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>186</X>
<Y>48</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvWaist</Background>
<EQType>20</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_POWERSOURCE 21 -->
<InvSlot item="InvSlot21">
<ScreenID>InvSlot21</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>228</X>
<Y>132</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvPowerSource</Background>
<EQType>21</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_AMMO 22 -->
<InvSlot item="InvSlot22">
<ScreenID>InvSlot22</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>144</X>
<Y>132</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvAmmo</Background>
<EQType>22</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- root inv slots, IS_B1 to IS_B10 -->
<InvSlot item="InvSlot23">
<ScreenID>InvSlot23</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>38</CX>
<CY>38</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>inventory/Equip 23</EQType>
</InvSlot>
<InvSlot item="InvSlot24">
<ScreenID>InvSlot24</ScreenID>
<RelativePosition>true</RelativePosition>
<Background>A_RecessedBox</Background>
<EQType>inventory/Equip 24</EQType>
</InvSlot>
<InvSlot item="InvSlot25">
<ScreenID>InvSlot25</ScreenID>
<RelativePosition>true</RelativePosition>
<Background>A_RecessedBox</Background>
<EQType>inventory/Equip 25</EQType>
</InvSlot>
<InvSlot item="InvSlot26">
<ScreenID>InvSlot26</ScreenID>
<RelativePosition>true</RelativePosition>
<Background>A_RecessedBox</Background>
<EQType>inventory/Equip 26</EQType>
</InvSlot>
<InvSlot item="InvSlot27">
<ScreenID>InvSlot27</ScreenID>
<RelativePosition>true</RelativePosition>
<Background>A_RecessedBox</Background>
<EQType>inventory/Equip 27</EQType>
</InvSlot>
<InvSlot item="InvSlot28">
<ScreenID>InvSlot28</ScreenID>
<RelativePosition>true</RelativePosition>
<Background>A_RecessedBox</Background>
<EQType>inventory/Equip 28</EQType>
</InvSlot>
<InvSlot item="InvSlot29">
<ScreenID>InvSlot29</ScreenID>
<RelativePosition>true</RelativePosition>
<Background>A_RecessedBox</Background>
<EQType>inventory/Equip 29</EQType>
</InvSlot>
<InvSlot item="InvSlot30">
<ScreenID>InvSlot30</ScreenID>
<RelativePosition>true</RelativePosition>
<Background>A_RecessedBox</Background>
<EQType>inventory/Equip 30</EQType>
</InvSlot>
<InvSlot item="InvSlot31">
<ScreenID>InvSlot31</ScreenID>
<RelativePosition>true</RelativePosition>
<Background>A_RecessedBox</Background>
<EQType>inventory/Equip 31</EQType>
</InvSlot>
<InvSlot item="InvSlot32">
<ScreenID>InvSlot32</ScreenID>
<RelativePosition>true</RelativePosition>
<Background>A_RecessedBox</Background>
<EQType>inventory/Equip 32</EQType>
</InvSlot>
<!-- end 10 inv slots -->
<Label item="IW_Name">
<ScreenID>NameLabel</ScreenID>
<EQType>1</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>293</X>
<Y>4</Y>
</Location>
<Size>
<CX>112</CX>
<CY>14</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_Level">
<ScreenID>LevelClassLabel</ScreenID>
<EQType>2</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>293</X>
<Y>18</Y>
</Location>
<Size>
<CX>30</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_Class">
<EQType>3</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>314</X>
<Y>18</Y>
</Location>
<Size>
<CX>102</CX>
<CY>15</CY>
</Size>
<Text>60 Shadow Knight</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_Deity">
<ScreenID>DeityLabel</ScreenID>
<EQType>4</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>293</X>
<Y>32</Y>
</Location>
<Size>
<CX>112</CX>
<CY>14</CY>
</Size>
<Text>Mithaniel Marr</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_HP">
<ScreenID>HPLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>293</X>
<Y>50</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>HP</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_CurrentHP">
<ScreenID>HPNumberLabel</ScreenID>
<EQType>17</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>325</X>
<Y>50</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IW_HPDivider">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>363</X>
<Y>50</Y>
</Location>
<Size>
<CX>8</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_MaxHP">
<EQType>18</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>368</X>
<Y>50</Y>
</Location>
<Size>
<CX>37</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IW_MANA">
<ScreenID>MANALabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>293</X>
<Y>64</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>MANA</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_CurrentMANA">
<ScreenID>MANANumberLabel</ScreenID>
<EQType>124</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>325</X>
<Y>64</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IW_MANADivider">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>363</X>
<Y>64</Y>
</Location>
<Size>
<CX>8</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_MaxMANA">
<EQType>125</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>368</X>
<Y>64</Y>
</Location>
<Size>
<CX>37</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IW_ENDR">
<ScreenID>ENDRLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>293</X>
<Y>78</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>END</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_CurrentENDR">
<ScreenID>ENDRNumberLabel</ScreenID>
<EQType>126</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>325</X>
<Y>78</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IW_ENDRDivider">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>363</X>
<Y>78</Y>
</Location>
<Size>
<CX>8</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_MaxENDR">
<EQType>127</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>368</X>
<Y>78</Y>
</Location>
<Size>
<CX>37</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IW_AC">
<ScreenID>ACLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>293</X>
<Y>92</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>AC</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_ACNumber">
<ScreenID>ACNumberLabel</ScreenID>
<EQType>22</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>325</X>
<Y>92</Y>
</Location>
<Size>
<CX>80</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_ATK">
<ScreenID>ATKLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>293</X>
<Y>106</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>ATK</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_ATKNumber">
<ScreenID>ATKNumberLabel</ScreenID>
<EQType>23</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>325</X>
<Y>106</Y>
</Location>
<Size>
<CX>80</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_NextLevel">
<ScreenID>NextLevelLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>285</X>
<Y>120</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>NEXT LEVEL</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Gauge item="IW_ExpGauge">
<ScreenID>ExpGauge</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>286</X>
<Y>135</Y>
</Location>
<Size>
<CX>118</CX>
<CY>11</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>149</G>
<B>255</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>103</G>
<B>255</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>4</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item="IW_STR">
<ScreenID>STRLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>313</X>
<Y>148</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>STR</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_STRNumber">
<ScreenID>STRNumberLabel</ScreenID>
<EQType>5</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>343</X>
<Y>148</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_STA">
<ScreenID>STALabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>313</X>
<Y>162</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>STA</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_STANumber">
<ScreenID>STANumberLabel</ScreenID>
<EQType>6</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>343</X>
<Y>162</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_AGI">
<ScreenID>AGILabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>313</X>
<Y>176</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>AGI</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_AGINumber">
<ScreenID>AGINumberLabel</ScreenID>
<EQType>8</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>343</X>
<Y>176</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_DEX">
<ScreenID>DEXLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>313</X>
<Y>190</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>DEX</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_DEXNumber">
<ScreenID>DEXNumberLabel</ScreenID>
<EQType>7</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>343</X>
<Y>190</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_WIS">
<ScreenID>WISLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>313</X>
<Y>204</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>WIS</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_WISNumber">
<ScreenID>WISNumberLabel</ScreenID>
<EQType>9</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>343</X>
<Y>204</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_INT">
<ScreenID>INTLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>313</X>
<Y>218</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>INT</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_INTNumber">
<ScreenID>INTNumberLabel</ScreenID>
<EQType>10</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>343</X>
<Y>218</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_CHA">
<ScreenID>CHALabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>313</X>
<Y>232</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>CHA</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_CHANumber">
<ScreenID>CHANumberLabel</ScreenID>
<EQType>11</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>343</X>
<Y>232</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_Poison">
<ScreenID>PoisonLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>295</X>
<Y>249</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>POISON</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_PoisonNumber">
<ScreenID>PoisonNumberLabel</ScreenID>
<EQType>12</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>361</X>
<Y>249</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_Magic">
<ScreenID>MagicLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>295</X>
<Y>263</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>MAGIC</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_MagicNumber">
<ScreenID>MagicNumberLabel</ScreenID>
<EQType>16</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>361</X>
<Y>263</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_Disease">
<ScreenID>DiseaseLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>295</X>
<Y>277</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>DISEASE</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_DiseaseNumber">
<ScreenID>DiseaseNumberLabel</ScreenID>
<EQType>13</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>361</X>
<Y>277</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_Fire">
<ScreenID>FireLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>295</X>
<Y>291</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>FIRE</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_FireNumber">
<ScreenID>FireNumberLabel</ScreenID>
<EQType>14</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>361</X>
<Y>291</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_Cold">
<ScreenID>ColdLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>295</X>
<Y>305</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>COLD</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_ColdNumber">
<ScreenID>ColdNumberLabel</ScreenID>
<EQType>15</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>361</X>
<Y>305</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_Corruption">
<ScreenID>CorruptionLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>295</X>
<Y>319</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>CORRUPT</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_CorruptionNumber">
<ScreenID>CorruptionNumberLabel</ScreenID>
<EQType>136</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>361</X>
<Y>319</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_Weight">
<ScreenID>WeightLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>288</X>
<Y>337</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>WEIGHT</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_CurrentWeight">
<ScreenID>WeightNumberLabel</ScreenID>
<EQType>24</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>327</X>
<Y>337</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="IW_WeightNumber">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>360</X>
<Y>337</Y>
</Location>
<Size>
<CX>4</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_MaxWeight">
<EQType>25</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>367</X>
<Y>337</Y>
</Location>
<Size>
<CX>32</CX>
<CY>14</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IW_AltAdv">
<ScreenID>AltAdvLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>285</X>
<Y>355</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>ALT. ADV.</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Gauge item="IW_AltAdvGauge">
<ScreenID>AltAdvGauge</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>286</X>
<Y>370</Y>
</Location>
<Size>
<CX>118</CX>
<CY>11</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->

<FillTint>
<R>0</R>
<G>103</G>
<B>255</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>149</G>
<B>255</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>5</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Button item="IW_GoodPoints">
<ScreenID>IW_GoodPoints</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>12</X>
<Y>290</Y>
</Location>
<Size>
<CX>70</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="IW_EvilPoints">
<ScreenID>IW_EvilPoints</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>12</X>
<Y>315</Y>
</Location>
<Size>
<CX>70</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_SilverCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="IW_Money0">
<ScreenID>IW_Money0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>12</X>
<Y>180</Y>
</Location>
<Size>
<CX>70</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="IW_Money1">
<ScreenID>IW_Money1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>12</X>
<Y>205</Y>
</Location>
<Size>
<CX>70</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_GoldCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="IW_Money2">
<ScreenID>IW_Money2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>12</X>
<Y>230</Y>
</Location>
<Size>
<CX>70</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_SilverCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="IW_Money3">
<ScreenID>IW_Money3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>12</X>
<Y>255</Y>
</Location>
<Size>
<CX>70</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_CopperCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="IW_PlotItems">
<ScreenID>IW_PlotItems</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>19</X>
<Y>378</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Plot Items</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IW_Skills">
<ScreenID>IW_Skills</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>315</X>
<Y>404</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Skills</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IW_AltAdvBtn">
<ScreenID>IW_AltAdvBtn</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>404</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Alt. Advance</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IW_Destroy">
<ScreenID>IW_Destroy</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>203</X>
<Y>376</Y>
</Location>
<Size>
<CX>66</CX>
<CY>25</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Destroy</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<StaticAnimation item="ClassAnim">
<ScreenID>ClassAnim</ScreenID>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>75</CX>
<CY>142</CY>
</Size>
<!-- Do NOT include an animation here since it messes with other UIs. Instead an animation instance is dynamically created and used. -->
</StaticAnimation>
<Screen item="IW_CharacterView">
<ScreenID>IW_CharacterView</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>195</X>
<Y>190</Y>
</Location>
<Size>
<CX>81</CX>
<CY>144</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop Item Here to Auto Equip</TooltipReference>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>ClassAnim</Pieces>
</Screen>
<Button item="IW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>19</X>
<Y>404</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Done</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IW_FacePick">
<ScreenID>IW_FacePick</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>185</X>
<Y>404</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Face</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IW_Tinting">
<ScreenID>IW_Tinting</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>250</X>
<Y>404</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Dye</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<TileLayoutBox item="IW_Slots">
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>190</Y>
</Location>
<Size>
<CX>85</CX>
<CY>214</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<Spacing>1</Spacing>
<SecondarySpacing>1</SecondarySpacing>
<HorizontalFirst>true</HorizontalFirst>
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>true</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>InvSlot23</Pieces>
<Pieces>InvSlot24</Pieces>
<Pieces>InvSlot25</Pieces>
<Pieces>InvSlot26</Pieces>
<Pieces>InvSlot27</Pieces>
<Pieces>InvSlot28</Pieces>
<Pieces>InvSlot29</Pieces>
<Pieces>InvSlot30</Pieces>
<Pieces>InvSlot31</Pieces>
<Pieces>InvSlot32</Pieces>
</TileLayoutBox>
<Page item="IW_InvPage">
<ScreenID>InvPage</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Inventory</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>InvSlot0</Pieces>
<Pieces>InvSlot1</Pieces>
<Pieces>InvSlot2</Pieces>
<Pieces>InvSlot3</Pieces>
<Pieces>InvSlot4</Pieces>
<Pieces>InvSlot5</Pieces>
<Pieces>InvSlot6</Pieces>
<Pieces>InvSlot7</Pieces>
<Pieces>InvSlot8</Pieces>
<Pieces>InvSlot9</Pieces>
<Pieces>InvSlot10</Pieces>
<Pieces>InvSlot11</Pieces>
<Pieces>InvSlot12</Pieces>
<Pieces>InvSlot13</Pieces>
<Pieces>InvSlot14</Pieces>
<Pieces>InvSlot15</Pieces>
<Pieces>InvSlot16</Pieces>
<Pieces>InvSlot17</Pieces>
<Pieces>InvSlot18</Pieces>
<Pieces>InvSlot19</Pieces>
<Pieces>InvSlot20</Pieces>
<Pieces>InvSlot21</Pieces>
<Pieces>InvSlot22</Pieces>
<Pieces>TileLayoutBox:IW_Slots</Pieces>
<Pieces>IW_Money0</Pieces>
<Pieces>IW_Money1</Pieces>
<Pieces>IW_Money2</Pieces>
<Pieces>IW_Money3</Pieces>
<Pieces>IW_PlotItems</Pieces>
<Pieces>IW_Skills</Pieces>
<Pieces>IW_AltAdvBtn</Pieces>
<Pieces>IW_Destroy</Pieces>
<Pieces>IW_Name</Pieces>
<Pieces>IW_Level</Pieces>
<Pieces>IW_Class</Pieces>
<Pieces>IW_Deity</Pieces>
<Pieces>IW_HP</Pieces>
<Pieces>IW_CurrentHP</Pieces>
<Pieces>IW_MaxHP</Pieces>
<Pieces>IW_HPDivider</Pieces>
<Pieces>IW_MANA</Pieces>
<Pieces>IW_CurrentMANA</Pieces>
<Pieces>IW_MaxMANA</Pieces>
<Pieces>IW_MANADivider</Pieces>
<Pieces>IW_ENDR</Pieces>
<Pieces>IW_CurrentENDR</Pieces>
<Pieces>IW_MaxENDR</Pieces>
<Pieces>IW_ENDRDivider</Pieces>
<Pieces>IW_AC</Pieces>
<Pieces>IW_ACNumber</Pieces>
<Pieces>IW_ATK</Pieces>
<Pieces>IW_ATKNumber</Pieces>
<Pieces>IW_NextLevel</Pieces>
<Pieces>IW_ExpGauge</Pieces>
<Pieces>IW_STR</Pieces>
<Pieces>IW_STRNumber</Pieces>
<Pieces>IW_STA</Pieces>
<Pieces>IW_STANumber</Pieces>
<Pieces>IW_AGI</Pieces>
<Pieces>IW_AGINumber</Pieces>
<Pieces>IW_DEX</Pieces>
<Pieces>IW_DEXNumber</Pieces>
<Pieces>IW_WIS</Pieces>
<Pieces>IW_WISNumber</Pieces>
<Pieces>IW_INT</Pieces>
<Pieces>IW_INTNumber</Pieces>
<Pieces>IW_CHA</Pieces>
<Pieces>IW_CHANumber</Pieces>
<Pieces>IW_Poison</Pieces>
<Pieces>IW_PoisonNumber</Pieces>
<Pieces>IW_Magic</Pieces>
<Pieces>IW_MagicNumber</Pieces>
<Pieces>IW_Disease</Pieces>
<Pieces>IW_DiseaseNumber</Pieces>
<Pieces>IW_Fire</Pieces>
<Pieces>IW_FireNumber</Pieces>
<Pieces>IW_Cold</Pieces>
<Pieces>IW_ColdNumber</Pieces>
<Pieces>IW_Corruption</Pieces>
<Pieces>IW_CorruptionNumber</Pieces>
<Pieces>IW_Weight</Pieces>
<Pieces>IW_CurrentWeight</Pieces>
<Pieces>IW_WeightNumber</Pieces>
<Pieces>IW_MaxWeight</Pieces>
<Pieces>Screen:IW_CharacterView</Pieces>
<Pieces>IW_AltAdv</Pieces>
<Pieces>IW_AltAdvGauge</Pieces>
<Pieces>IW_DoneButton</Pieces>
<Pieces>IW_FacePick</Pieces>
<Pieces>IW_Tinting</Pieces>
<Pieces>IW_GoodPoints</Pieces>
<Pieces>IW_EvilPoints</Pieces>
<Pieces>IW_ReclaimButton</Pieces>
<Pieces>IW_VitalityGauge</Pieces>
<Pieces>IW_AAVitalityGauge</Pieces>
<Location>
<X>0</X>
<Y>22</Y>
</Location>
<Size>
<CX>434</CX>
<CY>408</CY>
</Size>
</Page>
<Label item="IWS_HP">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>HP</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Hit Points</TooltipReference>
</Label>
<Label item="IWS_CurrentHP">
<EQType>17</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_HPDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxHP">
<EQType>18</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_HPScreen">
<RelativePosition>true</RelativePosition>
<Size>
<CX>175</CX>
<CY>14</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_HP</Pieces>
<Pieces>IWS_CurrentHP</Pieces>
<Pieces>IWS_HPDivider</Pieces>
<Pieces>IWS_MaxHP</Pieces>
</Screen>
<Label item="IWS_Mana">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Mana</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Mana</TooltipReference>
</Label>
<Label item="IWS_CurrentMana">
<EQType>124</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_ManaDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxMana">
<EQType>125</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_ManaScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Mana</Pieces>
<Pieces>IWS_CurrentMana</Pieces>
<Pieces>IWS_ManaDivider</Pieces>
<Pieces>IWS_MaxMana</Pieces>
</Screen>
<Label item="IWS_Endurance">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Endurance</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Endurance</TooltipReference>
</Label>
<Label item="IWS_CurrentEndurance">
<EQType>126</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_EnduranceDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxEndurance">
<EQType>127</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_EnduranceScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Endurance</Pieces>
<Pieces>IWS_CurrentEndurance</Pieces>
<Pieces>IWS_EnduranceDivider</Pieces>
<Pieces>IWS_MaxEndurance</Pieces>
</Screen>
<Label item="IWS_ArmorClass">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Armor Class</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Determines how well you mitigate incoming damage</TooltipReference>
</Label>
<Label item="IWS_CurrentArmorClass">
<EQType>22</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>75</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWS_ArmorClassScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_ArmorClass</Pieces>
<Pieces>IWS_CurrentArmorClass</Pieces>
</Screen>
<Label item="IWS_Attack">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Attack</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to your ability to make a successful melee attack</TooltipReference>
</Label>
<Label item="IWS_CurrentAttack">
<EQType>23</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>75</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWS_AttackScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Attack</Pieces>
<Pieces>IWS_CurrentAttack</Pieces>
</Screen>
<Label item="IWS_Haste">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Haste</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Shows the speed at which you attack - the base is 100%</TooltipReference>
</Label>
<Label item="IWS_CurrentHaste">
<EQType>211</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>65</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_HastePercent">
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>15</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Screen item="IWS_HasteScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Haste</Pieces>
<Pieces>IWS_CurrentHaste</Pieces>
<Pieces>IWS_HastePercent</Pieces>
</Screen>
<Screen item="IWS_StatsSpacerScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
</Screen>
<Label item="IWS_StatsLabel">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Stats</Text>
<TextColor>
<R>138</R>
<G>163</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Screen item="IWS_StatsLabelScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_StatsLabel</Pieces>
</Screen>
<Label item="IWS_Strength">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Strength</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Determines your encumbrance limit and is a factor in melee damage</TooltipReference>
</Label>
<Label item="IWS_CurrentStrength">
<EQType>238</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_StrengthDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxStrength">
<EQType>264</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_StrengthPlus">
<RelativePosition>true</RelativePosition>
<Location>
<X>147</X>
<Y>0</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
<Text>+</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_HeroicStrength">
<EQType>251</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>0</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_StrengthScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Strength</Pieces>
<Pieces>IWS_CurrentStrength</Pieces>
<Pieces>IWS_StrengthDivider</Pieces>
<Pieces>IWS_MaxStrength</Pieces>
<Pieces>IWS_StrengthPlus</Pieces>
<Pieces>IWS_HeroicStrength</Pieces>
</Screen>
<Label item="IWS_Stamina">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Stamina</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Influences your hit point and endurance totals</TooltipReference>
</Label>
<Label item="IWS_CurrentStamina">
<EQType>239</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_StaminaDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxStamina">
<EQType>265</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_StaminaPlus">
<RelativePosition>true</RelativePosition>
<Location>
<X>147</X>
<Y>0</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
<Text>+</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_HeroicStamina">
<EQType>252</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>0</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_StaminaScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Stamina</Pieces>
<Pieces>IWS_CurrentStamina</Pieces>
<Pieces>IWS_StaminaDivider</Pieces>
<Pieces>IWS_MaxStamina</Pieces>
<Pieces>IWS_StaminaPlus</Pieces>
<Pieces>IWS_HeroicStamina</Pieces>
</Screen>
<Label item="IWS_Intelligence">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Intelligence</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference>
</Label>
<Label item="IWS_CurrentIntelligence">
<EQType>243</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_IntelligenceDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxIntelligence">
<EQType>269</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_IntelligencePlus">
<RelativePosition>true</RelativePosition>
<Location>
<X>147</X>
<Y>0</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
<Text>+</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_HeroicIntelligence">
<EQType>256</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>0</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_IntelligenceScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Intelligence</Pieces>
<Pieces>IWS_CurrentIntelligence</Pieces>
<Pieces>IWS_IntelligenceDivider</Pieces>
<Pieces>IWS_MaxIntelligence</Pieces>
<Pieces>IWS_IntelligencePlus</Pieces>
<Pieces>IWS_HeroicIntelligence</Pieces>
</Screen>
<Label item="IWS_Wisdom">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Wisdom</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference>
</Label>
<Label item="IWS_CurrentWisdom">
<EQType>242</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_WisdomDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxWisdom">
<EQType>268</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_WisdomPlus">
<RelativePosition>true</RelativePosition>
<Location>
<X>147</X>
<Y>0</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
<Text>+</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_HeroicWisdom">
<EQType>255</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>0</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_WisdomScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Wisdom</Pieces>
<Pieces>IWS_CurrentWisdom</Pieces>
<Pieces>IWS_WisdomDivider</Pieces>
<Pieces>IWS_MaxWisdom</Pieces>
<Pieces>IWS_WisdomPlus</Pieces>
<Pieces>IWS_HeroicWisdom</Pieces>
</Screen>
<Label item="IWS_Agility">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Agility</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Influences your AC and helps you avoid incoming damage</TooltipReference>
</Label>
<Label item="IWS_CurrentAgility">
<EQType>241</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_AgilityDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxAgility">
<EQType>267</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_AgilityPlus">
<RelativePosition>true</RelativePosition>
<Location>
<X>147</X>
<Y>0</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
<Text>+</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_HeroicAgility">
<EQType>254</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>0</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_AgilityScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Agility</Pieces>
<Pieces>IWS_CurrentAgility</Pieces>
<Pieces>IWS_AgilityDivider</Pieces>
<Pieces>IWS_MaxAgility</Pieces>
<Pieces>IWS_AgilityPlus</Pieces>
<Pieces>IWS_HeroicAgility</Pieces>
</Screen>
<Label item="IWS_Dexterity">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Dexterity</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Influences success to make a successful attack, damage done, and chance to skill up</TooltipReference>
</Label>
<Label item="IWS_CurrentDexterity">
<EQType>240</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_DexterityDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxDexterity">
<EQType>266</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_DexterityPlus">
<RelativePosition>true</RelativePosition>
<Location>
<X>147</X>
<Y>0</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
<Text>+</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_HeroicDexterity">
<EQType>253</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>0</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_DexterityScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Dexterity</Pieces>
<Pieces>IWS_CurrentDexterity</Pieces>
<Pieces>IWS_DexterityDivider</Pieces>
<Pieces>IWS_MaxDexterity</Pieces>
<Pieces>IWS_DexterityPlus</Pieces>
<Pieces>IWS_HeroicDexterity</Pieces>
</Screen>
<Label item="IWS_Charisma">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Charisma</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Influences pricing on many vendors and influences success of charm and memorization spells</TooltipReference>
</Label>
<Label item="IWS_CurrentCharisma">
<EQType>244</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_CharismaDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxCharisma">
<EQType>270</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_CharismaPlus">
<RelativePosition>true</RelativePosition>
<Location>
<X>147</X>
<Y>0</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
<Text>+</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="IWS_HeroicCharisma">
<EQType>257</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>0</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>214</R>
<G>178</G>
<B>40</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_CharismaScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Charisma</Pieces>
<Pieces>IWS_CurrentCharisma</Pieces>
<Pieces>IWS_CharismaDivider</Pieces>
<Pieces>IWS_MaxCharisma</Pieces>
<Pieces>IWS_CharismaPlus</Pieces>
<Pieces>IWS_HeroicCharisma</Pieces>
</Screen>
<Screen item="IWS_ResistsSpacerScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
</Screen>
<Label item="IWS_ResistsLabel">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Resists</Text>
<TextColor>
<R>138</R>
<G>163</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Screen item="IWS_ResistsLabelScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_ResistsLabel</Pieces>
</Screen>
<Label item="IWS_Magic">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Magic</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Resists magic-based damage spells</TooltipReference>
</Label>
<Label item="IWS_CurrentMagic">
<EQType>249</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_MagicDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxMagic">
<EQType>275</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>137</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_MagicScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Magic</Pieces>
<Pieces>IWS_CurrentMagic</Pieces>
<Pieces>IWS_MagicDivider</Pieces>
<Pieces>IWS_MaxMagic</Pieces>
</Screen>
<Label item="IWS_Fire">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Fire</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Resists fire-based damage spells</TooltipReference>
</Label>
<Label item="IWS_CurrentFire">
<EQType>247</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_FireDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxFire">
<EQType>273</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>137</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_FireScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Fire</Pieces>
<Pieces>IWS_CurrentFire</Pieces>
<Pieces>IWS_FireDivider</Pieces>
<Pieces>IWS_MaxFire</Pieces>
</Screen>
<Label item="IWS_Cold">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Cold</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Resists cold-based damage spells</TooltipReference>
</Label>
<Label item="IWS_CurrentCold">
<EQType>248</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_ColdDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxCold">
<EQType>274</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>137</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_ColdScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Cold</Pieces>
<Pieces>IWS_CurrentCold</Pieces>
<Pieces>IWS_ColdDivider</Pieces>
<Pieces>IWS_MaxCold</Pieces>
</Screen>
<Label item="IWS_Disease">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Disease</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Resists disease-based damage spells</TooltipReference>
</Label>
<Label item="IWS_CurrentDisease">
<EQType>246</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_DiseaseDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxDisease">
<EQType>272</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>137</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_DiseaseScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Disease</Pieces>
<Pieces>IWS_CurrentDisease</Pieces>
<Pieces>IWS_DiseaseDivider</Pieces>
<Pieces>IWS_MaxDisease</Pieces>
</Screen>
<Label item="IWS_Poison">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Poison</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Resists poison-based damage spells</TooltipReference>
</Label>
<Label item="IWS_CurrentPoison">
<EQType>245</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_PoisonDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxPoison">
<EQType>271</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>137</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_PoisonScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Poison</Pieces>
<Pieces>IWS_CurrentPoison</Pieces>
<Pieces>IWS_PoisonDivider</Pieces>
<Pieces>IWS_MaxPoison</Pieces>
</Screen>
<Label item="IWS_Corruption">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Corruption</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Resists corruption-based damage spells</TooltipReference>
</Label>
<Label item="IWS_CurrentCorruption">
<EQType>250</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_CorruptionDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxCorruption">
<EQType>276</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>137</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_CorruptionScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Corruption</Pieces>
<Pieces>IWS_CurrentCorruption</Pieces>
<Pieces>IWS_CorruptionDivider</Pieces>
<Pieces>IWS_MaxCorruption</Pieces>
</Screen>
<Screen item="IWS_ModsSpacerScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
</Screen>
<Label item="IWS_ModsLabel">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Mods</Text>
<TextColor>
<R>138</R>
<G>163</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Screen item="IWS_ModsLabelScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_ModsLabel</Pieces>
</Screen>
<Label item="IWS_CombatEffects">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Combat Effects</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Increases the rate at which you will trigger proc spells during melee</TooltipReference>
</Label>
<Label item="IWS_CurrentCombatEffects">
<EQType>216</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_CombatEffectsDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxCombatEffects">
<EQType>278</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>137</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_CombatEffectsScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_CombatEffects</Pieces>
<Pieces>IWS_CurrentCombatEffects</Pieces>
<Pieces>IWS_CombatEffectsDivider</Pieces>
<Pieces>IWS_MaxCombatEffects</Pieces>
</Screen>
<Label item="IWS_CombatHPRegen">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Combat HP Regen</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>The number of hit points you will regenerate while in combat</TooltipReference>
</Label>
<Label item="IWS_CurrentCombatHPRegen">
<EQType>212</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>0</Y>
</Location>
<Size>
<CX>75</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWS_CombatHPRegenScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_CombatHPRegen</Pieces>
<Pieces>IWS_CurrentCombatHPRegen</Pieces>
</Screen>
<Label item="IWS_CombatManaRegen">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Combat Mana Regen</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>The number of mana points you will regenerate while in combat</TooltipReference>
</Label>
<Label item="IWS_CurrentCombatManaRegen">
<EQType>213</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>0</Y>
</Location>
<Size>
<CX>75</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWS_CombatManaRegenScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_CombatManaRegen</Pieces>
<Pieces>IWS_CurrentCombatManaRegen</Pieces>
</Screen>
<Label item="IWS_CombatEndRegen">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Combat End Regen</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>The number of endurance points you will regenerate while in combat</TooltipReference>
</Label>
<Label item="IWS_CurrentCombatEndRegen">
<EQType>214</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>0</Y>
</Location>
<Size>
<CX>75</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWS_CombatEndRegenScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_CombatEndRegen</Pieces>
<Pieces>IWS_CurrentCombatEndRegen</Pieces>
</Screen>
<Label item="IWS_SpellShield">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Spell Shield</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Reduces the base damage of incoming instant spell attacks</TooltipReference>
</Label>
<Label item="IWS_CurrentSpellShield">
<EQType>215</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_SpellShieldDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxSpellShield">
<EQType>277</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_SpellShieldScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_SpellShield</Pieces>
<Pieces>IWS_CurrentSpellShield</Pieces>
<Pieces>IWS_SpellShieldDivider</Pieces>
<Pieces>IWS_MaxSpellShield</Pieces>
</Screen>
<Label item="IWS_Shielding">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Shielding</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Reduces the base damage of incoming melee attacks</TooltipReference>
</Label>
<Label item="IWS_CurrentShielding">
<EQType>217</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_ShieldingDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxShielding">
<EQType>279</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_ShieldingScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Shielding</Pieces>
<Pieces>IWS_CurrentShielding</Pieces>
<Pieces>IWS_ShieldingDivider</Pieces>
<Pieces>IWS_MaxShielding</Pieces>
</Screen>
<Label item="IWS_DamageShielding">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Damage Shielding</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds damage to any damage shield effect you have</TooltipReference>
</Label>
<Label item="IWS_CurrentDamageShielding">
<EQType>218</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_DamageShieldingDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxDamageShielding">
<EQType>280</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_DamageShieldingScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_DamageShielding</Pieces>
<Pieces>IWS_CurrentDamageShielding</Pieces>
<Pieces>IWS_DamageShieldingDivider</Pieces>
<Pieces>IWS_MaxDamageShielding</Pieces>
</Screen>
<Label item="IWS_DoTShielding">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>DoT Shielding</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Reduces the base damage of incoming damage-over-time spell attacks</TooltipReference>
</Label>
<Label item="IWS_CurrentDoTShielding">
<EQType>219</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_DoTShieldingDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxDoTShielding">
<EQType>281</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_DoTShieldingScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_DoTShielding</Pieces>
<Pieces>IWS_CurrentDoTShielding</Pieces>
<Pieces>IWS_DoTShieldingDivider</Pieces>
<Pieces>IWS_MaxDoTShielding</Pieces>
</Screen>
<Label item="IWS_DamageShieldMitigation">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Damage Shield Mitigation</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Reduces the damage you take from damage shield effects on your target</TooltipReference>
</Label>
<Label item="IWS_CurrentDamageShieldMitigation">
<EQType>220</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_DamageShieldMitigationDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxDamageShieldMitigation">
<EQType>282</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_DamageShieldMitigationScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_DamageShieldMitigation</Pieces>
<Pieces>IWS_CurrentDamageShieldMitigation</Pieces>
<Pieces>IWS_DamageShieldMitigationDivider</Pieces>
<Pieces>IWS_MaxDamageShieldMitigation</Pieces>
</Screen>
<Label item="IWS_Avoidance">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Avoidance</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to your ability to avoid incoming melee attacks</TooltipReference>
</Label>
<Label item="IWS_CurrentAvoidance">
<EQType>221</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_AvoidanceDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxAvoidance">
<EQType>283</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_AvoidanceScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Avoidance</Pieces>
<Pieces>IWS_CurrentAvoidance</Pieces>
<Pieces>IWS_AvoidanceDivider</Pieces>
<Pieces>IWS_MaxAvoidance</Pieces>
</Screen>
<Label item="IWS_Accuracy">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Accuracy</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to your ability to make a successful melee attack</TooltipReference>
</Label>
<Label item="IWS_CurrentAccuracy">
<EQType>222</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_AccuracyDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxAccuracy">
<EQType>284</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_AccuracyScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Accuracy</Pieces>
<Pieces>IWS_CurrentAccuracy</Pieces>
<Pieces>IWS_AccuracyDivider</Pieces>
<Pieces>IWS_MaxAccuracy</Pieces>
</Screen>
<Label item="IWS_StunResist">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Stun Resist</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Increases the chance for you to resist stun effects</TooltipReference>
</Label>
<Label item="IWS_CurrentStunResist">
<EQType>223</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_StunResistDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxStunResist">
<EQType>285</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_StunResistScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_StunResist</Pieces>
<Pieces>IWS_CurrentStunResist</Pieces>
<Pieces>IWS_StunResistDivider</Pieces>
<Pieces>IWS_MaxStunResist</Pieces>
</Screen>
<Label item="IWS_StrikeThrough">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Strike Through</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Allows your melee attacks to bypass your opponent's active defenses</TooltipReference>
</Label>
<Label item="IWS_CurrentStrikeThrough">
<EQType>224</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_StrikeThroughDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxStrikeThrough">
<EQType>286</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_StrikeThroughScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_StrikeThrough</Pieces>
<Pieces>IWS_CurrentStrikeThrough</Pieces>
<Pieces>IWS_StrikeThroughDivider</Pieces>
<Pieces>IWS_MaxStrikeThrough</Pieces>
</Screen>
<Label item="IWS_HealAmount">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Heal Amount</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to the effectiveness of your healing spells</TooltipReference>
</Label>
<Label item="IWS_CurrentHealAmount">
<EQType>225</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>0</Y>
</Location>
<Size>
<CX>75</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWS_HealAmountScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_HealAmount</Pieces>
<Pieces>IWS_CurrentHealAmount</Pieces>
</Screen>
<Label item="IWS_SpellDamage">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Spell Damage</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to the effectiveness of your damage spells</TooltipReference>
</Label>
<Label item="IWS_CurrentSpellDamage">
<EQType>226</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>0</Y>
</Location>
<Size>
<CX>75</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWS_SpellDamageScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_SpellDamage</Pieces>
<Pieces>IWS_CurrentSpellDamage</Pieces>
</Screen>
<Label item="IWS_Clairvoyance">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Clairvoyance</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds a chance to return mana to you on a successful spell cast</TooltipReference>
</Label>
<Label item="IWS_CurrentClairvoyance">
<EQType>227</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>0</Y>
</Location>
<Size>
<CX>75</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWS_ClairvoyanceScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Clairvoyance</Pieces>
<Pieces>IWS_CurrentClairvoyance</Pieces>
</Screen>
<Screen item="IWS_SkillDamageModSpacerScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
</Screen>
<Label item="IWS_SkillDamageModLabel">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Skill Damage Mod</Text>
<TextColor>
<R>138</R>
<G>163</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Screen item="IWS_SkillDamageModLabelScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_SkillDamageModLabel</Pieces>
</Screen>
<Label item="IWS_Bash">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Bash</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to damage when using the Bash skill</TooltipReference>
</Label>
<Label item="IWS_CurrentBash">
<EQType>228</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_BashDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxBash">
<EQType>287</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_BashScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Bash</Pieces>
<Pieces>IWS_CurrentBash</Pieces>
<Pieces>IWS_BashDivider</Pieces>
<Pieces>IWS_MaxBash</Pieces>
</Screen>
<Label item="IWS_Backstab">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Backstab</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to damage when using the Backstab skill</TooltipReference>
</Label>
<Label item="IWS_CurrentBackstab">
<EQType>229</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_BackstabDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxBackstab">
<EQType>288</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_BackstabScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Backstab</Pieces>
<Pieces>IWS_CurrentBackstab</Pieces>
<Pieces>IWS_BackstabDivider</Pieces>
<Pieces>IWS_MaxBackstab</Pieces>
</Screen>
<Label item="IWS_DragonPunch">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Dragon Punch</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to damage when using the Dragon Punch skill</TooltipReference>
</Label>
<Label item="IWS_CurrentDragonPunch">
<EQType>230</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_DragonPunchDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxDragonPunch">
<EQType>289</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_DragonPunchScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_DragonPunch</Pieces>
<Pieces>IWS_CurrentDragonPunch</Pieces>
<Pieces>IWS_DragonPunchDivider</Pieces>
<Pieces>IWS_MaxDragonPunch</Pieces>
</Screen>
<Label item="IWS_EagleStrike">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Eagle Strike</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to damage when using the Eagle Strike skill</TooltipReference>
</Label>
<Label item="IWS_CurrentEagleStrike">
<EQType>231</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_EagleStrikeDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxEagleStrike">
<EQType>290</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_EagleStrikeScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_EagleStrike</Pieces>
<Pieces>IWS_CurrentEagleStrike</Pieces>
<Pieces>IWS_EagleStrikeDivider</Pieces>
<Pieces>IWS_MaxEagleStrike</Pieces>
</Screen>
<Label item="IWS_FlyingKick">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Flying Kick</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to damage when using the Flying Kick skill</TooltipReference>
</Label>
<Label item="IWS_CurrentFlyingKick">
<EQType>232</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_FlyingKickDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxFlyingKick">
<EQType>291</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_FlyingKickScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_FlyingKick</Pieces>
<Pieces>IWS_CurrentFlyingKick</Pieces>
<Pieces>IWS_FlyingKickDivider</Pieces>
<Pieces>IWS_MaxFlyingKick</Pieces>
</Screen>
<Label item="IWS_Kick">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Kick</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to damage when using the Kick skill</TooltipReference>
</Label>
<Label item="IWS_CurrentKick">
<EQType>233</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_KickDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxKick">
<EQType>292</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_KickScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Kick</Pieces>
<Pieces>IWS_CurrentKick</Pieces>
<Pieces>IWS_KickDivider</Pieces>
<Pieces>IWS_MaxKick</Pieces>
</Screen>
<Label item="IWS_RoundKick">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Round Kick</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to damage when using the Round Kick skill</TooltipReference>
</Label>
<Label item="IWS_CurrentRoundKick">
<EQType>234</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_RoundKickDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxRoundKick">
<EQType>293</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_RoundKickScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_RoundKick</Pieces>
<Pieces>IWS_CurrentRoundKick</Pieces>
<Pieces>IWS_RoundKickDivider</Pieces>
<Pieces>IWS_MaxRoundKick</Pieces>
</Screen>
<Label item="IWS_TigerClaw">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Tiger Claw</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to damage when using the Tiger Claw skill</TooltipReference>
</Label>
<Label item="IWS_CurrentTigerClaw">
<EQType>235</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_TigerClawDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxTigerClaw">
<EQType>294</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_TigerClawScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_TigerClaw</Pieces>
<Pieces>IWS_CurrentTigerClaw</Pieces>
<Pieces>IWS_TigerClawDivider</Pieces>
<Pieces>IWS_MaxTigerClaw</Pieces>
</Screen>
<Label item="IWS_Frenzy">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Frenzy</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to damage when using the Frenzy skill</TooltipReference>
</Label>
<Label item="IWS_CurrentFrenzy">
<EQType>236</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWS_FrenzyDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWS_MaxFrenzy">
<EQType>295</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWS_FrenzyScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWS_Frenzy</Pieces>
<Pieces>IWS_CurrentFrenzy</Pieces>
<Pieces>IWS_FrenzyDivider</Pieces>
<Pieces>IWS_MaxFrenzy</Pieces>
</Screen>

<TileLayoutBox item="IW_Stats">
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>20</LeftAnchorOffset>
<RightAnchorOffset>10</RightAnchorOffset>
<TopAnchorOffset>5</TopAnchorOffset>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>true</Style_Transparent>
<Spacing>2</Spacing>
<SecondarySpacing>10</SecondarySpacing>
<HorizontalFirst>false</HorizontalFirst>
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>true</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>Screen:IWS_HPScreen</Pieces>
<Pieces>Screen:IWS_ManaScreen</Pieces>
<Pieces>Screen:IWS_EnduranceScreen</Pieces>
<Pieces>Screen:IWS_ArmorClassScreen</Pieces>
<Pieces>Screen:IWS_AttackScreen</Pieces>
<Pieces>Screen:IWS_HasteScreen</Pieces>
<Pieces>Screen:IWS_StatsSpacerScreen</Pieces>
<Pieces>Screen:IWS_StatsLabelScreen</Pieces>
<Pieces>Screen:IWS_StrengthScreen</Pieces>
<Pieces>Screen:IWS_StaminaScreen</Pieces>
<Pieces>Screen:IWS_IntelligenceScreen</Pieces>
<Pieces>Screen:IWS_WisdomScreen</Pieces>
<Pieces>Screen:IWS_AgilityScreen</Pieces>
<Pieces>Screen:IWS_DexterityScreen</Pieces>
<Pieces>Screen:IWS_CharismaScreen</Pieces>
<Pieces>Screen:IWS_ResistsSpacerScreen</Pieces>
<Pieces>Screen:IWS_ResistsLabelScreen</Pieces>
<Pieces>Screen:IWS_MagicScreen</Pieces>
<Pieces>Screen:IWS_FireScreen</Pieces>
<Pieces>Screen:IWS_ColdScreen</Pieces>
<Pieces>Screen:IWS_DiseaseScreen</Pieces>
<Pieces>Screen:IWS_PoisonScreen</Pieces>
<Pieces>Screen:IWS_CorruptionScreen</Pieces>
<Pieces>Screen:IWS_ModsSpacerScreen</Pieces>
<Pieces>Screen:IWS_ModsLabelScreen</Pieces>
<Pieces>Screen:IWS_CombatEffectsScreen</Pieces>
<Pieces>Screen:IWS_CombatHPRegenScreen</Pieces>
<Pieces>Screen:IWS_CombatManaRegenScreen</Pieces>
<Pieces>Screen:IWS_CombatEndRegenScreen</Pieces>
<Pieces>Screen:IWS_SpellShieldScreen</Pieces>
<Pieces>Screen:IWS_ShieldingScreen</Pieces>
<Pieces>Screen:IWS_DamageShieldingScreen</Pieces>
<Pieces>Screen:IWS_DoTShieldingScreen</Pieces>
<Pieces>Screen:IWS_DamageShieldMitigationScreen</Pieces>
<Pieces>Screen:IWS_AvoidanceScreen</Pieces>
<Pieces>Screen:IWS_AccuracyScreen</Pieces>
<Pieces>Screen:IWS_StunResistScreen</Pieces>
<Pieces>Screen:IWS_StrikeThroughScreen</Pieces>
<Pieces>Screen:IWS_HealAmountScreen</Pieces>
<Pieces>Screen:IWS_SpellDamageScreen</Pieces>
<Pieces>Screen:IWS_ClairvoyanceScreen</Pieces>
<Pieces>Screen:IWS_SkillDamageModSpacerScreen</Pieces>
<Pieces>Screen:IWS_SkillDamageModLabelScreen</Pieces>
<Pieces>Screen:IWS_BashScreen</Pieces>
<Pieces>Screen:IWS_BackstabScreen</Pieces>
<Pieces>Screen:IWS_DragonPunchScreen</Pieces>
<Pieces>Screen:IWS_EagleStrikeScreen</Pieces>
<Pieces>Screen:IWS_FlyingKickScreen</Pieces>
<Pieces>Screen:IWS_KickScreen</Pieces>
<Pieces>Screen:IWS_RoundKickScreen</Pieces>
<Pieces>Screen:IWS_TigerClawScreen</Pieces>
<Pieces>Screen:IWS_FrenzyScreen</Pieces>
</TileLayoutBox>

<Page item="IW_StatPage">
<ScreenID>StatPage</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Stats</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Location>
<X>0</X>
<Y>22</Y>
</Location>
<Size>
<CX>388</CX>
<CY>401</CY>
</Size>
<Pieces>TileLayoutBox:IW_Stats</Pieces>
</Page>
<Listbox item="IWEI_ItemList">
<ScreenID>EI_ItemList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>30</BottomAnchorOffset>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>24</Width>
<Heading />
</Columns>
<Columns>
<Width>200</Width>
<Heading>Item Name</Heading>
</Columns>
<Columns>
<Width>50</Width>
<Heading>Level</Heading>
</Columns>
<Columns>
<Width>60</Width>
<Heading>Progress</Heading>
</Columns>
<Columns>
<Width>60</Width>
<Heading>Active</Heading>
</Columns>
</Listbox>
<Button item="IWEI_ToggleButton">
<ScreenID>EI_ToggleButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>124</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click here to toggle whether the current item will gain experience.</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Toggle Selected</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IWEI_AllOnButton">
<ScreenID>EI_AllOnButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>251</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>139</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click here to set all items listed to collect experience.</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Activate All</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IWEI_AllOffButton">
<ScreenID>EI_AllOffButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>135</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>27</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click here to set all items listed to NOT collect experience.</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Deactivate All</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Page item="IW_EIPage">
<ScreenID>EIPage</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Evolution</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>IWEI_ItemList</Pieces>
<Pieces>IWEI_ToggleButton</Pieces>
<Pieces>IWEI_AllOnButton</Pieces>
<Pieces>IWEI_AllOffButton</Pieces>
<Location>
<X>0</X>
<Y>22</Y>
</Location>
<Size>
<CX>388</CX>
<CY>401</CY>
</Size>
</Page>
<Listbox item="ACP_ProgressionList">
<ScreenID>ProgressionList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>300</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>150</Width>
<Heading>Progression</Heading>
</Columns>
<Columns>
<Width>80</Width>
<Heading>Unlocked</Heading>
</Columns>
<Columns>
<Width>120</Width>
<Heading>Next Class</Heading>
</Columns>
<Columns>
<Width>50</Width>
<Heading />
</Columns>
</Listbox>
<STMLbox item="ACP_ProgressionInfo">
<ScreenID>ProgressionInfo</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>1</CX>
<CY>100</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
</STMLbox>
<VerticalLayoutBox item="ACP_ProgressionLayout">
<ScreenID>ProgressionTemplateDataListLayout</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Spacing>2</Spacing>
<Style_Border>false</Style_Border>
<Style_VScroll>false</Style_VScroll>
<Style_Transparent>true</Style_Transparent>
<Pieces>ACP_ProgressionList</Pieces>
<Pieces>ACP_ProgressionInfo</Pieces>
</VerticalLayoutBox>
<Page item="IW_AltCharProgPage">
<ScreenID>AltCharProgPage</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Shrouds</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>VerticalLayoutBox:ACP_ProgressionLayout</Pieces>
<Location>
<X>0</X>
<Y>22</Y>
</Location>
<Size>
<CX>388</CX>
<CY>401</CY>
</Size>
</Page>
<Label item="IW_AltCurr_LoyaltyTokensLabel">
<ScreenID>AltCurr_LoyaltyTokensLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>4</Y>
</Location>
<Size>
<CX>140</CX>
<CY>14</CY>
</Size>
<Text>Available Loyalty Tokens:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
</Label>
<Label item="IW_AltCurr_LoyaltyTokens">
<ScreenID>AltCurr_LoyaltyTokens</ScreenID>
<EQType>296</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>144</X>
<Y>4</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>90000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
</Label>
<Label item="IW_AltCurr_LoyaltyVelocityLabel">
<ScreenID>AltCurr_LoyaltyVelocityLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>195</X>
<Y>4</Y>
</Location>
<Size>
<CX>85</CX>
<CY>14</CY>
</Size>
<Text>Loyalty Velocity</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
</Label>
<Gauge item="IW_AltCurr_LoyaltyVelocity">
<ScreenID>AltCurr_LoyaltyVelocity</ScreenID>
<EQType>146</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>280</X>
<Y>7</Y>
</Location>
<Size>
<CX>100</CX>
<CY>11</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>0</R>
<G>103</G>
<B>255</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>149</G>
<B>255</B>
</LinesFillTint>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Listbox item="IW_AltCurr_PointList">
<ScreenID>AltCurr_PointList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>50</BottomAnchorOffset>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>20</Width>
<Heading></Heading>
</Columns>
<Columns>
<Width>200</Width>
<Heading>Name</Heading>
</Columns>
<Columns>
<Width>50</Width>
<Heading>Quantity</Heading>
</Columns>
</Listbox>
<Button item="IW_AltCurr_DisplayMissingButton">
<ScreenID>AltCurr_DisplayMissingButton</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>71</TopAnchorOffset>
<BottomAnchorOffset>55</BottomAnchorOffset>
<LeftAnchorOffset>6</LeftAnchorOffset>
<RightAnchorOffset>6</RightAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Show currencies that you don't have.</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>Toggle whether you want to display currencies that you have.</TooltipReference>
<Template>BDT_CheckboxWithText</Template>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
<TextAlignCenter>false</TextAlignCenter>
<TextOffsetX>20</TextOffsetX>
</Button>
<Button item="IW_AltCurr_CreateItemButton">
<ScreenID>AltCurr_CreateItemButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>420</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Create</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Template>BDT_Normal</Template>
</Button>
<Button item="IW_AltCurr_ReclaimButton">
<ScreenID>AltCurr_ReclaimButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>420</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Reclaim</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Template>BDT_Normal</Template>
</Button>
<!-- IS_KRONO -->
<InvSlot item="InvSlotKrono">
<ScreenID>InvSlotKrono</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>123</X>
<Y>360</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>inventory/Krono</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot><Label item="IW_AltCurr_MaxStackLabel">
<ScreenID>AltCurr_MaxStackLabel</ScreenID>
<Font>3</Font>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>600</CX>
<CY>15</CY>
</Size>
<AlignCenter>false</AlignCenter>
<Location>
<X>10</X>
<Y>380</Y>
</Location>
</Label>
<Button item="IW_ConsumeKrono">
<ScreenID>IW_ConsumeKrono</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>250</X>
<Y>420</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Consume Krono</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Template>BDT_Normal</Template>
</Button>
<Label item="IW_SubscriptionTime">
<ScreenID>IW_SubscriptionTime</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>1</Font>
<EQType>334</EQType>
<Location>
<X>135</X>
<Y>400</Y>
</Location>
<Size>
<CX>128</CX>
<CY>30</CY>
</Size>
<Text>Gold Days Left: 185 days</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Button item="IW_UpgradeCharacter">
<ScreenID>IW_UpgradeCharacter</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>170</X>
<Y>400</Y>
</Location>
<Size>
<CX>105</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Upgrade Character</Text>
<TextColor>
<R>255</R>
<G>233</G>
<B>129</B>
</TextColor>
<BackgroundTextureTint>
<R>0</R>
<G>255</G>
<B>0</B>
</BackgroundTextureTint>
<TooltipReference>Upgrade selected character to a fully equipped level 85 character.</TooltipReference>
<Template>BDT_Normal</Template>
</Button>
<Page item="IW_AltCurrPage">
<ScreenID>AltCurrPage</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Alt. Currency</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<!--<Pieces>InvSlotKrono</Pieces>-->
<Pieces>IW_ConsumeKrono</Pieces>
<Pieces>IW_SubscriptionTime</Pieces>
<Pieces>IW_UpgradeCharacter</Pieces>
<Pieces>IW_AltCurr_LoyaltyTokensLabel</Pieces>
<Pieces>IW_AltCurr_LoyaltyTokens</Pieces>
<Pieces>IW_AltCurr_LoyaltyVelocityLabel</Pieces>
<Pieces>IW_AltCurr_LoyaltyVelocity</Pieces>
<Pieces>IW_AltCurr_PointList</Pieces>
<Pieces>IW_AltCurr_DisplayMissingButton</Pieces>
<Pieces>IW_AltCurr_CreateItemButton</Pieces>
<Pieces>IW_AltCurr_ReclaimButton</Pieces>
<Pieces>IW_AltCurr_MaxStackLabel</Pieces>
<Location>
<X>0</X>
<Y>22</Y>
</Location>
<Size>
<CX>388</CX>
<CY>401</CY>
</Size>
</Page>
<Label item="IWM_HP">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>HP</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Hit Points</TooltipReference>
</Label>
<Label item="IWM_CurrentHP">
<EQType>338</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>56</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWM_HPDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWM_MaxHP">
<EQType>339</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWM_HPScreen">
<RelativePosition>true</RelativePosition>
<Size>
<CX>175</CX>
<CY>14</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_HP</Pieces>
<Pieces>IWM_CurrentHP</Pieces>
<Pieces>IWM_HPDivider</Pieces>
<Pieces>IWM_MaxHP</Pieces>
</Screen>
<Label item="IWM_Mana">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Mana</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Mana</TooltipReference>
</Label>
<Label item="IWM_CurrentMana">
<EQType>340</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWM_ManaDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWM_MaxMana">
<EQType>341</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWM_ManaScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_Mana</Pieces>
<Pieces>IWM_CurrentMana</Pieces>
<Pieces>IWM_ManaDivider</Pieces>
<Pieces>IWM_MaxMana</Pieces>
</Screen>
<Label item="IWM_Endurance">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Endurance</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Endurance</TooltipReference>
</Label>
<Label item="IWM_CurrentEndurance">
<EQType>342</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWM_EnduranceDivider">
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>0</Y>
</Location>
<Size>
<CX>5</CX>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWM_MaxEndurance">
<EQType>343</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWM_EnduranceScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_Endurance</Pieces>
<Pieces>IWM_CurrentEndurance</Pieces>
<Pieces>IWM_EnduranceDivider</Pieces>
<Pieces>IWM_MaxEndurance</Pieces>
</Screen>
<Label item="IWM_ArmorClass">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Armor Class</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Determines how well you mitigate incoming damage</TooltipReference>
</Label>
<Label item="IWM_ArmorClassNumber">
<EQType>344</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWM_ArmorClassScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_ArmorClass</Pieces>
<Pieces>IWM_ArmorClassNumber</Pieces>
</Screen>
<Label item="IWM_Attack">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Attack</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to your ability to make a successful melee attack</TooltipReference>
</Label>
<Label item="IWM_AttackNumber">
<EQType>345</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWM_AttackScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_Attack</Pieces>
<Pieces>IWM_AttackNumber</Pieces>
</Screen>
<Label item="IWM_Haste">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>109</CX>
<CY>60</CY>
</Size>
<Text>Haste</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Shows the speed at which you attack - the base is 100%</TooltipReference>
</Label>
<Label item="IWM_HasteNumber">
<EQType>346</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>109</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="IWM_HastePercent">
<RelativePosition>true</RelativePosition>
<Location>
<X>144</X>
<Y>0</Y>
</Location>
<Size>
<CX>11</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWM_HasteScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_Haste</Pieces>
<Pieces>IWM_HasteNumber</Pieces>
<Pieces>IWM_HastePercent</Pieces>
</Screen>
<Screen item="IWM_SpacerScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
</Screen>
<Label item="IWM_StatsLabel">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>Stats</Text>
<TextColor>
<R>138</R>
<G>163</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWM_Strength">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>135</CX>
<CY>14</CY>
</Size>
<Text>Strength</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Determines your encumberance limit and is a factor in melee damage</TooltipReference>
</Label>
<Label item="IWM_CurrentStrength">
<EQType>347</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWM_StrengthScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_Strength</Pieces>
<Pieces>IWM_CurrentStrength</Pieces>
</Screen>
<Label item="IWM_Stamina">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>135</CX>
<CY>14</CY>
</Size>
<Text>Stamina</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Influences your hit point and endurance totals</TooltipReference>
</Label>
<Label item="IWM_CurrentStamina">
<EQType>348</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWM_StaminaScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_Stamina</Pieces>
<Pieces>IWM_CurrentStamina</Pieces>
</Screen>
<Label item="IWM_Intelligence">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>135</CX>
<CY>14</CY>
</Size>
<Text>Intelligence</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference>
</Label>
<Label item="IWM_CurrentIntelligence">
<EQType>349</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWM_IntelligenceScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_Intelligence</Pieces>
<Pieces>IWM_CurrentIntelligence</Pieces>
</Screen>
<Label item="IWM_Wisdom">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>135</CX>
<CY>14</CY>
</Size>
<Text>Wisdom</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference>
</Label>
<Label item="IWM_CurrentWisdom">
<EQType>350</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWM_WisdomScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_Wisdom</Pieces>
<Pieces>IWM_CurrentWisdom</Pieces>
</Screen>
<Label item="IWM_Agility">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>135</CX>
<CY>14</CY>
</Size>
<Text>Agility</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Influences your AC and helps you avoid incoming damage</TooltipReference>
</Label>
<Label item="IWM_CurrentAgility">
<EQType>351</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWM_AgilityScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_Agility</Pieces>
<Pieces>IWM_CurrentAgility</Pieces>
</Screen>
<Label item="IWM_Dexterity">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>135</CX>
<CY>14</CY>
</Size>
<Text>Dexterity</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Influences success to make a successful attack, damage done, and chance to skill up</TooltipReference>
</Label>
<Label item="IWM_CurrentDexterity">
<EQType>352</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWM_DexterityScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_Dexterity</Pieces>
<Pieces>IWM_CurrentDexterity</Pieces>
</Screen>
<Label item="IWM_Charisma">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>135</CX>
<CY>14</CY>
</Size>
<Text>Charisma</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Influences pricing on many vendors and influences success of charm and memorization spells</TooltipReference>
</Label>
<Label item="IWM_CurrentCharisma">
<EQType>353</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>0</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="IWM_CharismaScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_Charisma</Pieces>
<Pieces>IWM_CurrentCharisma</Pieces>
</Screen>
<Label item="IWM_ModsLabel">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>Mods</Text>
<TextColor>
<R>138</R>
<G>163</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IWM_CombatHPRegen">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Combat HP Regen</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>The number of hit points you will regenerate while in combat</TooltipReference>
</Label>
<Label item="IWM_CurrentCombatHPRegen">
<EQType>354</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWM_CombatHPRegenScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_CombatHPRegen</Pieces>
<Pieces>IWM_CurrentCombatHPRegen</Pieces>
</Screen>
<Label item="IWM_CombatManaRegen">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Combat Mana Regen</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>The number of mana points you will regenerate while in combat</TooltipReference>
</Label>
<Label item="IWM_CurrentCombatManaRegen">
<EQType>355</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWM_CombatManaRegenScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_CombatManaRegen</Pieces>
<Pieces>IWM_CurrentCombatManaRegen</Pieces>
</Screen>
<Label item="IWM_CombatEndRegen">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Combat End Regen</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>The number of endurance points you will regenerate while in combat</TooltipReference>
</Label>
<Label item="IWM_CurrentCombatEndRegen">
<EQType>356</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWM_CombatEndRegenScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_CombatEndRegen</Pieces>
<Pieces>IWM_CurrentCombatEndRegen</Pieces>
</Screen>
<Label item="IWM_HealAmount">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Heal Amount</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to the effectiveness of your healing spells</TooltipReference>
</Label>
<Label item="IWM_CurrentHealAmount">
<EQType>357</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWM_HealAmountScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_HealAmount</Pieces>
<Pieces>IWM_CurrentHealAmount</Pieces>
</Screen>
<Label item="IWM_SpellDamage">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>14</CY>
</Size>
<Text>Spell Damage</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<TooltipReference>Adds to the effectiveness of your damage spells</TooltipReference>
</Label>
<Label item="IWM_CurrentSpellDamage">
<EQType>358</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>55</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Screen item="IWM_SpellDamageScreen">
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>false</Style_Sizable>
<Pieces>IWM_SpellDamage</Pieces>
<Pieces>IWM_CurrentSpellDamage</Pieces>
</Screen>
<InvSlot item="MercInvSlot00">
<RelativePosition>true</RelativePosition>
<Location>
<X>166</X>
<Y>12</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvHead</Background>
<EQType>mercenaryInventory/Equip 0</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item="MercInvSlot01">
<RelativePosition>true</RelativePosition>
<Location>
<X>253</X>
<Y>98</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvChest</Background>
<EQType>mercenaryInventory/Equip 1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item="MercInvSlot02">
<RelativePosition>true</RelativePosition>
<Location>
<X>123</X>
<Y>316</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvPrimary</Background>
<EQType>mercenaryInventory/Equip 2</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item="MercInvSlot03">
<RelativePosition>true</RelativePosition>
<Location>
<X>166</X>
<Y>316</Y>
</Location>
<Size>
<CX>42</CX>
<CY>42</CY>
</Size>
<Background>A_InvSecondary</Background>
<EQType>mercenaryInventory/Equip 3</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<TileLayoutBox item="IWM_Slots">
<RelativePosition>true</RelativePosition>
<Location>
<X>237</X>
<Y>143</Y>
</Location>
<Size>
<CX>104</CX>
<CY>104</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<Spacing>20</Spacing>
<SecondarySpacing>20</SecondarySpacing>
<HorizontalFirst>true</HorizontalFirst>
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>true</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>MercInvSlot00</Pieces>
<Pieces>MercInvSlot01</Pieces>
<Pieces>MercInvSlot02</Pieces>
<Pieces>MercInvSlot03</Pieces>
</TileLayoutBox>
<TileLayoutBox item="IW_MercenaryInv">
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>20</LeftAnchorOffset>
<RightAnchorOffset>10</RightAnchorOffset>
<TopAnchorOffset>10</TopAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>true</Style_Transparent>
<Spacing>2</Spacing>
<SecondarySpacing>10</SecondarySpacing>
<HorizontalFirst>false</HorizontalFirst>
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>true</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>Screen:IWM_HPScreen</Pieces>
<Pieces>Screen:IWM_ManaScreen</Pieces>
<Pieces>Screen:IWM_EnduranceScreen</Pieces>
<Pieces>Screen:IWM_ArmorClassScreen</Pieces>
<Pieces>Screen:IWM_AttackScreen</Pieces>
<Pieces>Screen:IWM_HasteScreen</Pieces>
<Pieces>Screen:IWM_SpacerScreen</Pieces>
<Pieces>IWM_StatsLabel</Pieces>
<Pieces>Screen:IWM_StrengthScreen</Pieces>
<Pieces>Screen:IWM_StaminaScreen</Pieces>
<Pieces>Screen:IWM_IntelligenceScreen</Pieces>
<Pieces>Screen:IWM_WisdomScreen</Pieces>
<Pieces>Screen:IWM_AgilityScreen</Pieces>
<Pieces>Screen:IWM_DexterityScreen</Pieces>
<Pieces>Screen:IWM_CharismaScreen</Pieces>
<Pieces>Screen:IWM_SpacerScreen</Pieces>
<Pieces>IWM_ModsLabel</Pieces>
<Pieces>Screen:IWM_CombatHPRegenScreen</Pieces>
<Pieces>Screen:IWM_CombatManaRegenScreen</Pieces>
<Pieces>Screen:IWM_CombatEndRegenScreen</Pieces>
<Pieces>Screen:IWM_HealAmountScreen</Pieces>
<Pieces>Screen:IWM_SpellDamageScreen</Pieces>
</TileLayoutBox>
<Page item="IW_MercenaryInvPage">
<ScreenID>MercenaryInvPage</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Merc</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Location>
<X>0</X>
<Y>22</Y>
</Location>
<Size>
<CX>388</CX>
<CY>401</CY>
</Size>
<Pieces>TileLayoutBox:IW_MercenaryInv</Pieces>
<Pieces>TileLayoutBox:IWM_Slots</Pieces>
</Page>
<TabBox item="IW_Subwindows">
<ScreenID>IW_Subwindows</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TabBorderTemplate>FT_DefTabBorder</TabBorderTemplate>
<PageBorderTemplate>FT_DefPageBorder</PageBorderTemplate>
<Pages>Page:IW_InvPage</Pages>
<Pages>Page:IW_StatPage</Pages>
<Pages>Page:IW_EIPage</Pages>
<Pages>Page:IW_MercenaryInvPage</Pages>
<Pages>Page:IW_AltCharProgPage</Pages>
<Pages>Page:IW_AltCurrPage</Pages>
<LeftAnchorOffset>1</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorOffset>0</TopAnchorOffset>
<BottomAnchorOffset>0</BottomAnchorOffset>
</TabBox>
<Screen item="InventoryWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>100</X>
<Y>50</Y>
</Location>
<Size>
<CX>450</CX>
<CY>500</CY>
</Size>
<Text>Inventory</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Inventory</TooltipReference>
<DrawTemplate>WDT_Filigree</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Escapable>false</Escapable>
<Pieces>IW_Subwindows</Pieces>
</Screen>
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Old 06-27-2014, 10:44 AM   #2
Drakah
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The size width of label item "IW_CurrentHP" you have as 35 and "IW_MaxHP" you have as 37, which is too short. It should be both 47 as per what the default has. The Mana and Edurance values too look identical too and should be 47 as well.

Know that once you change the values, you will need to compensate for the larger value. So in the case of IW_CurrentHP, changing the value from 35 to 47, made the value wider to the right so that also means to move the element (35 minus 47) 12 to the left, which makes the new location X to 313 instead of 325. The value may now be overlapping the Label "HP" though, so that would then need to move the left too.

As for the level/class, the "IW_Level" with a width of 30. That is quite wide for a max numbers of "100". I would make that 25. As for "IW_Class", you would want to move that over some to the right so it doesn't hit the "100" level name...maybe 318 instead of 316.

You may have to tweak the numbers and reload in game several times to get it the way you want to see your changes.

Hope this helps
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Old 06-28-2014, 09:09 PM   #3
Kalthazz
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thanks I made the changes and now it works better and looks good too!
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