08-30-2002, 03:31 AM
|
#1
|
A Gray Wolf
Join Date: Aug 2002
Server: tribunal
Posts: 5
|
Background images how do I insert a logo?
Hi,
just gonna say im new to all this but how do i place an image in my chat boxes background?
what id like to have is my guild logo in the bottom left corner of my chat box. if it has to be pasted into the TGA file how do i go about that?
Yup im dumb and id like a step by step guide on how to do it
many thnx and keep up the good work
karrek
|
|
|
08-30-2002, 04:45 AM
|
#2
|
A Wooly Rhino
Join Date: Jul 2002
Posts: 76
|
|
|
|
08-31-2002, 08:55 PM
|
#3
|
A Gray Wolf
Join Date: Aug 2002
Server: tribunal
Posts: 5
|
hmm still dont get it
have read the thread and to be honest i am no closer to my goal i dont realy understand it(
if i opsted the picture for the text window would anyone be as kind as to make it for me or lay down the ways its done in laymans terms the art prog im using is psp7.
thnx)
karrek
|
|
|
09-01-2002, 06:55 AM
|
#4
|
Keeper of the Hampster
Join Date: Jul 2002
Server: Mithaniel Marr
Posts: 598
|
I think the confusion comes in cause you're thinking "Background Image".
In order to do what you want, you need to place a custom image into the window. And then, just place it in the back, behind all the text.
So, it's not a background image, but it has similar effect.
|
|
|
09-01-2002, 01:29 PM
|
#5
|
A Gray Wolf
Join Date: Aug 2002
Server: tribunal
Posts: 5
|
well thats one thing solved
ok,
thnx for that so do i have to follow the alpha rules to make the image or can i just cut and paste on a copy of the original?
|
|
|
09-02-2002, 02:03 AM
|
#6
|
Keeper of the Hampster
Join Date: Jul 2002
Server: Mithaniel Marr
Posts: 598
|
It all depends on your file, with the image, how you cut it ( per the image tutorial page ) etc.
If your image is a square, you can cut it just perfectly so you don't need the Alpha channel. However; if it's of another shape, you'll need to use the Alpha channel. It's what supplies the Transparency for images.
|
|
|
09-10-2002, 07:26 PM
|
#7
|
A Snow Griffin
Join Date: Sep 2002
Posts: 56
|
still trouble
hi, i followed the link and I played with it for ever. the only success I found was making the class animation the size of my inventory and placing my image there. Heh, not the best way but it would work for me. But, that just stretches the image and I can't control its placement.
What I've done so far is lined the inventory over my character's picture. Everything is in place except I can't get a nonstretched inplace picture for the background. I'm just about lost and about to go without a background but I thoght I would ask.
Heres what my inventory looks like at the moment, if you like it, by all means download.
As you can see the equipment is based on a special layout, if you imagine, you can see a character there. Heres the pic I was trying to place in the back.
http://www.planetquake.com/bkp/neotic/madea.zip
Heres the inventory with the image I was trying to put in the back. I played with the sizes of the images from the size of the inventory to multiples of 2. Right now its 430x410, the size of the inventory. Well, any help is appreciated... thanks.
|
|
|
09-10-2002, 08:39 PM
|
#8
|
A Shissar Defiler
Join Date: Aug 2002
Server: Zebuxoruk
Posts: 172
|
Not exactly sure if this is what you were going for, but here ya go...
Lemme know if this is or isn't right.
-Cormanth
|
|
|
09-10-2002, 09:02 PM
|
#9
|
A Snow Griffin
Join Date: Sep 2002
Posts: 56
|
omg thats perfect! you rock!
|
|
|
09-10-2002, 09:30 PM
|
#10
|
A Shissar Defiler
Join Date: Aug 2002
Server: Zebuxoruk
Posts: 172
|
|
|
|
09-10-2002, 09:31 PM
|
#11
|
A Snow Griffin
Join Date: Sep 2002
Posts: 56
|
i thank you very much.
|
|
|
09-10-2002, 09:49 PM
|
#12
|
A Weathered Clockwork
Join Date: Aug 2002
Server: Tholuxe Paells
Posts: 341
|
how exactly do you do that anyway? I wanna do something like that with my character
|
|
|
09-10-2002, 09:52 PM
|
#13
|
A Shissar Defiler
Join Date: Aug 2002
Server: Zebuxoruk
Posts: 172
|
Well, this is the way I did it...
<TextureInfo item = "Character.tga">
<Size>
<CX>256</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item = "Character_Pic">
<Cycle>true</Cycle>
<Frames>
<Texture>Character.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>210</CX>
<CY>360</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item= "Character_Image">
<ScreenID>CharacterImage</ScreenID>
<Location>
<X>45</X>
<Y>35</Y>
</Location>
<Size>
<CX>210</CX>
<CY>360</CY>
</Size>
<Animation>Character_Pic</Animation>
</StaticAnimation>
Ofcourse, you need to make a pic (Character.tga) with a proper Alpha channel, then add the element 'Character_Image' to your screen pieces (<Pieces>Character_Image</Pieces>)
-Cormanth
|
|
|
09-11-2002, 02:11 AM
|
#14
|
A Gray Wolf
Join Date: Aug 2002
Server: tribunal
Posts: 5
|
ok well hows this?
hi, not been online alot latley made an image so u can see what im trying to do.
some guidance would be great)
its a jpeg image image of what i want it to looklike on screen all i did here is cut and pasted from my logo sorce and used part of a screenshot to give u the idea
thnx
karrek)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|