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Old 08-26-2002, 02:12 PM   #13
NightWolf
An Icepaw Kobold
 
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Join Date: Aug 2002
Server: Stormhammer
Posts: 80
Default Not a bug

Ok, let me explain the issue with the power of two. Psycho was right about it being because of the bit translation but it serves a very good purpose.

It is a basic game developement concept. data that is stored in this sort of constriction can be a whole heck of a lot faster when running through the memory and CPU because of the way they read and write data. If they allowed any size, the caching would be horrible, and the lovely lag fairy would kill us all.

Game programmers even take it as far as to write their lines of code so it fits this type of constraint (down to the number of characters). Even if the few lines of code that they write take up a little more space, it will run a whole lot faster when processed by the CPU.

So, it's not just that they want to inconvenience everyone, it's just that they would like their game to run well (and isn't that something that we all want? )

Last edited by NightWolf : 08-26-2002 at 02:20 PM.
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