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Old 12-04-2002, 02:53 PM   #1
Trollknight
A Ghoul
 
Join Date: Sep 2002
Posts: 13
Default Fix For Haven after 12/04 Patch

If you are using the Haven Mod, here are the fixes I have found to work.

You need to completely dump your EQUI_Animations.xml file from the Haven directory.

Then, cut & paste the EQUI_Animations.xml file from your default to your Haven Directory.

Add the lines below AFTER this data line

<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>


<!--LA!!!!!!!!-->

<TextureInfo item = "wnd_bg_player.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_target.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_spells.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_group.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_group_noncaster.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_buffs.tga">
<Size>
<CX>128</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_pets.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_actions.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_winselect.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_hotkeys.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_dark_noise.tga">
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>

Last edited by Trollknight : 12-05-2002 at 10:46 AM.
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Old 12-05-2002, 12:02 AM   #2
Ytsejam
A Bat
 
Join Date: Nov 2002
Server: Rodcet Nife
Posts: 1
Default

I tried what you said and it still doesn't work. I called my friend also and he tried it and that same thing. We cut and pasted then copied the lines over and saved. Do we have to load it again or rerun program? Any help would rock.

Thanks
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Old 12-05-2002, 10:38 AM   #3
Trollknight
A Ghoul
 
Join Date: Sep 2002
Posts: 13
Default hmm

Well, what I can do is email you my Animations file to ya. You then can drop it in your Haven folder and try that. I did not have to do anything with the Bug reporting box, so I'm not quite sure why Haven would crash in the first place. I just played around with somethings until I got a fix.

Here is my EQUI.xml file, if your running Haven, compare it with yours. Also, here is my email if you want my Animations file. [email protected]

<?xml version = "1.0"?>
<!-- Monolithic Parameter File -->
<!-- The composite section must come first and be followed by the schema -->

<!-- defines for gauges set the EQType tag in Gauge definitions to one of these numbers -->
<!-- GAUGETYPE_HP 1 -->
<!-- GAUGETYPE_MANA 2 -->
<!-- GAUGETYPE_STAMINA 3 -->
<!-- GAUGETYPE_EXP 4 -->
<!-- GAUGETYPE_ALTEXP 5 -->
<!-- GAUGETYPE_TARGET 6 -->
<!-- GAUGETYPE_CASTING 7 -->
<!-- GAUGETYPE_BREATH 8 -->
<!-- GAUGETYPE_MEMORIZE 9 -->
<!-- GAUGETYPE_SCRIBE 10 -->
<!-- GAUGETYPE_HP_PARTY1 11 -->
<!-- GAUGETYPE_HP_PARTY2 12 -->
<!-- GAUGETYPE_HP_PARTY3 13 -->
<!-- GAUGETYPE_HP_PARTY4 14 -->
<!-- GAUGETYPE_HP_PARTY5 15 -->

<XML ID = "EQInterfaceDefinitionLanguage">
<Composite>
<Include>SIDL.xml</Include>
<Include>EQUI_Animations.xml</Include>
<Include>EQUI_Templates.xml</Include>
<Include>EQUI_CharacterCreate.xml</Include>
<Include>EQUI_BuffWindow.xml</Include>
<Include>EQUI_ChatWindow.xml</Include>
<Include>EQUI_ConfirmationDialog.xml</Include>
<Include>EQUI_CharacterSelect.xml</Include>
<Include>EQUI_FacePick.xml</Include>
<Include>EQUI_GroupWindow.xml</Include>
<Include>EQUI_ItemDisplay.xml</Include>
<Include>EQUI_BreathWindow.xml</Include>
<Include>EQUI_NoteWindow.xml</Include>
<Include>EQUI_OptionsWindow.xml</Include>
<Include>EQUI_BookWindow.xml</Include>
<Include>EQUI_PlayerWindow.xml</Include>
<Include>EQUI_CastingWindow.xml</Include>
<Include>EQUI_TargetWindow.xml</Include>
<Include>EQUI_AAWindow.xml</Include>
<Include>EQUI_Inventory.xml</Include>
<Include>EQUI_CursorAttachment.xml</Include>
<Include>EQUI_CastSpellWnd.xml</Include>
<Include>EQUI_SpellBookWnd.xml</Include>
<Include>EQUI_FriendsWnd.xml</Include>
<Include>EQUI_PetInfoWindow.xml</Include>
<Include>EQUI_TrainWindow.xml</Include>
<Include>EQUI_BankWnd.xml</Include>
<Include>EQUI_Container.xml</Include>
<Include>EQUI_QuantityWnd.xml</Include>
<Include>EQUI_LootWnd.xml</Include>
<Include>EQUI_ActionsWindow.xml</Include>
<Include>EQUI_SkillsWindow.xml</Include>
<Include>EQUI_SkillsSelectWindow.xml</Include>
<Include>EQUI_TradeWnd.xml</Include>
<Include>EQUI_MerchantWnd.xml</Include>
<Include>EQUI_SelectorWnd.xml</Include>
<Include>EQUI_BazaarWnd.xml</Include>
<Include>EQUI_GiveWnd.xml</Include>
<Include>EQUI_TrackingWnd.xml</Include>
<Include>EQUI_HotButtonWnd.xml</Include>
<Include>EQUI_InspectWnd.xml</Include>
<Include>EQUI_SocialEditWnd.xml</Include>
<Include>EQUI_HelpWnd.xml</Include>
<Include>EQUI_FeedbackWnd.xml</Include>
<Include>EQUI_BugReportWnd.xml</Include>
<Include>EQUI_BazaarSearchWnd.xml</Include>
<Include>EQUI_ColorPickerWnd.xml</Include>
<Include>EQUI_VideoModesWnd.xml</Include>
<Include>EQUI_TextEntryWnd.xml</Include>
<Include>EQUI_CompassWnd.xml</Include>
<Include>EQUI_PlayerNotesWindow.xml</Include>")
<Include>EQUI_RaidWindow.xml</Include>
<Include>EQUI_RaidOptionsWindow.xml</Include>
<Include>EQUI_MusicPlayerWnd.xml</Include>
<Include>EQUI_FileSelectionWnd.xml</Include>
</Composite>
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
</XML>
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Old 12-05-2002, 10:58 AM   #4
Trollknight
A Ghoul
 
Join Date: Sep 2002
Posts: 13
Default Confirmed

Ok, just emailed my buddy my animation file. He copied it over his old animations file in his Haven directory and it's now running like a champ. If you need my animation file, send me an email:

[email protected]


TK
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