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Old 10-17-2008, 07:12 PM   #1
Drakah
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Post Default UI Feature Requests

UI REQUESTS/FEATURES:


Inventory Window

- Line 2525: Remove "Screen:"
- Line 2805: Remove "VerticalLayoutBox:"
- Line 2967 to Line 2970: Remove "Page:"


Target Window

Quote:
The buff icons show from the Upperleft of the screenitem, and are displayed left-to-right. However, the Petwindow, Buffwindow, SDwindow all display from the Upperright going right-to-left. It should stay consistant. Please consider allowing to statically set a standard location where the buffs can be placed without the need to utilize the autostretch.

Although this is fixed now by changing the TileLayoutBox values, I am not sure if this is also the same case if implemented with Spell Name tags or not. I have not yet tried it but I will check on this.


Player Window

This is the only window where you can see the "Roles" Icons. Same with Roles from the groupwindow to another.


EQType tags:
Custom Label types for Percent values always shows 0%.
Would be more streamlined if a 0% would never show since there is no such thing as 0%. (Ex: TargetofTarget EQType 120 in a player window).


EQTypes

- CombatStateAnim (Rest Icon)
- AttackIndicator pieces


Pop-Up Tell windows

They overlap each other if you receive more than 1 tell at a time.
Would be easier to have them offset themselves when multiple windows of tells are shown.
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Drakah

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Last edited by Drakah : 02-22-2009 at 01:01 PM.
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Old 10-17-2008, 07:13 PM   #2
Drakah
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Old 10-19-2008, 12:49 AM   #3
Sylphan
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In EQUI_Animations, it would be nice if they could swap the definitions of A_HSBThumbRight and A_HSBThumbLeft. These have been defined backwards for a long time.
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