I didnt really want to start a new thread but I am sure there will be some that might be able to use this info. My coding is way rusty as its been since 2007 that I have posted a piece that I have updated. Anyways....this new target window has 2 screen items and buff window screen item is used as a piece of the main window. I would like to keep the ancoring so that I dont have to manually enter the loc's of 80+ icons. However I just want the buff icons to show and not the background.
Code:
<Screen item="Target_BuffWindow">
<ScreenID>BuffWindow</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>100</LeftAnchorOffset>
<TopAnchorOffset>60</TopAnchorOffset>
<RightAnchorOffset>100</RightAnchorOffset>
<BottomAnchorOffset>0</BottomAnchorOffset>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Buffs on your target will show here</TooltipReference>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
</Screen>
I know this controls the style of the box but when I delete it or change it I get a crash
<DrawTemplate>WDT_Inner</DrawTemplate>
So how do I remove the template but keep the ancoring? My con colors are also not working but thats the next thing to fix
In the attached image you can see the what I am explaining also the result of moving a buff to the main screen pieces area.