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Old 02-12-2003, 02:44 PM   #1
kenney
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What i cant stand is if you use you mouse alot you will alway open some s*** right click to open an unwanted window sucks .....right click pick up i fall in to this alot you have to be so right on to do it .. if you a little off or lag a little you right click the side of the box and it opens a hole new problem ..Why did the make a game like this for ??? GOT ME
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Old 02-12-2003, 03:02 PM   #2
Dolby
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That cat in your signature is makeing me nervous... looks like hes plotting something.

I always use the keyboard unless I'm fighting on the side of a hill or underwater.

Would be nice if there was a toggle to disable all window movement (instead of manulay locking all the windows) and right click popups.
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Old 02-12-2003, 05:31 PM   #3
grottel
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I tend to agree, but heres the excuse. Since SOE provided the means to exclude the title bar of the window, they wanted to ensure that a person would have access to the right click commands if they desired them. To this end, the made a right click the falls thru the parent window without touching any screenpieces will result in the Right-click options menu. The behavior is also enabled for a few specific elements.

I have come to believe that every window has its own unique Right-Click menu, rather than having a one menu that is used by all windows.

SOE really needs to expose this part of the UI for modding - ESPECIALLY a better way of setting up chat window filters.
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Old 02-12-2003, 10:40 PM   #4
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Quote:
Originally posted by grottel

SOE really needs to expose this part of the UI for modding - ESPECIALLY a better way of setting up chat window filters.


I could not agree with you more. Setting filters is one task I hate, since I use a melee spam chat box. Someone from SOE needs to read this board sometime to get input. I think we have some of the brightest people around.
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Old 02-13-2003, 05:04 AM   #5
Caleal
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One thing that you can do is add a button to the window, make it transparrent and size it so it takes up nearly the entire window. Just leave a strip along one of the edges of the window so the right click menu is still accessable.

make it the first <piece> that is loaded for the window so that all your buttons and gauges are still clickable. The transparent button behind it all will prevent the right click menue from popping up if you misclick.
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Old 02-13-2003, 08:01 AM   #6
Cairenn
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Quote:
Originally posted by Caleal
One thing that you can do is add a button to the window, make it transparrent and size it so it takes up nearly the entire window. Just leave a strip along one of the edges of the window so the right click menu is still accessable.

make it the first <piece> that is loaded for the window so that all your buttons and gauges are still clickable. The transparent button behind it all will prevent the right click menue from popping up if you misclick.

/nod, Remelio has done this with a number of the t.king pieces, most notably the inventory window.

It is a very handy little trick, as we all know just how annoying that right-click menu gets.

(I'm in the process of adding it to my mod as well, I had intended to do this and forgot, frankly. Update #1 inc shortly!)
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Last edited by Cairenn : 02-13-2003 at 08:40 AM.
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Old 02-19-2003, 12:35 AM   #7
kenney
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ok i under stand some what but what button do i use .. i know how to make a sit button and all that but a blank one ?? no clue ?
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Old 02-19-2003, 12:43 AM   #8
Zantral
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Default umm

so if you all play with the keyboard then how do you target, look around cast spells move inventoy??? i mean i know there are keyboard short cuts but ya cant even open a door with out clicking on it or a merchant just a thought i'd like to know cuz if i can stop useing my mouse then i'd have a much better game experiance.

Z
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Old 02-19-2003, 12:46 AM   #9
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Zanral - Sure you can. The letter "u", for "use".

Kenney -

<Button item="ACTW_Unclickable1">
<ScreenID>ACTW_Unclickable1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>10</Y>
</Location>
<Size>
<CX>75</CX>
<CY>578</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate />
</Button>

Changing the name (ACTW_Unclickable1) and the size and location to whatever is appropriate for the window in question (I just used that one as an example).
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Old 02-19-2003, 12:46 AM   #10
kenney
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Ohh cool thanks =)
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Old 02-19-2003, 12:57 AM   #11
Talyns
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I just started adding this to my UI.. Here's an example from my group window: (This is how I prefer to do it)

<Button item = "GW_NullButton">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
</Button>


Then at the bottom above the other pieces


<Pieces>GW_NullButton</Pieces>


Because: It takes up less space


edit2: Tested and you can get away without the <ButtonDrawTemplate> </ButtonDrawTemplate>
so I removed them from the example
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Old 02-19-2003, 01:05 AM   #12
Zantral
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Default Re: umm

Right so i feel really stupid now.... loged in and looked at keyboard commands. little twinking and they would be perfect.

Quote:
Originally posted by Zanral
so if you all play with the keyboard then how do you target, look around cast spells move inventoy??? i mean i know there are keyboard short cuts but ya cant even open a door with out clicking on it or a merchant just a thought i'd like to know cuz if i can stop useing my mouse then i'd have a much better game experiance.

Z
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Old 02-19-2003, 01:11 AM   #13
kenney
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hmm funny i tryed it and it didnt work for me ?did it the way you said but it still poping up
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Old 02-19-2003, 01:14 AM   #14
Talyns
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Did you remember to add the <Pieces>?
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Old 02-19-2003, 01:20 AM   #15
kenney
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yes i have i tryed the two ways dont know if i did it wrong so im adding one of the things i want this done to so you can show me where it all gos =) hehe thanks
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