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Old 07-14-2004, 11:18 AM   #1
Remelio
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Lightbulb 7/14 Patch - Container Fixes and How to Add Mana Numbers

If this doesn't work (can't see add/remove/insert buttons) please give my modifications listed below a try as well.

Here is the "quick" version until Cairenn can post her good version

Note: Only new stuff, no replacements necessary

Fixes for EQUI_Container.xml

Put this in the main section:

Code:
<Label item ="Augment_Label"> <ScreenID>Augment_Label</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>5</Y> </Location> <Size> <CX>88</CX> <CY>20</CY> </Size> <Text>Augments</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item ="AugmentInfoLabel"> <ScreenID>AugmentInfoLabel</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>95</X> <Y>96</Y> </Location> <Size> <CX>220</CX> <CY>30</CY> </Size> <Text>None</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Listbox item="AugmentList"> <ScreenID>AugmentList</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <Location> <X>95</X> <Y>25</Y> </Location> <Size> <CX>220</CX> <CY>70</CY> </Size> <Columns> <Width>150</Width> </Columns> <Style_Border>true</Style_Border> <Style_VScroll>false</Style_VScroll> </Listbox> <Button item = "InsertButton"> <ScreenID>InsertButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>160</X> <Y>130</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Insert</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "RemoveButton"> <ScreenID>RemoveButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>160</X> <Y>130</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Remove</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item = "DeleteButton"> <ScreenID>DeleteButton</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>160</X> <Y>130</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>Delete</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button>


Add this stuff in the bottom part:

Code:
<Pieces>AugmentList</Pieces> <Pieces>Augment_Label</Pieces> <Pieces>InsertButton</Pieces> <Pieces>RemoveButton</Pieces> <Pieces>DeleteButton</Pieces> <Pieces>AugmentInfoLabel</Pieces>


This should work for all container mods without additional modifications necessary to the rest of the container... however on mods with nice borders (one of mine comes to mind) the borders will probably be all sorts of messed up - but at least that will ONLY be when you open the augment sealer.

Enjoy.
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Last edited by Remelio : 07-14-2004 at 04:31 PM.
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