a_magician_01
Join Date: Aug 2002
Posts: 364
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How to change background
How can i change to a diffrent image? Its the player window made to target. Wish flashing around it. But wish to have a different image.
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Label item="PW_Target_PercentFig">
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>172</X>
<Y>17</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>213</R>
<G>207</G>
<B>200</B>
<Alpha>255</Alpha>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
<Font>2</Font>
</Label>
<Label item="PW_Target_Percent">
<ScreenID>TargetPercentage</ScreenID>
<EQType>29</EQType>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>154</X>
<Y>17</Y>
</Location>
<Size>
<CX>18</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>213</R>
<G>207</G>
<B>200</B>
<Alpha>255</Alpha>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
<Font>2</Font>
<Text>100</Text>
</Label>
<Gauge item="PW_Target_HP">
<ScreenID>TargetHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>213</R>
<G>207</G>
<B>200</B>
<Alpha>255</Alpha>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>39</X>
<Y>9</Y>
</Location>
<Size>
<CX>100</CX>
<CY>19</CY>
</Size>
<GaugeOffsetY>11</GaugeOffsetY>
<TextOffsetX>0</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<FillTint>
<R>255</R>
<G>0</G>
<B>0</B>
<Alpha>255</Alpha>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
<Alpha>255</Alpha>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>6</EQType>
<GaugeDrawTemplate>
<Background>TubeGaugeBackground</Background>
<Fill>TubeGaugeFill</Fill>
<Lines>TubeGaugeLines</Lines>
</GaugeDrawTemplate>
<TextOffsetY>-3</TextOffsetY>
</Gauge>
<StaticAnimation item="TargetTubeGuageBackground">
<ScreenID>TargetTubeGuageBackground</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>26</X>
<Y>19</Y>
</Location>
<Size>
<CX>126</CX>
<CY>11</CY>
</Size>
<Animation>RegularTube_Overlay</Animation>
</StaticAnimation>
<StaticAnimation item="TargetBox_Background">
<ScreenID>TargetBox_Background</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>192</CX>
<CY>37</CY>
</Size>
<Animation>TargetBoxBackground</Animation>
</StaticAnimation>
<Gauge item="Player_HP">
<ScreenID>PlayerHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>-250</X>
<Y>-250</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<TextOffsetX>8</TextOffsetX>
<GaugeOffsetY>33</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Pet_HP">
<ScreenID>PetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>-250</X>
<Y>-250</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<LinesFill>A_GaugeLinesFill</LinesFill>
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_Mana">
<ScreenID>PlayerMana</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>-250</X>
<Y>-250</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>0</G>
<B>240</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_Fatigue">
<ScreenID>PlayerFatigue</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>-250</X>
<Y>-250</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>3</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Screen item="PlayerWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>250</X>
<Y>100</Y>
</Location>
<Size>
<CX>192</CX>
<CY>37</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>Target Window</TooltipReference>
<DrawTemplate>WDT_Def</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>TargetBox_Background</Pieces>
<Pieces>TargetTubeGuageBackground</Pieces>
<Pieces>PW_Target_HP</Pieces>
<Pieces>PW_Target_Percent</Pieces>
<Pieces>PW_Target_PercentFig</Pieces>
<Pieces>Player_HP</Pieces>
<Pieces>Player_Mana</Pieces>
<Pieces>Player_Fatigue</Pieces>
<Pieces>Pet_HP</Pieces>
<Text>Target</Text>
</Screen>
</XML>
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