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Old 01-24-2003, 05:57 PM   #1
Shontaka
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Default Beastlord Epic Pointer

Is their a Beastlord epic pointer? And if not can someone make one?
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Old 01-31-2003, 07:59 AM   #2
Shontaka
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Default Beastlord Epic Pointer

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Old 01-31-2003, 08:22 AM   #3
Shontaka
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Default Beastlord Epic Pointer Post# 1

There was a post posted here about a Beatlord skin not long ago. You could download it and then have a custom skin for any Beastlord Race. The pointer on it was the Beastlord Epic. That is what I am after can anyone take it out and make it where I can put it on another skin?

I can not seem to find the download nor the skin.
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Old 01-31-2003, 10:25 AM   #4
Firedrake
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I kinda wish there were a beastlord epic pointer myself...
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Old 01-31-2003, 10:57 AM   #5
Asmyr
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i believe this ui has a beastlord epic pointer in it that u could rip out

the image files are in PointerPieces.png
the code is in the EQUI_Animations.xml file
lines 12-17
lines 995-1189


http://www.eqgui.com/showthread.php?s=&threadid=2165
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Old 01-31-2003, 11:09 AM   #6
Shontaka
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I tried but could not get it to work not sure if I done it right though. If someone could tell me how to do it I would Greatly apreciate it.
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Old 01-31-2003, 12:40 PM   #7
kitsinu
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This is all xlorepdarkhelm's work. I am just explaining how to use it. I have taken the default EQUI_Animations.xml file and altered it. Do NOT use this file if you already have a custom EQUI_Animations.xml file, it will break your UI.

If you only want the Beastlord epic cursor and don't have a custom UI yet, make a new directory in your EverQuest/uifiles directory and give it an easy to remember name. Unzip the files attached here into that directory. Enter the game and type :
/loadskin the-easy-to-remember-directory-name

Your cursor should load up.



To alter an existing UI to have the Beastlord epic cursor, go to your custom UI folder and open EQUI_Animations.xml file with the Notepad program.

Where it says :

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

Insert :

<TextureInfo item = "PointerPieces.png">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>


REPLACE :

<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>230</X>
<Y>40</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>4</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>





With all of this :

<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>48</X>
<Y>0</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>8</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>96</X>
<Y>0</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>144</X>
<Y>0</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>0</X>
<Y>48</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>48</X>
<Y>48</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>96</X>
<Y>48</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>144</X>
<Y>48</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>48</X>
<Y>96</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>96</X>
<Y>96</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>144</X>
<Y>96</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
</Ui2DAnimation>



Now, go to File, Save As and in the "Save as type:" area, select "All Files". This should bring up all the files in your custom UI directory (if it doesn't, you probably opened the wrong UI directory and will need to restart from the beginning with the correct one). Click the Save button and you should agree that you want to replace the file with the new one.
Attached Files
File Type: zip beastlord cursor.zip (37.2 KB, 18 views)
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