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Old 07-20-2011, 07:21 AM   #1
Cudya
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Default Patch July 20, 2011

Posting EQUI_Animations.xml changes first, will add in some others later or someone else will. One step at a time.

In EQUI_Animations.xml add the following right at the end just before "</XML>":


Code:
<Ui2DAnimation item="A_ZoomInButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomInButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomInButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomInButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>122</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ZoomOutButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>144</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanUpButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>166</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanDownButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>188</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanRightButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>210</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>0</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>22</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>44</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PanLeftButtonPressedFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces04.tga</Texture> <Location> <X>66</X> <Y>232</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation>
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Last edited by Cudya : 07-20-2011 at 11:10 AM.
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Old 07-20-2011, 09:59 AM   #2
Sparxx
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Question ????

Why did they even add these new animations. I do not think anyone asked for the extra bloat in the UI.
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Old 07-20-2011, 10:40 AM   #3
Atzen
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Default Evo 3 fix?

Can anyone take a look at the EVO 3 UI?? I've used it for so long and now its broke. I'm lost without it!! lol
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Old 07-20-2011, 10:44 AM   #4
Cudya
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Quote:
Originally Posted by Sparxx
Why did they even add these new animations. I do not think anyone asked for the extra bloat in the UI.

They added it for the Object Preview window, so you can look at items better.

My guess is that it got priority because that way people can see how the items they plan to buy with Station Cash look.

Of course, it isn't a bad thing to be able to better preview even if you never use Station Cash.
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Old 07-20-2011, 10:58 AM   #5
kamguk65
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tried to copy though files but it didnt fix my ui

am i doing something wrong? do there need to be spaces and suck?
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Old 07-20-2011, 11:12 AM   #6
Cudya
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Quote:
Originally Posted by kamguk65
tried to copy though files but it didnt fix my ui

am i doing something wrong? do there need to be spaces and suck?

There should not need to be any spaces.

I did just activate the advanced editor here (I didn't know it was an option until I checked) so I just edited my post to show the proper formatting using the "code" tags.

But that really shouldn't matter, it is just for human readability.
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Old 07-20-2011, 11:31 AM   #7
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The above fix didn't work for me either. So I checked my UIError.txt file and it seems it only had an issue with the later section of it.... so everything below the A_PanLeft stuff, pasting in worked:

Code:
<Ui2DAnimation item="A_RotateUpButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateUpButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>30</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateDownButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>52</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateLeftButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>74</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonNormal"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>128</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonFlyby"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>150</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_RotateRightButtonPressed"> <Cycle>false</Cycle> <Frames> <Texture>window_pieces09.tga</Texture> <Location> <X>172</X> <Y>96</Y> </Location> <Size> <CX>22</CX> <CY>22</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation>
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Old 07-20-2011, 11:33 AM   #8
Minalcar
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Also changed the mapview window. It borked my UI and I use the default animations file.

I had to go back to the default map window.

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Old 07-21-2011, 11:47 AM   #9
Angahran
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Quote:
Originally Posted by Sparxx
Why did they even add these new animations. I do not think anyone asked for the extra bloat in the UI.


These animations were originally in the map window, but since they added these same buttons to the preview window they did the sensible thing of moving them to the animations file so that both the map window and preview window would reference the same animations.
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Old 07-20-2011, 01:24 PM   #10
SirFerret
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Default Didn't fix problem with DeltaX

I copied and pasted the changes to EQUI_Animations.XML with no luck on DeltaX. Any help would be appreciated.
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Old 07-20-2011, 01:29 PM   #11
Aurelio
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You need to edit the templates.xml as well.
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Old 07-20-2011, 01:47 PM   #12
SirFerret
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Default Edit Templates.XML...

Quote:
Originally Posted by Aurelio
You need to edit the templates.xml as well.


What needs to be edited? Add the same info to templates?

Would also be nice to know exact file name of templates file, as there is more than one.
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Old 07-20-2011, 01:50 PM   #13
Aurelio
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Vulk pasted it now. There was new stuff at the end of the templates.xml as well. Just compare whats missing and add the new stuff to the end of your templates.xml
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Old 07-20-2011, 02:00 PM   #14
SirFerret
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Default Thanks much.

Many thanks, DeltaX is working with those mods.
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Old 07-20-2011, 01:45 PM   #15
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For EQUI_Templates.xml copy and paste the following right at the end just before "</XML>":
Code:
<ButtonDrawTemplate item="BDT_PanLeft"> <Normal>A_PanLeftButtonNormal</Normal> <Pressed>A_PanLeftButtonPressed</Pressed> <Flyby>A_PanLeftButtonFlyby</Flyby> <Disabled>A_PanLeftButtonNormal</Disabled> <PressedFlyby>A_PanLeftButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_PanRight"> <Normal>A_PanRightButtonNormal</Normal> <Pressed>A_PanRightButtonPressed</Pressed> <Flyby>A_PanRightButtonFlyby</Flyby> <Disabled>A_PanRightButtonNormal</Disabled> <PressedFlyby>A_PanRightButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_PanUp"> <Normal>A_PanUpButtonNormal</Normal> <Pressed>A_PanUpButtonPressed</Pressed> <Flyby>A_PanUpButtonFlyby</Flyby> <Disabled>A_PanUpButtonNormal</Disabled> <PressedFlyby>A_PanUpButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_PanDown"> <Normal>A_PanDownButtonNormal</Normal> <Pressed>A_PanDownButtonPressed</Pressed> <Flyby>A_PanDownButtonFlyby</Flyby> <Disabled>A_PanDownButtonNormal</Disabled> <PressedFlyby>A_PanDownButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateLeft"> <Normal>A_RotateLeftButtonNormal</Normal> <Pressed>A_RotateLeftButtonPressed</Pressed> <Flyby>A_RotateLeftButtonFlyby</Flyby> <Disabled>A_RotateLeftButtonNormal</Disabled> <PressedFlyby>A_RotateLeftButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateRight"> <Normal>A_RotateRightButtonNormal</Normal> <Pressed>A_RotateRightButtonPressed</Pressed> <Flyby>A_RotateRightButtonFlyby</Flyby> <Disabled>A_RotateRightButtonNormal</Disabled> <PressedFlyby>A_RotateRightButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateUp"> <Normal>A_RotateUpButtonNormal</Normal> <Pressed>A_RotateUpButtonPressed</Pressed> <Flyby>A_RotateUpButtonFlyby</Flyby> <Disabled>A_RotateUpButtonNormal</Disabled> <PressedFlyby>A_RotateUpButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_RotateDown"> <Normal>A_RotateDownButtonNormal</Normal> <Pressed>A_RotateDownButtonPressed</Pressed> <Flyby>A_RotateDownButtonFlyby</Flyby> <Disabled>A_RotateDownButtonNormal</Disabled> <PressedFlyby>A_RotateDownButtonPressed</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_ZoomIn"> <Normal>A_ZoomInButtonNormal</Normal> <Pressed>A_ZoomInButtonPressed</Pressed> <Flyby>A_ZoomInButtonFlyby</Flyby> <Disabled>A_ZoomInButtonNormal</Disabled> <PressedFlyby>A_ZoomInButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate> <ButtonDrawTemplate item="BDT_ZoomOut"> <Normal>A_ZoomOutButtonNormal</Normal> <Pressed>A_ZoomOutButtonPressed</Pressed> <Flyby>A_ZoomOutButtonFlyby</Flyby> <Disabled>A_ZoomOutButtonNormal</Disabled> <PressedFlyby>A_ZoomOutButtonPressedFlyby</PressedFlyby> </ButtonDrawTemplate>

Hope this helps. This along with Cudya's change and moving MapViewWnd to another directory allowed me to load my AYAHoTV51 again.
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