07-14-2010, 03:51 PM
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#46
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Enhanced Imperial Golem
Join Date: Aug 2004
Posts: 231
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Oink! Reborn updated and submitted. Will be ready for download once it's approved. With any luck all before raid time! ^.^
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08-02-2010, 05:29 AM
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#47
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A Fire Beetle
Join Date: Oct 2002
Posts: 3
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Good to see Oink! is alive and squeeling!
Well done Warriorofmight, well done.
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08-05-2010, 03:36 PM
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#48
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Enhanced Imperial Golem
Join Date: Aug 2004
Posts: 231
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Rewedanz! Hey! After you left there was a big void in my life and I just didn't know how to fill it. So I learned how to tweak txt files and here we are!
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08-22-2010, 10:07 PM
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#49
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A Bat
Join Date: May 2003
Posts: 1
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*edit*
saw my answer in previous post.
great UI, thanks!
Last edited by DCNemesis : 08-22-2010 at 10:44 PM.
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09-11-2010, 04:06 PM
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#50
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Enhanced Imperial Golem
Join Date: Aug 2004
Posts: 231
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Temporary inventory file until HoT releases. Good hunting!
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10-13-2010, 10:46 AM
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#51
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Enhanced Imperial Golem
Join Date: Aug 2004
Posts: 231
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Oink! Reborn
Oink! Reborn is updated for House of Thule. Please let me know if I missed anything. File should be ready for download shortly.
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10-13-2010, 02:09 PM
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#52
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Enhanced Imperial Golem
Join Date: Aug 2004
Posts: 231
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Ok let me rephrase that ... UI updated to work with HoT, not to take advantage of the new stuff, should hopefully have all of that ironed out by this weekend.
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10-13-2010, 04:38 PM
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#53
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Enhanced Imperial Golem
Join Date: Aug 2004
Posts: 231
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Ok worked on the inventory window and the primary hotbutton window, those with HoT please test it for me and let me know if I got it set up correctly. Will have HoT by end of the week but didn't want to leave you guys hanging.
If everything pans out I will update the UI this weekend.
*Edit* Added extended target window
Last edited by warriorofmight : 10-13-2010 at 04:50 PM.
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10-13-2010, 10:03 PM
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#54
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A Gray Wolf
Join Date: Jul 2003
Posts: 4
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Issue with bag slots
Only see 8 at this time instead of 10
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10-21-2010, 06:22 PM
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#55
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Enhanced Imperial Golem
Join Date: Aug 2004
Posts: 231
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Can you post a screenshot by any chance? Mine only shows 8 as well, but I don't have HoT so they aren't active for me. I need to see what's going on to know where to start.
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10-25-2010, 09:42 PM
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#56
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Enhanced Imperial Golem
Join Date: Aug 2004
Posts: 231
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Ok this took me forever but I have finally made (what I believe is) the best extended target window yet!
Check it out =D
*Edit* If anyone has purchased the 2 extra extended targeting slots, please load this file and let me know if they work same as the rest!
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10-29-2010, 04:26 PM
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#57
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Enhanced Imperial Golem
Join Date: Aug 2004
Posts: 231
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Oink! Reborn is updated with some cool stuff and should now be up to speed with House of Thule. Let me know what you think and if I missed anything!
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10-30-2010, 07:35 AM
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#58
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Premium Member
Join Date: Nov 2002
Posts: 11
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First, I really like this UI. It's working absolutely perfectly for my box, which i have sitting on a smaller screen than my main. I just have one issue/question: the 11th and 12th spell gems are labeled with a '0' instead of the spell name. Is there an easy fix I can edit myself for this? I scanned previous posts, and did not see anything about it, but I apologize if this was already addressed.
I (believe, anyway) have attached a screenshot illustrating what I'm talking about.
Thanks! Zirq
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10-30-2010, 07:45 AM
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#59
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Enhanced Imperial Golem
Join Date: Aug 2004
Posts: 231
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This is exactly what I'm talking about! I don't play a caster ever, I have a few alts but none of which are very high level so I don't really mess wit hthe caster portion of this UI. The fix should be quite easy actually.
Right click on your CastSpellWnd XML and select Edit
Go to Line 6 and change the EQType to 150
Go to Line 31 and change the EQType to 149
Go to File and select Save
Reload your UI
Very sorry about that!
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10-30-2010, 09:26 AM
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#60
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Premium Member
Join Date: Nov 2002
Posts: 11
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The fix works perfectly, thanks! And awesome reply time too! =D
-Zirq
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