Home Forum Downloads My Favorites Register FAQ

Go Back   EQInterface Forums > General Discussion > Compares & Patch fixes > Patch fix archive
User Name
Password

 
 
Thread Tools Display Modes
Old 12-18-2003, 09:47 PM   #1
Kiras
A Fire Beetle
 
Join Date: Sep 2002
Posts: 3
Default Infiniti2+ Combat Abilities Window Fix

Create a file called EQUI_CombatAbilityWnd.xml -- paste the contents of the code portion. It uses the existing buttons for the combat abilities window and makes it look less like picasso had a field day with your UI. Hope this helps someone.

[edit]Would also like to mention that the base code is Solaria, I just changed the .tga locations in the XML to point to the regular buttons in the infiniti2 windowpieces06.

Code:
<?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <Ui2DAnimation item="A_CombatButton1Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>10</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton1Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>100</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton1Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>55</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton1PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>145</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton1Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>190</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton2Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>10</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton2Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>100</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton2Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>55</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton2PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>145</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton2Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>190</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton3Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>10</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton3Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>100</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton3Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>55</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton3PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>145</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton3Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>190</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton4Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>10</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton4Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>100</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton4Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>55</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton4PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>145</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton4Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>190</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton5Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>10</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton5Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>100</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton5Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>55</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton5PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>145</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton5Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>190</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton6Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>10</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton6Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>100</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton6Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>55</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton6PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>145</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton6Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>190</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton7Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>10</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton7Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>100</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton7Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>55</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton7PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>145</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton7Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>190</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton8Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>10</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton8Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>100</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton8Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>55</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton8PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>145</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton8Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>190</X> <Y>10</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Button item="CAW_Button1"> <ScreenID>CAW_Button1</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>2</X> <Y>35</Y> </Location> <Size> <CX>30</CX> <CY>30</CY> </Size> <Text>1</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>30</CX> <CY>30</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton1Normal</Normal> <Pressed>A_CombatButton1Pressed</Pressed> <Flyby>A_CombatButton1Flyby</Flyby> <Disabled>A_CombatButton1Disabled</Disabled> <PressedFlyby>A_CombatButton1PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_Button2"> <ScreenID>CAW_Button2</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>33</X> <Y>35</Y> </Location> <Size> <CX>30</CX> <CY>30</CY> </Size> <Text>2</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>30</CX> <CY>30</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton2Normal</Normal> <Pressed>A_CombatButton2Pressed</Pressed> <Flyby>A_CombatButton2Flyby</Flyby> <Disabled>A_CombatButton2Disabled</Disabled> <PressedFlyby>A_CombatButton2PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_Button3"> <ScreenID>CAW_Button3</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>64</X> <Y>35</Y> </Location> <Size> <CX>30</CX> <CY>30</CY> </Size> <Text>3</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>30</CX> <CY>30</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton3Normal</Normal> <Pressed>A_CombatButton3Pressed</Pressed> <Flyby>A_CombatButton3Flyby</Flyby> <Disabled>A_CombatButton3Disabled</Disabled> <PressedFlyby>A_CombatButton3PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_Button4"> <ScreenID>CAW_Button4</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>96</X> <Y>35</Y> </Location> <Size> <CX>30</CX> <CY>30</CY> </Size> <Text>4</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>30</CX> <CY>30</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton4Normal</Normal> <Pressed>A_CombatButton4Pressed</Pressed> <Flyby>A_CombatButton4Flyby</Flyby> <Disabled>A_CombatButton4Disabled</Disabled> <PressedFlyby>A_CombatButton4PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_Button5"> <ScreenID>CAW_Button5</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>2</X> <Y>65</Y> </Location> <Size> <CX>30</CX> <CY>30</CY> </Size> <Text>5</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>30</CX> <CY>30</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton5Normal</Normal> <Pressed>A_CombatButton5Pressed</Pressed> <Flyby>A_CombatButton5Flyby</Flyby> <Disabled>A_CombatButton5Disabled</Disabled> <PressedFlyby>A_CombatButton5PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_Button6"> <ScreenID>CAW_Button6</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>33</X> <Y>65</Y> </Location> <Size> <CX>30</CX> <CY>30</CY> </Size> <Text>6</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>30</CX> <CY>30</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton6Normal</Normal> <Pressed>A_CombatButton6Pressed</Pressed> <Flyby>A_CombatButton6Flyby</Flyby> <Disabled>A_CombatButton6Disabled</Disabled> <PressedFlyby>A_CombatButton6PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_Button7"> <ScreenID>CAW_Button7</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>64</X> <Y>65</Y> </Location> <Size> <CX>30</CX> <CY>30</CY> </Size> <Text>7</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>30</CX> <CY>30</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton7Normal</Normal> <Pressed>A_CombatButton7Pressed</Pressed> <Flyby>A_CombatButton7Flyby</Flyby> <Disabled>A_CombatButton7Disabled</Disabled> <PressedFlyby>A_CombatButton7PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_Button8"> <ScreenID>CAW_Button8</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>96</X> <Y>65</Y> </Location> <Size> <CX>30</CX> <CY>30</CY> </Size> <Text>8</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>30</CX> <CY>30</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton8Normal</Normal> <Pressed>A_CombatButton8Pressed</Pressed> <Flyby>A_CombatButton8Flyby</Flyby> <Disabled>A_CombatButton8Disabled</Disabled> <PressedFlyby>A_CombatButton8PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_CombatEffectButton"> <ScreenID>CAW_CombatEffectButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>5</X> <Y>5</Y> </Location> <Size> <CX>20</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Left-click to remove this effect</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Label item="CAW_CombatEffectLabel"> <ScreenID>CAW_CombatEffectLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>5</X> <Y>105</Y> </Location> <Size> <CX>129</CX> <CY>20</CY> </Size> <Text>No Effect</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Gauge item="CAW_CombatEffectTimeRemainingGauge"> <ScreenID>CAW_CombatEffectTimeRemainingGauge</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>2</X> <Y>27</Y> </Location> <Size> <CX>116</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>128</R> <G>128</G> <B>128</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>26</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> </GaugeDrawTemplate> </Gauge> <Button item="CAW_OpenCombatSkillSelectWnd"> <ScreenID>CAW_OpenCombatSkillSelectWnd</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>105</X> <Y>14</Y> </Location> <Size> <CX>20</CX> <CY>20</CY> </Size> <Text>S</Text> <TooltipReference>Open up a window with detailed information on all of your known combat skills.</TooltipReference> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Screen item="CombatAbilityWnd"> <ScreenID /> <Font>2</Font> <RelativePosition>false</RelativePosition> <Location> <X>50</X> <Y>50</Y> </Location> <Size> <CX>135</CX> <CY>135</CY> </Size> <Text>Combat Abilities</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>CAW_CombatEffectTimeRemainingGauge</Pieces> <Pieces>CAW_CombatEffectButton</Pieces> <Pieces>CAW_CombatEffectLabel</Pieces> <Pieces>CAW_OpenCombatSkillSelectWnd</Pieces> <Pieces>CAW_Button1</Pieces> <Pieces>CAW_Button2</Pieces> <Pieces>CAW_Button3</Pieces> <Pieces>CAW_Button4</Pieces> <Pieces>CAW_Button5</Pieces> <Pieces>CAW_Button6</Pieces> <Pieces>CAW_Button7</Pieces> <Pieces>CAW_Button8</Pieces> </Screen> </XML>

Last edited by Kiras : 12-19-2003 at 06:28 AM.
Kiras is offline  
 




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 04:20 AM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI