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Old 11-16-2011, 11:40 PM   #19
lunasveil
A Ghoul
 
Join Date: Jul 2004
Posts: 18
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So is there a way once you do that is there a way to manipulate it graphically? See attached my old one. I have inventory clickies on one side and hotbuttons on the other with xp and aa bar progression on top and my stats in the center. I have the hotbuttons part working but the rest is nonexistent atm



Quote:
Originally Posted by Darkmatil
Ok, I got some help from a dev and you can in fact do this without using tile layout boxes. Look below. All the items in bold italic were changes, that you HAVE to make for it to work right.

Code:
<HotButton item="HB_Button1"> <EQType>hotbutton/Bar 0/0</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>2</X> <Y>20</Y> </Location> <Size> <CX>37</CX> <CY>34</CY> </Size> <Text>1</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> <SpellGem>HB_SpellGem</SpellGem> <InvSlot>HB_InvSlot</InvSlot> <ButtonDrawTemplate> <Normal>A_HotButton1Normal</Normal> <Pressed>A_HotButton1Pressed</Pressed> <Flyby>A_HotButton1Flyby</Flyby> <Disabled>A_HotButton1Disabled</Disabled> <PressedFlyby>A_HotButton1PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </HotButton> <Screen item="HotButtonWnd"> <Pieces>HotButton:HB_Button1</Pieces>
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