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Old 02-10-2004, 10:11 AM   #1
Cairenn
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Default 10 February 04 - UI Changes (GoD)

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI.xml
EQUI_AAWindow.xml
EQUI_Animations.xml
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_CharacterCreate.xml
EQUI_CombatAbilityWnd.xml
EQUI_CombatSkillsSelectWnd.xml
EQUI_GroupSearchWnd.xml
EQUI_LoadskinWnd.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_RaidOptionsWindow.xml
EQUI_RaidWindow.xml
EQUI_SelectorWnd.xml
EQUI_SkillsWindow.xml
EQUI_Templates.xml
EQUI_TradeskillWnd.xml
SIDL.xml
TargetIndicator.ini
dragitem27.tga
gemicons02.tga
spells05.tga
window_pieces04.tga



(Click on the File Name link to go to the post detailing the changes to that specific file.)

Files added with this patch:

EQUI_DynamicZoneWnd.xml
EQUI_LeadershipWnd.xml
EQUI_TargetOfTargetWindow.xml
EQUI_TextMessageWindow.xml
EQUI_TributeBenefitWnd.xml
EQUI_TributeMasterWnd.xml
assist.tga
Berserker01.tga
Berserker02.tga
gemicons03.tga
mark0.tga
mark1.tga
mark2.tga
mark3.tga
spells06.tga
spells07.tga

Last edited by Cairenn : 02-11-2004 at 02:20 PM.
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Old 02-10-2004, 10:12 AM   #2
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IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Include>EQUI_CombatSkillsSelectWindow.xml</Include>


Immediately after that line, ADD:

<Include>EQUI_TradeskillWnd.xml</Include>
<Include>EQUI_DynamicZoneWnd.xml</Include>
<Include>EQUI_TextMessageWindow.xml</Include>
<Include>EQUI_TributeBenefitWnd.xml</Include>
<Include>EQUI_TributeMasterWnd.xml</Include>
<Include>EQUI_LeadershipWnd.xml</Include>
<Include>EQUI_TargetOfTargetWindow.xml</Include>
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Old 02-10-2004, 10:12 AM   #3
Cairenn
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IF you have a custom EQUI_AAWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<TabBox item = "AAW_Subwindows">


Immediately before that line, ADD:

<Listbox item = "AAW_List6">
<ScreenID>List6</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>

<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>210</Width>
<Heading>Title</Heading>
</Columns>
<Columns>
<Width>70</Width>
<Heading>Cur/Max</Heading>
</Columns>
<Columns>
<Width>40</Width>
<Heading>Cost</Heading>
</Columns>
</Listbox>

<Page item = "AAW_Page6">
<ScreenID>Page6</ScreenID>
<RelativePosition>true</RelativePosition>

<!-- Pages are sized and positioned by their parent tab -->

<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Gates</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>AAW_List6</Pieces>

</Page>


Find:

<Pages>AAW_Page5</Pages>


Immediately after that line, ADD:

<Pages>AAW_Page6</Pages>
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Old 02-10-2004, 10:16 AM   #4
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IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Ui2DAnimation item = "A_ActionsBtnNormal">


Immediately before that line, ADD:

<Ui2DAnimation item = "A_CombatSkillBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CombatSkillBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CombatSkillBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CombatSkillBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CombatSkillBtnDisabled">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>192</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>


Find:

<TextureInfo item="Spells05.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>


Immediately after that, ADD:

<TextureInfo item="Spells06.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Spells07.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>


Find:

<TextureInfo item="gemicons02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>


Immediately after that, ADD:

<TextureInfo item="gemicons03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>


Find:

<TextureInfo item="beastlord01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>


Immediately after that, ADD:

<TextureInfo item="berserker01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="berserker02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>


Find:

<Frames>
<Texture>Spells05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>


Immediately after that, ADD:

<Frames>
<Texture>Spells06.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells07.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>


Find:

<Frames>
<Texture>gemicons02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>


Immediately after that, ADD:

<Frames>
<Texture>gemicons03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>


Find:

<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>5250</Duration>
</Frames>
</Ui2DAnimation>


Immediately after that, ADD:

<Ui2DAnimation item="A_ClassAnim16">
<Cycle>true</Cycle>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>4250</Duration>
</Frames>
</Ui2DAnimation>


Find:

<Ui2DAnimation item="A_ClassAnimHighlight15">
<Cycle>true</Cycle>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>


Immediately after that, ADD:

<Ui2DAnimation item="A_ClassAnimHighlight16">
<Cycle>true</Cycle>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>

Last edited by Cairenn : 02-10-2004 at 02:42 PM.
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Old 02-10-2004, 10:24 AM   #5
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IF you have a custom EQUI_BankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item="BW_DoneButton">
<ScreenID>DoneButton</ScreenID>


CHANGE:

<Button item="BW_DoneButton">
<ScreenID>DoneButton</ScreenID>

TO:

<Button item="BW_ChangeButton">
<ScreenID>ChangeButton</ScreenID>


Find:

<Button item="BW_DoneButton">
<ScreenID>DoneButton</ScreenID>item="BW_ChangeButton">
<ScreenID>ChangeButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>382</Y>
</Location>


CHANGE:

<Location>
<X>25</X>
<Y>382</Y>
</Location>

TO:

<Location>
<X>2</X>
<Y>382</Y>
</Location>


Find:

<Text>Done</Text>


Immediately before that line, ADD:

<Text>Change</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="BW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>55</X>
<Y>382</Y>
</Location>
<Size>
<CX>40</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>


Find:

<Pieces>BW_DoneButton</Pieces>


Immediately after that line, ADD:

<Pieces>BW_ChangeButton</Pieces>
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Old 02-10-2004, 10:33 AM   #6
Cairenn
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IF you have a custom EQUI_BigBankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item="BIGB_Money0">
<ScreenID>BIGB_Money0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>202</Y>
</Location>


CHANGE:

<Location>
<X>7</X>
<Y>202</Y>
</Location>

TO:

<Location>
<X>7</X>
<Y>198</Y>
</Location>


Find:

<Button item="BIGB_Money1">
<ScreenID>BIGB_Money1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>226</Y>
</Location>


CHANGE:

<Location>
<X>7</X>
<Y>226</Y>
</Location>

TO:

<Location>
<X>7</X>
<Y>222</Y>
</Location>


Find:

<Button item="BIGB_Money2">
<ScreenID>BIGB_Money2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>250</Y>
</Location>


CHANGE:

<Location>
<X>7</X>
<Y>250</Y>
</Location>

TO:

<Location>
<X>7</X>
<Y>246</Y>
</Location>


Find:

<Button item="BIGB_Money3">
<ScreenID>BIGB_Money3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>274</Y>
</Location>


CHANGE:

<Location>
<X>7</X>
<Y>274</Y>
</Location>

TO:

<Location>
<X>7</X>
<Y>270</Y>
</Location>


Find:

<Button item="BIGB_DoneButton">


Immediately before that line, ADD:

<Button item="BIGB_ChangeButton">
<ScreenID>ChangeButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>296</Y>
</Location>
<Size>
<CX>85</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Change</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Button item="BIGB_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>284</Y>
</Location>


CHANGE:

<Location>
<X>140</X>
<Y>284</Y>
</Location>

TO:

<Location>
<X>140</X>
<Y>292</Y>
</Location>


Find:

<Screen item="BigBankWnd">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>25</Y>
</Location>
<Size>
<CX>208</CX>
<CY>336</CY>
</Size>


CHANGE:

<Size>
<CX>208</CX>
<CY>336</CY>
</Size>

TO:

<Size>
<CX>208</CX>
<CY>340</CY>
</Size>


Find:

<Pieces>BIGB_DoneButton</Pieces>


Immediately after that line, ADD:

<Pieces>BIGB_ChangeButton</Pieces>
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Old 02-10-2004, 10:40 AM   #7
Cairenn
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IF you have a custom EQUI_CombatAbilityWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Screen item = "CombatAbilityWnd">
<ScreenID/>
<Font>2</Font>
<RelativePosition>false</RelativePosition>
<Location>
<X>50</X>
<Y>50</Y>
</Location>
<Size>
<CX>174</CX>
<CY>150</CY>
</Size>
<Text>Combat Abilities</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>


CHANGE:

<Style_Minimizebox>false</Style_Minimizebox>

TO:

<Style_Minimizebox>true</Style_Minimizebox>

Last edited by Cairenn : 02-10-2004 at 10:56 AM.
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Old 02-10-2004, 10:45 AM   #8
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IF you have a custom EQUI_CombatSkillsSelectWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Listbox item = "CSSW_SkillSelectorList">
<ScreenID>CSSW_SkillSelectorList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>

<AutoStretch>true</AutoStretch>

<RightAnchorToLeft>false</RightAnchorToLeft>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>32</BottomAnchorOffset>


CHANGE:

<BottomAnchorOffset>32</BottomAnchorOffset>

TO:

<BottomAnchorOffset>84</BottomAnchorOffset>


Find:

<Button item = "CSSW_MakeHotkeyButton">


Immediately before that line, ADD:

<STMLbox item = "CSSW_SkillDescriptionStmlBox">
<ScreenID>CSSW_SkillDescriptionStmlBox</ScreenID>

<DrawTemplate>WDT_Inner</DrawTemplate>

<RelativePosition>true</RelativePosition>

<AutoStretch>true</AutoStretch>

<RightAnchorToLeft>false</RightAnchorToLeft>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>82</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>32</BottomAnchorOffset>

<Style_VScroll>false</Style_VScroll>
<Style_Border>true</Style_Border>
<Text></Text>
</STMLbox>


Find:

<Screen item = "CombatSkillSelectWnd">
<RelativePosition>false</RelativePosition>
<Location>
<X>150</X>
<Y>55</Y>
</Location>
<Size>
<CX>470</CX>
<CY>250</CY>
</Size>


CHANGE:

<Size>
<CX>470</CX>
<CY>250</CY>
</Size>

TO:

<Size>
<CX>470</CX>
<CY>280</CY>
</Size>


Find:

<Pieces>CSSW_SkillSelectorList</Pieces>


Immediately after that line, ADD:

<Pieces>CSSW_SkillDescriptionStmlBox</Pieces>
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Old 02-10-2004, 10:56 AM   #9
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IF you have a custom EQUI_GroupSearchWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item= "GIP_MnkCheckbox">
<ScreenID>GIP_MnkCheckbox</ScreenID>


CHANGE:

<Button item= "GIP_MnkCheckbox">
<ScreenID>GIP_MnkCheckbox</ScreenID>

TO:

<Button item= "GIP_BerCheckbox">
<ScreenID>GIP_BerCheckbox</ScreenID>


Find:

<Button item= "GIP_RogCheckbox">
<ScreenID>GIP_RogCheckbox</ScreenID>


CHANGE:

<Button item= "GIP_RogCheckbox">
<ScreenID>GIP_RogCheckbox</ScreenID>

TO:

<Button item= "GIP_MnkCheckbox">
<ScreenID>GIP_MnkCheckbox</ScreenID>


Find:

<Button item= "GIP_WarCheckbox">
<ScreenID>GIP_WarCheckbox</ScreenID>


CHANGE:

<Button item= "GIP_WarCheckbox">
<ScreenID>GIP_WarCheckbox</ScreenID>

TO:

<Button item= "GIP_RogCheckbox">
<ScreenID>GIP_RogCheckbox</ScreenID>


Find:

<Button item= "GIP_BrdCheckbox">


Immediately before that line, ADD:

<Button item= "GIP_WarCheckbox">
<ScreenID>GIP_WarCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>

<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>280</LeftAnchorOffset>
<RightAnchorOffset>292</RightAnchorOffset>
<TopAnchorOffset>118</TopAnchorOffset>
<BottomAnchorOffset>130</BottomAnchorOffset>

<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>

<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_CheckBoxNormal</Normal>
<Pressed>A_CheckBoxPressed</Pressed>
</ButtonDrawTemplate>
</Button>


Find:

<Label item ="GIP_MnkLabel">


Immediately before that line, ADD:

<Label item ="GIP_BerLabel">
<ScreenID>GIP_BerLabel</ScreenID>
<RelativePosition>true</RelativePosition>

<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>295</LeftAnchorOffset>
<RightAnchorOffset>355</RightAnchorOffset>
<TopAnchorOffset>68</TopAnchorOffset>
<BottomAnchorOffset>80</BottomAnchorOffset>

<Text>BER</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>


Find:

<Label item ="GIP_MnkLabel">
<ScreenID>GIP_MnkLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>295</LeftAnchorOffset>
<RightAnchorOffset>355</RightAnchorOffset>
<TopAnchorOffset>68</TopAnchorOffset>
<BottomAnchorOffset>80</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>68</TopAnchorOffset>
<BottomAnchorOffset>80</BottomAnchorOffset>

TO:

<TopAnchorOffset>84</TopAnchorOffset>
<BottomAnchorOffset>96</BottomAnchorOffset>


Find:

<Label item ="GIP_RogLabel">
<ScreenID>GIP_RogLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>295</LeftAnchorOffset>
<RightAnchorOffset>355</RightAnchorOffset>
<TopAnchorOffset>84</TopAnchorOffset>
<BottomAnchorOffset>96</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>84</TopAnchorOffset>
<BottomAnchorOffset>96</BottomAnchorOffset>

TO:

<TopAnchorOffset>100</TopAnchorOffset>
<BottomAnchorOffset>112</BottomAnchorOffset>


Find:

<Label item ="GIP_WarLabel">
<ScreenID>GIP_WarLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>295</LeftAnchorOffset>
<RightAnchorOffset>355</RightAnchorOffset>
<TopAnchorOffset>100</TopAnchorOffset>
<BottomAnchorOffset>112</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>100</TopAnchorOffset>
<BottomAnchorOffset>112</BottomAnchorOffset>

TO:

<TopAnchorOffset>116</TopAnchorOffset>
<BottomAnchorOffset>128</BottomAnchorOffset>


Find:

<Pieces>GIP_WizCheckbox</Pieces>


Immediately after that line, ADD:

<Pieces>GIP_BerCheckbox</Pieces>


Find:

<Pieces>GIP_WarLabel</Pieces>


Immediately after that line, ADD:

<Pieces>GIP_BerLabel</Pieces>
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Old 02-10-2004, 11:04 AM   #10
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Posts: 3,866
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IF you have a custom EQUI_LoadskinWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Label item ="SKINW_SkinLabel">
<ScreenID>SkinLabel</ScreenID>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>2</Y>
</Location>
<Size>
<CX>110</CX>
<CY>24</CY>
</Size>


CHANGE:

<Size>
<CX>110</CX>
<CY>24</CY>
</Size>

TO:

<Size>
<CX>140</CX>
<CY>24</CY>
</Size>


Find:

<Listbox item = "SKINW_SkinList">
<ScreenID>SkinList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>1</X>
<Y>30</Y>
</Location>
<Size>
<CX>108</CX>
<CY>120</CY>
</Size>


CHANGE:

<Size>
<CX>108</CX>
<CY>120</CY>
</Size>

TO:

<Size>
<CX>138</CX>
<CY>120</CY>
</Size>


Find:

<Button item = "SKINW_INIButton">
<ScreenID>INIButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>152</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<!--<TooltipReference/>-->
<Style_Checkbox>true</Style_Checkbox>
<Text>Use INI</Text>


CHANGE:

<Size>
<CX>80</CX>
<CY>24</CY>
</Size>

TO:

<Size>
<CX>110</CX>
<CY>24</CY>
</Size>

CHANGE:

<Text>Use INI</Text>

TO:

<Text>Keep Your Layout</Text>


Immediately after that line, ADD:

<TooltipReference>Keep your current UI layout instead of using the one from the skin you're loading.</TooltipReference>


Find:

<Button item = "SKINW_LoadButton">
<ScreenID>LoadButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>180</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>


CHANGE:

<Size>
<CX>80</CX>
<CY>24</CY>
</Size>

TO:

<Size>
<CX>110</CX>
<CY>24</CY>
</Size>


Find:

<Screen item = "LoadskinWnd">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>196</X>
<Y>50</Y>
</Location>
<Size>
<CX>118</CX>
<CY>228</CY>
</Size>


CHANGE:

<Size>
<CX>118</CX>
<CY>228</CY>
</Size>

TO:

<Size>
<CX>148</CX>
<CY>228</CY>
</Size>
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Old 02-10-2004, 11:07 AM   #11
Cairenn
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Posts: 3,866
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IF you have a custom EQUI_PlayerWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Ui2DAnimation item = "A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>


CHANGE:

<Texture>TargetBox.tga</Texture>

TO:

<Texture>AttackIndicator.tga</Texture>
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Old 02-10-2004, 11:38 AM   #12
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IF you have a custom EQUI_RaidOptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item = "RAIDOPTIONS_ClassColor0">
<ScreenID>RAIDOPTIONS_ClassColor0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>5</X>
<Y>175</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor1">
<ScreenID>RAIDOPTIONS_ClassColor1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>70</X>
<Y>175</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>70</X>
<Y>175</Y>
</Location>

TO:

<Location>
<X>87</X>
<Y>175</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor2">
<ScreenID>RAIDOPTIONS_ClassColor2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>135</X>
<Y>175</Y>
</Location>
<Size>
<CX>60</CX>


CHANGE:

<Button item = "RAIDOPTIONS_ClassColor2">
<ScreenID>RAIDOPTIONS_ClassColor2</ScreenID>

TO:

<Button item = "RAIDOPTIONS_ClassColor15">
<ScreenID>RAIDOPTIONS_ClassColor15</ScreenID>

CHANGE:

<Location>
<X>135</X>
<Y>175</Y>
</Location>

TO:

<Location>
<X>169</X>
<Y>175</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>

TO:

<Size>
<CX>75</CX>


Immediately after that line (CX), ADD:

<CY>25</CY>
</Size>
<Text>Berserker</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>



<Button item = "RAIDOPTIONS_ClassColor2">
<ScreenID>RAIDOPTIONS_ClassColor2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>251</X>
<Y>175</Y>
</Location>
<Size>
<CX>75</CX>


Find:

<Button item = "RAIDOPTIONS_ClassColor3">
<ScreenID>RAIDOPTIONS_ClassColor3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>200</X>
<Y>175</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>200</X>
<Y>175</Y>
</Location>

TO:

<Location>
<X>5</X>
<Y>205</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor4">
<ScreenID>RAIDOPTIONS_ClassColor4</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>265</X>
<Y>175</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>265</X>
<Y>175</Y>
</Location>

TO:

<Location>
<X>87</X>
<Y>205</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor5">
<ScreenID>RAIDOPTIONS_ClassColor5</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>5</X>
<Y>205</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>5</X>
<Y>205</Y>
</Location>

TO:

<Location>
<X>169</X>
<Y>205</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor6">
<ScreenID>RAIDOPTIONS_ClassColor6</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>70</X>
<Y>205</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>70</X>
<Y>205</Y>
</Location>

TO:

<Location>
<X>251</X>
<Y>205</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor7">
<ScreenID>RAIDOPTIONS_ClassColor7</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>135</X>
<Y>205</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>135</X>
<Y>205</Y>
</Location>

TO:

<Location>
<X>5</X>
<Y>235</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor8">
<ScreenID>RAIDOPTIONS_ClassColor8</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>200</X>
<Y>205</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>200</X>
<Y>205</Y>
</Location>

TO:
<Location>
<X>87</X>
<Y>235</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor9">
<ScreenID>RAIDOPTIONS_ClassColor9</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>265</X>
<Y>205</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>265</X>
<Y>205</Y>
</Location>

TO:

<Location>
<X>169</X>
<Y>235</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor10">
<ScreenID>RAIDOPTIONS_ClassColor10</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>5</X>
<Y>235</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>5</X>
<Y>235</Y>
</Location>

TO:

<Location>
<X>251</X>
<Y>235</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor11">
<ScreenID>RAIDOPTIONS_ClassColor11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>70</X>
<Y>235</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>
<Text>ShdwKngt</Text>


CHANGE:

<Location>
<X>70</X>
<Y>235</Y>
</Location>

TO:

<Location>
<X>5</X>
<Y>265</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>

CHANGE:

<Text>ShdwKngt</Text>

TO:

<Text>ShdwKnght</Text>


Find:

<Button item = "RAIDOPTIONS_ClassColor12">
<ScreenID>RAIDOPTIONS_ClassColor12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>135</X>
<Y>235</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>135</X>
<Y>235</Y>
</Location>

TO:

<Location>
<X>87</X>
<Y>265</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor13">
<ScreenID>RAIDOPTIONS_ClassColor13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>200</X>
<Y>235</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>200</X>
<Y>235</Y>
</Location>

TO:

<Location>
<X>169</X>
<Y>265</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Button item = "RAIDOPTIONS_ClassColor14">
<ScreenID>RAIDOPTIONS_ClassColor14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Choose color for the class</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Location>
<X>265</X>
<Y>235</Y>
</Location>
<Size>
<CX>60</CX>
<CY>25</CY>
</Size>


CHANGE:

<Location>
<X>265</X>
<Y>235</Y>
</Location>

TO:

<Location>
<X>251</X>
<Y>265</Y>
</Location>

CHANGE:

<Size>
<CX>60</CX>
<CY>25</CY>
</Size>

TO:

<Size>
<CX>75</CX>
<CY>25</CY>
</Size>


Find:

<Screen item = "RaidOptionsWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>200</X>
<Y>78</Y>
</Location>
<Size>
<CX>340</CX>
<CY>290</CY>
</Size>


CHANGE:

<Size>
<CX>340</CX>
<CY>290</CY>
</Size>

TO:

<Size>
<CX>340</CX>
<CY>320</CY>
</Size>


Find:

<Pieces>RAIDOPTIONS_ClassColor14</Pieces>


Immediately after that line, ADD:

<Pieces>RAIDOPTIONS_ClassColor15</Pieces>
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Old 02-10-2004, 12:02 PM   #13
Cairenn
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Join Date: Jul 2002
Posts: 3,866
Interface Author - Click to view interfaces
Default

IF you have a custom EQUI_RaidWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Listbox item = "RAID_PlayerList">
<ScreenID>RAID_PlayerList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<TooltipReference>List of all players currently in your raid</TooltipReference>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>20</TopAnchorOffset>
<RightAnchorOffset>5</RightAnchorOffset>
<BottomAnchorOffset>150</BottomAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>30</Width>
<Heading>Grp</Heading>
</Columns>
<Columns>
<Width>85</Width>
<Heading>Player Name</Heading>
</Columns>
<Columns>
<Width>30</Width>
<Heading>Lvl</Heading>
</Columns>
<Columns>
<Width>60</Width>
<Heading>Class</Heading>
</Columns>


CHANGE:

<BottomAnchorOffset>150</BottomAnchorOffset>

TO:

<BottomAnchorOffset>180</BottomAnchorOffset>

CHANGE:

<Columns>
<Width>85</Width>
<Heading>Player Name</Heading>
</Columns>

TO:

<Columns>
<Width>100</Width>
<Heading>Player Name</Heading>
</Columns>

CHANGE:


<Columns>
<Width>60</Width>
<Heading>Class</Heading>
</Columns>

TO:

<Columns>
<Width>100</Width>
<Heading>Class</Heading>
</Columns>


Immediately after that last line, ADD:

<Columns>
<Width>50</Width>
<Heading>Role</Heading>
</Columns>


Find:

<Label item ="RAID_NotInGroupPlayerListLabel">
<ScreenID>RAID_NotInGroupPlayerListLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>145</TopAnchorOffset>
<RightAnchorOffset>190</RightAnchorOffset>
<BottomAnchorOffset>130</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>145</TopAnchorOffset>

TO:

<TopAnchorOffset>175</TopAnchorOffset>

CHANGE:

<BottomAnchorOffset>130</BottomAnchorOffset>

TO:

<BottomAnchorOffset>160</BottomAnchorOffset>


Find:

<Listbox item = "RAID_NotInGroupPlayerList">
<ScreenID>RAID_NotInGroupPlayerList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<TooltipReference>List of all players currently in your raid not in a group</TooltipReference>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>130</TopAnchorOffset>
<RightAnchorOffset>5</RightAnchorOffset>
<BottomAnchorOffset>65</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>30</Width>
<Heading>Grp</Heading>
</Columns>
<Columns>
<Width>85</Width>
<Heading>Player Name</Heading>
</Columns>
<Columns>
<Width>30</Width>
<Heading>Lvl</Heading>
</Columns>
<Columns>
<Width>60</Width>
<Heading>Class</Heading>
</Columns>


CHANGE:

<TopAnchorOffset>130</TopAnchorOffset>

TO:

<TopAnchorOffset>160</TopAnchorOffset>

CHANGE:

<BottomAnchorOffset>65</BottomAnchorOffset>

TO:

<BottomAnchorOffset>95</BottomAnchorOffset>

CHANGE:

<Columns>
<Width>85</Width>
<Heading>Player Name</Heading>
</Columns>

TO:

<Columns>
<Width>100</Width>
<Heading>Player Name</Heading>
</Columns>

CHANGE:

<Columns>
<Width>60</Width>
<Heading>Class</Heading>
</Columns>

TO:

<Columns>
<Width>100</Width>
<Heading>Class</Heading>
</Columns>


Immediately after that last line, ADD:

<Columns>
<Width>50</Width>
<Heading>Role</Heading>
</Columns>


Find:

<Button item = "Raid_InviteButton">
<ScreenID>Raid_InviteButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>60</TopAnchorOffset>
<RightAnchorOffset>75</RightAnchorOffset>
<BottomAnchorOffset>35</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>60</TopAnchorOffset>

TO:

<TopAnchorOffset>90</TopAnchorOffset>

CHANGE:

<BottomAnchorOffset>35</BottomAnchorOffset>

TO:

<BottomAnchorOffset>65</BottomAnchorOffset>


Find:

<Button item = "Raid_DisbandButton">
<ScreenID>Raid_DisbandButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>80</LeftAnchorOffset>
<TopAnchorOffset>60</TopAnchorOffset>
<RightAnchorOffset>150</RightAnchorOffset>
<BottomAnchorOffset>35</BottomAnchorOffset>



CHANGE:

<TopAnchorOffset>60</TopAnchorOffset>

TO:

<TopAnchorOffset>90</TopAnchorOffset>

CHANGE:

<BottomAnchorOffset>35</BottomAnchorOffset>

TO:

<BottomAnchorOffset>65</BottomAnchorOffset>


Find:

<Button item = "Raid_AcceptButton">
<ScreenID>Raid_AcceptButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>60</TopAnchorOffset>
<RightAnchorOffset>75</RightAnchorOffset>
<BottomAnchorOffset>35</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>60</TopAnchorOffset>

TO:

<TopAnchorOffset>90</TopAnchorOffset>

CHANGE:

<BottomAnchorOffset>35</BottomAnchorOffset>

TO:

<BottomAnchorOffset>65</BottomAnchorOffset>


Find:

<Button item = "Raid_DeclineButton">
<ScreenID>Raid_DeclineButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>80</LeftAnchorOffset>
<TopAnchorOffset>60</TopAnchorOffset>
<RightAnchorOffset>150</RightAnchorOffset>
<BottomAnchorOffset>35</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>60</TopAnchorOffset>

TO:

<TopAnchorOffset>90</TopAnchorOffset>

CHANGE:

<BottomAnchorOffset>35</BottomAnchorOffset>

TO:

<BottomAnchorOffset>65</BottomAnchorOffset>


Find:

<Button item = "Raid_MakeLeaderButton">
<ScreenID>Raid_MakeLeaderButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>155</LeftAnchorOffset>
<TopAnchorOffset>60</TopAnchorOffset>
<RightAnchorOffset>224</RightAnchorOffset>
<BottomAnchorOffset>35</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>60</TopAnchorOffset>

TO:

<TopAnchorOffset>90</TopAnchorOffset>

CHANGE:

<BottomAnchorOffset>35</BottomAnchorOffset>

TO:

<BottomAnchorOffset>65</BottomAnchorOffset>


Find:

<Button item = "Raid_AddLooterButton">
<ScreenID>Raid_AddLooterButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>75</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>30</TopAnchorOffset>

TO:

<TopAnchorOffset>60</TopAnchorOffset>

CHANGE:

<BottomAnchorOffset>5</BottomAnchorOffset>

TO:

<BottomAnchorOffset>35</BottomAnchorOffset>


Find:

<Button item = "Raid_RemoveLooterButton">
<ScreenID>Raid_RemoveLooterButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>80</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>150</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>30</TopAnchorOffset>

TO:

<TopAnchorOffset>60</TopAnchorOffset>

CHANGE:

<BottomAnchorOffset>5</BottomAnchorOffset>

TO:

<BottomAnchorOffset>35</BottomAnchorOffset>


Find:

<Button item = "Raid_OptionsButton">
<ScreenID>Raid_OptionsButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>155</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>220</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>30</TopAnchorOffset>

TO:

<TopAnchorOffset>60</TopAnchorOffset>

CHANGE:

<BottomAnchorOffset>5</BottomAnchorOffset>

TO:

<BottomAnchorOffset>35</BottomAnchorOffset>


Find:

<Button item = "Raid_DumpButton">
<ScreenID>Raid_DumpButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>225</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>295</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>


CHANGE:

<TopAnchorOffset>30</TopAnchorOffset>

TO:

<TopAnchorOffset>60</TopAnchorOffset>

CHANGE:

<BottomAnchorOffset>5</BottomAnchorOffset>

TO:

<BottomAnchorOffset>35</BottomAnchorOffset>


Find:

<Screen item = "RaidWindow">


Immediately before that line, ADD:

<Button item = "Raid_MainAssistButton">
<ScreenID>Raid_MainAssistButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>75</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Toggle the selected member's Delegate Main Assist flag ("A")</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>MainAssist</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "Raid_MarkNPCButton">
<ScreenID>Raid_MarkNPCButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>80</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>150</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Toggle the selected member's Delegate Mark NPC flag ("M")</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>MarkNPC</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "Raid_FindPCButton">
<ScreenID>Raid_FindPCButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>155</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>220</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Find a path to the selected member</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Find PC</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Screen item = "RaidWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>200</X>
<Y>78</Y>
</Location>
<Size>
<CX>335</CX>
<CY>280</CY>
</Size>


CHANGE:

<Location>
<X>200</X>
<Y>78</Y>
</Location>

TO:

<Location>
<X>100</X>
<Y>78</Y>
</Location>

CHANGE:

<Size>
<CX>335</CX>
<CY>280</CY>
</Size>

TO:

<Size>
<CX>423</CX>
<CY>337</CY>
</Size>


Find:

<Pieces>Raid_DumpButton</Pieces>


Immediately after that line, ADD:

<Pieces>Raid_MainAssistButton</Pieces>
<Pieces>Raid_MarkNPCButton</Pieces>
<Pieces>Raid_FindPCButton</Pieces>

Last edited by Cairenn : 02-10-2004 at 12:37 PM.
Cairenn is offline  
Old 02-10-2004, 12:13 PM   #14
Cairenn
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Join Date: Jul 2002
Posts: 3,866
Interface Author - Click to view interfaces
Default

IF you have a custom EQUI_SelectorWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item = "SELW_PetInfoToggleButton">
<ScreenID>SELW_PetInfoToggleButton</ScreenID>


CHANGE:

<Button item = "SELW_PetInfoToggleButton">
<ScreenID>SELW_PetInfoToggleButton</ScreenID>

TO:

<Button item = "SELW_CombatSkillsToggleButton">
<ScreenID>SELW_CombatSkillsToggleButton</ScreenID>


Find (the now):

<Button item = "SELW_CombatSkillsToggleButton">
<ScreenID>SELW_CombatSkillsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>180</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>


Immediately after that last line, ADD:

<TooltipReference>Combat Abilities</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_CombatSkillBtnNormal</Normal>
<Pressed>A_CombatSkillBtnPressed</Pressed>
<Flyby>A_CombatSkillBtnFlyby</Flyby>
<Disabled>A_CombatSkillBtnDisabled</Disabled>
<PressedFlyby>A_CombatSkillBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_PetInfoToggleButton">
<ScreenID>SELW_PetInfoToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>


Find:

<Button item = "SELW_BuffToggleButton">
<ScreenID>SELW_BuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>0</Y>
</Location>


CHANGE:

<Location>
<X>210</X>
<Y>0</Y>
</Location>

TO:

<Location>
<X>240</X>
<Y>0</Y>
</Location>


Find:

<Button item = "SELW_SDBuffToggleButton">
<ScreenID>SELW_SDBuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>240</X>
<Y>0</Y>
</Location>


CHANGE:

<Location>
<X>240</X>
<Y>0</Y>
</Location>

TO:

<Location>
<X>270</X>
<Y>0</Y>
</Location>


Find:

<Button item = "SELW_GuildToggleButton">
<ScreenID>SELW_GuildToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>0</Y>
</Location>


CHANGE:

<Location>
<X>270</X>
<Y>0</Y>
</Location>

TO:

<Location>
<X>300</X>
<Y>0</Y>
</Location>


Find:

<Button item = "SELW_MapToggleButton">
<ScreenID>SELW_MapToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>300</X>
<Y>0</Y>
</Location>


CHANGE:

<Location>
<X>300</X>
<Y>0</Y>
</Location>

TO:

<Location>
<X>330</X>
<Y>0</Y>
</Location>


Find:

<Button item = "SELW_StoryToggleButton">
<ScreenID>SELW_StoryToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>0</Y>
</Location>


CHANGE:

<Location>
<X>330</X>
<Y>0</Y>
</Location>

To:

<Location>
<X>360</X>
<Y>0</Y>
</Location>


Find:

<Button item = "SELW_JournalToggleButton">
<ScreenID>SELW_JournalToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>360</X>
<Y>0</Y>
</Location>


CHANGE:

<Location>
<X>360</X>
<Y>0</Y>
</Location>

TO:

<Location>
<X>390</X>
<Y>0</Y>
</Location>


Find:

<Button item = "SELW_HelpToggleButton">
<ScreenID>SELW_HelpToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>390</X>
<Y>0</Y>
</Location>


CHANGE:

<Location>
<X>390</X>
<Y>0</Y>
</Location>

TO:

<Location>
<X>420</X>
<Y>0</Y>
</Location>


Find:

<Screen item = "SelectorWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>135</X>
<Y>0</Y>
</Location>
<Size>
<CX>426</CX>
<CY>50</CY>
</Size>


CHANGE:

<Size>
<CX>426</CX>
<CY>50</CY>
</Size>

TO:

<Size>
<CX>456</CX>
<CY>50</CY>
</Size>


Find:

<Pieces>SELW_CastSpellToggleButton</Pieces>


Immediately after that line, ADD:

<Pieces>SELW_CombatSkillsToggleButton</Pieces>

Last edited by Cairenn : 02-10-2004 at 07:36 PM.
Cairenn is offline  
Old 02-10-2004, 12:15 PM   #15
Cairenn
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Join Date: Jul 2002
Posts: 3,866
Interface Author - Click to view interfaces
Default

IF you have a custom EQUI_SkillsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Screen item = "SkillsWindow">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>20</X>
<Y>445</Y>
</Location>
<Size>
<CX>57</CX>
<CY>72</CY>
</Size>


CHANGE:

<Location>
<X>20</X>
<Y>445</Y>
</Location>

TO:

<Location>
<X>120</X>
<Y>445</Y>
</Location>

CHANGE:

<Size>
<CX>57</CX>
<CY>72</CY>
</Size>

TO:

<Size>
<CX>300</CX>
<CY>200</CY>
</Size>
Cairenn is offline  
 




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