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Old 01-16-2012, 06:55 AM   #46
NVekRN
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Default Thank you! And a couple quick questions...

First of all, thank you for the update. I can't play without my Delta!

Been gone & still getting used to the default UI changes & how they get along with Delta. So just a couple quick questions...

1) Is there any way to get the active spells list more like it used to be, with the labels to the left of the icons? Or does it have to be icon-only due to spell slot changes?

2) I'm still seeing things out of order & doubled-up in the inventory items windows around the central hotbar. Could we get the readme or a reference for changing the slots around to the proper order & such?

Thanks much - B
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Old 01-17-2012, 09:29 AM   #47
lanadenye
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Default

Quote:
Originally Posted by NVekRN
Could we get the readme or a reference for changing the slots around to the proper order & such?


http://www.dyfrin.com/deltax/modify.htm
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Old 01-26-2012, 03:29 PM   #48
Akran
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Any chance a fix on the mercenary window will be coming any time soon? I've been looking into it and trying to fix it but I think this is beyond my level of skill.
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Old 01-27-2012, 09:27 AM   #49
Dimencia
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Quote:
Originally Posted by Akran
Any chance a fix on the mercenary window will be coming any time soon? I've been looking into it and trying to fix it but I think this is beyond my level of skill.


What is broke?
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Old 02-06-2012, 07:29 PM   #50
Bowed
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You can't switch mercs with the current window. I have to load default anytime I want to switch mercs.
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Old 02-07-2012, 12:16 AM   #51
Dimencia
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Quote:
Originally Posted by Bowed
You can't switch mercs with the current window. I have to load default anytime I want to switch mercs.


Which version are you encountering this in? DX1 or DX2
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Old 02-07-2012, 11:41 PM   #52
tettzou7
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Dimencia - Any way to keep hotbutton bar 1 like the rest? I would like to have 4 horizontal bars vs 3 + 1 giant square with clickies.

Great work by the way!
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Old 02-08-2012, 10:24 AM   #53
Bowed
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Quote:
Originally Posted by Dimencia
Which version are you encountering this in? DX1 or DX2


I'm running DX2. Thanks for all the help.
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Old 02-09-2012, 09:21 AM   #54
Dimencia
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Quote:
Originally Posted by tettzou7
Dimencia - Any way to keep hotbutton bar 1 like the rest? I would like to have 4 horizontal bars vs 3 + 1 giant square with clickies.

Great work by the way!



Two ways:
1. Copy and Replace EQUI_HotButtonWnd.xml from DX2 to DX1
2. Delete EQUI_HotButtonWnd.xml from your DX1 Folder
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Old 02-09-2012, 09:42 AM   #55
Dimencia
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Default DeltaX Forever v1.007

DeltaX Forever v1.007

Merc Window (DX2)
- Fixed a ScreenID Error (should fix buttons that were inop)

Inventory Window (DX2)
- Enlarged the 0 size Vitality Bars

Hot Buttons (All) *no change just info*
- XML files are interchangeable (both have the black background for easier text read)
- DX1 has fixed 3x4 with clicky's boxes around it
- DX2 has Normal hot buttons
- Default Buttons may also be used if you prefer that color pattern also
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Old 02-09-2012, 11:21 PM   #56
tettzou7
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Ok - how can i get my buffs bar back that displayed the full name of the buff vs just an icon?

I was able to get that hotbutton bar back - thanks for that.
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Old 02-10-2012, 12:49 AM   #57
Dimencia
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Quote:
Originally Posted by tettzou7
Ok - how can i get my buffs bar back that displayed the full name of the buff vs just an icon?
.


VoA Expansion and the 31st+ buff bar killed that, there is just not enough vertical space to have 35 (up to 42) buffs with the lables.

Pressing ALT key with mouse over that window will display all buff names, but thats just a temp thing.
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Old 02-14-2012, 09:07 PM   #58
Anexsus Dreadst
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Default Map Window...

Any chance you can make this map window stand alone for use in compilation UI's? Thanks in advance if possible.
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Old 03-02-2012, 01:45 AM   #59
Dimencia
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Default DeltaX Forever v1.008-Beta

DeltaX Forever v1.008-Beta

*Functional Update (with red text) for Test/March Patch*


This update may still break, but is compatible with current Live Servers
I expect to be away for a couple weeks so this is the best shot to have this prepared for the coming (MAJOR) changes

Test/after patch
- You WILL have Red spam saying its not compatible
- At this point it works (some of the red text is requesting missing parts that are NOT even available in default (aka default is broke too)

Current/Live Servers

- New buttons are visible but are not operational until the upcoming patch.
- No Effective change vs 1.007 everything checked out
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Old 03-08-2012, 05:27 PM   #60
lanadenye
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Default

Quote:
Originally Posted by Bowed
You can't switch mercs with the current window. I have to load default anytime I want to switch mercs.



/mercswitch

It works well for me.

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