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Old 10-09-2006, 11:47 PM   #1
Mykiel
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Join Date: Feb 2003
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Default Mykiel's Cairenns/t.King/Remelio Version 3

Completely updated for TSS now with the new Version 3.

New Features in the version 3 release:

1) Updated to include con color, the out of combat timer, and combat status. 2) The Group invite/follow/disband icons have been moved to the bottom of the group bar.
3) Updated Celtic Inventory, Spell Book, and Spell Bar.
4) Added Endurance to the combat window.

Other Features:

1) Alot of information available at a quick glance, including stats, experience, inventory, and worn items.
2) 4 Chat windows, 2 for normal chat, 1 for damage, and 1 for skills.

Originally Designed by Cairenn, using code and graphics by T.King & Remelio, with assistance from Drakah in keeping it alive!
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Old 11-06-2006, 03:07 PM   #2
Lexuz LaPurr
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Default Love This UI

I really love it, but I'm having an issue with the left Char info window disappearing when I log off and back on .. How can I fix this?? Thanks for any help.
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Old 11-07-2006, 10:52 PM   #3
Mykiel
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Default

The left side is the selector window (ALT-W). Make sure it's up, and log out, then log back in, as it doesn't save window locations and what's on/off when you /q or ld.
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Old 11-08-2006, 08:01 AM   #4
Lexuz LaPurr
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Default Thank You

Thanks much
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Old 02-20-2007, 09:17 PM   #5
Mykiel
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The UI has been updated for TBS
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Old 11-17-2007, 12:09 PM   #6
Mykiel
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Default

It is now updated for the 4th potion belt & 10th spell slot of SoF.
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Old 12-04-2007, 06:08 PM   #7
Sablerose
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Join Date: Oct 2003
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Question Can I separate?

I love the look of the TKing and Remelio UI. However, I don't like being locked into only 1 window position format. Is it possible to just drop the window looks into a UI folder and just use them as pieces? I already have the Arcane Breath gauge and casting gauge, salvaged from long ago. I have the Spell Gem bar, updated to allow for 10 gems. I have the Spellbook, with the Arcane gauge in the top middle. So I have managed to keep several pieces of the old art. But, I am wondering hif/how I can re-integrate the old window looks that I loved, without having to move my windows from their current positions.

Also, is it possible to load the TKing class animations into the inventory window, as they were originally done, and make them specific to each different character's class, as I play? Or is Remmy's old fix no longer workable?

Please give me some hope that I can have my windows positions, and my UI looks too? I will be waiting anxiously, as I LOVE this UI. Thank you
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Old 12-04-2007, 06:48 PM   #8
kudilukudzu
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Default

i don't see any reason why you can't use your own window placements.

even when a UI comes with an INI file for window placement, it's just for the convenience of the end user. It's a pain to have to adjust all of the placements for a UI when it is really set up so that it needs to be a certain way (like if things overlap. My boyfriend's ui is one of those, and we had to set it up anyway cause he uses a non-supported resolution.

provided that you have all the necessary pieces, including having appropriate sections in your Animations file if needed, you should be able to put the windows wherever you want.

as to the class animation question, sorry, i got no clue.
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