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Old 08-12-2004, 11:56 PM   #181
Zutix
A Gray Wolf
 
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I came up with my own idea for modding the Pet window for buffs:



I keep all my pet commands hotkeyed and never clicked on them on the window anyway, so I figured - trash em and get buff info instead!

Download Here

/spank
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Old 08-13-2004, 01:55 AM   #182
Maladieni
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That's nice work there bud.
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Old 09-14-2004, 03:08 AM   #183
EQUI098
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Did anyone else beta test OoW and see the broken UI message? It seemed to work fine but i am not to sure
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Old 09-15-2004, 01:02 PM   #184
Mojopin
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Sooooooo, what all do I need to do to upgrade this fine fine UI to support OOW changes like the buff/spell slots???

Any info very appreciated.

Thanks!

Mojo
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Old 09-16-2004, 01:01 AM   #185
Mojopin
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I really wish i knew XML. Have no idea how to get a spell slot #9 to show up lol.

Any help appreciated...

Mojo
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Old 09-16-2004, 03:16 AM   #186
Danka
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I modified Soes original spellbar XML to hold 9 spell slots. Gotta post a link once my submition is aproved.

Danka, Enchanter of <Discordians>, MT.

Edit: here's a link to the mod

Last edited by Danka : 09-16-2004 at 09:52 AM.
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Old 09-16-2004, 03:59 AM   #187
silmarine
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Default Danka's Spell bar (SOE)

Could you add labels to the gems Danka ?
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Old 09-16-2004, 09:58 AM   #188
Danka
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Quote:
Originally Posted by silmarine
Could you add labels to the gems Danka ?

Spell names? Gotta look into it, probably have to copy/edit some code over from buff window.

I also moded (a while ago) Soes pet control window to show pet buffs WITH LABELS just under song effects. I found it very handy to keep tabs on charmed pet. Let me know if anyone interestes. -Danka.
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Old 09-16-2004, 10:30 AM   #189
mareeuh
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Names on the spell bar would be awesome.
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Old 09-16-2004, 12:30 PM   #190
Mojopin
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Danka, you rock!

I'll load this tonight, TYVM!

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Old 09-16-2004, 01:16 PM   #191
Danka
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I noticed Aluvin post in this very thread about using original T.King spell bar, and Kuvasie updated it for 9 spells today! So use that instead I'd say. It has spell names.
-Danka.
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Old 09-16-2004, 06:35 PM   #192
Xiero
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are the buff slots updated too or is that a WIP? Downloaded this 9th spell bar, but hoping there is an addition for the buff slots
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Old 09-16-2004, 07:33 PM   #193
bobdz
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Join Date: Dec 2002
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This UI won't work at all for me now. Is there anyway to fix this? I love this UI and miss it so Default UI just sucks imo.


Thanks,

Z
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Old 09-17-2004, 12:35 PM   #194
Mojopin
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The spell slots worked great for me btw. TYVM Danka!

I was also curious about the buff slots. And I have two other requests/quesions for you.

#1. The new 9-container spell slots overlap the compass a little bit. Is there any way to actually move the compass over to the right side, instead of the left side it is currently at?

#2. I have a separate disipline window that i brought up. Is there any way to change the opacity of it so it will virtually dissapear like the Window Selector does?

TYVM once again. I appreciate all the help...

Mojo
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Old 09-17-2004, 05:19 PM   #195
Genive
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[QUOTE=Mojopin]#1. The new 9-container spell slots overlap the compass a little bit. Is there any way to actually move the compass over to the right side, instead of the left side it is currently at?

With a little bit of clicking around you can unlock the spell container and move it up a bit so that it clears the compass
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