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Old 12-14-2009, 08:22 PM   #1
Tordail
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Join Date: Dec 2003
Server: Bristlebane
Posts: 49
Default Confused by XML Error Message

Ok ... I was tinkering with the player window for the Emil UI that I am trying to bring up to Underfoot specs. And my UI Errors file keeps telling me this:

Code:
[Mon Dec 14 18:49:01 2009] Error: Could not find child A_AttackIndicatorAnimTop in window PlayerWindow [Mon Dec 14 18:49:01 2009] Error: Could not find child A_AttackIndicatorAnimBottom in window PlayerWindow [Mon Dec 14 18:49:01 2009] Error: Could not find child A_AttackIndicatorAnimLeft in window PlayerWindow [Mon Dec 14 18:49:01 2009] Error: Could not find child A_AttackIndicatorAnimRight in window PlayerWindow [Mon Dec 14 18:49:01 2009] Error: Could not find child A_AttackIndicatorAnimFill in window PlayerWindow


I have no idea what this means. It also gives me the same error for the Target window:

Code:
[Mon Dec 14 18:49:01 2009] Error: Could not find child A_TargetBoxStaticAnimTop in window TargetWindow [Mon Dec 14 18:49:01 2009] Error: Could not find child A_TargetBoxStaticAnimBottom in window TargetWindow [Mon Dec 14 18:49:01 2009] Error: Could not find child A_TargetBoxStaticAnimLeft in window TargetWindow [Mon Dec 14 18:49:01 2009] Error: Could not find child A_TargetBoxStaticAnimRight in window TargetWindow [Mon Dec 14 18:49:01 2009] Error: Could not find child A_TargetBoxStaticAnimFill in window TargetWindow


No amount of copying and pasting from the default windows works, though I could be copying and pasting the wrong things. Both windows are attached.

Attached Files
File Type: xml EQUI_PlayerWindow.xml (40.6 KB, 3 views)
File Type: xml EQUI_TargetWindow.xml (51.6 KB, 3 views)
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Old 12-14-2009, 08:23 PM   #2
Halelen
Lord Doljonijiarnimorinar
 
Join Date: Jan 2003
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you dont have the target boxes for the respective windows included. awhile back sony took the animations and broke them apart . they used to be one animation and now they are 4 parts remove the animations reference you have now and copy the 4 parts from the default(dont forget the references at the bottom also). and then try, will probably have to play with the offsets to get it correct but thats the easy part.

Hal
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Old 12-14-2009, 08:40 PM   #3
Tordail
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Thanks, I will try this as soon as I get home!
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Old 12-14-2009, 08:49 PM   #4
Halelen
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<
Code:
TextureInfo item="AttackIndicator.tga"> <Size> <CX>128</CX> <CY>32</CY> </Size> </TextureInfo> <Ui2DAnimation item="A_AttackIndicatorTop"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>112</CX> <CY>2</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorBottom"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>29</Y> </Location> <Size> <CX>112</CX> <CY>3</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorLeft"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>2</Y> </Location> <Size> <CX>3</CX> <CY>27</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorRight"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>111</X> <Y>3</Y> </Location> <Size> <CX>1</CX> <CY>26</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorFill"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>4</X> <Y>4</Y> </Location> <Size> <CX>104</CX> <CY>24</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item="A_AttackIndicatorAnimTop"> <ScreenID>A_AttackIndicatorAnimTop</ScreenID> <Animation>A_AttackIndicatorTop</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>0</TopAnchorOffset> <BottomAnchorOffset>3</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimBottom"> <ScreenID>A_AttackIndicatorAnimBottom</ScreenID> <Animation>A_AttackIndicatorBottom</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>28</TopAnchorOffset> <BottomAnchorOffset>32</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimLeft"> <ScreenID>A_AttackIndicatorAnimLeft</ScreenID> <Animation>A_AttackIndicatorLeft</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>3</TopAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimRight"> <ScreenID>A_AttackIndicatorAnimRight</ScreenID> <Animation>A_AttackIndicatorRight</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>3</TopAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <LeftAnchorOffset>4</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimFill"> <ScreenID>A_AttackIndicatorAnimFill</ScreenID> <Animation>A_AttackIndicatorFill</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>3</TopAnchorOffset> <RightAnchorOffset>5</RightAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <BottomAnchorToTop>true</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation>


<Pieces>A_AttackIndicatorAnimTop</Pieces>
<Pieces>A_AttackIndicatorAnimBottom</Pieces>
<Pieces>A_AttackIndicatorAnimLeft</Pieces>
<Pieces>A_AttackIndicatorAnimRight</Pieces>
<Pieces>A_AttackIndicatorAnimFill</Pieces>


above is the code for player window

Code:
<TextureInfo item="TargetBox.tga"> <Size> <CX>128</CX> <CY>32</CY> </Size> </TextureInfo> <Ui2DAnimation item="A_TargetBoxTop"> <Cycle>false</Cycle> <Frames> <Texture>TargetBox.tga</Texture> <Location> <X>1</X> <Y>1</Y> </Location> <Size> <CX>114</CX> <CY>2</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_TargetBoxBottom"> <Cycle>false</Cycle> <Frames> <Texture>TargetBox.tga</Texture> <Location> <X>1</X> <Y>26</Y> </Location> <Size> <CX>114</CX> <CY>2</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_TargetBoxLeft"> <Cycle>false</Cycle> <Frames> <Texture>TargetBox.tga</Texture> <Location> <X>1</X> <Y>3</Y> </Location> <Size> <CX>3</CX> <CY>23</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_TargetBoxRight"> <Cycle>false</Cycle> <Frames> <Texture>TargetBox.tga</Texture> <Location> <X>111</X> <Y>3</Y> </Location> <Size> <CX>3</CX> <CY>23</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_TargetBoxFill"> <Cycle>false</Cycle> <Frames> <Texture>TargetBox.tga</Texture> <Location> <X>4</X> <Y>4</Y> </Location> <Size> <CX>107</CX> <CY>21</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item="A_TargetBoxStaticAnimTop"> <ScreenID>A_TargetBoxStaticAnimTop</ScreenID> <Animation>A_TargetBoxTop</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>0</TopAnchorOffset> <BottomAnchorOffset>3</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_TargetBoxStaticAnimBottom"> <ScreenID>A_TargetBoxStaticAnimBottom</ScreenID> <Animation>A_TargetBoxBottom</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>30</TopAnchorOffset> <BottomAnchorOffset>32</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_TargetBoxStaticAnimLeft"> <ScreenID>A_TargetBoxStaticAnimLeft</ScreenID> <Animation>A_TargetBoxLeft</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>3</TopAnchorOffset> <BottomAnchorOffset>30</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_TargetBoxStaticAnimRight"> <ScreenID>A_TargetBoxStaticAnimRight</ScreenID> <Animation>A_TargetBoxRight</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>3</TopAnchorOffset> <BottomAnchorOffset>30</BottomAnchorOffset> <LeftAnchorOffset>4</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_TargetBoxStaticAnimFill"> <ScreenID>A_TargetBoxStaticAnimFill</ScreenID> <Animation>A_TargetBoxFill</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>3</TopAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <BottomAnchorOffset>32</BottomAnchorOffset> <BottomAnchorToTop>true</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation>


<Pieces>A_TargetBoxStaticAnimTop</Pieces>
<Pieces>A_TargetBoxStaticAnimBottom</Pieces>
<Pieces>A_TargetBoxStaticAnimLeft</Pieces>
<Pieces>A_TargetBoxStaticAnimRight</Pieces>
<Pieces>A_TargetBoxStaticAnimFill</Pieces>


Above is for target window



Hal
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Old 12-14-2009, 10:35 PM   #5
Tordail
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Woah thanks! The last window I have to fix is the group window. Haven't started tinkering with that, yet.
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