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Old 09-14-2004, 02:20 PM   #616
Xymarra
Manaetic Prototype IX
 
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I have not been playing much lately, so I am afraid the UI has been suffering a lack of attention. The regular 1280x1024 version should be up to date, but the other resolutions and mods may not be.

However, if new spell and buff slots are added, you can be sure I will get those in ASAP.

Somehow my beta application for EQ2 got misplaced, so I am not in that, and thus not doing any UI work for it.

I am also not in the OoW beta, so I won't have a headstart on UI changes for that unless they show up on the test server when I have time to anticipate them.
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Old 09-14-2004, 07:48 PM   #617
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The new spell and buff slots are in game, live servers now. Other than that, the 1280 x 1024 UI works fine.
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Old 09-14-2004, 09:13 PM   #618
darkspell
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Default New update

I adjusted the spellcast and aa windows pretty easily, but got a headache trying to figure out spacing for the possible 5 extra buffs.. so I gave up and will wait for the great Xymarra to fix it for me
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Old 09-15-2004, 06:32 PM   #619
Saphron
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Can anyone tell me where to adjust the spell gem information? I'd like for my 9th spell slot to NOT overlap my 7th.
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Old 09-15-2004, 06:39 PM   #620
darkspell
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What I did in spellcastwnd is copied and paste the gem 6 info on the end of that section (one after the 7th) and rename the parts from 6 to 8.

Then you have to look at the Y interval of all of them and adjust your last one past the 7th y value accordingly. On mine it looks like :

<SpellGem item = "CSPW_Spell8">
<ScreenID>CSPW_Spell8</ScreenID>
<Location><X>14</X><Y>341</Y></Location>
<Size><CX>40</CX><CY>32</CY></Size>
<SpellGemDrawTemplate>
<Highlight>A_SpellGemHighlight</Highlight>
Background>A_SpellGemBackground</Background>
<Holder>A_SpellGemHolder</Holder>
</SpellGemDrawTemplate>
<SpellIconOffsetX>8</SpellIconOffsetX>
<SpellIconOffsetY>4</SpellIconOffsetY>
</SpellGem>

Bah.. formatting did not work.. but.. you get the idea
It overlays the scroll.. but I was too lazy to look at that to fix it.
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Old 09-16-2004, 09:11 AM   #621
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If we're getting a little update, could we get Mana Numbers on the optional (all numbered) character information?

Thanks, love the UI.
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Old 09-16-2004, 05:42 PM   #622
Saphron
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Thanks Darkspell. I actually figured it out myself. I'm still stunned. haha

Now the buff slots - no way. I'll wait for Xym to help us out there. hehe
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Old 09-17-2004, 03:50 AM   #623
clivetortoise
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Default Beginner's Question

My apologies for the noob questions, but...

1) Am I right in saying that I can't find "find" because it's not in the UI?
2) OoW aa's are not visible due to the UI not knowing about them?

thanks
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Old 09-17-2004, 12:49 PM   #624
Zyth_Soulrender
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Can just set it to default AA UI by deleting EQUI_AAWindow.xml from your xym directory for now. Same with the EQUI_CastSpellWnd.xml so can get the 9th gem slot while we wait for the patch

Great UI love it thanks alot for the time and effort to maintain it


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Old 09-17-2004, 01:08 PM   #625
Qyenae
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Default Thank you!

Just wanted to add my appreciation as well. I have used XYM UI for a long time now and religiously update each time there is a patch. It has such a nice "fantasy" look without the feel of clutter that you get with a lot of custom UIs.

Thanks a lot for the time you put in Xymarra!
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Old 09-18-2004, 11:38 PM   #626
Izna Marcos
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Just to reinforce what darkspell said thought i'd post this, it might help explain a lil what he was talking bout for those of you waiting still on that update from xymarra.SO here goes:

Find your castspellwindow file in uifiles. And then:

Find :

<SpellGem item = "CSPW_Spell7">
<ScreenID>CSPW_Spell7</ScreenID>
<Location><X>0</X><Y>301</Y></Location>
<Size><CX>40</CX><CY>32</CY></Size>
<SpellGemDrawTemplate>
<Highlight>A_SpellGemHighlight</Highlight>
<Background>A_SpellGemBackground</Background>
<Holder>A_SpellGemHolder</Holder>
</SpellGemDrawTemplate>
<SpellIconOffsetX>8</SpellIconOffsetX>
<SpellIconOffsetY>4</SpellIconOffsetY>
</SpellGem>

UNDER that put in THIS:

<SpellGem item = "CSPW_Spell8">
<ScreenID>CSPW_Spell8</ScreenID>
<Location><X>14</X><Y>341</Y></Location>
<Size><CX>40</CX><CY>32</CY></Size>
<SpellGemDrawTemplate>
<Highlight>A_SpellGemHighlight</Highlight>
<Background>A_SpellGemBackground</Background>
<Holder>A_SpellGemHolder</Holder>
</SpellGemDrawTemplate>
<SpellIconOffsetX>8</SpellIconOffsetX>
<SpellIconOffsetY>4</SpellIconOffsetY>
</SpellGem>

NOW , Find this:

<Pieces>CSPW_Spell7</Pieces>

And add this beneath it:

<Pieces>CSPW_Spell8</Pieces>

It should work, it does on mine. i use the 1280 x 1024 version. i pasted mine exactly like how it is in MY file, for the 1024 one you need to use this one too. MAKE SURE YOU ADD the <pieces> part it will not work without it.

Hope i helped, PM me if you have any questions.
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Old 09-20-2004, 10:11 AM   #627
Mariyuma
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Quote:
Originally Posted by clivetortoise
My apologies for the noob questions, but...

1) Am I right in saying that I can't find "find" because it's not in the UI?
2) OoW aa's are not visible due to the UI not knowing about them?

thanks


AA's aren't visible because the UI doesnt have a seperate tab for them

u can just delete the AA window folder like someone else suggestion. the Find button though? Do you mean for the Bazaar? That Should be there.
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Old 09-20-2004, 11:16 AM   #628
Jadore
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Quote:
Originally Posted by clivetortoise
My apologies for the noob questions, but...

1) Am I right in saying that I can't find "find" because it's not in the UI?

thanks


the "find" as in find path to PC? That is control-F and Xymmara has it.
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Old 09-20-2004, 04:12 PM   #629
Zyth_Soulrender
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Thanks Inza,

Tried the other didn't work was missing the pieces part. Anyone got the code for the buff window so the red text will stop on start up. Looking at the error file it's missing buff 15- 19 child window. Could just add them like the spell gem but would probably need to resize the actual window to add them also. I use 1024x768 so dont have all that much room anyway guess will have to make wider or somehow the buff icons smaller.

Edit ok got the red text error message to stop using similiar method to spell gem
dont know how it will work if i actually had the buff aa tho probably put the items off the buff window cause i do not have anything to line them up with. Here is the whole code the formating dosnt work but the main parts you add 15-19 in button and label and pieces.

<!-- ================================================== ======== -->
<!-- EQUI_BuffWindow.xml -->
<!-- ================================================== ======== -->
<!-- Requires: -->
<!-- Deco.tga -->
<!-- Deco.xml -->
<!-- ================================================== ======== -->

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

<!-- ================================================== ======== -->
<!-- Spell Buff Icons -->
<!-- ================================================== ======== -->

<Button item = "BW_Buff0_Button">
<ScreenID>Buff0</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff1_Button">
<ScreenID>Buff1</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff2_Button">
<ScreenID>Buff2</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff3_Button">
<ScreenID>Buff3</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff4_Button">
<ScreenID>Buff4</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff5_Button">
<ScreenID>Buff5</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff6_Button">
<ScreenID>Buff6</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff7_Button">
<ScreenID>Buff7</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff8_Button">
<ScreenID>Buff8</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff9_Button">
<ScreenID>Buff9</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff10_Button">
<ScreenID>Buff10</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff11_Button">
<ScreenID>Buff11</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff12_Button">
<ScreenID>Buff12</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff13_Button">
<ScreenID>Buff13</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff14_Button">
<ScreenID>Buff14</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff15_Button">
<ScreenID>Buff15</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff16_Button">
<ScreenID>Buff16</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff17_Button">
<ScreenID>Buff17</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff18_Button">
<ScreenID>Buff18</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>

<Button item = "BW_Buff19_Button">
<ScreenID>Buff19</ScreenID>
<Size><CX>80</CX><CY>25</CY></Size>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalSize><CX>25</CX><CY>25</CY></DecalSize>
</Button>






<!-- ================================================== ======== -->
<!-- Spell Buff Labels -->
<!-- ================================================== ======== -->

<Label item ="BW_Buff0">
<ScreenID>Buff0Label</ScreenID>
<EQType>45</EQType>
<Location><X>27</X><Y>1</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff1">
<ScreenID>Buff1Label</ScreenID>
<EQType>46</EQType>
<Location><X>27</X><Y>27</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff2">
<ScreenID>Buff2Label</ScreenID>
<EQType>47</EQType>
<Location><X>27</X><Y>53</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff3">
<ScreenID>Buff3Label</ScreenID>
<EQType>48</EQType>
<Location><X>27</X><Y>79</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff4">
<ScreenID>Buff4Label</ScreenID>
<EQType>49</EQType>
<Location><X>27</X><Y>105</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff5">
<ScreenID>Buff5Label</ScreenID>
<EQType>50</EQType>
<Location><X>27</X><Y>131</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff6">
<ScreenID>Buff6Label</ScreenID>
<EQType>51</EQType>
<Location><X>27</X><Y>157</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff7">
<ScreenID>Buff7Label</ScreenID>
<EQType>52</EQType>
<Location><X>27</X><Y>183</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff8">
<ScreenID>Buff8Label</ScreenID>
<EQType>53</EQType>
<Location><X>27</X><Y>209</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff9">
<ScreenID>Buff9Label</ScreenID>
<EQType>54</EQType>
<Location><X>27</X><Y>235</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff10">
<ScreenID>Buff10Label</ScreenID>
<EQType>55</EQType>
<Location><X>27</X><Y>271</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff11">
<ScreenID>Buff11Label</ScreenID>
<EQType>56</EQType>
<Location><X>27</X><Y>287</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff12">
<ScreenID>Buff12Label</ScreenID>
<EQType>57</EQType>
<Location><X>27</X><Y>313</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff13">
<ScreenID>Buff13Label</ScreenID>
<EQType>58</EQType>
<Location><X>27</X><Y>339</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff14">
<ScreenID>Buff14Label</ScreenID>
<EQType>59</EQType>
<Location><X>27</X><Y>365</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff15">
<ScreenID>Buff15Label</ScreenID>
<EQType>59</EQType>
<Location><X>27</X><Y>365</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff16">
<ScreenID>Buff16Label</ScreenID>
<EQType>59</EQType>
<Location><X>27</X><Y>365</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff17">
<ScreenID>Buff17Label</ScreenID>
<EQType>59</EQType>
<Location><X>27</X><Y>365</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff18">
<ScreenID>Buff18Label</ScreenID>
<EQType>59</EQType>
<Location><X>27</X><Y>365</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>

<Label item ="BW_Buff19">
<ScreenID>Buff19Label</ScreenID>
<EQType>59</EQType>
<Location><X>27</X><Y>365</Y></Location>
<Size><CX>55</CX><CY>25</CY></Size>
<Font>1</Font>
<TextColor><R>255</R><G>255</G><B>255</B></TextColor>
<NoWrap>false</NoWrap>
</Label>


<!-- ================================================== ======== -->
<!-- Buff Window -->
<!-- ================================================== ======== -->

<Screen item = "BuffWindow">
<Text>Effects</Text>
<Location><X>640</X><Y>15</Y></Location>
<Size><CX>116</CX><CY>395</CY></Size>
<DrawTemplate>WDT_Right</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>BW_Buff0_Button</Pieces>
<Pieces>BW_Buff1_Button</Pieces>
<Pieces>BW_Buff2_Button</Pieces>
<Pieces>BW_Buff3_Button</Pieces>
<Pieces>BW_Buff4_Button</Pieces>
<Pieces>BW_Buff5_Button</Pieces>
<Pieces>BW_Buff6_Button</Pieces>
<Pieces>BW_Buff7_Button</Pieces>
<Pieces>BW_Buff8_Button</Pieces>
<Pieces>BW_Buff9_Button</Pieces>
<Pieces>BW_Buff10_Button</Pieces>
<Pieces>BW_Buff11_Button</Pieces>
<Pieces>BW_Buff12_Button</Pieces>
<Pieces>BW_Buff13_Button</Pieces>
<Pieces>BW_Buff14_Button</Pieces>
<Pieces>BW_Buff15_Button</Pieces>
<Pieces>BW_Buff16_Button</Pieces>
<Pieces>BW_Buff17_Button</Pieces>
<Pieces>BW_Buff18_Button</Pieces>
<Pieces>BW_Buff19_Button</Pieces>
<Pieces>BW_Buff0</Pieces>
<Pieces>BW_Buff1</Pieces>
<Pieces>BW_Buff2</Pieces>
<Pieces>BW_Buff3</Pieces>
<Pieces>BW_Buff4</Pieces>
<Pieces>BW_Buff5</Pieces>
<Pieces>BW_Buff6</Pieces>
<Pieces>BW_Buff7</Pieces>
<Pieces>BW_Buff8</Pieces>
<Pieces>BW_Buff9</Pieces>
<Pieces>BW_Buff10</Pieces>
<Pieces>BW_Buff11</Pieces>
<Pieces>BW_Buff12</Pieces>
<Pieces>BW_Buff13</Pieces>
<Pieces>BW_Buff14</Pieces>
<Pieces>BW_Buff15</Pieces>
<Pieces>BW_Buff16</Pieces>
<Pieces>BW_Buff17</Pieces>
<Pieces>BW_Buff18</Pieces>
<Pieces>BW_Buff19</Pieces>
</Screen>

</XML>



Zyth Soulrender

Last edited by Zyth_Soulrender : 09-20-2004 at 04:40 PM.
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Old 09-21-2004, 03:02 AM   #630
clivetortoise
A Fire Beetle
 
Join Date: Jul 2004
Posts: 2
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thanks for that.

Didn't know about CTRL+F and my hotbuttons for find had disappeared...

:-)
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