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Old 07-29-2003, 11:13 AM   #1
Haliken
Quintessence of EQUI XML
 
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Exclamation Enoks UI Sleek v3

Enoks UI Sleek v3

A simple, compact UI that matches the default UI in framerate performance. Good for all classes. Works at nearly any resolution (it's cramped at resolutions below 1024x768).



Enoks UI Sleek v3

Quick Table of Contents:
1) Features
2) Instructions
3) Important Note
4) Frequently Asked Questions
5) Mix'n'Match Information
6) Acknowledgements
7) Author

1) Enoks UI Sleek - Features:

- Target Window w/ Con Colored Target Gauge
- Compass w/ Loc Indicators (green = increasing, red = decreasing)
- Informative Player Window w/ Tick Timer and Sphere Gauge
- Divided Up Group Window (click on Pet: ###% to target pet)
- Buff Window w/ Color Coding and Spell Names (also Song Window)
- Container Window w/ Border but Moveable Only By Container Name
- Netstat Selector Window w/ Simulated Netstat Animation
- Compressed Hot Key Window w/ "Paranoid Anti Item Pickup"
- Minor Tweaks To Gauge Colors (and other things) In Other Windows

2) Enoks UI Sleek - Instructions:

- Installation
Extract files to a subfolder of the EverQuest\uifiles folder
I suggest naming the folder enoktkek
In game type /load enoktkek (yes, don't add the 1/true)
Reposition windows to your liking

3) Enoks UI Sleek - Important Note:

Most windows are hard to move. You can only drag them with one
pixel of the far left or right edge. This takes some minor
practice. The chat window is also hard to move, read the FAQ to
learn more about it.

4) Enoks UI Sleek - Frequently Asked Questions:

Q: Why is the title for my chat windows so messed up looking?
A: It just is, rename the chat window title to . (period) to fix

Q: Why do the experience and AA experience gauges in the player
window have a weird blue/pink bar below them?
A: That bar represents one fifth of one fifth of the total gauge;
basically, one whole blue/pink gauge represents one blue/lblue
experience bubble the same way that one whole blue gauge
represents one orange bubble of experience.

Q: How does the player window sphere gauge color coding work?
A: Green = Good, Yellow = Okay, Flashing Red = ACK!

Q: How does the group, target and pet gauge color coding work?
A: Green = 80-100%
Orange = 60-80%
Yellow = 40-60%
Red = 20-40%
Flashing Red = 0-20%
Dark Red = In Another Zone

Q: Why does the compass have black thingies on it?
A: I put the black thingies there to help me center myself on
cardinal directions (so I could walk in straight lines); if you
figure out how to use them to line yourself up, good

Q: Why can't I left-click to pick up items I have hotkey'd?
A: Because "Paranoid Anti Item Pickup" doesn't let you

Q: What is "Paranoid Anti Item Pickup"?
A: Something so items can be hotkey'd but not accidently picked up

Q: Why does your FAQ section suck so bad?
A: /shrug

5) Enoks UI Sleek - Mix'n'Match Information:

- List of XML files and their companion graphic file(s)
EQUI_BreathWindow.xml - ekbgauge.tga
EQUI_BuffWindow.xml - CS_Buttons.bmp
EQUI_BuffWindow.xml - ekbuff.bmp
EQUI_BugReportWnd.xml - dgauge.tga
EQUI_CastingWindow.xml - ekcgauge.tga
EQUI_CastSpellWnd.xml - ekspellbar.tga
EQUI_CompassWindow.xml - ekcompass.tga
EQUI_GroupWindow.xml - ekgroup.tga
EQUI_HotButtonWnd.xml - ekhb.tga
EQUI_Inventory.xml - inv_portrait.tga
EQUI_Inventory.xml - ekinventory01.tga
EQUI_Inventory.xml - ekinventory02.tga
EQUI_Inventory.xml - ekinventory03.tga
EQUI_Inventory.xml - ekinventory04.tga
EQUI_Inventory.xml - ekinventory05.tga
EQUI_PetInfoWindow.xml - ekpet.tga
EQUI_PlayerWindow.xml - ekplayer.tga
EQUI_SelectorWindow.xml - netstat.bmp
EQUI_ShortDurationBuffWindow.xml - CS_Buttons.bmp
EQUI_ShortDurationBuffWindow.xml - eksong.bmp
EQUI_SpellBookWnd.xml - ekspellbook01.tga
EQUI_SpellBookWnd.xml - ekspellbook02.tga
EQUI_SpellBookWnd.xml - ekspellbook03.tga
EQUI_SpellBookWnd.xml - ekspellbook04.tga
EQUI_TargetWindow.xml - ektarget.tga
EQUI_TargetWindow.xml - TargetBox.tga
- List of graphic files and their companion XML file
CS_Buttons.bmp - EQUI_BuffWindow.xml
CS_Buttons.bmp - EQUI_ShortDurationBuffWindow.xml
inv_portrait.tga - EQUI_Inventory.xml
netstat.bmp - EQUI_SelectorWindow.xml
ekbgauge.tga - EQUI_BreathWindow.xml
ekbuff.bmp - EQUI_BuffWindow.xml
ekcgauge.tga - EQUI_CastingWindow.xml
ekcompass.tga - EQUI_CompassWindow.xml
ekgroup.tga - EQUI_GroupWindow.xml
ekhb.tga - EQUI_HotButtonWnd.xml
ekinventory01.tga - EQUI_Inventory.xml
ekinventory02.tga - EQUI_Inventory.xml
ekinventory03.tga - EQUI_Inventory.xml
ekinventory04.tga - EQUI_Inventory.xml
ekinventory05.tga - EQUI_Inventory.xml
ekpet.tga - EQUI_PetInfoWindow.xml
ekplayer.tga - EQUI_PlayerWindow.xml
eksong.bmp - EQUI_ShortDurationBuffWindow.xml
ekspellbar.tga - EQUI_CastSpellWnd.xml
ekspellbook01.tga - EQUI_SpellBookWnd.xml
ekspellbook02.tga - EQUI_SpellBookWnd.xml
ekspellbook03.tga - EQUI_SpellBookWnd.xml
ekspellbook04.tga - EQUI_SpellBookWnd.xml
ektarget.tga - EQUI_TargetWindow.xml
TargetBox.tga - EQUI_TargetWindow.xml
- Also note that the Vert Style Skin works with any basic UI
- Simply place these files in the UI folder you wish to be skinned
window_pieces01.tga
window_pieces02.tga
window_pieces03.tga
window_pieces04.tga
window_pieces06.tga
window_pieces07.tga
wnd_bg_dark_rock.tga
wnd_bg_light_rock.tga
scrollbar_gutter.tga
- File Count
70 Graphic Files (68 TGA, 2 BMP)
27 Text Files (1 TXT, 26 XML)
97 Total

6) Enoks UI Sleek - Acknowledgements:

- Class Animations - Talyns compressed versions of mine
- Spell Book Window - Original Art: t.king
- Compass Window - Original Art: t.king and Sokol
- Player Window Sphere Gauge - Original XML and Art: Remelio
- Precise Exp Gauges - Original Concept: Chai (IZY v0.2)
- Coin Graphics - Original Art: Xymarra
- Vert Style Skin - Original Art: Vertebrae

7) Enoks UI Sleek - Author:

Enokhaon Starfyre
Ironclad Mage
Innoruuk Server

Last edited by Haliken : 11-05-2003 at 10:19 PM.
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Old 07-30-2003, 11:49 AM   #2
Amitan
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Best one yet imho
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