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Old 03-14-2009, 05:30 AM   #46
Mutley
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Right, I didn't mean to imply you could find an EQType for every item by experimenting with the unused numbers for anyone who read it that way.

In a perfect UI world, we'd have an EQType for everything, but it's just not set up that way on Sony's end and there's nothing you can do to get those items to function correctly outside of their native window as Desideratus said. He mentioned a few of the more annoying ones we can't move, there are quite a few.
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Old 05-31-2009, 07:36 PM   #47
Angahran
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Quote:
Originally Posted by Drakah
Just a note:

When using EQType 137 for Target of Target Percentage, you will notice a "0" is shown when something is targeted, all the time.

This has been bugged and sent to Roger to see if he can get someone to fix that so a "0" does not show at all, unless it is a corpse.


Would be nice if this ever got fixed.
Also, having some way to have the '%' not shown as well would be nice.
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Old 06-14-2009, 11:40 PM   #48
Drakah
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Added some EQTypes to the list.
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Old 06-19-2009, 05:35 PM   #49
Dakesh
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Default Spells 11 and 12

Any idea yet what the EQType for Spell 11 (XML Name 10) and Spell 12 (XML Name 11) are?

I'm looking to add these to the UI use.

Thanks.
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Old 06-19-2009, 07:27 PM   #50
Drakah
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I sent a few messages to the devs, so far they dont even know yet
Will let you know as soon as I know.
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Old 06-29-2009, 01:05 PM   #51
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I just got the email from SOE and it is now confirmed about the EQTypes for the CastSpellWnd.

149 = Spell 11
150 = Spell 12

List updated.

Last edited by Drakah : 06-29-2009 at 01:13 PM.
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Old 06-30-2009, 05:18 AM   #52
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Quote:
Originally Posted by Drakah
I just got the email from SOE and it is now confirmed about the EQTypes for the CastSpellWnd.

149 = Spell 11
150 = Spell 12

List updated.


Thank you

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Old 10-19-2009, 12:55 PM   #53
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Did I miss pet window pets target of target hp%?
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Old 10-20-2009, 10:52 AM   #54
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Unless I am mistaken, there is no Target of Pet's Target gauge or label.
There is only Pet's Target gauge, which is EQType 41.
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Old 10-23-2009, 10:22 PM   #55
Devestatio
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Ok maybe I am missing the information, or I am just not understanding it when I see it, I am trying to find the TopLevelWindowList, but I don't see it anywhere here or in my EQ folders.

More specifically I am trying to find out the ID # or name I need to place into the <EQTYPE>openwnd "name/ID"</EQTYPE>.

I would like to see if I can get the AA window to open upon clicking the AA gauge, I used to have this feature on a UI I used back in the day, but I cannot seem to find that UI to see how it was done, or a new UI that includes that.

I don't want a new UI, just to add that feature to the one I use, any help or advice would be appreciated

Last edited by Devestatio : 10-23-2009 at 10:23 PM. Reason: bad grahmar
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Old 12-15-2009, 06:09 PM   #56
di28889
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Default Extended_Target_Window

Labels EQType/ScreenID:
151-170 = HP Percentage_Extended_Target_Window_0-19

Gauges EQType/ScreenID:
42-61 = HP_Extended_Target_Window_0-19
62-81 = Mana_Extended_Target_Window_0-19
82-101 = Sta_Extended_Target_Window_0-19
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Old 12-15-2009, 06:54 PM   #57
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Quote:
Originally Posted by di28889
Labels EQType/ScreenID:
151-170 = HP Percentage_Extended_Target_Window_0-19

Gauges EQType/ScreenID:
42-61 = HP_Extended_Target_Window_0-19
62-81 = Mana_Extended_Target_Window_0-19
82-101 = Sta_Extended_Target_Window_0-19



Updated, thanks!
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Old 12-28-2009, 11:53 PM   #58
redwise
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Default XWin

Are there eqtypes for mana and sta percent labels on the extended target window?


Edit: Nevermind, they appear to be the following:
171-190 = Mana Percentage_Extended_Target_Window_0-19
191-210 = Sta Percentage_Extended_Target_Window_0-19

Last edited by redwise : 12-29-2009 at 01:02 AM.
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Old 12-29-2009, 01:07 AM   #59
Savok
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Quote:
Originally Posted by redwise
Are there eqtypes for mana and sta percent labels on the extended target window?


EQTypes: 171-190 is mana % in the ETW and 191-210 is Endurance % in the ETW.

Edit: you found it while i was double checking my er 'beta' notes.

Last edited by Savok : 12-29-2009 at 01:08 AM. Reason: Too slow!
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Old 01-12-2010, 12:30 AM   #60
Angahran
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Quote:
Originally Posted by Devestatio
Ok maybe I am missing the information, or I am just not understanding it when I see it, I am trying to find the TopLevelWindowList, but I don't see it anywhere here or in my EQ folders.

More specifically I am trying to find out the ID # or name I need to place into the <EQTYPE>openwnd "name/ID"</EQTYPE>.

I would like to see if I can get the AA window to open upon clicking the AA gauge, I used to have this feature on a UI I used back in the day, but I cannot seem to find that UI to see how it was done, or a new UI that includes that.

I don't want a new UI, just to add that feature to the one I use, any help or advice would be appreciated


This is how I got it to work, the offsets place this item over the top of my AA bar. You must put the 'PW_AAButton' piece after the 'PW_AA' piece.

Basically this creates a transparent button to open the window.

Code:
<Button item="PW_AAButton"> <EQType>openwnd AAWindow</EQType> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <TopAnchorOffset>84</TopAnchorOffset> <BottomAnchorOffset>94</BottomAnchorOffset> <LeftAnchorOffset>2</LeftAnchorOffset> <RightAnchorOffset>120</RightAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <Style_Checkbox>true</Style_Checkbox> <Text></Text> <TooltipReference>Opens the AA window.</TooltipReference> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> </ButtonDrawTemplate> </Button>
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