08-25-2004, 12:02 PM
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#46
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Guest
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I just want to say that this is one of the very best UIs I have tried. I really like how everything is there but most of the clutter is gone. I run 2 960x720 windows side by side and this UI is almost perfect.
Keep up the good work!
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08-26-2004, 02:24 PM
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#47
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A Wooly Rhino
Join Date: Nov 2002
Posts: 74
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vertminimal3 updated 8.26.04
Thanks, Buma. It's terrific to hear that.
Ok, I've updated vertminimal3 again. This should be the last one for awhile, I think... I think I've incorporated everything I wanted to. (Famous last words, perhaps, but I'm really pretty happy with it at the moment.)
Once again, the files are here: http://www.eqinterface.com/download...nfo.php?id=3623
This file includes all the patches previously posted in this thread, plus a few other treats. It's an all-around better UI than the previous versions, so I'd suggest that you upgrade to this one now if you've been reluctant to do so.
Thanks again for using my stuff, and please keep posting feedback and suggestions. Many of the best ideas in the UI come from these boards.
-Darl
8.26.04
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08-26-2004, 11:21 PM
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#48
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A Gray Wolf
Join Date: Sep 2002
Posts: 4
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Thanks, looks as good as when the original vert was released.
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09-14-2004, 04:52 PM
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#49
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A Wooly Rhino
Join Date: Nov 2002
Posts: 74
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Omens of War patch...
Here are the patched files to bring VertMinimal2 and VertMinimal3 up to date with the Omens of War-era UI changes.
Unfortunately, I must once again ask you to do the testing, as OoW becomes the third expansion to be released since I quit playing EQ.
If the new buff icons and labels do not match up (and they most likely won't), please get a screenshot and post in this thread, PM or email me at [email protected].
Thanks for using it,
-Darl
9.14.04
Last edited by Darl : 09-15-2004 at 12:31 AM.
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09-14-2004, 07:12 PM
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#50
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A Fire Beetle
Join Date: Aug 2004
Posts: 2
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I dont see the horizontal spell bar in the update. Did I miss it?
Thanks for your hard work.
Silver
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09-14-2004, 11:31 PM
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#51
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A Wooly Rhino
Join Date: Nov 2002
Posts: 74
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Cast Spell Window...
I think you just missed it, Silver. The EQUI_CastSpellWnd.xml file inside the OoWPatch folder is the updated regular horizontal spell bar.
The vertical spell bar is in the similarly named folder.
Two different windows with identical names in different folders.
-Darl
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09-14-2004, 11:59 PM
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#52
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A Fire Beetle
Join Date: Aug 2004
Posts: 2
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Ok. Well, not sure what is wrong. Regardless of which one I load, its always vertical. Not sure what I should do.
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09-15-2004, 12:14 AM
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#53
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A Fire Beetle
Join Date: Jan 2004
Posts: 3
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I have the same problem have a vertical spellgem bar. so would very much appreciate a horizontal one plz and ty
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09-15-2004, 12:35 AM
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#54
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A Wooly Rhino
Join Date: Nov 2002
Posts: 74
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Yipes...
My sincere appologies. Instead of the horizontal window, I somehow placed an intermediate version of the vertical window into the patch folder.
I've put the correct (with any manner of luck at all, they'll be correct) files back up.
Thanks for pointing this out, and more thanks for being so polite about it.
-Darl
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10-05-2004, 06:33 PM
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#55
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A Bat
Join Date: Jan 2003
Posts: 1
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First of all I want thank you for your UI!
I love use him but can you update him to add the 9th gem spell on spell bar? Don't saw him on last update and I am missing this a lot.
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10-05-2004, 10:20 PM
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#56
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A Wooly Rhino
Join Date: Nov 2002
Posts: 74
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VertMinimal3 is current again...
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10-06-2004, 11:19 AM
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#57
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A Hill Giant
Join Date: Jun 2003
Server: Rodcet Nife
Posts: 30
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How do i change my items in hotbutton box? Like I do not want a cloak and ring up there, I would rather have shield and legs in those 2 spots..
__________________
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Arianella Circe (65) Storm Warden
Echoes in Eternity
May your day be filled with HATE!!!
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10-06-2004, 01:17 PM
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#58
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A Wooly Rhino
Join Date: Nov 2002
Posts: 74
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Changing clicky slots in the VertMinimal UIs...
Ok, to change a right click slot you need to change two lines in the EQUI_HotButtonWnd.xml file. The sections that we're concerned with are called "NewSlotX" in my UI, where X is a number between 1 and 4. Different UIs will have different naming schemes.
Here's what we're looking at:
Code:
<InvSlot item="Newslot3">
<ScreenID>Newslot3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>88</X>
<Y>54</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Background>A_MiniInvBack</Background>
<EQType>8</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
The first line we need to change is the 'Background' line. This tells EQ what image to display behind your piece of equipment. The EQUI_HotButtonWnd.xml file contains the names of all the possible background images in the first quarter or so of the file. As we're replacing the cloak clicky with a shield/secondary, we'll change the line
<Background>A_MiniInvBack</Background>
to <Background>A_MiniInvSecondary</Background>
The other line we need to change is the 'EQType' line. This tells EQ what piece of equipment to display. There is an excellent list of all of the EQTypes at http://www.eqinterface.com/forums/showthread.php?t=8276. The EQType for the shield/secondary inventory slot is 14. So we change
<EQType>8</EQType> to <EQType>14</EQType>
That's all there is to it.
To change the ring slot to legs, we make similar changes to the 'Newslot4' item. The legs background is called A_MiniInvLegs and the EQType is 18.
I've attached a file with these changes already made.
-Darl
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10-10-2004, 08:27 PM
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#59
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A Fire Beetle
Join Date: Jan 2003
Server: Thouloxe Paells
Posts: 2
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Compass Window
First, let me say, i really like this UI, thx for the effort.
Can you explain to me what the red and green squares on the compass are for, and how i am supposed to use them. They obviously are to perform a function, but i cant figure out what that function is. Please explain.
Thank you
Twofisted
Tholuxe Paells
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10-14-2004, 12:02 PM
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#60
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A Wooly Rhino
Join Date: Nov 2002
Posts: 74
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Location colors in the Vert compass...
Sure. The colored boxes indicate which location numbers are changing and in which direction. The first box is your north/south number, the second box is your east/west number. Green means that the number is increasing, red means that it is decreasing, and black means that there is no change.
So let's say that you are currently at 1000, 0, 0 and your destination is at 2000, 1000, 0. You want both the numbers to increase, so you want them to both be green. Rotate until both boxes are green and you'll be facing NW, which is the direction of your destination.
But the real reason I continue to include this feature is that it looks pretty cool. I never used the function much, to be honest.
-Darl
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