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Old 07-27-2002, 10:59 AM   #1
RP Zmaj
A Gray Wolf
 
Join Date: Jul 2002
Posts: 9
Default The numbers game

I've seen it done in a cap before but nobody ever posted the mod. I even had it while on test but the mod no longer works. Anyone want to take the tiem to code an almost all numbers mod?

Pretty much the player window had (or something like that)
Player...........................HP: ....100%
Name
................Current HP/Max HP
Pet Name: ..............................100%
Mana: 100% ........ Sta: ..........100%
(==========Air Bar=========)
(========Casting Bar=======)
Target Name:......................... 100%

Group Window had
Group Member 100% 100%
Group Member 100% 100%
Group Member 100% 100%
Group Member 100% 100%
Group Member 100% 100%

The first % is member health, the second is thier pet's health. If somebody could figure out how to get group member's pet name in there as well it might help everyone keep track of pets.

The Target Window had
Target Name:..........100%
My Pet:....................100%

I just didn't use target window since target was up in the player window.
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Old 07-28-2002, 10:23 PM   #2
Mkdir
A Bat
 
Join Date: Jul 2002
Posts: 1
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Default It can be done...

If you change the EQUI_GroupWindow.xml file to make the window wider and then change the GW_PetGuageN items, you can make their names show up. An example of how the section of code could be is posted below... although clicking on the pet's bar doesn't seem to target them. If I figure out how to make that work, I'll reply to this thread.
The attached file shows this in action.


<Gauge item = "GW_PetGauge1">
<ScreenID>PetGauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>129</X>
<Y>0</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<TextOffsetX>8</TextOffsetX>
<GaugeOffsetY>16</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>200</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>17</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
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