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Old 04-30-2005, 04:43 PM   #16
mcanelly
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Default Beatems T.King Inventory

Hello all I am not a guru with this stuff by any means, but I was wondering if any of you could possibly tell me how I can use the class animations with Beatems T.King inventory window? Currently it defaults to the warrior animation. Any help would be greatly appreciated.
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Old 04-30-2005, 11:37 PM   #17
Xzandr
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I need the Ranger animation fixed as well, but Remelio is no longer fixing/updating his Remmy patch. So we no longer can use the T. King Animations.
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Old 05-01-2005, 07:28 AM   #18
mcanelly
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Yes I found the posts about T.Kings animations will no loger work - I just want to use the original EQ class animations. If I download T.King Inventory Remix, the proper original EQ class animation show up, but I would prefer to use the Beatems T.King Inventory. I just dont know what liines of code are telling it to pick up on those original EQ animations.
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Old 05-01-2005, 08:08 AM   #19
Kavrvnwlf
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This is a post about the class animation from a little while ago that helped me fix the default warrior icon.

Scroll down to Axeion's Posting.
http://www.eqinterface.com/forums/s...ead.php?t=16045

hope this help people
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Old 05-11-2005, 09:32 AM   #20
senath
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Default tking class animations

ok ive seen the fixes for getting tking inventory windows to display the correct original class animation but are there any fixes for getting the ui to show tkings class animations? i use a complete ui by Drakah and would realy like to put in one of tkings class animations.

*edit*

ok never mind. i figured out how to get tkings class animations working and i can probly get the rem-patchfix exe to do it for me. if it works i could post that on this site if a similar fix isnt already on the boards somewhere and people are interested.

Last edited by senath : 05-12-2005 at 03:15 AM.
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