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Old 02-15-2006, 01:45 AM   #1
seraphita
A Gray Wolf
 
Join Date: Nov 2003
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Default a small request~

i find my music player window to be completely useless. so...

is there any way to stick only the 2nd buff slot into that window? (also allowing it to be clicked off for another buff, just like the normal buff window) i usually have my familiar up in my 2nd slot, and having a lil window smack in the center of my screen to click only that off in order to get a focus flappy up faster would be very divine indeed...

the larger the clicky area is, the better. ideal would be about the size of a 2x2 hotkey square.

i tried some cut and paste ghetto styles but there were duplicate schema errors or something like that in the error log. i'm not really well versed in ui programming from scratch, so i thought i'd come here~

for the record, i'm using a self-modified version of sars.

anyone anyone?

thanks in advance!

-sera
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Old 02-15-2006, 06:30 PM   #2
Weskat
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Default

Hmm, I am of 2 different thoughts on this one.
First is that this isn't possible. But that is not a logical thought process, just a "gut feel"
Second is that all the code would allow us to do this, well display just that buff anyway. Though I don't know if you would be able to click it off or if it could be displayed in 2 windows. Though I can't see any logical reason why not. For example, you can display some main inventory slots in a hotbutton window for ease of clicking and still have them display in the Inventory window, and they would be functional in both.
If I get some time, I will give this a shot, just to see if it can be done.

Please attach the code for the music player and buff window you are using.

Weskat
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Old 02-15-2006, 08:30 PM   #3
seraphita
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Join Date: Nov 2003
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buff window

Code:
<?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> <TextureInfo item = "Sarsbar.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "buttons.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <Ui2DAnimation item = "Buffbar"> <Cycle>false</Cycle> <Frames> <Texture>Sarsbar.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>20</CX> <CY>78</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <StaticAnimation item = "Buffbar1"> <ScreenID>Buffbar1</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>89</X> <Y>5</Y> </Location> <Size> <CX>20</CX> <CY>78</CY> </Size> <Animation>Buffbar</Animation> </StaticAnimation> <StaticAnimation item = "Buffbar2"> <ScreenID>Buffbar2</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>89</X> <Y>92</Y> </Location> <Size> <CX>20</CX> <CY>78</CY> </Size> <Animation>Buffbar</Animation> </StaticAnimation> <StaticAnimation item = "Buffbar3"> <ScreenID>Buffbar3</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>89</X> <Y>179</Y> </Location> <Size> <CX>20</CX> <CY>78</CY> </Size> <Animation>Buffbar</Animation> </StaticAnimation> <StaticAnimation item = "Buffbar4"> <ScreenID>Buffbar4</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>89</X> <Y>266</Y> </Location> <Size> <CX>20</CX> <CY>78</CY> </Size> <Animation>Buffbar</Animation> </StaticAnimation> <StaticAnimation item = "Buffbar5"> <ScreenID>Buffbar5</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>89</X> <Y>353</Y> </Location> <Size> <CX>20</CX> <CY>78</CY> </Size> <Animation>Buffbar</Animation> </StaticAnimation> <StaticAnimation item = "Buffbar6"> <ScreenID>Buffbar6</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>89</X> <Y>440</Y> </Location> <Size> <CX>20</CX> <CY>78</CY> </Size> <Animation>Buffbar</Animation> </StaticAnimation> <StaticAnimation item = "Buffbar7"> <ScreenID>Buffbar7</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>89</X> <Y>527</Y> </Location> <Size> <CX>20</CX> <CY>78</CY> </Size> <Animation>Buffbar</Animation> </StaticAnimation> <Button item = "Buff0_Button"> <ScreenID>Buff0</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--</TooltipReference>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff1_Button"> <ScreenID>Buff1</ScreenID> <!--<Font>3</Font> --> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <!--<TooltipReference/> --> <Style_Checkbox>false</Style_Checkbox> <RadioGroup/> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff2_Button"> <ScreenID>Buff2</ScreenID> <!--<Font>3</Font> --> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> --> <Style_Checkbox>false</Style_Checkbox> <RadioGroup/> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff3_Button"> <ScreenID>Buff3</ScreenID> <!--<Font>3</Font> --> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>49</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> --> <Style_Checkbox>false</Style_Checkbox> <RadioGroup/> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- Default and not used <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff4_Button"> <ScreenID>Buff4</ScreenID> <!--<Font>3</Font> Default --> <RelativePosition>true</RelativePosition> <Location> <X>48</X> <Y>49</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference/> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> Default --> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!--Default <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff5_Button"> <ScreenID>Buff5</ScreenID> <!--<Font>3</Font> Defautl --> <RelativePosition>true</RelativePosition> <Location> <X>32</X> <Y>32</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> Default --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> Default --> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff6_Button"> <ScreenID>Buff6</ScreenID> <!--<Font>3</Font> Default --> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>95</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference/> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> Default --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff7_Button"> <ScreenID>Buff7</ScreenID> <!--<Font>3</Font> Use defaults --> <RelativePosition>true</RelativePosition> <Location> <X>48</X> <Y>95</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> Use defaults --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> Use Defaults --> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- Use defaults <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff8_Button"> <ScreenID>Buff8</ScreenID> <!--<Font>3</Font>Defaults--> <RelativePosition>true</RelativePosition> <Location> <X>93</X> <Y>95</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> Use default --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>Use default--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff9_Button"> <ScreenID>Buff9</ScreenID> <!--<Font>3</Font>Use Defaults --> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>141</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> Use Defaults --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff10_Button"> <ScreenID>Buff10</ScreenID> <!--<Font>3</Font> --> <RelativePosition>true</RelativePosition> <Location> <X>48</X> <Y>141</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff11_Button"> <ScreenID>Buff11</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>93</X> <Y>141</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff12_Button"> <ScreenID>Buff12</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>187</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff13_Button"> <ScreenID>Buff13</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>48</X> <Y>187</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff14_Button"> <ScreenID>Buff14</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>93</X> <Y>187</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff15_Button"> <ScreenID>Buff15</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>233</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff16_Button"> <ScreenID>Buff16</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>48</X> <Y>233</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff17_Button"> <ScreenID>Buff17</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>93</X> <Y>233</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff18_Button"> <ScreenID>Buff18</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>279</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff19_Button"> <ScreenID>Buff19</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>48</X> <Y>279</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <ButtonDrawTemplate> <Normal>RedIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item = "BW_Buff20_Button"> <ScreenID>Buff20</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Label item ="BW_Buff0"> <ScreenID>Buff0Label</ScreenID> <EQType>500</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>16</X> <Y>2</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> <Text></Text> <TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="BW_Buff1"> <ScreenID>Buff1Label</ScreenID> <EQType>501</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>16</X> <Y>31</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> <Text></Text> <TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="BW_Buff2"> <ScreenID>Buff2Label</ScreenID> <EQType>502</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>16</X> <Y>60</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> <Text></Text> <TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="BW_Buff3"> <ScreenID>Buff3Label</ScreenID> <EQType>503</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>16</X> <Y>89</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> <Text></Text> <TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="BW_Buff4"> <ScreenID>Buff4Label</ScreenID> <EQType>504</EQType> <Font>1</Font> 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<Pieces>BW_Buff19_Button</Pieces> <Pieces>BW_Buff20_Button</Pieces> <Pieces>BW_Buff0</Pieces> <Pieces>BW_Buff1</Pieces> <Pieces>BW_Buff2</Pieces> <Pieces>BW_Buff3</Pieces> <Pieces>BW_Buff4</Pieces> <Pieces>BW_Buff5</Pieces> <Pieces>BW_Buff6</Pieces> <Pieces>BW_Buff7</Pieces> <Pieces>BW_Buff8</Pieces> <Pieces>BW_Buff9</Pieces> <Pieces>BW_Buff10</Pieces> <Pieces>BW_Buff11</Pieces> <Pieces>BW_Buff12</Pieces> <Pieces>BW_Buff13</Pieces> <Pieces>BW_Buff14</Pieces> <Pieces>BW_Buff15</Pieces> <Pieces>BW_Buff16</Pieces> <Pieces>BW_Buff17</Pieces> <Pieces>BW_Buff18</Pieces> <Pieces>BW_Buff19</Pieces> <Pieces>BW_Buff20</Pieces> </Screen> </XML>
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Old 02-15-2006, 08:31 PM   #4
seraphita
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music player window. i've gutted it completely -- it's just a big featureless resizable window atm

Code:
<?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> <Screen item = "MusicPlayerWnd"> <ScreenID/> <RelativePosition>false</RelativePosition> <Location> <X>200</X> <Y>50</Y> </Location> <Size> <CX>752</CX> <CY>320</CY> </Size> <Text>DVD Viewer</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Useless!</TooltipReference> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>true</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>true</Style_Sizable> </Screen> </XML>
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Old 02-16-2006, 03:10 AM   #5
Weskat
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Have both windows been tested that they do work (with no errors) in the current (as posted) configuration ?

Edit: Can you please attach Sarsbar.tga and buttons.tga
Thanks

Weskat

Last edited by Weskat : 02-16-2006 at 03:15 AM. Reason: More information requested.
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Old 02-18-2006, 01:35 AM   #6
seraphita
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attached files

i did scale down the buff window to 21 buffs, though. so i'm guessing there may be some errors in the log, but nothing critical to the point where it'd cause default to load.

and as you can clearly see, the music player window's way broken (on purpose) -- i really don't care about the xml file compatibility warning at all, though, 'cuz i know it's compatable with my needs =p
Attached Files
File Type: zip Sarsbar.zip (18.5 KB, 3 views)

Last edited by seraphita : 02-18-2006 at 01:42 AM.
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Old 02-18-2006, 01:44 AM   #7
seraphita
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Code:
[Fri Feb 17 22:40:35 2006] Error: Could not find child PlayButton in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child StopButton in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child BackButton in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child NextButton in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child PauseButton in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child RandomButton in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child DeleteButton in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child AddButton in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child ClearButton in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child SaveButton in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child SongTimer in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child SongSelector in window MusicPlayerWnd [Fri Feb 17 22:40:35 2006] Error: Could not find child Volume in window MusicPlayerWnd ... [Fri Feb 17 22:40:36 2006] Error: Could not find child Buff21 in window BuffWindow [Fri Feb 17 22:40:36 2006] Error: Could not find child Buff22 in window BuffWindow [Fri Feb 17 22:40:36 2006] Error: Could not find child Buff23 in window BuffWindow [Fri Feb 17 22:40:36 2006] Error: Could not find child Buff24 in window BuffWindow



ya, i just found these in the error log. it's just some missing elements that i really don't care about, though.
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Old 02-18-2006, 11:21 PM   #8
Weskat
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I'll try and work on this tomorrow.
As far as your errors, you can eliminate them by just placing the unwanted pieces outside the visible window. By that I mean, window size is 100 x 200 place those pieces at <x>150</X>, <Y> 200</Y>. They willl still be part of the window, so no error, but will not be visible so visually it will work.

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Old 02-23-2006, 08:50 PM   #9
seraphita
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figure anything out? ~_~
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Old 02-27-2006, 10:49 AM   #10
Weskat
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Try this -

Code:
<?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> <TextureInfo item = "Sarsbar.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "buttons.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <Ui2DAnimation item = "MW_Buffbar"> <Cycle>false</Cycle> <Frames> <Texture>Sarsbar.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>20</CX> <CY>78</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Button item = "MW_Buff1_Button"> <ScreenID>Buff1</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--</TooltipReference>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Label item ="MW_Buff1"> <ScreenID>Buff1Label</ScreenID> <EQType>501</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>16</X> <Y>2</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> <Text></Text> <TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="MW_1"> <ScreenID>Buff1Label</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>94</X> <Y>10</Y> </Location> <Size> <CX>10</CX> <CY>10</CY> </Size> <Text>2</Text> <TextColor> <R>150</R> <G>150</G> <B>150</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>true</AlignRight> </Label> <Screen item = "MusicPlayerWnd"> <ScreenID/> <RelativePosition>false</RelativePosition> <Location> <X>200</X> <Y>50</Y> </Location> <Size> <CX>110</CX> <CY>30</CY> </Size> <Text>DVD Viewer</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Useless!</TooltipReference> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>true</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>true</Style_Sizable> <Pieces>MW_Buffbar1</Pieces> <Pieces>MW_1</Pieces> <Pieces>MW_Buff1_Button</Pieces> <Pieces>BW_Buff1</Pieces> </Screen> </XML>
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Old 02-27-2006, 10:48 PM   #11
seraphita
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first off, thanks for your time =)

so i was testing it... at first was getting duplicate schema errors with the two .tga declares, so i deleted them. then the errorlog spat out this little nugget:
Code:
[Mon Feb 27 19:46:27 2006] XML reference error! ScreenPiece[14]:MW_Buffbar1[0] referenced but NEVER declared!

...no clue what that means.
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Old 03-01-2006, 07:18 AM   #12
Weskat
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It means I was dumb

Code:
<?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> <Ui2DAnimation item = "MW_Buffbar"> <Cycle>false</Cycle> <Frames> <Texture>Sarsbar.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>20</CX> <CY>78</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Button item = "MW_Buff1_Button"> <ScreenID>Buff1</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--</TooltipReference>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Label item ="MW_Buff1"> <ScreenID>Buff1Label</ScreenID> <EQType>501</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>16</X> <Y>2</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> <Text></Text> <TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="MW_1"> <ScreenID>Buff1Label</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>94</X> <Y>10</Y> </Location> <Size> <CX>10</CX> <CY>10</CY> </Size> <Text>2</Text> <TextColor> <R>150</R> <G>150</G> <B>150</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>true</AlignRight> </Label> <Screen item = "MusicPlayerWnd"> <ScreenID/> <RelativePosition>false</RelativePosition> <Location> <X>200</X> <Y>50</Y> </Location> <Size> <CX>110</CX> <CY>30</CY> </Size> <Text>DVD Viewer</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Useless!</TooltipReference> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>true</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>true</Style_Sizable> <Pieces>MW_Buffbar</Pieces> <Pieces>MW_1</Pieces> <Pieces>MW_Buff1_Button</Pieces> <Pieces>BW_Buff1</Pieces> </Screen> </XML>


Try this (hopefully) fixed version.
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Old 03-05-2006, 07:57 PM   #13
seraphita
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still no go. same error as above, except without the 1 at the end...
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Old 03-06-2006, 07:43 AM   #14
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The errors you got in the begining were "Pieces" at the bottom declared and nothing above. You cannot have the same error now. Repaste your new UIerror again plz. I dont see anything wrong with Weskat's post. Might be a tga error.
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Old 03-06-2006, 07:54 PM   #15
Weskat
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Weird, got similair error, though the code makes sense.

Here it is with the "offending" portion removed.

Code:
<?xml version = "1.0"?> <XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/> <Button item = "MW_Buff1_Button"> <ScreenID>Buff1</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>108</CX> <CY>28</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--</TooltipReference>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>83</X> <Y>4</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Label item ="MW_Buff1"> <ScreenID>Buff1Label</ScreenID> <EQType>501</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>16</X> <Y>2</Y> </Location> <Size> <CX>60</CX> <CY>25</CY> </Size> <Text></Text> <TextColor> <R>240</R> <G>240</G> <B>0</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item ="MW_1"> <ScreenID>Buff1Label</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>94</X> <Y>10</Y> </Location> <Size> <CX>10</CX> <CY>10</CY> </Size> <Text>2</Text> <TextColor> <R>150</R> <G>150</G> <B>150</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>true</AlignRight> </Label> <Screen item = "MusicPlayerWnd"> <ScreenID/> <RelativePosition>false</RelativePosition> <Location> <X>200</X> <Y>50</Y> </Location> <Size> <CX>110</CX> <CY>30</CY> </Size> <Text>DVD Viewer</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Useless!</TooltipReference> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>true</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>true</Style_Sizable> <Pieces>MW_1</Pieces> <Pieces>MW_Buff1_Button</Pieces> <Pieces>MW_Buff1</Pieces> </Screen> </XML>


It will not let you "click" it off but it will show up (sorta). For saome reason it does not display the proper icon though the buff name is correct. The missing information from the music player window results in red incompatible text. If this works for you you can paste the added info into your music player window and just move all the stuff that is supposed to be there to loc 300, 300. That should get rid of the red text.

Sorry about the delays on this, work has been busy.

Weskat
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