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Old 05-22-2007, 12:12 PM   #16
Bembaru
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Quote:
Originally Posted by Barzec
The target window I use has the HoTT gauge added, but not the %. I modded the HoTT window to fit over my target window and does have the % shown. When I am in a group w/ HoTT, I can activate the HoTT window (or bring it in front of the target window to see the %) but the gauge in the target window is active for HoTT if the group has it. My method is not the best, but is saves me from seeing the 0% at all times which I quickly disliked with the original mod I used.



Let me make sure I understand. Your target window is modded to have the target health, as well as the HoTT gauge. Your target window's HoTT displays 0% when not in a group with HoTT. You've modded your HoTT gauge window to fit over your target window's HoTT gauge. The HoTT gauge doesn't display anything when not in a group. Is that correct? (if not, please tell me) If it is, it goes back to what I said previously. Both target and health of target's target (HoTT) percentages display 0% if you are using them anywhere except in their original windows.

I don't have time currently to dig into this, but I've added it to my to do list.

-Bembaru
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Old 05-22-2007, 12:17 PM   #17
Savok
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Right, the HoTT number and % sign when used in any other window but the HoTT window will always show the 0% part when you dont have a HoTT target. Feel free to use my UI (linked) as an example.
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Old 05-22-2007, 12:19 PM   #18
Serianna
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I posted this somewhere else but here it is again, can copy and paste if you want to update the list above with it

I think it should show as

Bank Container 1: 2032 - 2041
Bank Container 2: 2042 - 2051
Bank Container 3: 2052 - 2061
Bank Container 4: 2062 - 2071
Bank Container 5: 2072 - 2081
Bank Container 6: 2082 - 2091
Bank Container 7: 2092 - 2101
Bank Container 8: 2102 - 2111
Bank Container 9: 2112 - 2121
Bank Container 10: 2122 - 2131
Bank Container 11: 2132 - 2141
Bank Container 12: 2142 - 2151
Bank Container 13: 2152 - 2161
Bank Container 14: 2162 - 2171
Bank Container 15: 2172 - 2181
Bank Container 16: 2182 - 2191
Bank Container 17: 2192 - 2201
Bank Container 18: 2202 - 2211
Bank Container 19: 2212 - 2221
Bank Container 20: 2222 - 2231
Bank Container 21: 2232 - 2241
Bank Container 22: 2242 - 2251
Bank Container 23: 2252 - 2261
Bank Container 24: 2262 - 2271


Seri~
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Old 05-23-2007, 12:45 PM   #19
Barzec
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Quote:
Originally Posted by Bembaru
Let me make sure I understand. Your target window is modded to have the target health, as well as the HoTT gauge. Your target window's HoTT displays 0% when not in a group with HoTT. You've modded your HoTT gauge window to fit over your target window's HoTT gauge. The HoTT gauge doesn't display anything when not in a group. Is that correct? (if not, please tell me) If it is, it goes back to what I said previously. Both target and health of target's target (HoTT) percentages display 0% if you are using them anywhere except in their original windows.

I don't have time currently to dig into this, but I've added it to my to do list.

-Bembaru


My Target window does not use/display the HoTT health percent. My target window only displays the HoTT health bar and HoTT name label if I am in a group with HoTT available along with the normal target health bar and lables.

My HoTT window is modded to fit exactly over my target window. It has the HoTT guage, HoTT name label (yes, both windows have these), and the health percent lables.

When I see that my group has HoTT active, I can turn on my HoTT window and see the % health displayed if I choose to. If not, I just see the HoTT guage/name in my target window.

To be completely honest, I could have just modded my HoTT window to display only the % health and placed it where ever I wanted.

So the answer is, I only show the percent health labels in thier original window so that I don't see the 0% for HoTT in my target window at all times.
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Old 09-17-2007, 08:25 PM   #20
Eliak Q
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Default EQType for 10th spell gem

Anyone know the EQType label number for the 10th spell gem slot? I have the rest figured out, just need this number.

Thanks!
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Old 09-17-2007, 10:49 PM   #21
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what 10th spell gem slot?

far as i know there's only 9
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Old 09-17-2007, 10:57 PM   #22
Drakah
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There are only 9 in total for spellgems:

60 = Spell 1 (code starts off as CSPW_SpellName0)
61 = Spell 2
62 = Spell 3
63 = Spell 4
64 = Spell 5
65 = Spell 6
66 = Spell 7
67 = Spell 8
133 = Spell 9 (aka AA Extra spell gem)
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Old 09-18-2007, 02:23 AM   #23
Eliak Q
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I can't say where the info is from (read NDA), just thought that it might be floating around out there since they make changes to the UI with almost every patch...basically this number is required for "upcoming" patches.
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Old 09-18-2007, 07:15 PM   #24
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Quote:
Originally Posted by Eliak Q
I can't say where the info is from (read NDA), just thought that it might be floating around out there since they make changes to the UI with almost every patch...basically this number is required for "upcoming" patches.


It shouldn't be mentioned in a public forum (read NDA). But the best place to look is the spell gems XML in the default folder for those in the beta. The above post should be a good hint at how to find it also.
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Old 09-19-2007, 08:50 AM   #25
Echelon Foreste
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I have tribute running in my player window so i remember to turn it off. Is there an eqtype for the powersource power value so i can either put a % left on the powersource or a numerical value (ie, 1200000) in my player window?
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Old 09-19-2007, 10:52 AM   #26
Serianna
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If its not listed in the first post of this topic, then no.
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Old 09-20-2007, 12:16 AM   #27
curdardh
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Quote:
Originally Posted by Echelon Foreste
I have tribute running in my player window so i remember to turn it off. Is there an eqtype for the powersource power value so i can either put a % left on the powersource or a numerical value (ie, 1200000) in my player window?


Since this is on the item window, I suspect there won't be a way to display the number. But you can put the inventory slot on a window and you can see the colored gauge on the side.
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Old 11-13-2007, 10:05 PM   #28
di28889
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Quote:
Originally Posted by Drakah
There are only 9 in total for spellgems:

60 = Spell 1 (code starts off as CSPW_SpellName0)
61 = Spell 2
62 = Spell 3
63 = Spell 4
64 = Spell 5
65 = Spell 6
66 = Spell 7
67 = Spell 8
133 = Spell 9 (aka AA Extra spell gem)


138= Spell 10
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Old 11-20-2007, 12:42 PM   #29
wprecht
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Default Short Duration types

Does anyone have the EQTYPEs for the short duration buff slot #s? Looks like 80-87 for the first set. But I can't find the others.
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Old 11-20-2007, 02:54 PM   #30
Halelen
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Quote:
Originally Posted by wprecht
Does anyone have the EQTYPEs for the short duration buff slot #s? Looks like 80-87 for the first set. But I can't find the others.



SDBuffs are 600-614

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