10-08-2008, 05:22 PM
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#16
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Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,047
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yes it is same as quartz except it has all the new functions including flashing attack indicator
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10-08-2008, 05:27 PM
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#17
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A Tundra Mammoth
Join Date: Feb 2006
Posts: 64
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Do you have a link to just that one attack function? Or do I need to download the full thing?
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10-08-2008, 05:34 PM
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#18
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Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,047
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Quote:
Originally Posted by Cynastar
Do you have a link to just that one attack function? Or do I need to download the full thing?
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melee or caster?
here is caster version and already converted back to tga
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10-08-2008, 05:37 PM
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#19
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A Tundra Mammoth
Join Date: Feb 2006
Posts: 64
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caster...mostly
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10-08-2008, 06:17 PM
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#20
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A Tundra Mammoth
Join Date: Feb 2006
Posts: 64
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that did not work at all!!! moved you file into Quartz folder and logged back in and my whole window is messed up...boxes moved everywhere! Guess I'm just gonna have to deal with how it was! Thanx for trying though!
Last edited by Cynastar : 10-08-2008 at 06:23 PM.
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10-08-2008, 06:20 PM
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#21
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Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,047
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post your original player file and i can fix in a sec
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10-08-2008, 06:30 PM
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#22
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A Tundra Mammoth
Join Date: Feb 2006
Posts: 64
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I added it to other post!
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10-08-2008, 06:53 PM
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#23
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Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,047
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ok try it now
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10-08-2008, 07:01 PM
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#24
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A Tundra Mammoth
Join Date: Feb 2006
Posts: 64
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completely trashed again!!! isn't there something else that can be done? boxes everywhere again. just like last file I tried!
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10-08-2008, 07:04 PM
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#25
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A Tundra Mammoth
Join Date: Feb 2006
Posts: 64
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I did check to see if when attacking something the character box flashed red!! This is all I want is something that would trigger as it did before patch! Figures something so, small and trivial I guess being such a pain to fix!
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10-08-2008, 07:24 PM
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#26
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Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,047
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ok there ya go
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10-08-2008, 07:37 PM
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#27
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A Tundra Mammoth
Join Date: Feb 2006
Posts: 64
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Hey, that'll work just perfect!!! Thanx much for helping me out with this! I know it was trivial but, sadly it was something I was use to seeing and felt I had to have back! WOOT...Hal rocks!!!
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10-08-2008, 09:25 PM
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#28
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A Weathered Clockwork
Join Date: Aug 2002
Server: tunare
Posts: 324
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attack indicator
any way you can make the attack indicator just a thin border that goes around the player windows own border so its like a flashing frame instead of a box?
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10-08-2008, 10:56 PM
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#29
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Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,047
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Quote:
Originally Posted by Kalthazz
any way you can make the attack indicator just a thin border that goes around the player windows own border so its like a flashing frame instead of a box?
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yes just find the offsets for the animation fill and set top border to like 1000 and that will remove it from screen
Hal
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10-23-2008, 01:11 PM
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#30
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A Ghoul
Join Date: Mar 2003
Server: Tunare
Posts: 11
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So if I simply add that attack indicator code to let's say the target window, will it work? Understood I might need to make a couple of minor tweaks to get the offset right.
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