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Old 07-19-2014, 03:44 PM   #16
Sheldon
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still doesnt work
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Old 07-19-2014, 05:06 PM   #17
beimeith
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If you are using the version I posted, jalavoy's patch will not fix it for you.

His patch is fine, it's some other things that are the problem. I posted a fix that should work hopefully.

Note that you WILL need the animations file he posted. You will also need the other file I posted.



Basically, I edit my own as I go along, and sometimes when DI fixes it themselves, they fix it slightly differently than I do it, so they conflict.

Every so often I have to go back through it and make sure mine works with theirs, and I haven't in a while because I've been working on other stuff.
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Old 07-19-2014, 06:27 PM   #18
damiller13219
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Default still not loading

Ok, still not working, here is what I have tried so far -

DL original version (?) patched .. same errors

DL Beimeiths full version 5/21. patched as instructed ..... errors -

[Sat Jul 19 21:11:29 2014] [Line:412 Source:UIFiles\Blue\EQUI_Animations.xml] Schema error - Duplicate item dragitem1.dds
[Sat Jul 19 21:11:29 2014] Error reading XML.
[Sat Jul 19 21:11:29 2014] Error loading skin: loading default skin instead.


pulled a backup I found from 4/21/14, patched .... same errors

DL the full version posted by ScaringChildren 3/12, patched ..... same errors

I have also DL'ed several other UI's and they all work no problems .....

Errors still are -

[Sat Jul 19 19:12:29 2014] XML reference error! Ui2DAnimation[6]:A_chatCloseH[1313] referenced but NEVER declared!

[Sat Jul 19 19:12:29 2014] Error validating symbol table.
[Sat Jul 19 19:12:29 2014] Error loading skin: loading default skin instead.

I have looked at the A_ChatCloseH and it looks like all the others there, cannot see how/why that would error unless there is some problem with Window_peices05.tga ? but if I am using different versions (see above) would it not work for ONE of them ?

or is this like running a bug finder where it finds crap that has nothing to do with actual problem ?

Help ? getting really depressed, esp since others seen to have no problem and all is working .... I sooooooo hate Murphy ..... and his laws ..

Last edited by damiller13219 : 07-19-2014 at 08:15 PM.
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Old 07-19-2014, 09:03 PM   #19
Kaotik1z
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OK. Re DL'd Beithmeith's UI. Applied Jalavoy's patch. Then Applied Beithmeith's patch. Still not working.
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Old 07-20-2014, 01:47 AM   #20
Sheldon
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still doesnt work
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Old 07-20-2014, 03:50 AM   #21
Kaotik1z
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My latest errors.

UIErrorLog created at Sun Jul 20 02:47:49 2014
[Sun Jul 20 02:47:51 2014] XML reference error! Ui2DAnimation[6]:A_chatCloseH[1313] referenced but NEVER declared!

[Sun Jul 20 02:47:51 2014] Error validating symbol table.
[Sun Jul 20 02:47:51 2014] Error loading skin: loading default skin instead.
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Old 07-20-2014, 04:38 AM   #22
beimeith
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Sorry guys, I didn't really test it and I should have, my bad.


I updated the fix I posted earlier. It will 100% work with mine now. Redownload and add it to the full version posted 5-21.

Last edited by beimeith : 07-20-2014 at 05:04 AM.
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Old 07-20-2014, 01:15 PM   #23
Mores
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Bluenew.zip

Try this. I have it working on my computer. Little different than before but working for me.
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Old 07-20-2014, 01:17 PM   #24
Kaotik1z
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Beimeith.
What can we say? Worked like a champ. Thank you for taking the time to upgrade your UI. We know how busy you are and sometimes it may take a couple day's for you to update it but, It's so worth the wait.
Thanks so much
Kao
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Old 07-20-2014, 01:48 PM   #25
Kalthazz
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if your still having issues try to copy and paste this code into the equi animations file or make a new one using this code and see if that helps

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />

<TextureInfo item="RE_bkg.tga">
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
</TextureInfo>
<TextureInfo item="RE_buttons.tga">
<Size>
<CX>512</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="RE_icons.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="guild_ranks.tga">
<Size>
<CX>64</CX>
<CY>64</CY>
</Size>
</TextureInfo>
<TextureInfo item="Achievement_Titlebar.tga">
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="EQ_expansion_logos.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item="EQ_expansion_logos2.tga">
<Size>
<CX>512</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<TextureInfo item="Achievement_hunter_collect_base.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Achievement_hunter_collect_mouseover.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Achievement_hunter_collect_selected.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Achievement_subcat_base.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Achievement_subcat_mouseover.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Achievement_subcat_selected.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Achievement_TitleBorders.tga">
<Size>
<CX>128</CX>
<CY>128</CY>
</Size>
</TextureInfo>
<TextureInfo item="Achievement_unlock_color.tga">
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
</TextureInfo>
<TextureInfo item="Achievement_lock_color.tga">
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
</TextureInfo>
<TextureInfo item="Achievement_achieved_color.tga">
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
</TextureInfo>
<TextureInfo item="CS_Buttons.bmp">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Spell_Icons.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Spells01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Spells02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Spells03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Spells04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Spells05.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Spells06.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="Spells07.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="gemicons01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="gemicons02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="gemicons03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="cwnd_bg_clear_rock.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="wnd_bg_dark_rock.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="wnd_bg_light_rock.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="bkg_mp.tga">
<Size>
<CX>1024</CX>
<CY>1024</CY>
</Size>
</TextureInfo>
<TextureInfo item="transp_mp.tga">
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<TextureInfo item="addfunds_mp_a.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<TextureInfo item="addfunds_mp_b.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<TextureInfo item="buy_mp_a.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<TextureInfo item="buy_mp_b.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<TextureInfo item="buy_mp_00.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<TextureInfo item="buynow_mp_a.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<TextureInfo item="buynow_mp_b.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<TextureInfo item="buynowbutton_disabled.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<TextureInfo item="featured_item.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<TextureInfo item="mp_itemofweek.tga">
<Size>
<CX>512</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="mp_marketing.tga">
<Size>
<CX>512</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="mp_marketing_charselect.tga">
<Size>
<CX>1024</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="mp_titlebanner.tga">
<Size>
<CX>512</CX>
<CY>64</CY>
</Size>
</TextureInfo>
<TextureInfo item="new_item.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<TextureInfo item="station.tga">
<Size>
<CX>64</CX>
<CY>64</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="temp_window_pieces04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces05.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces06.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces07.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces08.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces09.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces10.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="scrollbar_gutter.tga">
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
</TextureInfo>
<TextureInfo item="scrollbar_Hgutter.tga">
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
</TextureInfo>
<TextureInfo item="startcity_top01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="startcity_top02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="startcity_top03.tga">
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="startcity_bottom04.tga">
<Size>
<CX>256</CX>
<CY>128</CY>
</Size>
</TextureInfo>
<TextureInfo item="startcity_bottom05.tga">
<Size>
<CX>256</CX>
<CY>128</CY>
</Size>
</TextureInfo>
<TextureInfo item="startcity_bottom06.tga">
<Size>
<CX>128</CX>
<CY>128</CY>
</Size>
</TextureInfo>
<TextureInfo item="blue_book1.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="blue_book2.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="blue_book3.tga">
<Size>
<CX>256</CX>
<CY>128</CY>
</Size>
</TextureInfo>
<TextureInfo item="blue_book4.tga">
<Size>
<CX>256</CX>
<CY>128</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem1.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem2.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem3.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem4.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem5.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem6.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem7.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem8.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem9.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem10.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem11.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem12.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem13.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem14.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem15.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem16.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem17.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem18.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem19.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem20.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem21.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem22.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem23.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem24.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem25.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem26.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem27.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem28.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem29.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem30.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem31.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem32.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem33.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem34.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem35.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem36.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem37.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem38.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem39.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem40.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem41.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem42.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem43.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem44.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem45.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem46.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem47.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem48.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem49.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem50.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem51.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem52.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem53.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem54.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem55.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem56.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem57.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem58.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="dragitem59.dds">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
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<Ui2DAnimation item="A_DOD">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DODHover">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>32</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DODSelected">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>64</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_POR">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>96</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PORHover">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>128</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PORSelected">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>160</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TSS">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>192</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TSSHover">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>224</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TSSSelected">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>256</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TBS">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>288</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TBSHover">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>320</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TBSSelected">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>352</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SOF">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>384</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SOFHover">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>416</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SOFSelected">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>256</X>
<Y>448</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SOD">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SODHover">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>32</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SODSelected">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>64</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_UND">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>96</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_UNDHover">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>128</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_UNDSelected">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>160</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HOT">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>192</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HOTHover">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>224</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HOTSelected">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>256</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VOA">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>288</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VOAHover">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>320</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VOASelected">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>352</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HJNY">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>384</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HJNYHover">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>416</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HJNYSelected">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>384</X>
<Y>448</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ROF">
<Frames>
<Texture>EQ_expansion_logos2.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ROFHover">
<Frames>
<Texture>EQ_expansion_logos2.tga</Texture>
<Location>
<X>0</X>
<Y>32</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ROFSelected">
<Frames>
<Texture>EQ_expansion_logos2.tga</Texture>
<Location>
<X>0</X>
<Y>64</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_COTF">
<Frames>
<Texture>EQ_expansion_logos2.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_COTFHover">
<Frames>
<Texture>EQ_expansion_logos2.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_COTFSelected">
<Frames>
<Texture>EQ_expansion_logos2.tga</Texture>
<Location>
<X>0</X>
<Y>160</Y>
</Location>
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<!-- Achievement Sub-Categories -->
<Ui2DAnimation item="A_ClassSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>0</X>
<Y>34</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ClassSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>0</X>
<Y>34</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ClassSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>0</X>
<Y>34</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LeadershipSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>0</X>
<Y>54</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LeadershipSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>0</X>
<Y>54</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LeadershipSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>0</X>
<Y>54</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LevelSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>0</X>
<Y>74</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LevelSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>0</X>
<Y>74</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LevelSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>0</X>
<Y>74</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SkillSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>0</X>
<Y>94</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SkillSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>0</X>
<Y>94</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SkillSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>0</X>
<Y>94</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SlayerSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>0</X>
<Y>114</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SlayerSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>0</X>
<Y>114</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SlayerSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>0</X>
<Y>114</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AlchemySub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>0</X>
<Y>134</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AlchemySubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>0</X>
<Y>134</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AlchemySubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>0</X>
<Y>134</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BakingSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>0</X>
<Y>154</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BakingSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>0</X>
<Y>154</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BakingSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>0</X>
<Y>154</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BrewingSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>0</X>
<Y>174</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BrewingSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>0</X>
<Y>174</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BrewingSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>0</X>
<Y>174</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FishingSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>0</X>
<Y>194</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FishingSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>0</X>
<Y>194</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FishingSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>0</X>
<Y>194</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_JewelcraftingSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>80</X>
<Y>34</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_JewelcraftingSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>80</X>
<Y>34</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_JewelcraftingSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>80</X>
<Y>34</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AdvancementSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>80</X>
<Y>54</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AdvancementSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>80</X>
<Y>54</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AdvancementSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>80</X>
<Y>54</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlacksmithingSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>80</X>
<Y>74</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlacksmithingSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>80</X>
<Y>74</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlacksmithingSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>80</X>
<Y>74</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FletchingSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>80</X>
<Y>94</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FletchingSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>80</X>
<Y>94</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FletchingSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>80</X>
<Y>94</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PotterySub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>80</X>
<Y>114</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PotterySubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>80</X>
<Y>114</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PotterySubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>80</X>
<Y>114</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TailoringSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>80</X>
<Y>134</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TailoringSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>80</X>
<Y>134</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TailoringSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>80</X>
<Y>134</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpecialSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>80</X>
<Y>154</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpecialSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>80</X>
<Y>154</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpecialSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>80</X>
<Y>154</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GeneralSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>171</X>
<Y>34</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GeneralSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>171</X>
<Y>34</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GeneralSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>171</X>
<Y>34</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ExplorationSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>171</X>
<Y>54</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ExplorationSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>171</X>
<Y>54</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ExplorationSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>171</X>
<Y>54</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ProgressionSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>171</X>
<Y>74</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ProgressionSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>171</X>
<Y>74</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ProgressionSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>171</X>
<Y>74</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ConquestSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>171</X>
<Y>94</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ConquestSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>171</X>
<Y>94</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ConquestSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>171</X>
<Y>94</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MissionsSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>171</X>
<Y>114</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MissionsSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>171</X>
<Y>114</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MissionsSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>171</X>
<Y>114</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_QuestsSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>171</X>
<Y>134</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_QuestsSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>171</X>
<Y>134</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_QuestsSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>171</X>
<Y>134</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RaidsSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>171</X>
<Y>154</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RaidsSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>171</X>
<Y>154</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RaidsSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>171</X>
<Y>154</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HunterSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>80</X>
<Y>174</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HunterSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>80</X>
<Y>174</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HunterSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>80</X>
<Y>174</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CollectionsSub">
<Frames>
<Texture>Achievement_subcat_base.tga</Texture>
<Location>
<X>171</X>
<Y>174</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CollectionsSubHover">
<Frames>
<Texture>Achievement_subcat_mouseover.tga</Texture>
<Location>
<X>171</X>
<Y>174</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CollectionsSubSelected">
<Frames>
<Texture>Achievement_subcat_selected.tga</Texture>
<Location>
<X>171</X>
<Y>174</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- Tree + / - -->
<Ui2DAnimation item="A_TreeExpand">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>0</X>
<Y>480</Y>
</Location>
<Size>
<CX>20</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TreeCollapse">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>32</X>
<Y>480</Y>
</Location>
<Size>
<CX>20</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- New Character Select -->
<Ui2DAnimation item="A_CharacterSelect">
<Frames>
<Texture>window_pieces08.tga</Texture>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>125</CX>
<CY>25</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- Window selector icons - flagged for removal?? -->
<Ui2DAnimation item="A_InventoryBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InventoryBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InventoryBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InventoryBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PetInfoBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>26</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PetInfoBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>26</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PetInfoBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>26</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PetInfoBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>26</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PetInfoBtnDisabled">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HotboxBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>78</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HotboxBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>78</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HotboxBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>78</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HotboxBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>78</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SongBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SongBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>26</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SongBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>52</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SongBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GuildBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GuildBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GuildBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GuildBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MapBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>104</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MapBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>130</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MapBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>156</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MapBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>182</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_StoryBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_StoryBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>26</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_StoryBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>52</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_StoryBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_JournalBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_JournalBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_JournalBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_JournalBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatSkillBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatSkillBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatSkillBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatSkillBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatSkillBtnDisabled">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>192</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ActionsBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>130</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ActionsBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>130</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ActionsBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>130</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>130</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ActionsBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>130</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CastSpellBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>156</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CastSpellBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>156</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CastSpellBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>156</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CastSpellBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>156</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CastSpellBtnDisabled">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FriendsBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FriendsBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FriendsBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FriendsBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HelpBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>104</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HelpBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>130</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HelpBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>156</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HelpBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- NOt used -->
<Ui2DAnimation item="A_LFGBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>104</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LFGBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>130</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LFGBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>156</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LFGBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>182</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- Cursors -->
<Ui2DAnimation item="A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>237</X>
<Y>43</Y>
</Location>
<Size>
<CX>30</CX>
<CY>34</CY>
</Size>
<Hotspot>
<X>4</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CursorResizeEW">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>220</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CursorResizeNESW">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>220</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CursorResizeNS">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>190</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CursorResizeNWSE">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>190</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CursorDrag">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>190</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Title Bar Buttons (close & minimize) -->
<Ui2DAnimation item="A_CloseBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CloseBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>124</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CloseBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>112</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CloseBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CloseBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>124</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_QMarkBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_QMarkBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_QMarkBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>183</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_QMarkBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_QMarkBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MinimizeBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>136</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MinimizeBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>160</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MinimizeBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>148</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MinimizeBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>136</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MinimizeBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>160</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Maximize button -->
<Ui2DAnimation item="A_MaximizeBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>136</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MaximizeBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>160</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MaximizeBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>148</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MaximizeBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>136</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MaximizeBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>160</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Tile Button is unused -->
<Ui2DAnimation item="A_TileBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>230</X>
<Y>10</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TileBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>237</X>
<Y>10</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TileBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>244</X>
<Y>10</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TileBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>237</X>
<Y>10</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TileBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>237</X>
<Y>10</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Scroll Bars -->
<Ui2DAnimation item="A_VSBUpNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBUpPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>34</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBUpFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>22</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBUpDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>46</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBUpPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>34</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBDownNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>112</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBDownPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>34</X>
<Y>112</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBDownFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>22</X>
<Y>112</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBDownDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>46</X>
<Y>112</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBDownPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>34</X>
<Y>112</Y>
</Location>
<Size>
<CX>12</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBThumbTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>110</Y>
</Location>
<Size>
<CX>12</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBThumbMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>130</Y>
</Location>
<Size>
<CX>12</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_VSBThumbBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>120</Y>
</Location>
<Size>
<CX>12</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBLeftNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>200</X>
<Y>8</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBLeftPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>200</X>
<Y>24</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBLeftFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>200</X>
<Y>40</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBLeftDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>200</X>
<Y>56</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBLeftPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>200</X>
<Y>24</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBRightNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>226</X>
<Y>8</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBRightPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>226</X>
<Y>24</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBRightFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>226</X>
<Y>40</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBRightDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>226</X>
<Y>56</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBRightPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>226</X>
<Y>24</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBThumbRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>140</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBThumbLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>140</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HSBThumbMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>140</Y>
</Location>
<Size>
<CX>2</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- List Column Header -->
<Ui2DAnimation item="A_ListHeaderLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ListHeaderMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ListHeaderRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Chat Window Border -->
<Ui2DAnimation item="A_ChatWindowTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>131</X>
<Y>210</Y>
</Location>
<Size>
<CX>17</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatWindowTitleMiddle">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>149</X>
<Y>210</Y>
</Location>
<Size>
<CX>15</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatWindowTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>164</X>
<Y>210</Y>
</Location>
<Size>
<CX>15</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameTopLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>1</CX>
<CY>2</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameTop">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>1</CX>
<CY>2</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameTopRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>248</X>
<Y>0</Y>
</Location>
<Size>
<CX>1</CX>
<CY>2</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameLeftTop">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>124</X>
<Y>210</Y>
</Location>
<Size>
<CX>10</CX>
<CY>19</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameRightTop">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>178</X>
<Y>210</Y>
</Location>
<Size>
<CX>10</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>124</X>
<Y>231</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>178</X>
<Y>230</Y>
</Location>
<Size>
<CX>10</CX>
<CY>14</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameLeftBottom">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>124</X>
<Y>245</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameRightBottom">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>135</X>
<Y>238</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameBottomLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>124</X>
<Y>245</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameBottom">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>151</X>
<Y>246</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBorderFrameBottomRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>178</X>
<Y>246</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- pieces inside chat windows -->
<Ui2DAnimation item="A_ChatInnerFrameTopLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>131</X>
<Y>226</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameTopRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>131</X>
<Y>226</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameTop">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>131</X>
<Y>226</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>145</X>
<Y>238</Y>
</Location>
<Size>
<CX>4</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>163</X>
<Y>238</Y>
</Location>
<Size>
<CX>4</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameBottomLeft">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>145</X>
<Y>238</Y>
</Location>
<Size>
<CX>4</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatIInnerFrameBottomRight">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>154</X>
<Y>238</Y>
</Location>
<Size>
<CX>4</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatInnerFrameBottom">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>160</X>
<Y>238</Y>
</Location>
<Size>
<CX>4</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- Chat Minimize Close Help Pieces -->
<Ui2DAnimation item="A_ChatMin">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>97</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatMinH">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>110</X>
<Y>235</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatMinP">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>97</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatClose">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>49</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_chatCloseH">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>74</X>
<Y>235</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatCloseP">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>61</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- Chat Maximize Pieces -->
<Ui2DAnimation item="A_ChatMax">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>97</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatMaxH">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>110</X>
<Y>235</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatMaxP">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>97</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatQMarkBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>232</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatQMarkBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>232</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatQMarkBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>183</X>
<Y>232</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatQMarkBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>232</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatQMarkBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>232</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Blank Piece -->
<Ui2DAnimation item="A_SmallBlank">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ChatBlank">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>38</X>
<Y>234</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- Main Window Border -->
<Ui2DAnimation item="A_BorderFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BorderFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>10</Y>
</Location>
<Size>
<CX>2</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BorderFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>10</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BorderFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BorderFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>20</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BorderFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BorderFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BorderFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>50</Y>
</Location>
<Size>
<CX>6</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BorderFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>50</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BorderFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>80</Y>
</Location>
<Size>
<CX>20</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BorderFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>2</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BorderFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>50</X>
<Y>80</Y>
</Location>
<Size>
<CX>30</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Main Window TitleBar (goes with main border) -->
<Ui2DAnimation item="A_WindowTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>9</X>
<Y>19</Y>
</Location>
<Size>
<CX>13</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_WindowTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>19</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_WindowTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>19</Y>
</Location>
<Size>
<CX>13</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Achievement_WindowTitleCompletedLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_Titlebar.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>34</CX>
<CY>44</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Achievement_WindowTitleCompletedMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_Titlebar.tga</Texture>
<Location>
<X>34</X>
<Y>0</Y>
</Location>
<Size>
<CX>1</CX>
<CY>44</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Achievement_WindowTitleCompletedRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_Titlebar.tga</Texture>
<Location>
<X>96</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>44</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Achievement_WindowTitleOpenLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_Titlebar.tga</Texture>
<Location>
<X>0</X>
<Y>44</Y>
</Location>
<Size>
<CX>34</CX>
<CY>44</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Achievement_WindowTitleOpenMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_Titlebar.tga</Texture>
<Location>
<X>34</X>
<Y>44</Y>
</Location>
<Size>
<CX>1</CX>
<CY>44</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Achievement_WindowTitleOpenRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_Titlebar.tga</Texture>
<Location>
<X>96</X>
<Y>44</Y>
</Location>
<Size>
<CX>32</CX>
<CY>44</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Achievement_WindowTitleLockedLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_Titlebar.tga</Texture>
<Location>
<X>0</X>
<Y>88</Y>
</Location>
<Size>
<CX>34</CX>
<CY>44</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Achievement_WindowTitleLockedMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_Titlebar.tga</Texture>
<Location>
<X>34</X>
<Y>88</Y>
</Location>
<Size>
<CX>1</CX>
<CY>44</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Achievement_WindowTitleLockedRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_Titlebar.tga</Texture>
<Location>
<X>96</X>
<Y>88</Y>
</Location>
<Size>
<CX>32</CX>
<CY>44</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Buttons -->
<Ui2DAnimation item="A_BtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>48</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>24</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>72</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>168</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>144</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>192</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>216</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BigBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BigBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>48</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BigBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>24</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BigBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>72</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BigBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>96</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SquareBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SquareBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>80</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SquareBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>40</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SquareBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SquareBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>160</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BookBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>181</X>
<Y>61</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BookBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>181</X>
<Y>83</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BookBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>203</X>
<Y>61</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BookBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>203</X>
<Y>83</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BookBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>181</X>
<Y>61</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PlusBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PlusBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>114</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PlusBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>128</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PlusBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>142</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PlusBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>156</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MinusBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MinusBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>114</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MinusBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>128</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MinusBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>142</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MinusBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>156</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RadioBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces09.tga</Texture>
<Location>
<X>83</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RadioBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces09.tga</Texture>
<Location>
<X>106</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RadioBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces09.tga</Texture>
<Location>
<X>83</X>
<Y>50</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FundsBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>addfunds_mp_a.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FundsBtnRoll">
<Cycle>true</Cycle>
<Frames>
<Texture>addfunds_mp_b.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuyBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>buy_mp_a.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuyBtnRoll">
<Cycle>true</Cycle>
<Frames>
<Texture>buy_mp_b.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuyBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>buy_mp_00.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuyNowBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>buynow_mp_a.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuyNowBtnRoll">
<Cycle>true</Cycle>
<Frames>
<Texture>buynow_mp_b.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuyNowBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>buynowbutton_disabled.tga</Texture>
<Location>
<X>9</X>
<Y>1</Y>
</Location>
<Size>
<CX>91</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FeaturedItems">
<Cycle>true</Cycle>
<Frames>
<Texture>featured_item.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>125</CX>
<CY>15</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_NewItems">
<Cycle>true</Cycle>
<Frames>
<Texture>new_item.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>95</CX>
<CY>15</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ClaimBanner">
<Cycle>true</Cycle>
<Frames>
<Texture>allaccess.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_IoWBanner">
<Cycle>true</Cycle>
<Frames>
<Texture>mp_itemofweek.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>395</CX>
<CY>160</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MarketingBanner">
<Cycle>true</Cycle>
<Frames>
<Texture>mp_marketing.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>395</CX>
<CY>160</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MarketingBanner_CharSelect">
<Cycle>true</Cycle>
<Frames>
<Texture>mp_marketing_charselect.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>846</CX>
<CY>160</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MarketplaceLogo">
<Cycle>true</Cycle>
<Frames>
<Texture>mp_titlebanner.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>405</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Border for pieces inside windows -->
<Ui2DAnimation item="A_InnerFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InnerFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InnerFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>65</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InnerFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InnerFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InnerFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InnerFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InnerFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>65</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Border for highlighted windows -->
<Ui2DAnimation item="A_HighlightTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Class.tga</Texture>
<Location>
<X>144</X>
<Y>48</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Class.tga</Texture>
<Location>
<X>186</X>
<Y>48</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>Class.tga</Texture>
<Location>
<X>148</X>
<Y>48</Y>
</Location>
<Size>
<CX>40</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Class.tga</Texture>
<Location>
<X>144</X>
<Y>52</Y>
</Location>
<Size>
<CX>4</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Class.tga</Texture>
<Location>
<X>188</X>
<Y>52</Y>
</Location>
<Size>
<CX>4</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Class.tga</Texture>
<Location>
<X>144</X>
<Y>92</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Class.tga</Texture>
<Location>
<X>188</X>
<Y>92</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>Class.tga</Texture>
<Location>
<X>148</X>
<Y>92</Y>
</Location>
<Size>
<CX>40</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Border for highlighted windows -->
<Ui2DAnimation item="A_HighlightThinTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>132</X>
<Y>172</Y>
</Location>
<Size>
<CX>3</CX>
<CY>3</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightThinTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>172</X>
<Y>172</Y>
</Location>
<Size>
<CX>3</CX>
<CY>3</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightThinTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>137</X>
<Y>172</Y>
</Location>
<Size>
<CX>34</CX>
<CY>3</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightThinLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>132</X>
<Y>177</Y>
</Location>
<Size>
<CX>3</CX>
<CY>34</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightThinRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>172</X>
<Y>177</Y>
</Location>
<Size>
<CX>3</CX>
<CY>34</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightThinBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>132</X>
<Y>213</Y>
</Location>
<Size>
<CX>3</CX>
<CY>3</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightThinBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>172</X>
<Y>213</Y>
</Location>
<Size>
<CX>3</CX>
<CY>3</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_HighlightThinBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>137</X>
<Y>213</Y>
</Location>
<Size>
<CX>34</CX>
<CY>3</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Border for pieces rounded windows (no title) -->
<Ui2DAnimation item="A_RoundedFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>160</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>191</X>
<Y>160</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>196</X>
<Y>160</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>160</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>169</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>174</Y>
</Location>
<Size>
<CX>4</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedTabRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>220</X>
<Y>160</Y>
</Location>
<Size>
<CX>5</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>182</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>190</X>
<Y>182</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>182</Y>
</Location>
<Size>
<CX>8</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>177</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedTabLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>215</X>
<Y>160</Y>
</Location>
<Size>
<CX>5</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>172</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>165</Y>
</Location>
<Size>
<CX>4</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Title for rounded window border -->
<Ui2DAnimation item="A_RoundedFrameWithTitleTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>99</X>
<Y>110</Y>
</Location>
<Size>
<CX>17</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameWithTitleTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>110</Y>
</Location>
<Size>
<CX>2</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameWithTitleTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>120</X>
<Y>110</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>103</X>
<Y>113</Y>
</Location>
<Size>
<CX>13</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>113</Y>
</Location>
<Size>
<CX>2</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>120</X>
<Y>113</Y>
</Location>
<Size>
<CX>13</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameWithTitleLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>99</X>
<Y>113</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RoundedFrameWithTitleRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>133</X>
<Y>113</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
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</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Fililgree Frame pieces -->
<Ui2DAnimation item="A_FiligreeFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>191</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>206</X>
<Y>123</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>219</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>218</X>
<Y>117</Y>
</Location>
<Size>
<CX>16</CX>
<CY>57</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>183</X>
<Y>206</Y>
</Location>
<Size>
<CX>16</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>183</X>
<Y>209</Y>
</Location>
<Size>
<CX>16</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeThinFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>224</X>
<Y>117</Y>
</Location>
<Size>
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<CY>57</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeThinFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>189</X>
<Y>206</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeThinFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>189</X>
<Y>209</Y>
</Location>
<Size>
<CX>10</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>218</X>
<Y>175</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>210</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>192</X>
<Y>175</Y>
</Location>
<Size>
<CX>15</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>181</X>
<Y>192</Y>
</Location>
<Size>
<CX>15</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>181</X>
<Y>192</Y>
</Location>
<Size>
<CX>15</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>192</X>
<Y>117</Y>
</Location>
<Size>
<CX>15</CX>
<CY>57</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeThinFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>181</X>
<Y>192</Y>
</Location>
<Size>
<CX>9</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeThinFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>181</X>
<Y>192</Y>
</Location>
<Size>
<CX>9</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeThinFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>192</X>
<Y>117</Y>
</Location>
<Size>
<CX>9</CX>
<CY>57</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameWithTitleTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>110</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>235</X>
<Y>135</Y>
</Location>
<Size>
<CX>14</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>209</X>
<Y>123</Y>
</Location>
<Size>
<CX>6</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FiligreeFrameTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>235</X>
<Y>161</Y>
</Location>
<Size>
<CX>12</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Achievement Completed Fililgree Frame pieces -->
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>24</CX>
<CY>9</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>0</X>
<Y>9</Y>
</Location>
<Size>
<CX>9</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>0</X>
<Y>27</Y>
</Location>
<Size>
<CX>9</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>0</X>
<Y>41</Y>
</Location>
<Size>
<CX>9</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>0</X>
<Y>43</Y>
</Location>
<Size>
<CX>12</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>13</X>
<Y>45</Y>
</Location>
<Size>
<CX>1</CX>
<CY>3</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>40</X>
<Y>43</Y>
</Location>
<Size>
<CX>13</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>42</X>
<Y>41</Y>
</Location>
<Size>
<CX>11</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>43</X>
<Y>27</Y>
</Location>
<Size>
<CX>10</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>43</X>
<Y>9</Y>
</Location>
<Size>
<CX>10</CX>
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</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>28</X>
<Y>0</Y>
</Location>
<Size>
<CX>24</CX>
<CY>9</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementCompletedFiligreeFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>24</X>
<Y>0</Y>
</Location>
<Size>
<CX>4</CX>
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</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Achievement Open Fililgree Frame pieces -->
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>55</X>
<Y>0</Y>
</Location>
<Size>
<CX>24</CX>
<CY>9</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>55</X>
<Y>9</Y>
</Location>
<Size>
<CX>9</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
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<Y>21</Y>
</Location>
<Size>
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<CY>1</CY>
</Size>
<Hotspot>
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<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>56</X>
<Y>41</Y>
</Location>
<Size>
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<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>55</X>
<Y>43</Y>
</Location>
<Size>
<CX>12</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>67</X>
<Y>45</Y>
</Location>
<Size>
<CX>1</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>95</X>
<Y>43</Y>
</Location>
<Size>
<CX>12</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>98</X>
<Y>41</Y>
</Location>
<Size>
<CX>10</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>98</X>
<Y>40</Y>
</Location>
<Size>
<CX>10</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>98</X>
<Y>9</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>83</X>
<Y>0</Y>
</Location>
<Size>
<CX>24</CX>
<CY>9</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementOpenFiligreeFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>79</X>
<Y>0</Y>
</Location>
<Size>
<CX>4</CX>
<CY>9</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Achievement Locked Fililgree Frame pieces -->
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>0</X>
<Y>53</Y>
</Location>
<Size>
<CX>24</CX>
<CY>9</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>0</X>
<Y>62</Y>
</Location>
<Size>
<CX>9</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>0</X>
<Y>74</Y>
</Location>
<Size>
<CX>9</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>0</X>
<Y>94</Y>
</Location>
<Size>
<CX>9</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>12</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>12</X>
<Y>98</Y>
</Location>
<Size>
<CX>1</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>40</X>
<Y>96</Y>
</Location>
<Size>
<CX>12</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>43</X>
<Y>94</Y>
</Location>
<Size>
<CX>9</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>43</X>
<Y>93</Y>
</Location>
<Size>
<CX>10</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>43</X>
<Y>62</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>28</X>
<Y>53</Y>
</Location>
<Size>
<CX>24</CX>
<CY>9</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AchievementLockedFiligreeFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>Achievement_TitleBorders.tga</Texture>
<Location>
<X>24</X>
<Y>53</Y>
</Location>
<Size>
<CX>4</CX>
<CY>9</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Fililgree 2 with Small Title pieces -->
<Ui2DAnimation item="A_Filigree2TopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>191</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2Top">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>206</X>
<Y>123</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2TopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>219</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2RightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>43</X>
<Y>174</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2Right">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>43</X>
<Y>185</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2RightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>43</X>
<Y>196</Y>
</Location>
<Size>
<CX>16</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2BottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>43</X>
<Y>217</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2Bottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>19</X>
<Y>217</Y>
</Location>
<Size>
<CX>26</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2BottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>5</X>
<Y>217</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2LeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>5</X>
<Y>196</Y>
</Location>
<Size>
<CX>16</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2Left">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>5</X>
<Y>185</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2LeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>5</X>
<Y>174</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2WithTitleTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>110</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2TitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>21</X>
<Y>174</Y>
</Location>
<Size>
<CX>9</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2TitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>30</X>
<Y>174</Y>
</Location>
<Size>
<CX>4</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree2TitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>34</X>
<Y>174</Y>
</Location>
<Size>
<CX>9</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Fililgree Small Title Frame pieces -->
<Ui2DAnimation item="A_Filigree3TopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>191</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3Top">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>206</X>
<Y>123</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3TopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>219</X>
<Y>117</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3RightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>232</X>
<Y>188</Y>
</Location>
<Size>
<CX>18</CX>
<CY>50</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3Right">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>232</X>
<Y>237</Y>
</Location>
<Size>
<CX>18</CX>
<CY>9</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3RightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>183</X>
<Y>209</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
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<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3BottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>232</X>
<Y>246</Y>
</Location>
<Size>
<CX>18</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3Bottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>214</X>
<Y>246</Y>
</Location>
<Size>
<CX>22</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3BottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>202</X>
<Y>246</Y>
</Location>
<Size>
<CX>15</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3LeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>181</X>
<Y>192</Y>
</Location>
<Size>
<CX>15</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3Left">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>202</X>
<Y>238</Y>
</Location>
<Size>
<CX>15</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3LeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>202</X>
<Y>188</Y>
</Location>
<Size>
<CX>15</CX>
<CY>50</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3WithTitleTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>110</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3TitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>216</X>
<Y>188</Y>
</Location>
<Size>
<CX>14</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3TitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>221</X>
<Y>188</Y>
</Location>
<Size>
<CX>6</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Filigree3TitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>220</X>
<Y>188</Y>
</Location>
<Size>
<CX>12</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End Filigree Frame pieces -->
<Ui2DAnimation item="A_RecessedBox">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>200</X>
<Y>109</Y>
</Location>
<Size>
<CX>41</CX>
<CY>41</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Spell Buff Icons and backgrounds -->
<Ui2DAnimation item="BuffIcons">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>false</Vertical>
<CellHeight>40</CellHeight>
<CellWidth>40</CellWidth>
<Frames>
<Texture>Spell_Icons.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpellIcons">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>false</Vertical>
<CellHeight>40</CellHeight>
<CellWidth>40</CellWidth>
<Frames>
<Texture>Spells01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells06.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>Spells07.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="BlueIconBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>208</X>
<Y>200</Y>
</Location>
<Size>
<CX>8</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="RedIconBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>200</Y>
</Location>
<Size>
<CX>8</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="YellowIconBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>208</Y>
</Location>
<Size>
<CX>8</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpellGems">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>false</Vertical>
<CellHeight>24</CellHeight>
<CellWidth>24</CellWidth>
<Frames>
<Texture>gemicons01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>gemicons02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>gemicons03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Gauge Parts -->
<Ui2DAnimation item="A_GaugeBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>10</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>20</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GaugeLines">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>30</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GaugeLinesFill">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>40</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GaugeEndCapLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>216</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GaugeEndCapRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>212</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Note background -->
<Ui2DAnimation item="A_NoteBG01">
<Cycle>false</Cycle>
<Frames>
<Texture>note01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>255</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_NoteBG02">
<Cycle>false</Cycle>
<Frames>
<Texture>note02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_NoteBG03">
<Cycle>false</Cycle>
<Frames>
<Texture>note03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>255</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_NoteBG04">
<Cycle>false</Cycle>
<Frames>
<Texture>note04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- Slider parts -->
<Ui2DAnimation item="A_SliderBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>10</Y>
</Location>
<Size>
<CX>2</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SliderEndCapLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SliderEndCapRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SliderThumbNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>91</X>
<Y>10</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SliderThumbPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>92</X>
<Y>50</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SliderThumbFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>91</X>
<Y>30</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SliderThumbDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>81</X>
<Y>30</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SliderThumbPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>82</X>
<Y>50</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- starting city art for character create -->
<Ui2DAnimation item="A_StartingCityMap01">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_top01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>255</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_StartingCityMap02">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_top02.tga</Texture>
<Location>
<X>1</X>
<Y>0</Y>
</Location>
<Size>
<CX>254</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_StartingCityMap03">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_top03.tga</Texture>
<Location>
<X>1</X>
<Y>0</Y>
</Location>
<Size>
<CX>126</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_StartingCityMap04">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_bottom04.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>255</CX>
<CY>127</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_StartingCityMap05">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_bottom05.tga</Texture>
<Location>
<X>0</X>
<Y>1</Y>
</Location>
<Size>
<CX>254</CX>
<CY>127</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_StartingCityMap06">
<Cycle>true</Cycle>
<Frames>
<Texture>startcity_bottom06.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>126</CX>
<CY>127</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Art for book and spell book -->
<Ui2DAnimation item="A_SpellBookSlot">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>130</X>
<Y>170</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_book1">
<Cycle>true</Cycle>
<Frames>
<Texture>blue_book1.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_book2">
<Cycle>true</Cycle>
<Frames>
<Texture>blue_book2.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_book3">
<Cycle>true</Cycle>
<Frames>
<Texture>blue_book3.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>126</CY>
</Size>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_book4">
<Cycle>true</Cycle>
<Frames>
<Texture>blue_book4.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>126</CY>
</Size>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LeftArrowBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>216</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LeftArrowBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>30</X>
<Y>216</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LeftArrowBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>60</X>
<Y>216</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LeftArrowBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>90</X>
<Y>216</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LeftArrowBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>120</X>
<Y>216</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RightArrowBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>220</X>
<Y>0</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>30</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RightArrowBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>220</X>
<Y>32</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>30</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RightArrowBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>220</X>
<Y>64</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>30</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RightArrowBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>170</X>
<Y>160</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>30</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RightArrowBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>170</X>
<Y>192</Y>
</Location>
<Size>
<CX>30</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>30</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Money -->
<Ui2DAnimation item="A_PlatinumCoin">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>90</X>
<Y>140</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GoldCoin">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>108</X>
<Y>140</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SilverCoin">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>126</X>
<Y>140</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CopperCoin">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>144</X>
<Y>140</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PlatinumCoinLarge">
<Cycle>true</Cycle>
<Frames>
<Texture>dragitem5.dds</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_GoldCoinLarge">
<Cycle>true</Cycle>
<Frames>
<Texture>dragitem5.dds</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SilverCoinLarge">
<Cycle>true</Cycle>
<Frames>
<Texture>dragitem5.dds</Texture>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CopperCoinLarge">
<Cycle>true</Cycle>
<Frames>
<Texture>dragitem5.dds</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RadiantCrystal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>88</X>
<Y>159</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_EbonCrystal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>107</X>
<Y>159</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Station">
<Cycle>false</Cycle>
<Frames>
<Texture>station.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>34</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_StationColumn">
<Cycle>false</Cycle>
<Frames>
<Texture>station.tga</Texture>
<Location>
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<Hotspot>
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<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MaleRace">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>true</Vertical>
<CellHeight>48</CellHeight>
<CellWidth>48</CellWidth>
<Frames>
<Texture>MaleRace.tga</Texture>
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<Ui2DAnimation item="A_FemaleRace">
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<Grid>true</Grid>
<Vertical>true</Vertical>
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<CellWidth>48</CellWidth>
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</Ui2DAnimation>
<!-- drag items -->
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<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>true</Vertical>
<CellHeight>40</CellHeight>
<CellWidth>40</CellWidth>
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<Texture>window_pieces01.tga</Texture>
<Location>
<X>159</X>
<Y>110</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>110</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>151</X>
<Y>110</Y>
</Location>
<Size>
<CX>2</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>164</X>
<Y>111</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>115</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>170</X>
<Y>115</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>124</Y>
</Location>
<Size>
<CX>4</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>170</X>
<Y>124</Y>
</Location>
<Size>
<CX>4</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>127</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>170</X>
<Y>127</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>136</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>151</X>
<Y>136</Y>
</Location>
<Size>
<CX>2</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TabFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>164</X>
<Y>136</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Window selector icons -->
<Ui2DAnimation item="A_OptionsBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_OptionsBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_OptionsBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_OptionsBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- ADDRESS BOOK BUTTON -->
<Ui2DAnimation item="A_AddressBookBtnNormal">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddressBookBtnFlyby">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>86</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddressBookBtnPressed">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>112</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddressBookBtnPressedFlyby">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>138</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- ADDRESS BOOK SYNC BUTTON -->
<Ui2DAnimation item="A_AddressBookSyncBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>218</X>
<Y>152</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddressBookSyncBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>218</X>
<Y>178</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddressBookSyncBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>192</X>
<Y>204</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddressBookSyncBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>218</X>
<Y>204</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MercenaryBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>230</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MercenaryBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>230</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MercenaryBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>230</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MercenaryBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>230</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CheckBoxNormal">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>90</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CheckBoxPressed">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>82</X>
<Y>90</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TransparentCheckBoxNormal">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>96</X>
<Y>490</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TransparentCheckBoxPressed">
<Frames>
<Texture>EQ_expansion_logos.tga</Texture>
<Location>
<X>64</X>
<Y>490</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- Inventory Animations -->
<Ui2DAnimation item="A_InvCharm">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>180</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvEar">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvNeck">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>40</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvHead">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvFace">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvChest">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>160</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvAboutBody">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvArms">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvShoulders">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>80</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvWrist">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>120</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvWaist">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>160</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvHands">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvRing">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvLegs">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>80</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvFeet">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>120</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvPrimary">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>160</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvSecondary">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvRange">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>200</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvAmmo">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InvPowerSource">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>120</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!--Class Animations-->
<Ui2DAnimation item="A_ClassAnim01">
<Cycle>true</Cycle>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
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<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord04.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ClassAnim16">
<Cycle>true</Cycle>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>berserker02.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>4250</Duration>
</Frames>
</Ui2DAnimation>
<!-- Actions Tab icons -->
<Ui2DAnimation item="A_MainTabIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>108</X>
<Y>50</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MainTabActiveIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>108</X>
<Y>68</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatTabIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>126</X>
<Y>50</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatTabActiveIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>126</X>
<Y>68</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SocialsTabIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>144</X>
<Y>50</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SocialsTabActiveIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>144</X>
<Y>68</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AbilitiesTabIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>162</X>
<Y>50</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AbilitiesTabActiveIcon">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>162</X>
<Y>68</Y>
</Location>
<Size>
<CX>18</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- Title graphics for Character Create -->
<Ui2DAnimation item="A_LeftTitlePiece">
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>160</Y>
</Location>
<Size>
<CX>48</CX>
<CY>56</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_RightTitlePiece">
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>119</X>
<Y>160</Y>
</Location>
<Size>
<CX>48</CX>
<CY>56</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MiddleTitlePiece">
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>49</X>
<Y>160</Y>
</Location>
<Size>
<CX>66</CX>
<CY>56</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_StretchyTitlePiece">
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>116</X>
<Y>160</Y>
</Location>
<Size>
<CX>2</CX>
<CY>56</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- Spell Gem's -->
<Ui2DAnimation item="A_SpellGemHolder">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>208</X>
<Y>204</Y>
</Location>
<Size>
<CX>29</CX>
<CY>29</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpellGemHighlight">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>250</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpellGemBackground">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>208</X>
<Y>172</Y>
</Location>
<Size>
<CX>29</CX>
<CY>29</CY>
</Size>
</Frames>
</Ui2DAnimation>
<!-- Seperator -->
<Ui2DAnimation item="A_DividerLeft">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DividerMiddle">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DividerRight">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_WhitePixel">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>90</X>
<Y>90</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DividerVertical">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Compass art -->
<Ui2DAnimation item="A_CompassStrip">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>180</CX>
<CY>24</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CompassOverlay">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>24</Y>
</Location>
<Size>
<CX>98</CX>
<CY>24</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Speaker">
<Frames>
<Texture>VChat.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpeakerMute">
<Frames>
<Texture>VChat.tga</Texture>
<Location>
<X>32</X>
<Y>0</Y>
</Location>
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Mic">
<Frames>
<Texture>VChat.tga</Texture>
<Location>
<X>0</X>
<Y>16</Y>
</Location>
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MicMute">
<Frames>
<Texture>VChat.tga</Texture>
<Location>
<X>16</X>
<Y>16</Y>
</Location>
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Kick">
<Frames>
<Texture>VChat.tga</Texture>
<Location>
<X>32</X>
<Y>16</Y>
</Location>
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpeakingIndicator">
<Cycle>true</Cycle>
<Grid>true</Grid>
<Vertical>false</Vertical>
<CellHeight>16</CellHeight>
<CellWidth>16</CellWidth>
<Frames>
<Texture>VChat.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>64</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Tank">
<Frames>
<Texture>grouprole.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Assist">
<Frames>
<Texture>grouprole.tga</Texture>
<Location>
<X>0</X>
<Y>20</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Puller">
<Frames>
<Texture>grouprole.tga</Texture>
<Location>
<X>0</X>
<Y>60</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MarkNPC">
<Frames>
<Texture>grouprole.tga</Texture>
<Location>
<X>20</X>
<Y>20</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TargetRoleIcon">
<Cycle>false</Cycle>
<Grid>true</Grid>
<Vertical>true</Vertical>
<CellHeight>16</CellHeight>
<CellWidth>16</CellWidth>
<Frames>
<Texture>TargetRole.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Start Custom -->
<TextureInfo item="spellbook01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="spellbook02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="spellbook03.tga">
<Size>
<CX>256</CX>
<CY>64</CY>
</Size>
</TextureInfo>
<TextureInfo item="spellbook04.tga">
<Size>
<CX>256</CX>
<CY>64</CY>
</Size>
</TextureInfo>
<!-- END Custom spellbook -->
<!-- Custom textures -->
<TextureInfo item="mini_inv.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="mini_ps.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="new_bg.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces_v1.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces_c1.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces_i1.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="window_pieces_i3.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<!-- Custom -->
<Ui2DAnimation item="Infiniti-BlankBtn">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i1.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MiniGaugeBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>189</X>
<Y>196</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MiniGaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>189</X>
<Y>186</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MiniGaugeLines">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>189</X>
<Y>191</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ItopBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>78</X>
<Y>134</Y>
</Location>
<Size>
<CX>39</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ItopBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>78</X>
<Y>182</Y>
</Location>
<Size>
<CX>39</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ItopBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>78</X>
<Y>158</Y>
</Location>
<Size>
<CX>39</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ItopBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>78</X>
<Y>182</Y>
</Location>
<Size>
<CX>39</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ItopBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>78</X>
<Y>134</Y>
</Location>
<Size>
<CX>39</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DoneBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>189</X>
<Y>75</Y>
</Location>
<Size>
<CX>63</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DoneBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>189</X>
<Y>150</Y>
</Location>
<Size>
<CX>63</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DoneBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>189</X>
<Y>112</Y>
</Location>
<Size>
<CX>63</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DoneBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>189</X>
<Y>150</Y>
</Location>
<Size>
<CX>63</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DoneBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>189</X>
<Y>75</Y>
</Location>
<Size>
<CX>63</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DestBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>10</X>
<Y>134</Y>
</Location>
<Size>
<CX>63</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DestBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>10</X>
<Y>209</Y>
</Location>
<Size>
<CX>63</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DestBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>10</X>
<Y>171</Y>
</Location>
<Size>
<CX>63</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DestBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>10</X>
<Y>209</Y>
</Location>
<Size>
<CX>63</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DestBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>10</X>
<Y>134</Y>
</Location>
<Size>
<CX>63</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FrameNull">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>160</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- END Custom -->
<!-- Custom SpellBook -->
<Ui2DAnimation item="A_SpellBook01">
<Cycle>true</Cycle>
<Frames>
<Texture>spellbook01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>255</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpellBook02">
<Cycle>true</Cycle>
<Frames>
<Texture>spellbook02.tga</Texture>
<Location>
<X>1</X>
<Y>0</Y>
</Location>
<Size>
<CX>254</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpellBook03">
<Cycle>true</Cycle>
<Frames>
<Texture>spellbook03.tga</Texture>
<Location>
<X>0</X>
<Y>1</Y>
</Location>
<Size>
<CX>255</CX>
<CY>62</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SpellBook04">
<Cycle>true</Cycle>
<Frames>
<Texture>spellbook04.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>254</CX>
<CY>62</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- END Custom SpellBook -->
<!-- Custom Title for rounded window border -->
<Ui2DAnimation item="A_CTLB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CTB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>20</X>
<Y>0</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CTRB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>176</X>
<Y>0</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CRB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>176</X>
<Y>20</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CBRB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>176</X>
<Y>249</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CBB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>20</X>
<Y>249</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CBLB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>0</X>
<Y>249</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CLB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>0</X>
<Y>20</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CRTB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>176</X>
<Y>20</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CRBB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>176</X>
<Y>235</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CLTB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>0</X>
<Y>20</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CLBB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>0</X>
<Y>235</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_WindowTitleLeftB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>9</X>
<Y>19</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_WindowTitleMiddleB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>19</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_WindowTitleRightB">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>19</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CRoundedFrameWithTitleTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i3.tga</Texture>
<Location>
<X>117</X>
<Y>110</Y>
</Location>
<Size>
<CX>2</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- Custom spellbook -->
<Ui2DAnimation item="A_Access1">
<Cycle>true</Cycle>
<Frames>
<Texture>guild_ranks.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>19</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Access2">
<Cycle>true</Cycle>
<Frames>
<Texture>guild_ranks.tga</Texture>
<Location>
<X>19</X>
<Y>0</Y>
</Location>
<Size>
<CX>19</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Access3">
<Cycle>true</Cycle>
<Frames>
<Texture>guild_ranks.tga</Texture>
<Location>
<X>38</X>
<Y>0</Y>
</Location>
<Size>
<CX>19</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Access4">
<Cycle>true</Cycle>
<Frames>
<Texture>guild_ranks.tga</Texture>
<Location>
<X>0</X>
<Y>19</Y>
</Location>
<Size>
<CX>19</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Access5">
<Cycle>true</Cycle>
<Frames>
<Texture>guild_ranks.tga</Texture>
<Location>
<X>19</X>
<Y>19</Y>
</Location>
<Size>
<CX>19</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Access6">
<Cycle>true</Cycle>
<Frames>
<Texture>guild_ranks.tga</Texture>
<Location>
<X>38</X>
<Y>19</Y>
</Location>
<Size>
<CX>19</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Access7">
<Cycle>true</Cycle>
<Frames>
<Texture>guild_ranks.tga</Texture>
<Location>
<X>0</X>
<Y>38</Y>
</Location>
<Size>
<CX>19</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Access8">
<Cycle>true</Cycle>
<Frames>
<Texture>guild_ranks.tga</Texture>
<Location>
<X>19</X>
<Y>38</Y>
</Location>
<Size>
<CX>19</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddWeekAllBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddWeekAllBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>160</X>
<Y>0</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddWeekAllBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddDayAllBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>20</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddDayAllBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>160</X>
<Y>20</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddDayAllBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>80</X>
<Y>20</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_WithdrawAllBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_WithdrawAllBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>160</X>
<Y>40</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_WithdrawAllBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>80</X>
<Y>40</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddDayBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>60</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddDayBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>160</X>
<Y>60</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddDayBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>80</X>
<Y>60</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddWeekBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddWeekBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>160</X>
<Y>80</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AddWeekBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>80</X>
<Y>80</Y>
</Location>
<Size>
<CX>72</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SearchBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>100</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SearchBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>160</X>
<Y>100</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SearchBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>80</X>
<Y>100</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ManageBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>121</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ManageBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>160</X>
<Y>121</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ManageBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>80</X>
<Y>121</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallGoBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>141</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallGoBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>80</X>
<Y>141</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallGoBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>40</X>
<Y>141</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallGoBtnDisabled">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>120</X>
<Y>141</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallBuyBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>161</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallBuyBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>80</X>
<Y>161</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallBuyBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>40</X>
<Y>161</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallBuyBtnDisabled">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>120</X>
<Y>161</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallSellBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>181</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallSellBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>80</X>
<Y>181</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SmallSellBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>40</X>
<Y>181</Y>
</Location>
<Size>
<CX>40</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MoveToInventoryBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MoveToShedBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>0</X>
<Y>60</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MoveToClosetBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PlaceBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>0</X>
<Y>180</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CheckBoxNormalDisabled">
<Frames>
<Texture>window_pieces09.tga</Texture>
<Location>
<X>140</X>
<Y>0</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CheckBoxPressedDisabled">
<Frames>
<Texture>window_pieces09.tga</Texture>
<Location>
<X>152</X>
<Y>0</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MoveToInventoryDisabledBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MoveToShedDisabledBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>120</X>
<Y>60</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MoveToClosetDisabledBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MoveToCrateBtn">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>201</Y>
</Location>
<Size>
<CX>60</CX>
<CY>55</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MoveToCrateDisabledBtn">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>60</X>
<Y>201</Y>
</Location>
<Size>
<CX>60</CX>
<CY>55</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TrophiesBtn">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>120</X>
<Y>201</Y>
</Location>
<Size>
<CX>60</CX>
<CY>55</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TrophiesDisabledBtn">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>180</X>
<Y>201</Y>
</Location>
<Size>
<CX>60</CX>
<CY>55</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MoveAllToStorageBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MoveAllToStorageDisabledBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>180</X>
<Y>0</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PackCrateBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>60</X>
<Y>60</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PackCrateDisabledBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>180</X>
<Y>60</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_UnpackCrateBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>60</X>
<Y>120</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_UnpackCrateDisabledBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>180</X>
<Y>120</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LocateBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>60</X>
<Y>180</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LocateDisabledBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>180</X>
<Y>180</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PlaceDisabledBtn">
<Frames>
<Texture>RE_icons.tga</Texture>
<Location>
<X>120</X>
<Y>180</Y>
</Location>
<Size>
<CX>60</CX>
<CY>60</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ManageBtnDisabled">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>120</X>
<Y>181</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<!-- Border for simple filgree windows -->
<Ui2DAnimation item="A_SimpleFilgreeTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>202</X>
<Y>142</Y>
</Location>
<Size>
<CX>15</CX>
<CY>14</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SimpleFilgreeTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>225</X>
<Y>142</Y>
</Location>
<Size>
<CX>15</CX>
<CY>14</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SimpleFilgreeTop">
<Cycle>true</Cycle>
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>218</X>
<Y>142</Y>
</Location>
<Size>
<CX>6</CX>
<CY>14</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SimpleFilgreeLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>202</X>
<Y>156</Y>
</Location>
<Size>
<CX>15</CX>
<CY>3</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SimpleFilgreeRight">
<Cycle>true</Cycle>
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>225</X>
<Y>156</Y>
</Location>
<Size>
<CX>15</CX>
<CY>3</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SimpleFilgreeBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>202</X>
<Y>159</Y>
</Location>
<Size>
<CX>15</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SimpleFilgreeBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>225</X>
<Y>159</Y>
</Location>
<Size>
<CX>15</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SimpleFilgreeBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>218</X>
<Y>159</Y>
</Location>
<Size>
<CX>6</CX>
<CY>21</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End Filigree Frame pieces -->
<Ui2DAnimation item="A_SelfSearchBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>240</X>
<Y>0</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SelfSearchBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>319</X>
<Y>0</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_SelfSearchBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>399</X>
<Y>0</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TransferBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>20</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TransferBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>399</X>
<Y>19</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_TransferBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>319</X>
<Y>19</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_EmptyPlotsBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>40</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_EmptyPlotsBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>399</X>
<Y>40</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_EmptyPlotsBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>319</X>
<Y>40</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ItemsBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>60</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ItemsBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>319</X>
<Y>60</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ItemsBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>399</X>
<Y>60</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_UpgradeBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>80</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_UpgradeBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>319</X>
<Y>80</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_UpgradeBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>399</X>
<Y>80</Y>
</Location>
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Old 07-20-2014, 02:13 PM   #26
Mores
A Treant
 
Join Date: May 2004
Server: Xegony
Posts: 25
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What I was told is that you need to delete all older versions and then put in the new one and that should help solve the problems. Good luck.
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Old 07-20-2014, 03:04 PM   #27
beimeith
A Ghoul
 
Join Date: Sep 2005
Posts: 10
Interface Author - Click to view interfaces
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Quote:
Originally Posted by Kaotik1z
Beimeith.
What can we say? Worked like a champ. Thank you for taking the time to upgrade your UI. We know how busy you are and sometimes it may take a couple day's for you to update it but, It's so worth the wait.
Thanks so much
Kao


Eh, it's always updated immediately as soon as they do something to break it because I hate, hate, hate the default. The only reason I starting working on it myself because I hated having to wait for other people to update it, lol.

The main issue is that I constantly mess with it, and I don't always update the little changes I make. Over time, the little changes can build up and then it becomes my version is different than DI's version / different than the version i posted here already, so when I post a fix like I did the first time, it fixed the -current- copy i was using, it just didn't fix what you guys had.
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Old 07-21-2014, 01:05 AM   #28
damiller13219
A Gray Wolf
 
Join Date: Feb 2004
Posts: 8
Default

Thank you Beimeith, your fix worked ! The "original/origin" version still borked but yours is very decent. I have 2 questions should you have the time to answer, is there any way to resize the bags when opened ? the long/tall narrow makes things a bit hard to see contents even with bi-focals LOL also could not alter aspect of the extended target to a vertical, neither of these are major, just kinda difficult to get used to. I do like the slightly bigger hotbars, the text is readable very well,

Thank you for the fix
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Old 07-21-2014, 02:37 AM   #29
beimeith
A Ghoul
 
Join Date: Sep 2005
Posts: 10
Interface Author - Click to view interfaces
Default

Quote:
Originally Posted by damiller13219
Thank you Beimeith, your fix worked ! The "original/origin" version still borked but yours is very decent. I have 2 questions should you have the time to answer, is there any way to resize the bags when opened ? the long/tall narrow makes things a bit hard to see contents even with bi-focals LOL also could not alter aspect of the extended target to a vertical, neither of these are major, just kinda difficult to get used to. I do like the slightly bigger hotbars, the text is readable very well,

Thank you for the fix


Use the container file and extended target file from the main version. I prefer the classic 2 column bag style, which is why my version has it. The way I arrange my UI is better for a horizontal extended target window as well.

The bigger hotbars are the original style. When they revamped hotbars a few years back, they made them smaller, which looks terrible to me.
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Old 07-21-2014, 10:00 AM   #30
damiller13219
A Gray Wolf
 
Join Date: Feb 2004
Posts: 8
Default

Will do, and Thank You again. Did not want to try anything like moving files without asking, was too afraid of ending up with default again, LOL But you say your version has the 2 column ? cause each time I open a bag it just a thin vertical and I cannot resize ...... hmmm, will copy the files and hope Murphy has not made another appearance ....... maybe I got Gremlins in my hard drive lol
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