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Old 08-14-2002, 06:03 PM   #1
Kudane
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Default Vert UI ver 1.1 Released (by Vertebrae)

Per Vertebrae I have posted the updated version of his mod on the site..

for your conivience.. here is a small screen shot that I took when testing it. and links to larger screenshot and the download



Larger Screenshot

Download it Here

Thank you Vertebrae for such fast response patching one of our most popular mods.

Kudane Cheetahfeet

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Old 08-14-2002, 06:07 PM   #2
Botch
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Default Mana bar

Is there any way to get a manabar in that player box?
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Old 08-14-2002, 06:08 PM   #3
Dolby
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Default

Thanks Vertebrae!

This is the skin I use
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Old 08-14-2002, 06:09 PM   #4
Kudane
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Default

yes,

Quote:
Extras:
- Optional WIS and INT caster player info windows are in extras.
Just rename them to EQUI_PlayerWindow.xml and overwrite in the main directory.
- Regular mouse cursor by default. For Ragebringer mouse pointer just rename the
file in extras to mouse.tga and overwrite in the main directory.


read the README.TXT file, it will explain how to do it..

Kudane

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Old 08-14-2002, 08:25 PM   #5
Stele
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Default love the mod

Any plans for a normal hotbutton box? I'd love to have a normal hotbutton box with the color scheme you have
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Old 08-14-2002, 08:46 PM   #6
Tenaka2k
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Default Thanks!!

Someone should tell me how one worships this skinning god


keep up the good work!!!!!!!!!!



you get 10 out of ten nanas !!!

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Old 08-14-2002, 09:32 PM   #7
Furinex
A Hill Giant
 
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Default

Alright, I know I've said this before, but a larget issue keeps poping up and Im not getting any help.. Could someone please post the rescript of the hotbar so it changes the right ear slot to the chest slot, or at least point me in the right direction, since I obviously am having no luck, going on 3 days now..
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Old 08-14-2002, 10:56 PM   #8
Kudane
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Default

To answer two questions... I dont know how to change the hotboxes Furinex,

BUT if you copy the EQUI_hotbuttons.xml From your default folder to the Vert folder it will use the default hot buttons instead of the ones seen here.

I am sure Vertebrae will be working on some interchangeble pieces as he goes along..

I have also found that any XML changes will use these graphics if put in the Vert Folder..

experiment at your leasure and find what works..

Kudane

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Old 08-14-2002, 11:05 PM   #9
Furinex
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Default

Heh, I'd do that but I love how he has it set up, what I want is exactly what he made but instead of this...


box1 box2
| bag1 Rightear
box3 box4 |
| bag6 face
box5 box6 |
| bag7 arms
box7 box8 |
| bag8 Bracer
box9 box10| ----------------
Range / Ammo
Prim / Second

I want:

box1 box2
| bag1 Chest
box3 box4 |
| bag6 face
box5 box6 |
| bag7 arms
box7 box8 |
| bag8 Bracer
box9 box10| ----------------
Range / Ammo
Prim / Second

bleh. Damn it looks so easy but nothing im trying is working
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Old 08-14-2002, 11:10 PM   #10
Lady Silver
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Default Using Graphics/Color Schemes

As long as you don't replace any of the *.tga files when you copy things from one mod folder to another, then the color / graphic schemes should not be changed. The *.tga files are what tells the mod what you want the graphics and the colors to look like. The info in the *.xml files simply tells the mod where to find the graphics / colors within the *.tga files. But since, in this case it will be looking for something that's universal to the whole mod, there should be no chance of that belonging to any particular *.xml file you'd want to over-write.

~Lady Silver
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Old 08-14-2002, 11:27 PM   #11
Furinex
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Default

Bleh, that drawing didnt come out right :P
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Old 08-14-2002, 11:32 PM   #12
Cragzak
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Thumbs up

Made a couple of small mods to better suit my warrior - they are as follows:

------------------------------------------------
INVENTORY:

Rearranged the order of the resists on the Inventory Page to an order that I just liked better (MR, CR, FR, PR, DR).

------------------------------------------------
PLAYERWINDOW:

Added a Stamina Percentage to the Player Window.

------------------------------------------------
HOTBOX:

Changed the Hotbox to use different slots, they are as follows now:

Ear (for Shrunken Goblin Earring)
Bracer (for Cobalt Bracer/See Invis Bracer)
Ring (for Coldain Ring)
BP (for Healing)

------

Flipped the Melee Slot order around to:
PRIMARY SECONDARY
RANGE AMMO

------

Rearranged the resists on the hotbox to match the order I put on the Inventory (MR, CR, FR, PR, DR)

------

Changed some of the Inventory Slots around to suit my own order better (for clicking my AoN and Jboots and opening which bags I need for switching armor items & weapons.



Think that's it... hope you enjoy!!!
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Old 08-14-2002, 11:41 PM   #13
Tuner
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Default slot changing

check out this link to get the slot numbers for the xml file.
http://www.eqgui.com/showthread.php?threadid=930

edit: I hadn't downloaded the file before I posted this....the readme file has all the ifo needed, sorry lol

Last edited by Tuner : 08-16-2002 at 12:04 AM.
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Old 08-14-2002, 11:48 PM   #14
xcalybur
A Ghoul
 
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Default Questions...

I'm a Beastlord and I'm using the Wis screen, but I don't see a spot for my pet's HP's? Where is that?

Also, what is the slightly pink/peach bar that is just below the red HP bar of the target window? Can't figure it out.

BTW, awesome skin. Just need to put a spellbook icon in there now. Maybe I'll just use /book 1 though.

Thanks for any help.
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Old 08-14-2002, 11:53 PM   #15
xcalybur
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Default Found a bug

Ok, found a big bug. There is no custom UI window for reading books. Example, read a lore book/recipe book. It is all messed up. Just wanted to post that so Vert can see what he can do. Thanks.

Again, great UI!
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