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Default  Game Update Notes: 28 May 2015
Posted By: Cairenn - Yesterday 01:55 AM - Replies (0)
Highlights
  • Many more zones will spin up new instanced versions when they are populated by enough adventurers.
UI
  • Changed /pickzone so that it will show all of the available instances instead of just the first 10.
  • Changed the messaging if you are in a login queue to signify you were already in the queue.
Source and full patch notes.

Default  Game Update Notes: 19 May 2015
Posted By: Cairenn - 05-18-2015 10:32 PM - Replies (0)
Highlights
  • Added a search function for advanced loot filters.
  • Improved the load speed of characters into the world and when reloading UI.
  • Moved the advanced loot settings from the Edit Filters window into a new window.
  • Corrected a problem that caused some events that take place in instanced zones, such as the Arcane Fair for the Wizard step of "An Epic Request", to stop working.

UI
  • Fixed a crash with check boxes in the advanced loot system.
  • Fixed a client crash involving reloading the UI and changing race.
  • Replaced a few logos and text references to reflect our new company name.
Changed
  • EQUI.xml
  • EQUI_AdvancedLootWnd.xml
  • EQUI_Animations.xml
  • EQUI_CharacterListWnd.xml
  • EQUI_EQMainWnd.xml
  • EQUI_LootFiltersWnd.xml
  • EQUI_LootSettingsWnd.xml
  • EQUI_MarketplaceWnd.xml

Source and full patch notes.

Default  Game Update Notes: 22 April 2015
Posted By: Cairenn - 04-21-2015 10:00 PM - Replies (0)
Highlights
  • Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).
  • Spells with resource tap components will now stack with each other as intended.
  • When you invite a non-grouped character to the raid it should now put them in "not in a group" and not as a group leader.
UI
  • If load balancing has created a new instance of a zone, you will see the ID of the instance you zone in to. It will also now appear at the top of the /pickzone window.
  • Convertible items now have an item link in the description window to show you what the item will be transformed into.
  • Fixed some confirmation popup windows that were asking for incorrect or irrelevant information. Deleting spell sets was one such example.
  • Made the Audio Triggers list window resizable.
Changed
  • EQUI_ItemDisplay.xml
  • EQUI_MIZoneSelectWnd.xml
Source and full patch notes.

Default  Game Update Notes: March 25, 2015
Posted By: Cairenn - 03-24-2015 10:57 PM - Replies (0)
Highlights
  • The Advanced Loot System is here! See the section below for details.
  • Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.
  • Most vendors from the Plane of Knowledge have returned from hiatus. They feel as though they can still compete with all-in-one vendors.
UI
  • Added the new /autobank command. This will attempt to place any item on your cursor in your bank.
  • The voice chat window is no longer active by default.
  • /clearchat and /clearallchat now function while in hover mode.
  • Fixed an issue with the Find window where scrolling to the bottom wouldn't stay there if you were in a group with 'show group' enabled.
  • Added the ability for coin and point crystals to update when custom UIs move them to the alternate currencies tab.
  • Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.
Many UI files have been changed. If you are unable to log in to a character with a custom UI, be sure to check the "Reset UI to Default" option just below "Enter World" on the Character Select screen.

Added
  • EQUI_AdvancedLootWnd.xml
  • EQUI_LootFiltersCopyWnd.xml
  • EQUI_LootFiltersWnd.xml
  • EQUI_ManageLootWnd.xml
Changed
  • EQUI_Templates.xml
  • EQUI_Animations.xml
  • EQUI_OptionsWindow.xml
  • EQUI_RaidWindow.xml
  • EQUI_Templates.xml
  • EQUI_TextEntryWnd.xml
  • EQUI.xml

Source and full patch notes

Default  Surprise patch today, 11 Mar 2015
Posted By: Cairenn - 03-11-2015 01:09 PM - Replies (0)
There was an in-game issue they needed to fix so they wanted to take advantage of the opportunity and address a couple of other things, namely a few improvements to experience gains.

What’s in this update?
  • We've improved experience gains in older zones for players who are level 101 to 105.
  • Experience bonus effects like Lesson of the Devoted and Bottles of Adventure will now apply to the experience rewarded on Heroic Adventure task completion.
  • The amount of experience that mercenaries can gain on tasks has been increased dramatically.
  • We’re adding new item to the Marketplace, Bottle of Adventure IV, which is a potion that grants +75% base XP.
Source

Default  Game Update Notes: February 25, 2015
Posted By: Cairenn - 02-24-2015 09:31 PM - Replies (0)
Highlights
  • EverQuest's 16th anniversary is approaching soon! Look for new and old celebration events appearing in the Plane of Knowledge starting on March 16th! As always, the Mechanical Fortune Teller can direct you to events that are available.
  • As requested at SOE Live 2014, a new item has been added to the marketplace: Hero's Forge Armor Crate! Combine a full matching suit of Hero's Forge Armor (Helm, Chest, Arms, Wrist, Hands, Legs, Feet) in the Hero's Forge Armor Crate to receive a single, stackable item. The Hero's Forge Armor Crate can only be used once.
  • Tricorne hats are now available for participation in The Darkened Sea beta. The hat can be converted into an ornament if you have Hero's Forge.
UI
  • Fixed an issue with popup windows where the text on buttons and window heading text was sometimes displaying old data.
  • Fixed a grammatical issue in the race change window from "and your bind location to be changed" to "and your bind location will be changed".
  • The dynamic zone and guild management window minimum sizes can now be changed in the xml files.
  • Fixed an issue with list windows when clicking column headers when not scrolled to the top of the list.
  • Fixed a bug where some text could overlap in the item window.
  • Fixed social integration sync.
  • The Looking for Guild window will now use total assigned AA points rather than the total number of AA points spent.
Changed
  • EQUI_DynamicZoneWnd.xml
  • EQUI_GuildManagementWnd.xml
  • EQUI_RaceChangeWnd.xml

Source and full patch notes

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