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Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first.. and we can research it.. but remember more than one person can make the same mod.


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Default  Game Update Notes: May 14, 2013
Posted By: Drakah - 05-14-2013 12:00 PM - Replies (2)
Highlights
  • The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
  • Added melee skill and spell reuse timer groups to the combat abilities window and spell description window. Now conflicts can be seen without having to activate the skills or spells.
  • Added the /stopdisc command, which will cancel any currently running discipline.
  • You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.
  • Created the /useitem command, which allows for socials to be created that activate clickable items. See below for details and how to use it.
  • Retuned several Rain of Fear missions to reduce their overall difficulty. See details below.
  • Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.

UI
  • Fixed some spacing issues and typos in the atlas for Luclin.
  • Added melee skill and spell reuse timer groups to the UI. For melee skills, you can see the timer groups in a new column in the combat abilities window. For spells, this information will now appear in the spell description window.

- Changed -
EQUI_Animations.xml
EQUI_CombatSkillsSelectWindow.xml
EQUI_OptionsWindow.xml

Source and full patch notes

Default  Game Update Notes: April 17, 2013
Posted By: Drakah - 04-18-2013 09:06 AM - Replies (0)
Highlights
  • Shadow of Fear, the second chapter in Rain of Fear, is now available to everyone who has Rain of Fear!
  • Explore two new zones: Chelsith Reborn, and the mysterious Plane of Shadow, with new quests, missions, and raids!
  • Every class has new Alternate Advancement abilities, spells, or disciplines available!
  • All weapon and shield ornamentations that are purely cosmetic (augments that do not offer stats or spell effects) no longer require a solvent to remove.
  • Hero's Forge robe augments can now be used on any leather armor.
  • Created a new skill, Two-Handed Piercing, and renamed the existing Piercing skill to One-Handed Piercing. All existing characters will be granted equivalent skills in both types of piercing (where applicable to their class).

UI
  • Added more appropriate minimum sizes to some of the windows.
  • Added the ability to pull up the bazaar search (Shift+Ctrl+Left Click) and barter search (Shift+Alt+Left Click) windows from multiple different locations like inventory slots or item links.
  • Changed the selections in the Loot Nodrop confirmation pulldown. "Sometimes" is now named "Not Usable". Additionally, updated /lootnodrop to now accept "usable".
  • Added check boxes to filter mercenaries and pets in the Tracking Window that tie in to the existing All, Group or None filters.
  • Converted all of the dragitem TGA files to the DDS format to reduce memory requirements. If you maintain a UI that uses custom images, we suggest you define these images in another XML file and add the name of that file to EQUI.xml instead of adding them directly to EQUI_Animations.xml.
  • Corrected many icons that previously bled into each other.
  • Added many more usable icons to the game.
  • Converted the location of where we define a window as "Escapable" from the code to the XML for that window. There is now a new XML tag that we recognize "Escapable". By default, all windows that don't have this tag will default to closing when pressing 'Esc'.
  • Added the ability to set "'Esc' to Close" to the default context menu for all windows.
  • Changed defaults.ini to force many windows to not be escapable by default to address clients using custom UI's that haven't been updated.
  • The SC icon will now flash and broadcast a message when an item goes on a flash sale. Clicking the SC button will take you to that item.

- Changed -
EQUI_ActionsWindow.xml
EQUI_AggroMeterWnd.xml
EQUI_AlertStackWnd.xml
EQUI_Animations.xml
EQUI_AuraWnd.xml
EQUI_BreathWindow.xml
EQUI_BuffWindow.xml
EQUI_CastingWindow.xml
EQUI_CastSpellWnd.xml
EQUI_ChatWindow.xml
EQUI_CombatAbilityWnd.xml
EQUI_CompassWnd.xml
EQUI_EQMainWnd.xml
EQUI_ExtendedTargetWindow.xml
EQUI_GroupMentorWnd.xml
EQUI_GroupWindow.xml
EQUI_HotButtonWnd.xml
EQUI_LargeDialogWnd.xml
EQUI_MailCompositionWindow.xml
EQUI_MercenaryManageWnd.xml
EQUI_MusicPlayerWnd.xml
EQUI_OptionsWindow.xml
EQUI_PetInfoWindow.xml
EQUI_PlayerWindow.xml
EQUI_PotionBeltWnd.xml
EQUI_ShortDurationBuffWindow.xml
EQUI_TargetOfTargetWindow.xml
EQUI_TargetWindow.xml
EQUI_Templates.xml
EQUI_TrackingWnd.xml
SIDL.xml

Source and full patch notes

Default  Game Update Notes, February 13, 2013
Posted By: Cairenn - 03-13-2013 07:59 PM - Replies (0)
Highlights
  • Erollisi Day is coming! To get you in the mood, appropriately-themed items are available now on the Marketplace. Erollisi Day hats compatible with the Hero's Forge feature are also dropping from mobs throughout Norrath.
  • New Hero's Forge wizard hat ornaments are now available! One can be purchased from Keliss Arden in Plane of Knowledge, and five more are available as drops.
  • Warriors have a new Heroic Blade activated AA available. Respect!
  • Many spawn locations for Collection items in Rain of Fear zones have been moved. This should resolve previous problems with unreachable or bugged locations.
  • Mercenaries level 90 and above now regenerate hit points faster when out of combat.

UI
  • Added the ability to filter items in the Bazaar based on prestige status.
  • Added the ability to filter augments in the Bazaar by slot type.
  • The audio trigger 'Enabled' checkboxes were not being set correctly when items were moved up and down in the list. The checkboxes are now being properly set.
  • The Guild Window will now properly update members' last login dates and levels when the members log in and when they experience level changes.
Changed
  • EQUI_BazaarSearchWnd.xml

Source and full patch notes

Default  Game Update Notes: Wednesday, January 16, 2013
Posted By: Cairenn - 01-16-2013 01:59 PM - Replies (0)
Highlights
  • Krono has come to EverQuest! A Krono is an item that can be bought from a link in the Marketplace and consumed for 30 days of Gold membership time. You can trade, barter, buy or sell in the bazaar, and even mail Krono to another player through the parcel system, just like any other tradeable item. You now have a new inventory slot that displays your current Krono balance.
  • Wizard hat ornaments are now available! One can be purchased from Keliss Arden in Plane of Knowledge, and six more are available as global drops.
  • Platinum caps for Free and Silver members have been removed.
  • The method for calculating and displaying aggro on the Aggro Meter has changed. See the Miscellaneous section for more details.
  • The Potion of Shared Adventure II-III and the Potion of Adventure II-III are now available in the Marketplace on progression servers.
  • Code changes have been made to improve stability and reduce instances of crashing. See the Miscellaneous section for more details
UI
  • Added a new InvSlot type to the inventory window: inventory/Krono. This new slot is like any other slot and can be hot keyed in a hot button bar, inspected (using right-click hold or alt-left click), consumed (by right clicking), or even temporarily moved to bag slots.
  • Added a button to consume Krono in the inventory window.
  • Made some changes to UI processing to reduce the loading and reloading time.
  • Added a label to the inventory window that now displays your remaining Gold days left on your subscription (if you have one).
  • Fixed some minor UI XML typos.
  • Added "Container" as a searchable type in the bazaar.
  • Made the mod2 stats (Bash, Flying Kick, etc.) searchable in the bazaar.
Changed
  • EQUI_Animations.xml
  • EQUI_BodyTintWnd.xml
  • EQUI_Inventory.xml
  • EQUI_MapViewWnd.xml
  • EQUI_PvPStatsWnd.xml
  • EQUI_RealEstateManageWnd.xml
Source and full patch notes

Default  Happy Holidays
Posted By: Cairenn - 12-22-2012 02:50 AM - Replies (0)
From Dolby and I and all of our volunteers, we hope you have a happy and safe holiday season and that your new year is filled with peace and joy.


*Please note that due to the holidays, approval of addons or responses to messages may be slower than usual as everyone will be spending time celebrating the season.

Default  Rain of Fear now Live!
Posted By: Cairenn - 11-28-2012 01:49 PM - Replies (0)

SOE is proud to announce the launch of EverQuest's 19th expansion – Rain of Fear!

To learn more about some of the zones you'll be experiencing as part of Rain of Fear, check out this video. To see the launch trailer, click here.

Of immediate interest for our community:

UI
  • Added artwork for the Slayer and Collection buttons.
  • Created new label EQTypes for the primary aggro rating, secondary aggro name, and secondary aggro rating. They are:
AGGRO_TARGET_NAME302
AGGRO_MOST_HATED_NAME303
AGGRO_MOST_HATED_NAME_NO_LOCK304
AGGRO_MY_HATE_PCT305
AGGRO_MY_HATE_PCT_NO_LOCK306
AGGRO_MOST_HATED_HATE_PCT307
AGGRO_MOST_HATED_HATE_PCT_NO_LOCK308
AGGRO_GROUP1_HATE_PCT309
AGGRO_GROUP2_HATE_PCT310
AGGRO_GROUP3_HATE_PCT311
AGGRO_GROUP4_HATE_PCT312
AGGRO_GROUP5_HATE_PCT313
AGGRO_EXT_TARGET1_HATE_PCT314
AGGRO_EXT_TARGET2_HATE_PCT315
AGGRO_EXT_TARGET3_HATE_PCT316
AGGRO_EXT_TARGET4_HATE_PCT317
AGGRO_EXT_TARGET5_HATE_PCT318
AGGRO_EXT_TARGET6_HATE_PCT319
AGGRO_EXT_TARGET7_HATE_PCT320
AGGRO_EXT_TARGET8_HATE_PCT321
AGGRO_EXT_TARGET9_HATE_PCT322
AGGRO_EXT_TARGET10_HATE_PCT323
AGGRO_EXT_TARGET11_HATE_PCT324
AGGRO_EXT_TARGET12_HATE_PCT325
AGGRO_EXT_TARGET13_HATE_PCT326
AGGRO_EXT_TARGET14_HATE_PCT327
AGGRO_EXT_TARGET15_HATE_PCT328
AGGRO_EXT_TARGET16_HATE_PCT329
AGGRO_EXT_TARGET17_HATE_PCT330
AGGRO_EXT_TARGET18_HATE_PCT331
AGGRO_EXT_TARGET19_HATE_PCT332
AGGRO_EXT_TARGET20_HATE_PCT333
  • Created a new gauge EQType(149) for the aggro gauge.
  • Fixed an issue where automatic vertical scroll bars were sometimes overlapping text.
  • Changed the Note window to automatically scroll if the text is too long.
  • Changed the buttons in the Achievements window from plain blue to stylized versions.
  • Fixed a bug with Merchant windows where the quantity window for purchase would always default to max stack even if the merchant didn't have that many available.
  • Added a way to reset the your current UI to the default UI in the Character Select Screen.
Added
  • EQUI_AggroMeterWnd.xml
  • EQUI_BazaarConfirmationWnd.xml

Changed
  • EQUI.xml
  • EQUI_AchievementsWnd.xml
  • EQUI_AchievementWnd.xml
  • EQUI_Animations.xml
  • EQUI_BarterWnd.xml
  • EQUI_BarterSearchWnd.xml
  • EQUI_BazaarWnd.xml
  • EQUI_BazaarSearchWnd.xml
  • EQUI_CharacterListWnd.xml
  • EQUI_ExtendedTargetWindow.xml
  • EQUI_GroupWindow.xml
  • EQUI_LFGuildWnd.xml
  • EQUI_NoteWindow.xml
  • EQUI_OptionsWindow.xml
  • EQUI_PlayerWindow.xml
  • EQUI_TargetWindow.xml

Full patch notes are here.

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