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Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first.. and we can research it.. but remember more than one person can make the same mod.


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Default  Game Update Notes: August 19, 2015
Posted By: Cairenn - 08-20-2015 01:39 AM - Replies (0)
Highlights
  • Fixed an issue with turbo processors causing players to run very fast/very slow.
  • All non-caster classes have gained a set of innate AAs that increase skill damage at all times. Some burn disciplines have had power reduced. See the Spell and AA sections for details.
  • Added an AA ability for all pet classes that reduces the amount of hate your pet will generate.
  • Fixed several issues with the Frenzied Burnout AA line for Magicians.
  • Magician and Necromancer pets are now weaker in large numbers against some raid targets on Progression Servers. See that section below for details.
UI
  • Extended target slots set to display targets that don't exist will now not render a lifebar rather than displaying an empty lifebar with the name "------".

Source and full patch notes.

Default  Game Update Notes: July 22, 2015
Posted By: Cairenn - 07-22-2015 03:09 PM - Replies (0)
Highlights
  • Proc effect stacking - Multiple procs can now trigger from the same triggering action. Each proc effect that is active will be processed independently. See the Spells section for details.
  • Damage shields now report the damage that they do in all cases and can be directed to chat filters.
  • Spells that do not take hold will now relay a more accurate description as to why they did not take hold.
  • A new item, the Legend of the Oathbreaker, is available with prizes from the Legends of Norrath sets Oathbreaker, Ethernauts, and Against the Void.
  • Journeyman's Rucksacks and Journeyman's Pocketed Rucksacks are now available for purchase year-round on all servers that have Omens of War unlocked.
UI
  • When viewing achievements from chat you will now see the category and sub-category that the achievement is from in the Achievements window.
  • Added the ability to open an achievement in the achievements window when viewing an achievement from chat by clicking "View Mine".
Changed
  • EQUI_AchievementWnd.xml

Source and full patch notes.

Default  Game Update notes: 01 July 2015
Posted By: Cairenn - 06-30-2015 11:44 PM - Replies (0)
Highlights
  • Big bags are returning to Norrath for a limited time! Special larger bags will be available on the Marketplace starting at noon (PDT) on July 2nd. Act quickly, as they will disappear after July 6th!
UI
  • Merc AAs - Made the cost column display nothing when the max rank has been purchased.
  • Added the current count of players in your current /pickzone instance to the window.
  • When a player is in a load balanced zone (/pickzone) they will now display their instance number in /who.
Source and full patch notes.

Default  Game Update Notes: June 17, 2015
Posted By: Cairenn - 06-16-2015 10:37 PM - Replies (0)
Highlights
  • Fixed an issue where a player could crash after logging back into a load-balanced zone (/pickzone) or gating to a point in a load-balanced zone when that particular instance had closed.
  • Corrected an issue causing players entering mission instances of some zones to be teleported to the non-instanced versions.
  • Fixed an issue regarding binding in a load-balanced zone; you should now properly be sent to an available zone when gating or returning to your bind point.
  • Fixed an issue with the leave on corpse option in the manage loot window that could cause crashes.
  • All Noble Exchange merchants can now be used to send or receive parcels. These merchants are available in every starting city, the Plane of Knowledge, the Bazaar, and other zones throughout Norrath.
UI
  • There is now a chat message of how much time you have before you can run /pickzone again, if you have a timer remaining.
  • You now get a message in chat with what instance you are in when you run /pickzone in a load-balanced zone. This will only appear when it is possible for the window to open, meaning any circumstance where /pickzone won't function (such as combat) will prevent this message from appearing.
Source and full patch notes.

Default  Game Update Notes: 28 May 2015
Posted By: Cairenn - 05-28-2015 01:55 AM - Replies (0)
Highlights
  • Many more zones will spin up new instanced versions when they are populated by enough adventurers.
UI
  • Changed /pickzone so that it will show all of the available instances instead of just the first 10.
  • Changed the messaging if you are in a login queue to signify you were already in the queue.
Source and full patch notes.

Default  Game Update Notes: 19 May 2015
Posted By: Cairenn - 05-18-2015 10:32 PM - Replies (0)
Highlights
  • Added a search function for advanced loot filters.
  • Improved the load speed of characters into the world and when reloading UI.
  • Moved the advanced loot settings from the Edit Filters window into a new window.
  • Corrected a problem that caused some events that take place in instanced zones, such as the Arcane Fair for the Wizard step of "An Epic Request", to stop working.

UI
  • Fixed a crash with check boxes in the advanced loot system.
  • Fixed a client crash involving reloading the UI and changing race.
  • Replaced a few logos and text references to reflect our new company name.
Changed
  • EQUI.xml
  • EQUI_AdvancedLootWnd.xml
  • EQUI_Animations.xml
  • EQUI_CharacterListWnd.xml
  • EQUI_EQMainWnd.xml
  • EQUI_LootFiltersWnd.xml
  • EQUI_LootSettingsWnd.xml
  • EQUI_MarketplaceWnd.xml

Source and full patch notes.

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