Early last week I was contacted by SOE to find out if I
was able to come down to see a preview of Omens of War (OoW). They asked me to
come into the office for this so they could demonstrate some of the new items
and features that were going to be going in for all people who purchase OoW.
Sadly, the trip started by me being 10 minutes late due to
heavy traffic between L.A. and San Diego. But, I was happily met at the door by
Alan "Brenlo" Crosby who ushered us in with much enthusiasm to show us what the
team had done.
The Tour:
Stop One: Halas
We started out in Halas. Now before you ask "what's new in Halas?" I can
tell you that two of the major items going in with this expansion are shadows,
and breath effects. To see these new effects, we were viewing our
character in 3rd person. We now see our character, the NPCs, and most of the
objects are casting shadows on the ground. As for "why Halas" Brenlo then zooms
in on the face to show us that as our character is breathing, he is able to see
his breath since Halas is cold. We then jumped into the icy water of Halas we
then see that our character every so often blows bubbles as he is slowly losing
air (breath gauge). Now, to cover the technical side of this. These effects are
done using the new DirectX 9.0b (or 9.0c) features, you will need a card fully
DX9 compliant in order to take advantage of them. The upside is that, these
items create little to no drain on your system resources and if for some reason
they do, you can toggle them off in the options window (more on that at the
bottom under DX9 Additions)
Stop Two: Dranik Scar
We then quickly headed over to Dranik Scar where we where shown the new
smoother terrain. The new terrain has rolling hills that have almost no
"polygon" look to them and the colors blend very nicely. Brenlo had his clipping
plane all the way up and as objects came into view they faded in much nicer than
the older "pop" in effect. We also saw some very well rendered "dragonling"
mobs that you have to see to really believe, their movement is much more fluid,
and what little pathing I saw was fairly straight and right at their target.
When we asked how people will get to this zone, Brenlo explained to us that the
Priest of Discord in each city will be involved with getting to OoW (I won't say
anymore to avoid spoiling it for those who want to discover it, see the Priest
of Discord on Sept 14th for more info.)
Stop Three: Rift Seeker's Sanctum
Our next stop took us to an indoor zone, where the roof was simply amazing.
it was almost like staring at an Esher painting. Once I got over that amazing
sight we then went on to see a "Pyralen" who has fire for hair and was amazing
to watch move around. Then we went on to see her counter part a "Gelidran" who
has frost mist hovering around his torso, and freezes the ground wherever he
walks. Again this is all done with the DX9 engine, so there was no lag as we
moved around.
Stop Four: Tower of Anguish
Our last stop inside the game was the Tower of Anguish, this is the ONLY
zone that requires a flag to enter. The tower is immense and getting to it will
be no easy task. (The bridge is long, crooked and full of mobs). This zone is
the culmination of the Wayfarer Brotherhood story line, it ends here. We were
also treated to a view of the new water that will be going into EQ. (He had not
turned this on earlier while in Halas, because he was saving it for this grand
finale.) ALL water will be changing to a new reflective refractive water that
will make you thankful they didn't add more boat zones (lol)
Last Stop: Epics 1.5/2.0
After we left OoW we were the first non-SOE people to be able to see the
epics as they appear in game. First the surprise, Rangers I am sorry, your
getting a kick-butt sword not a bow (don't kill me, I am just the messenger,
head over to EQLive forums if you want to give feedback). Clerics will be the
only class that can dual both 1.0 and 2.0 (they are getting a shield). We did
get to see all 15 Epics in action. And got the explanation that there are two
stages to the new epics. The first stage dubbed "1.5" takes minimal raiding and
is not to hard to get. The second stage, the full "2.0" take plenty of raiding
and is going to be very tough. For those who want to know, "do I need my first
epic" the answer is "NO". If you have your epic it will let you bypass a portion
of the 1.5 quest, and complete your 1.5 quicker. But, if you don't have it. You
simply do the full quest and you still can get it. Though we were not able to
get any screenshots of the epics, I can tell you that I was blown away. When
asked about the "toughness" of the quest, Brenlo said the dev team work hard to
make each epic the same level of difficulty to get, that unlike the first epic,
where one is not to tough, and others are horribly tough, these "should" be
about the same toughness
Summary:
We learned that all of OoW was scrapped and rewritten from the ground up after
the guild summit. 100% of the stuff that is in OoW was created in some way from
the feedback from the Summit. From the more "classic" looking monsters, to the
limited use of keyed/flagged zones. All of it came from sifting through the
hundreds of pages of feedback from the guild summit. While everyone will get to
see the new shadows, water, breath effects I did ask where they were on new
player models and the official answer of "a while still" was all Brenlo could
say. While I like many of you are disappointed by this, It is something they are
going to do, they just haven't told us when. I was however, thrilled to hear
that the next expansion is on the drawing board, and that community feedback
would again play a huge role in its development. So over all, I have to say that
I went to SOE expecting the same old stuff, and was really surprised at how much
they have "return to their roots" and released an expansion that involves
"classics" bad guys.
DirectX 9.0 Additions:
In the options window there will be a new button called "Advanced" on the
display tab. This button opens a new window where you can toggle on/off Shadows,
water swap (guessing old/new water) 2.xx pixel Shader, 1.xx Pixel Shader
and Vertex Shader. If you system seem to bog down under the new additions you
will go in here and simply turn them off. Though what we were shown was not
showing any direct increase in lag, This is more if your using a card that
doesn't support these fully.
Some quick stats on OoW:
- Its base content is for levels 45 plus
- The task system will be availble starting at level 5
- All the zones except one are open to anyone. the last
zone is a key quest.
- All water is being replaced/upgrade
- Shadows are being added to all NPCs/PCs etc