<!-- START CUSTOM DRAW TEMPLATE CODE -->
<WindowDrawTemplate item="WDT_InnerNoTitle">
<Background>wnd_bg_dark_rock.tga</Background>
<VSBTemplate>
<UpButton>
<Normal>A_VSBUpNormal</Normal>
<Pressed>A_VSBUpPressed</Pressed>
<Flyby>A_VSBUpFlyby</Flyby>
<Disabled>A_VSBUpDisabled</Disabled>
<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_VSBDownNormal</Normal>
<Pressed>A_VSBDownPressed</Pressed>
<Flyby>A_VSBDownFlyby</Flyby>
<Disabled>A_VSBDownDisabled</Disabled>
<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Top>A_VSBThumbTop</Top>
<Bottom>A_VSBThumbBottom</Bottom>
<Middle>A_VSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</VSBTemplate>
<HSBTemplate>
<UpButton>
<Normal>A_HSBLeftNormal</Normal>
<Pressed>A_HSBLeftPressed</Pressed>
<Flyby>A_HSBLeftFlyby</Flyby>
<Disabled>A_HSBLeftDisabled</Disabled>
<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_HSBRightNormal</Normal>
<Pressed>A_HSBRightPressed</Pressed>
<Flyby>A_HSBRightFlyby</Flyby>
<Disabled>A_HSBRightDisabled</Disabled>
<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Right>A_HSBThumbRight</Right>
<Left>A_HSBThumbLeft</Left>
<Middle>A_HSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_Hgutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</HSBTemplate>
<CloseBox>
<Normal>A_CloseBtnNormal</Normal>
<Pressed>A_CloseBtnPressed</Pressed>
<Flyby>A_CloseBtnFlyby</Flyby>
<Disabled>A_CloseBtnDisabled</Disabled>
<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
</CloseBox>
<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>
<MinimizeBox>
<Normal>A_MinimizeBtnNormal</Normal>
<Pressed>A_MinimizeBtnPressed</Pressed>
<Flyby>A_MinimizeBtnFlyby</Flyby>
<Disabled>A_MinimizeBtnDisabled</Disabled>
<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
</MinimizeBox>
<MaximizeBox>
<Normal>A_MaximizeBtnNormal</Normal>
<Pressed>A_MaximizeBtnPressed</Pressed>
<Flyby>A_MaximizeBtnFlyby</Flyby>
<Disabled>A_MaximizeBtnDisabled</Disabled>
<PressedFlyby>A_MaximizeBtnPressedFlyby</PressedFlyby>
</MaximizeBox>
<TileBox>
<Normal>A_TileBtnNormal</Normal>
<Pressed>A_TileBtnPressed</Pressed>
<Flyby>A_TileBtnFlyby</Flyby>
<Disabled>A_TileBtnDisabled</Disabled>
<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
</TileBox>
<Border>
<TopLeft>A_InnerFrameTopLeft</TopLeft>
<Top>A_InnerFrameTop</Top>
<TopRight>A_InnerFrameTopRight</TopRight>
<RightTop>A_InnerFrameRight</RightTop>
<Right>A_InnerFrameRight</Right>
<RightBottom>A_InnerFrameRight</RightBottom>
<BottomRight>A_InnerFrameBottomRight</BottomRight>
<Bottom>A_InnerFrameBottom</Bottom>
<BottomLeft>A_InnerFrameBottomLeft</BottomLeft>
<LeftTop>A_InnerFrameLeft</LeftTop>
<Left>A_InnerFrameLeft</Left>
<LeftBottom>A_InnerFrameLeft</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Border>
<Titlebar>
<Right>A_InnerTitleRight</Right>
<Left>A_InnerTitleLeft</Left>
<Middle>A_InnerTitleMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Titlebar>
</WindowDrawTemplate>
<!-- START CUSTOM TITLE ANIMATION CODE -->
<Ui2DAnimation item="A_InnerTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>wnd_bg_dark_rock.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>14</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InnerTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>wnd_bg_dark_rock.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>6</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_InnerTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>wnd_bg_dark_rock.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>12</CX>
<CY>1</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- END CUSTOM DRAW TEMPLATE CODE -->
1) What does this stuff do? I only notice it on the No Self Display pieces in your download. This must be for player 0 in the group window. I never see it in any other Group Window that has a 6 player format.
I am still learning ( I guess ) please advise the purpose of this part of code. I am interested in the answere as to know if there are issues out there that we need to address by adding such code to
assure the player 0 will work correctly.
2) Clicking on player 0 or F1 ( self name ), Will one be able to target onself. Once said, can the pet of player F1 or ( self name ) be able to be targeted by clicking on the pet hp bar?
I'm conserned to use this work of art, cause of the unusual code implimated.
Nice work by the way!
SmileyFAAce_
ps. I don't know how to make a scrolled post .. sorry. I will deleate it once advised.. Thanks again