02-28-2013, 10:14 PM
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A Treant
Server: Bertox
Forum posts: 27
File comments: 35
Uploads: 13
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right. just thought you had it that way because you don't raid perhaps? All good i can stick one in.
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02-28-2013, 09:53 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Quote:
Originally posted by wwarwolf
why dont' buff bar show 42 buffs?
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There are plenty of other buff windows that will work with my UI. Just find the one you like and stick it in the SparxxUI folder and overwrite mine:
http://www.eqinterface.com/download...c&sb=lastupdate < (Buffs & Effects)
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02-28-2013, 09:32 PM
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A Treant
Server: Bertox
Forum posts: 27
File comments: 35
Uploads: 13
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why dont' buff bar show 42 buffs?
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02-28-2013, 08:48 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Quote:
Originally posted by snarlwolf
on the target target window that shows targets buff could we get that made larger by one more line its currenty 3high need it 4 high for all debuffs on named thanks bunch
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From my 02-16-13 patch:
"Target Window
- Now completely re-sizable. The top border can be used to drag the entire window, all other borders will re-size (even diagonally)."
Last edited by Sparxx : 02-28-2013 at 08:50 PM.
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02-28-2013, 08:01 PM
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A Bat
Forum posts: 1
File comments: 3
Uploads: 0
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on the target target window that shows targets buff could we get that made larger by one more line its currenty 3high need it 4 high for all debuffs on named thanks bunch
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02-23-2013, 11:23 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Re: Re: Re: Re: Combat ability Window
Quote:
Originally posted by MenaceTasociety
Thanks Sparxx, I know this post is coming at you late but the new updates are awesome. You're service is appreciated.
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You are quite welcome. I am glad you like the updates.
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02-23-2013, 04:06 PM
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A Bat
Server: The Rathe
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Re: Combat ability Window
Thanks Sparxx, I know this post is coming at you late but the new updates are awesome. You're service is appreciated.
Quote:
Originally posted by Sparxx
(Edit: These will be in the next version of SparxxUI, but I also uploaded them as stand-alone windows)
I have never played a Melee toon before so I created one and I can see what you are talking about, the default Combat Ability window sucks!
I farther Sparxx'ified the window:
* Removed Title-bar
* Made it the exact dimensions of a standard hot-bar.
* Changed the color of the timer bar to teal (for a little variety).
This screenshot shows the new-and-improved bar as compared to a standard Hot Bar:
I also updated the Combat Skills Window (which will also be in the next revision of SparxxUI for RoF).
* Reduced font size by one point for the Select List and Description box to reclaim a little more real-estate.
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02-16-2013, 02:44 AM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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02-16-13 Release Version 12.8
02-16-13 Release Version 12.8
Artwork
- All Gauges are now solid colors (no more gradient).
- Made all bar colors slightly darker to offset the non-gradient.
Target Window
- Now completely re-sizable. The top border can be used to drag the entire window, all other borders will re-size (even diagonally).
Player Window
- Re-Segregated the Player Info (from the group window).
- Switched Mana and Stamina bars (they now match the Group Members and Extended Targets)
Group Window
- Completely reworked the entire window. This window had years of neglect, and had lots of redundant/un-needed code.
- Moved Player Info to Player Window.
- Each party member now has separate HP, Mana, and Stamina bars. The Mana and Stamina bars do not have borders (saves on vertical space).
Extended Target Window
- Now completely re-sizable. The top border can be used to drag the entire window, all other borders will re-size (even diagonally).
- The only elements that stretch with the window are the HP, Mana, and Stamina bars.
- Each target now has separate HP, Mana, and Stamina bars. The Mana and Stamina bars do not have borders (saves on vertical space).
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02-15-2013, 10:13 AM
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A Treant
Server: Bertox
Forum posts: 27
File comments: 35
Uploads: 13
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Quote:
Originally posted by Sparxx
I am currently re-designing this window from scratch. It has had years of neglect, and lots of un-necessary/redundant code in it.
It will be done in a few days.
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ty Sparxx. I'll keep an eye out for it.
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02-13-2013, 12:11 AM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Quote:
Originally posted by wwarwolf
FYI Mana/End not displaying correctly.
F2 does not show End if you have HP/Mana/End.
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I am currently re-designing this window from scratch. It has had years of neglect, and lots of un-necessary/redundant code in it.
It will be done in a few days.
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02-12-2013, 05:15 PM
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A Treant
Server: Bertox
Forum posts: 27
File comments: 35
Uploads: 13
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FYI Mana/End not displaying correctly.
F2 does not show End if you have HP/Mana/End.
Last edited by wwarwolf : 02-12-2013 at 05:15 PM.
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02-11-2013, 11:20 PM
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A Treant
Server: Bertox
Forum posts: 27
File comments: 35
Uploads: 13
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Great!
watch your rest timer. Some of the numbers do not display as it counts down when raid timer.
Did you have a chance to look at the end guage 0/0 for pure melee?
Last edited by wwarwolf : 02-11-2013 at 11:24 PM.
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02-11-2013, 10:43 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Request Fulfilled
Presenting Sparxx Extended Target Window
(Per wwarwolf's request)
http://www.eqinterface.com/download....php?s=&id=6419
02-11-13 Release Version 1.0
- Window is stretchable both horizontally, and vertically.
- Window will show a scroll-bar if stretched too short.
- The only elements that stretch are the Hitpoint, Mana, and Stamina bars (See screenshots).
- (Not in the screenshots) Aggro will show under the role icons.
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02-11-2013, 11:35 AM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Quote:
Originally posted by wwarwolf
LOL
Ok, so I have a mild case of OCD and seeing them slightly off is driving me nuts. Aside form the ext target issues, how about the End on a non-mana class reading 0/0. The % shows correctly, just the numerical value does not display.
I'll post some images in a sec.
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EDIT: See post above.
Last edited by Sparxx : 02-11-2013 at 10:43 PM.
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02-11-2013, 09:26 AM
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A Treant
Server: Bertox
Forum posts: 27
File comments: 35
Uploads: 13
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LOL
Ok, so I have a mild case of OCD and seeing them slightly off is driving me nuts. Aside form the ext target issues, how about the End on a non-mana class reading 0/0. The % shows correctly, just the numerical value does not display.
I'll post some images in a sec.
[IMG] [/IMG]
Last edited by wwarwolf : 02-11-2013 at 09:36 AM.
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