Category: MinimalistNew World for TSS |
Interface Information |
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Name: |
New World for TSS |
Author: |
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Date: |
09-21-2006 12:47 PM |
Size: |
48.63 Kb |
Version: |
1.1 |
Wups, I wound up with 2 versions of this interface on the site - please use New World (TBS Edition) instead
The aim of New World is to keep the look as close to new default as possible, retaining only the custom pieces and
functionality I prefer. As a result, all of the pieces here can be used independently or ignored if not wanted - and there are very few custom graphics and animations.
For TSS, the look has been cleaned up a little - windows on the whole a little larger - corrections made to some field widths - as well as bringing all the necessary fields up to date.
New World contains the following changes:
a detailed player window with tabs to switch between showing experience gauges and stats. New for TSS - out of combat status and timer. Player pet health gauge. Status of personal tribute (no, sadly, you can't switch it off or on here). Corruption resist.
all 4 hotbars horizontal.
cleaner group, actions and container windows.
Mini potion belt (now 4 slot again) and bandolier (now a bit deeper to show 5 bandoliers in list at once). .
Small map (now with player locations toggle) .
Smaller, wide format inventory (makes the other tabs easier to manage). (with corruption resist) (uses DoN crystals graphics files).
The combat ability window with no combat abilities in it! (My melee chars now use 2 pages of hotbar 4 for these). (This is now a bit narrower as endurance is fully covered in player window - but the "click-off" icon has been boosted to make it easier to click when required).
Horizontal, numbered buff bars. (Main window now goes up to 23 by default - but all the code for going to 25 is in the file already, instructions are in the comments).
(these use buffbg and sbuffbg graphic files)
Target window with integrated HoTT gauge.
(this uses targetbox graphic file).
The Raid options window now includes "entire raid" option.
A small, resizeable aura window is included.
My favourite target indicators, inherited from Infiniti, are also included.
Take what you want to use, discard the rest!
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File Statistics |
User Rating: |
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Downloads: |
4122 |
Views: |
33103 |
Uploaded By: |
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Last Modified: |
09-10-2007 02:06 AM by Desideratus |
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09-19-2006, 12:05 PM
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A Shissar Disciple
Server: Venril Sathir
Forum posts: 125
File comments: 34
Uploads: 12
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oops, target indicator file was the wrong one - corrected now - apologies to early adopters
- and the player window was wrong, at some point AFTER I'd tested my functionality, they changed the combat state icon from a static animation to a button ... to allow a hover tooltip, I guess.
So that's 2 fixes applied - no doubt there needs to be at least one more - let me know
Last edited by Desideratus : 09-20-2006 at 12:35 PM.
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09-20-2006, 01:10 PM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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Hotkey Bar
having some issues with moving the current hotkey bars around.
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09-20-2006, 04:04 PM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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Does the fix for the player window allow the changing of the button for different states (crossed swords for combat, hourglass when dotted, etc.)? Because the one I downloaded today doesn't seem to be working.
Thanks.
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09-21-2006, 01:55 AM
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A Shissar Disciple
Server: Venril Sathir
Forum posts: 125
File comments: 34
Uploads: 12
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Quote:
Originally posted by Bandena
Does the fix for the player window allow the changing of the button for different states (crossed swords for combat, hourglass when dotted, etc.)? Because the one I downloaded today doesn't seem to be working.
Thanks.
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Yes it does. They changed the button in beta after I'd got it working ...
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09-21-2006, 01:56 AM
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A Shissar Disciple
Server: Venril Sathir
Forum posts: 125
File comments: 34
Uploads: 12
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Re: Hotkey Bar
Quote:
Originally posted by MilitariPolice
having some issues with moving the current hotkey bars around.
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What issues? They should be fully mobile
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09-21-2006, 12:30 PM
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A Bat
Server: Cazic-Thule
Forum posts: 0
File comments: 7
Uploads: 1
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My player window resting icon doesnt seem to be updating. Just downloaded the ui a few mins ago
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09-21-2006, 12:51 PM
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A Shissar Disciple
Server: Venril Sathir
Forum posts: 125
File comments: 34
Uploads: 12
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Third time's the charm then, I hope. I have just uploaded the files again, after checking that they're the same (working) ones I'm now using in live - so once they have been passed by the upload system (a couple hours after this message) it REALLY should be working.
Serves me right for trying to beat the curve for once and have something ready for live - many, many apologies for the inconvenience -
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09-21-2006, 01:34 PM
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A Fire Beetle
Server: Zebuxoruk
Forum posts: 3
File comments: 8
Uploads: 0
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camp/crash
Quote:
Originally posted by Desideratus
oops, target indicator file was the wrong one - corrected now - apologies to early adopters
- and the player window was wrong, at some point AFTER I'd tested my functionality, they changed the combat state icon from a static animation to a button ... to allow a hover tooltip, I guess.
So that's 2 fixes applied - no doubt there needs to be at least one more - let me know
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I see you've done some more tweaking on it so will try DL'n again. For some reason every time I camp a toon using this UI I get a blank grey stone-looking screen then client crash. Also, for some reason it seems the hotkey bars have a bloated sorta look now, they seem larger and I can no longer fit 2 across the screen without having some overlap. Any chance you could upload an optional set that's a bit smaller again? Overall awesome job and thank you so much for keeping this UI up to date. I absolutely love it
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09-21-2006, 01:36 PM
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A Shissar Disciple
Server: Venril Sathir
Forum posts: 125
File comments: 34
Uploads: 12
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Re: camp/crash
Quote:
Originally posted by Obliv
I see you've done some more tweaking on it so will try DL'n again. For some reason every time I camp a toon using this UI I get a blank grey stone-looking screen then client crash. Also, for some reason it seems the hotkey bars have a bloated sorta look now, they seem larger and I can no longer fit 2 across the screen without having some overlap. Any chance you could upload an optional set that's a bit smaller again? Overall awesome job and thank you so much for keeping this UI up to date. I absolutely love it
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dunno about the crash - and the hotkey bars are actually no wider as far as I can recall - the buttons are bigger and the bars are a touch deeper vertically.
Anyway, the old version is still available - so if you prefer, pull the hotkey bars from that, they are functionally identical
Last edited by Desideratus : 09-21-2006 at 01:38 PM.
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09-21-2006, 01:36 PM
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A Fire Beetle
Server: Zebuxoruk
Forum posts: 3
File comments: 8
Uploads: 0
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client crash & misc
Edit, must've clicked wrong button or something ><
Last edited by Obliv : 09-21-2006 at 01:37 PM.
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09-21-2006, 10:42 PM
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A Bat
Server: Cazic-Thule
Forum posts: 0
File comments: 7
Uploads: 1
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Player window works great now. Thanks.
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09-22-2006, 10:58 PM
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A Gray Wolf
Server: Bertoxxulous
Forum posts: 5
File comments: 5
Uploads: 0
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Flashing attack indicator on player window
Where is the flashing attack indicator on player window?
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09-23-2006, 03:50 AM
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A Shissar Disciple
Server: Venril Sathir
Forum posts: 125
File comments: 34
Uploads: 12
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Re: Flashing attack indicator on player window
Quote:
Originally posted by Jalrix
Where is the flashing attack indicator on player window?
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I took it away - on purpose - with the crossed swords for "in combat" I didn't really see the point to it myself. All it shows is whether you have attack on and don't know it while NOT fighting ...
However. The code is in the player window still, the item is just sized to 0. If you really want it back, edit my EQUI_PlayerWindow.xml file in Notepad (or another text editor) as follows:
Find
Code:
<Ui2DAnimation item = "A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
</Frames>
</Ui2DAnimation>
and replace it with
Code:
<Ui2DAnimation item="A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>114</CX>
<CY>32</CY>
</Size>
</Frames>
</Ui2DAnimation>
I won't restore this feature myself, or support it as such, but will continue to leave the object in the file at size 0 so you can fix it yourself if you like (in fact the only 2 lines that need changing are those within the <Size> </Size> tags).
Note: Because I have moved the "Name" field (to show full name across the top of the box) the indicator won't surround your name any more, it will just flash away in the top left corner as before.
Last edited by Desideratus : 09-23-2006 at 03:56 AM.
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09-23-2006, 06:37 PM
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A Gray Wolf
Server: Bertoxxulous
Forum posts: 5
File comments: 5
Uploads: 0
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Thanks
Thanks. Guess I just need to be told my attack is on.
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09-23-2006, 08:09 PM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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Awesome job on the TSS update!
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