Update 10.1:
1) grp window 1,2,3,4,5 are now: 2,3,4,5,6 (oversight, sorry!).
2) hott is now a color (orange, not grey).
3) casting gauge is now a color (green, not grey).
4) casting gauge is a tad thicker (2px).
5) target gauge is now a color (purpleish).
6) pet hp gauges are 2px thicker.
7) cleaned up the combat state icon(s). they were too small. they are now sharper, bigger circles.
8) resized combat disc icon/description, when activated.
Thanks for all the feedback!
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Here's my 10th version of my UI!
The philosophy is that of a minimalistic design, allowing for pertinent information to be brought to the player, without the added distractions found in the default.
Every piece of the UI 'snaps' with one another, both vertically and/or horizontally - allowing for player customization while keeping elements on the screen lined up.
I did a bit of skinning this time, in hopes of brining an even more stream lined presentation for the player.
Files modified:
*EQUI_AuraWnd.xml
- resized and made transparent, to fit the theme of the buff and song windows.
*EQUI_BandolierWnd.xml
- resized, to line up with other elements.
*EQUI_BuffWindow.xml
- resized, and formatted in a vertical orientation.
*EQUI_CastingWindow.xml
- made invisible, for allowing this gauge to be incorporated into the target window.
*EQUI_CastSpellWnd.xml
- removed borders and made transparent.
*EQUI_ChatWindow.xml
- removed title bars.
*EQUI_CombatAbilityWnd.xml
- resized to line up with other elements.
- removed discipline timer gauge
*EQUI_CompassWnd.xml
- resized to line up with other elements.
*EQUI_GroupWindow.xml
- enlarged player and pet hp gauges
- added numbers to group members
- embedded 'hott' into the window
*EQUI_HotButtonWnd.xml
- resized to line up with other elements.
- hotkey #1 has extras: inventory slots and 4 clicks (that you can change, if you'd like to).
- hotkey #2,3,4 are identical in dimention, that correspond with several other elements.
- added a number label to each hotkey, for easy reference.
*EQUI_Inventory.xml
- dramatic re-work of layout and information.
- stripped out stats, resists, hp, mp, ep, etc.. (to be presented elsewhere).
*EQUI_PlayerWindow.xml
- embedded hp,mp,ep number values
- embedded ac, atk, stats, resists, xp, aa, level, weight
- reskinned, resized all elements regarding the combat state system:
- Instead of iconizing combat states, I chose a universal shape (a gem), and decided to use colors to define the various combat states.
-- red: 'in combat'.
-- purple: 'debuffed/dotted'.
-- grey: timer between combat state and 'ready' state.
-- green: 'ready to rest, standing'.
-- blue: 'resting/sitting/regenning'.
*EQUI_PotionBeltWnd.xml
- resized, to line up with other elements.
*EQUI_ShortDurationBuffWindow.xml
- resized, and formatted in a vertical orientation.
*EQUI_TargetOfTargetWindow.xml
- made invisible, for allowing this gauge to be incorporated into the group window.
*EQUI_TargetWindow.xml
- resized gauges.
- reformatted 'color con' icon.
- target hp gauge, %.
- casting gauge, spell name.
- self hp gauge, %.
- self pet hp gauge.
- mp gauge, %.
- ep gauge, %.
- melee discipline timer gauge.
This has been play tested on beta, and seems to be error free.
Thanks to Nedrom and Wycca for helping me bug test, and offer feedback on design. Thanks to Ormus, Qaman, Brael, Tharkis and countless others who agreed to join my grps to help me get everything lined up
Enjoy!