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Old 01-12-2015, 07:43 PM  
danille
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The Extended Target Window has been properly updated!

A HUGE thanks to Finamdar who spent hours on the project!
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Old 01-13-2015, 06:56 AM  
clearbrooke
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Quote:
Originally posted by danille
The Extended Target Window has been properly updated!

A HUGE thanks to Finamdar who spent hours on the project!


We owe him many hugs and small hearts. Thank you, Finamdar!!!! <33333
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Old 01-14-2015, 03:13 PM  
danille
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Ok Finamdar strikes again, another ETW update =. We now have numbered slots. See version 4, and notice the new layout for a vertical ETW setup.
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Old 02-08-2015, 03:58 PM  
gamguren
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test server

any update to go with the changes on tests server?
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Old 02-09-2015, 12:43 PM  
Finamdar
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Re: test server

Quote:
Originally posted by gamguren
any update to go with the changes on tests server?


Working on it. I have a version that will load but having some issues getting all the buttons to show up on the new advanced loot window.
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Old 02-10-2015, 04:06 AM  
stormsryder
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UI_yourtoon_server

While I talked with Danielle and got the new version for tds4 I cannot make it work in the 1920 x 1080 windowed mode and keep the correct layout..... any possibility of getting a new UI file for this 1920 x 1080 windowed mode??? I have tried all suggestions I know of and anyone has made as well my two systems both re arrange the pieces when I switch to windowed mode which I use almost exclusively. Thanks !!!!!
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Old 02-10-2015, 06:46 AM  
gamguren
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Re: UI_yourtoon_server

Quote:
Originally posted by stormsryder
While I talked with Danielle and got the new version for tds4 I cannot make it work in the 1920 x 1080 windowed mode and keep the correct layout..... any possibility of getting a new UI file for this 1920 x 1080 windowed mode??? I have tried all suggestions I know of and anyone has made as well my two systems both re arrange the pieces when I switch to windowed mode which I use almost exclusively. Thanks !!!!!



i use 1920 x 1080 windowed mode and the ini file from here works fine
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Old 02-10-2015, 10:15 AM  
stormsryder
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Re: Re: UI_yourtoon_server

Quote:
Originally posted by gamguren
i use 1920 x 1080 windowed mode and the ini file from here works fine


tried it all on 2 systems it instantly moves the pieces around to diff locations and doesn't line up even done what danille walked me through
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Old 02-10-2015, 10:36 PM  
danille
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Re: Re: Re: UI_yourtoon_server

Quote:
Originally posted by stormsryder
tried it all on 2 systems it instantly moves the pieces around to diff locations and doesn't line up even done what danille walked me through


load the Ui in fullscreen mode, then change to windowed mode. Once you are in windowed mode, use the "copy" ini file feature ingame. the UI will load properly in windowed mode then.
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Old 02-13-2015, 10:46 PM  
Mrd1408
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Great UI!

Just wanted to say this is an awesome UI, one of the only that I could find that's up to date and 1080p. I was wondering, do you think you'll ever expand the resolutions you support to include 1440x900?
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Old 02-14-2015, 04:00 PM  
danille
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Re: Great UI!

Quote:
Originally posted by Mrd1408
Just wanted to say this is an awesome UI, one of the only that I could find that's up to date and 1080p. I was wondering, do you think you'll ever expand the resolutions you support to include 1440x900?


Whoa! That would be way past my coding knowledge but if anyone in the AYA fan community wants to take on that project, by all means please do.
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Old 02-24-2015, 09:42 PM  
danille
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See the 02-25-15 patch uploaded above and download the two files which are replacements for the current two files in your ayaui folder.

Thanks Finamdar.

Danille
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Old 02-25-2015, 08:18 PM  
danille
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Okay new v5 has everything.
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Old 03-02-2015, 03:34 PM  
Dsuna
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Thank you to everyone who's still keeping this UI updated. All your hard work IS appreciated
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Old 03-25-2015, 10:21 AM  
trevynoae
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Missing entries in EQUI_Animations.xml

There are a few changes required to get AYA to work after today's patch.

First in EQUI_Animations.xml add the following lines:

Code:
<Ui2DAnimation item="A_GrabNormal"> <Frames> <Texture>window_pieces07.tga</Texture> <Location> <X>200</X> <Y>72</Y> </Location> <Size> <CX>36</CX> <CY>36</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_GrabPressed"> <Frames> <Texture>window_pieces07.tga</Texture> <Location> <X>200</X> <Y>35</Y> </Location> <Size> <CX>36</CX> <CY>36</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_GrabFlyby"> <Frames> <Texture>window_pieces07.tga</Texture> <Location> <X>200</X> <Y>0</Y> </Location> <Size> <CX>36</CX> <CY>36</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> </Frames> </Ui2DAnimation>


2nd: In EQUI_Templates.xml add the following lines:

Code:
<ButtonDrawTemplate item="BDT_Question"> <Normal>A_QuestionNormal</Normal> <Pressed>A_QuestionPressed</Pressed> <Flyby>A_QuestionFlyby</Flyby> <PressedFlyby>A_QuestionPressed</PressedFlyby> </ButtonDrawTemplate>
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