This is my UI.
Ready for Terror of Luclin. Please notify me of any issues.
Version 13.0 - March 9, 2022 pre-patch version. It should work after the patch (but not before). However, some things could use some polishing. I hope to improve it soon. Make sure to adjust the size of your buff and song windows so they look the best they can. Please report issues.
Change log:
Version 13.0 - EQUI_BuffWindow.xml and EQUI_ShortDurationBuffWindow.xml changed due to March 9, 2022 patch which changes how they work.
Version 12.0 - EQUI_Animations.xml - Added Ui2DAnimations items A_TOL, A_TOLHover, A_TOLSelected, A_KeysSub, A_KeysSubHover, A_KeysSubSelected.
Version 11.2 - Removed Hal's MiniMap (v2.0) map window as it is incompatible with the October 20, 2021 game update: Removed background_dark.dds, background_light.dds, border.dds, button_dark.dds, button_dark.tga, button_dark_flyover.dds, button_dark_flyover.tga, button_light.dds, button_light.tga ,button_light_flyover.dds, button_light_flyover.tga, EQUI_MapViewWnd.xml, Myxiplx_window_pieces.dds.
Version 11.1 - Ui2DAnimation items "A_Overseer", "A_OverseerHover", "A_OverseerSelected", "A_FaydwerAgentsSub", "A_FaydwerAgentsSubHover", "A_FaydwerAgentsSubSelected", "A_FaydwerQuestsSub", "A_FaydwerQuestsSubHover", "A_FaydwerQuestsSubSelected" added.
Version 11 - Designed for (Pre-release beta) Claws of Veeshan. EQUI_Animations.xml - Added Ui2DAnimation items A_COV, A_COVHover, A_COVSelected.
See readme.txt file in zip for full Change Log.
This version is designed to work with Terror of Luclin.
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