07-30-2012, 04:41 PM
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A Bat
Forum posts: 0
File comments: 3
Uploads: 0
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I pink puffy heart you. <3 Can't wait to try this out, YAY!!
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07-30-2012, 04:32 PM
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A Hill Giant
Forum posts: 35
File comments: 7
Uploads: 1
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looking nice!
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07-29-2012, 10:42 PM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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Quote:
Originally posted by moonfish
You are a God.
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Wow, thank you for the compliment!
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07-29-2012, 09:49 PM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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** NOTE: Due to the scale of this project, this is an initial beta version released for testing and feedback purposes. Known issues at this time include:
* Big Bank, Inventory, and Tradeskill Windows: Expanded bag inventory slots are not fully supported.
* Fellowship Window: In design stage.
* Guild Management Window: In design stage. RESOLVED
* Progression Selection Window: In design stage.
* Target Window is fully functional, but needs some tweaking.
* Tribute Window: In design stage. RESOLVED
* Various icons, graphics, and textures are in design.
Quote:
Originally posted by ValerianOddity
How difficult would it be to modify this to 1920×1080 screen res? This is such a good looking interface, I would love to give it a try. RESOLVED
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Last edited by firescue17 : 07-29-2012 at 09:51 PM.
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07-27-2012, 07:07 PM
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A Snow Cougar
Forum posts: 42
File comments: 47
Uploads: 8
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You are a God.
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07-25-2012, 07:32 PM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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Quote:
Originally posted by ValerianOddity
How difficult would it be to modify this to 1920×1080 screen res? This is such a good looking interface, I would love to give it a try.
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Easy enough to do to make it "exactly" the same as the screenshot. Given that, the only window with a fixed width dependent upon screen resolution is the EQ Button / Selector Window which holds the xp gauges and the compass viewport at the bottom. Every other window will work in any resolution.
The UI as it stands now will work fine in a different resolution. One could build a layout around the Selector Window in its current width; or move the Selector Window and EQ Button to the top of the screen to avoid having the gaps on the left and right with wider resolutions. I personally had it at the top for years and years until this build.
I will put a 1920px Selector Window on my very short to do list, like this week or next (no promises, guarantees, or implied warranties).
Thanks!
Last edited by firescue17 : 07-25-2012 at 11:30 PM.
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07-25-2012, 07:08 PM
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A Bat
Forum posts: 0
File comments: 3
Uploads: 0
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How difficult would it be to modify this to 1920×1080 screen res? This is such a good looking interface, I would love to give it a try.
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07-25-2012, 12:16 AM
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A Bat
Server: Zebuxoruk
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Chat Window
Ah sure enough, now that you point it out I see it. Looks great that way. Thanks for the quick response! Love the UI and appreciate all the work!
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07-24-2012, 02:23 PM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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Re: Chat Window
Quote:
Originally posted by neverquesti
I absolutely love the look of this UI. Only problem I've experienced is when entering chat it puts the chat line in the middle of the chat box, causing overlapping text when chat box has content already.
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Yes, that's by design to eliminate the wasted space of having chat input lines on all the windows.
Make a new chat window, adjust it's vertical size to be the height of one line of text for whatever font size you use. Then right click that new, dedicated chat window and select "Always Chat Here" from the pop-up context menu.
Once those steps are completed, all your chat input will always appear in the same window and not overlap the chat output in the other windows. You won't have to click each window to change the mouse focus, just use the chat commands /g, /gu, /say, /channel #, etc. To edit your chat, use Shift-left arrow or Shift-right arrow (by default) to move the cursor left or right and edit typos before sending the message.
You can see an example of this setup in the "Layout" screenshot with the window labeled "Chat 1." You may not need a chat entry box that wide. My preference is to see as much of the sentence I'm typing as possible without having to scroll.
Thanks for the feedback!
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07-24-2012, 01:08 PM
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A Bat
Server: Zebuxoruk
Forum posts: 0
File comments: 3
Uploads: 0
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Chat Window
I absolutely love the look of this UI. Only problem I've experienced is when entering chat it puts the chat line in the middle of the chat box, causing overlapping text when chat box has content already.
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07-24-2012, 12:21 AM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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NOTE: Due to the scale of this project, this is an initial beta version released for testing and feedback purposes. Known issues at this time include:
* All-in-one gauges for the standard Hotbar #1 are incomplete. Use Hotbar #10 until further notice. RESOLVED
* Guild Management Window is incomplete.
* Map Window is missing the background color change toggle. RESOLVED
* Short Duration Buff Window is missing song name labels. RESOLVED
* Target Window is fully functional, but needs some work.
* Various icons, graphics, and textures are incomplete.
Issues listed above as well as many graphical tweaks will be coming soon(ish)! Please feedback any additional issues. Thanks!
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