09-06-2012, 04:21 AM
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A Ghoul
Server: Cazic Thule
Forum posts: 18
File comments: 28
Uploads: 0
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Re: Re: Re: Fantastic Job
this ui be broke yo it need fixin thank yo.
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09-03-2012, 05:26 AM
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A Bat
Server: Bristle
Forum posts: 0
File comments: 4
Uploads: 0
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Re: Re: Fantastic Job
Quote:
Originally posted by firescue17
I'm not sure I understand your question. There is no .ini included. You will need to move the windows around to your preference. As far as loading the UI, just type /load and select Graphite from the popup menu.
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That answered my question a lod of the UI's in here have a UI file so it loads how its displayed on the screen shots... no worries will customise it myself thanks.
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09-02-2012, 09:40 PM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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Re: Fantastic Job
Quote:
Originally posted by walter.ellem
Love the Ui its great nice and clean, but the ini file for the layout, how do i load it, i have tried and i missing something.
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I'm not sure I understand your question. There is no .ini included. You will need to move the windows around to your preference. As far as loading the UI, just type /load and select Graphite from the popup menu.
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09-02-2012, 07:31 AM
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A Bat
Server: Bristle
Forum posts: 0
File comments: 4
Uploads: 0
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Fantastic Job
Love the Ui its great nice and clean, but the ini file for the layout, how do i load it, i have tried and i missing something.
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08-28-2012, 09:44 PM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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Quote:
Originally posted by ChazeXavier
Was wondering if there might be any way to add a numerical display for HP, Max HP, MP, Max MP rather than just a bar. Am so used to seeing numbers instead of a bar on a quick glance. Any hope of this?
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Is it possible, yes.
If you're looking for this information to compare stats with another person or determine if an item is an upgrade, it is already available on the main tab of the inventory window.
I assume your request would be to have it visible all the time?
Where would you like to see this information added? As the UI currently stands, there isn't any whitespace available to put this information in.
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08-28-2012, 01:15 PM
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A Gray Wolf
Server: The Nameless
Forum posts: 8
File comments: 4
Uploads: 0
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Was wondering if there might be any way to add a numerical display for HP, Max HP, MP, Max MP rather than just a bar. Am so used to seeing numbers instead of a bar on a quick glance. Any hope of this?
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08-21-2012, 09:51 AM
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A Bat
Forum posts: 0
File comments: 2
Uploads: 0
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Combat Skills Select Window
Where is the Select button on the Combat Ability window? Usually there's an S to click. Very nice UI so far. Looking forward to seeing the finished package.
nevermind, I found it on the hotbar with guages... Nice idea
Last edited by Shashana : 08-21-2012 at 11:07 AM.
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08-20-2012, 01:46 PM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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2012-08-20 Update
* EQUI_EQMainWnd.xml - Critical fix for the EQ Menu Button.
* EQUI_LargeDialogWnd.xml - Updated.
* There may be an issue with the Confirmation Dialogue when accepting rezzes in hover mode. I'm trying to track down if this particular issue is related to the new window or if it's the longstanding bug in EQ.
Last edited by firescue17 : 08-20-2012 at 01:47 PM.
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08-19-2012, 02:12 PM
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A Bat
Forum posts: 0
File comments: 3
Uploads: 0
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I cannot for the life of me make this look like it's supposed to. What am I doing wrong? Is there an .ini file to use for settings? Sorry for the no doubt stupid question... feel free to make fun of me.
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08-19-2012, 10:15 AM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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2012-08-17 Update
Updated to be Hero's Forge compatible.
* Progression Selection Window: In design stage. Resolved.
Resolved many issues with the options window not accepting input.
** ADDED **
EQUI_AuraWnd.xml
EQUI_ConfirmationDialog.xml
EQUI_NameChangeWnd.xml
EQUI_TaskTemplateSelectWnd.xml
EQUI_VoteResultsWnd.xml
EQUI_VoteWnd.xml
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08-16-2012, 09:10 AM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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Quote:
Originally posted by Lazaru5
Are you planning on skinning the rest of the untouched windows? Aside from the 4 you list below, there are a number of windows that still have the default skin to them? Generally speaking, yes. There are 7 or 8 additional windows coming with the Hero's Forge patch. I have templates for some others which need to be converted to the new graphics. Some windows I'm still deciding how to arrange them. The lowest priority windows at this time are those restricted to Gold accounts and the real estate windows.
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Quote:
Originally posted by Lazaru5
[W]ould it be at all possible to provide layout/window arrangement files? I've considered it. Maybe. Definitely not anytime soon. 1440 x 900 is the largest resolution I can run on my current monitors.
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Quote:
Originally posted by Lazaru5
[A]m I correct to assume the Ins Del Enter line of buttons (and the 3rd button on the line above them) are for the AA unlockable spell slots? Yes, that is correct. They will turn into spell gems when you purchase the appropriate AAs.
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Quote:
Originally posted by Lazaru5
The spellbar: the layout of it seems kinda confusing in that it looks like a number pad, yet the spell slots on it are actually in reverse order ... The spellbar is ordered sequentially starting with spell gem 1 and ending with spell gem 12 such that a horizontal orientation appears as:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]
This allows for correct ordering of the spells gems for two-thirds of the possible orientations; horizontal and vertical. If I code it otherwise, a horizontal orientation would look like:
[7] [8] [9] [4] [5] [6] [1] [2] [3] [11] [12] [13]
which is terribly confusing compared to using the current ordering in a tiled orientation:
Code:
[ 1] [ 2] [ 3]
[ 4] [ 5] [ 6]
[ 7] [ 8] [ 9]
[10] [11] [12]
The labels are defaulted to a 10key tiled orientation; however, one would still need to remap the spell gems in Options > Keys > Spellcasting. For example, remap Cast gem 1 to Numpad 7.
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Last edited by firescue17 : 08-16-2012 at 11:30 AM.
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08-15-2012, 09:08 PM
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A Shissar Disciple
Server: Karana
Forum posts: 103
File comments: 6
Uploads: 0
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Looks like a pretty solid UI; awesome work!
A couple questions, though....
Are you planning on skinning the rest of the untouched windows? Aside from the 4 you list below, there are a number of windows that still have the default skin to them? I understand this is merely an aesthetic/eye candy thing, but then again this is my OCD talking!
The spellbar: the layout of it seems kinda confusing in that it looks like a number pad, yet the spell slots on it are actually in reverse order (see below)
Looks like 7 8 9 Spell slots follow a layout of 1 2 3
4 5 6 4 5 6
1 2 3 7 8 9
And am I correct to assume the Ins Del Enter line of buttons (and the 3rd button on the line above them) are for the AA unlockable spell slots?
On a side note.....would it be at all possible to provide layout/window arrangement files (personally, I play in a 1440x900 resolution)? I don't want to come across as being 'lazy' or 'whiny', but it's kind of a pain in the you-know-what spending ~30mins alt+tabbing/flipping back and forth between screenshots and in-game to set it up.
Thanks!
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08-15-2012, 02:32 PM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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08/16/2012 Patch Fix
Quote:
Originally posted by yurdi
Very nice ui i love it, hoping for next update . fix soon
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Working on it now. In the meantime, you can delete from your UI directory the following files:
EQUI_Container.xml
EQUI_ItemDisplay.xml
EQUI_OptionsWindow.xml
Those windows will revert to default until I have the changes zipped and uploaded.
Last edited by firescue17 : 08-16-2012 at 10:40 AM.
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08-15-2012, 01:11 PM
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A Gray Wolf
Server: queylious
Forum posts: 7
File comments: 8
Uploads: 0
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Veri nice
Very nice ui i love it, hoping for next update . fix soon
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08-03-2012, 01:57 AM
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Premium Member
Server: Vox
Forum posts: 126
File comments: 112
Uploads: 4
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I noticed some overlapping texture artifacts in v1.05 on the close, help, and minimize window icons. It will be fixed in the next release after the Hero's Forge release next week(ish?).
Also, unless I receive any complaints or other reports of broken EQ Types, functions, options, or other stupidity I will be removing the Beta Tag. I do not have the capability at this time to test all of the Gold Membership, Guild Management, and a few other features.
Thanks for your feedback and continued use!
Last edited by firescue17 : 08-03-2012 at 06:04 AM.
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