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Old 10-09-2020, 10:46 AM  
SaultyBallz1992
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Guild Window

Is there any way you could make the guild windows size adjustable?

EDIT: I am also having issues with target window not showing me debuffs on mobs or buffs on players.

Last edited by SaultyBallz1992 : 10-09-2020 at 11:21 AM.
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Old 10-08-2020, 09:18 PM  
SaultyBallz1992
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Chat Windows

How can i do away with the chat window names being doubled up?

I want my chat windows to look like this:
https://www.eqinterface.com/downloa...ew.php?id=12156

Nevermind, I figured it out, just need to read i guess, LOL.

Thanks for keeping this updated, looks amazing, ive always used the base game UI, but am lookin forward to doing up, and using this tonight when i get home from work

Last edited by SaultyBallz1992 : 10-08-2020 at 09:21 PM.
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Old 08-21-2020, 06:34 AM  
NVekRN
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Re: Re: Thanks! (And a Quick Question)

Hi there. Thanks for the quick response.

Yes, this is by design. The file you are looking for is EQUI_EQMAINWND.XML, with the individual Graphite_HotBar_xx files.
I am not the original author of graphite. I am just keeping it updated as he doesn't play EQ anymore, and this is how he had it.


Thank you so much. I 'll see if I can figure it out.

People like you keeping great UIs alive are amazing. Thank you again.


Thanks for this. I fixed it and will upload the fix tomorrow sometime (probably at night), but you can fix it easily if you want.
Just edit EQUI_AdvancedLootWnd.xml and search for <Screen item="ADLW_PLLL_Glass">

Then you will see:
<Pieces>Glass_BG</Pieces>
<Pieces>ADLW_PLLLbl</Pieces>
<Pieces>ADLW_PLL_LootAllBtn</Pieces>
<Pieces>ADLW_PLLList</Pieces>
<Pieces>ADLW_PLLSetBtn</Pieces>
<Pieces>ADLW_PLL_LootAllBtn</Pieces>
<Pieces>ADLW_PLLSetCmbo</Pieces>

As you can see <Pieces>ADLW_PLL_LootAllBtn</Pieces> is there twice. (Dummy me lol)Delete the first one and save file. That will fix it.
[/B][/QUOTE]

Ah, great, glad it was not a complex fix. Thank you for that, too.

Have a great weekend.

EDIT : Just noticed that on scribable books and collectables the little thingy that shows on right-click says "collected" or "scribed" doesn't seem to exist in Graphite. Not sure if that's something easily fixable or not, but thought I'd mention it. Thanks.

Last edited by NVekRN : 08-21-2020 at 08:08 AM.
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Old 08-19-2020, 11:24 PM  
mh272
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Re: Thanks! (And a Quick Question)

Quote:
Originally posted by NVekRN
[B]Just wanted to say thank you for the quick update after today's patch. I've been struggling to find a good UI since recently returning to EQ and have fallen in love with this one, after a bit of getting used to the different setup. I was panicked when it was broken after the patch. So, I really want to thank you for getting it updated so quickly!. *hugs*


No problem

Quote:
One quick question... The one thing I'm not totally in love with (but will live with if I have to) is that the buttons on all the hotbars at the bottom look a bit squished - they seem to be more rectangular than square. I don't know anything about UI coding specifically, but I have a general idea how code works, so I took a look, and they appear to be 40x28 instead of the 40x40 used in the default UI and some other UIs I've tried. I'd rather have them square, as it's really had to tell what the heck some of my buttons say, and as a newly returned player, I NEED those labels. I'm overwhelmed trying to remember all my AAs at this point. I tried just replacing the 40x28 information with 40x40 in the hotbuttons file, but that didn't work. I'm not asking you to rework them for me. I'm fine with doing it myself, but any chance you could point me at which files need editing? I think I need to edit both the hotbutton file and the... well, I'm not sure what it's called, actually - the file that defines the bar itself that holds the buttons. Also, with your setup, I think I'd also need to work on EQMain, and... uhm... do I also need to edit the ones called "Graphite Hotbuttons" and "Graphite_hotbar_01" etc.? I think I can probably figure it out with some trial and error, but a pointer in the right direction would be super-helpful.



Yes, this is by design. The file you are looking for is EQUI_EQMAINWND.XML, with the individual Graphite_HotBar_xx files.
I am not the original author of graphite. I am just keeping it updated as he doesn't play EQ anymore, and this is how he had it.


Quote:
Finally, the "loot all" button doesn't seem to work in the advance loot window, with this UI. Not a huge deal, but figured I'd mention it.


Thanks for this. I fixed it and will upload the fix tomorrow sometime (probably at night), but you can fix it easily if you want.
Just edit EQUI_AdvancedLootWnd.xml and search for <Screen item="ADLW_PLLL_Glass">

Then you will see:
<Pieces>Glass_BG</Pieces>
<Pieces>ADLW_PLLLbl</Pieces>
<Pieces>ADLW_PLL_LootAllBtn</Pieces>
<Pieces>ADLW_PLLList</Pieces>
<Pieces>ADLW_PLLSetBtn</Pieces>
<Pieces>ADLW_PLL_LootAllBtn</Pieces>
<Pieces>ADLW_PLLSetCmbo</Pieces>

As you can see <Pieces>ADLW_PLL_LootAllBtn</Pieces> is there twice. (Dummy me lol)Delete the first one and save file. That will fix it.

Last edited by mh272 : 08-19-2020 at 11:27 PM.
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Old 08-19-2020, 08:13 PM  
NVekRN
A Gray Wolf
 
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Thanks! (And a Quick Question)

Just wanted to say thank you for the quick update after today's patch. I've been struggling to find a good UI since recently returning to EQ and have fallen in love with this one, after a bit of getting used to the different setup. I was panicked when it was broken after the patch. So, I really want to thank you for getting it updated so quickly!. *hugs*

One quick question... The one thing I'm not totally in love with (but will live with if I have to) is that the buttons on all the hotbars at the bottom look a bit squished - they seem to be more rectangular than square. I don't know anything about UI coding specifically, but I have a general idea how code works, so I took a look, and they appear to be 40x28 instead of the 40x40 used in the default UI and some other UIs I've tried. I'd rather have them square, as it's really had to tell what the heck some of my buttons say, and as a newly returned player, I NEED those labels. I'm overwhelmed trying to remember all my AAs at this point. I tried just replacing the 40x28 information with 40x40 in the hotbuttons file, but that didn't work. I'm not asking you to rework them for me. I'm fine with doing it myself, but any chance you could point me at which files need editing? I think I need to edit both the hotbutton file and the... well, I'm not sure what it's called, actually - the file that defines the bar itself that holds the buttons. Also, with your setup, I think I'd also need to work on EQMain, and... uhm... do I also need to edit the ones called "Graphite Hotbuttons" and "Graphite_hotbar_01" etc.? I think I can probably figure it out with some trial and error, but a pointer in the right direction would be super-helpful.

Finally, the "loot all" button doesn't seem to work in the advance loot window, with this UI. Not a huge deal, but figured I'd mention it.

Thanks a ton.
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Old 05-28-2020, 06:49 PM  
mh272
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Quote:
Originally posted by firescue17
nah, I'm not coming back in the foreseeable future. I have too much other real-life stuff to justify EQ at the moment. Not to mention I'm still irritated about the changes to the FTP features for my boxes which caused me to stop in the first place.

All of the image resources and supporting documentation should be in the original .zip download. PM me with screenshots or whatever for the Group Window. I can't make any promises but perhaps I can make edits to the .png files offline.


I gotcha.. It's the player window, but I will leave you be. Hope you are well.
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Old 05-24-2020, 04:51 AM  
firescue17
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Quote:
Originally posted by mh272
... <stuff> ...

nah, I'm not coming back in the foreseeable future. I have too much other real-life stuff to justify EQ at the moment. Not to mention I'm still irritated about the changes to the FTP features for my boxes which caused me to stop in the first place.

All of the image resources and supporting documentation should be in the original .zip download. PM me with screenshots or whatever for the Group Window. I can't make any promises but perhaps I can make edits to the .png files offline.

Last edited by firescue17 : 05-24-2020 at 04:52 AM.
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Old 05-23-2020, 04:44 PM  
mh272
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Quote:
Originally posted by firescue17
hehe ... I still check in on my baby periodically. Aside from burying all the code in the Chat Window (... the guts had to go somewhere ...), I'm stunned how well it was originally future-proofed.


I ♥ what ya'll have done and thank the community for keeping the spirit alive. It makes me very proud. I have no idea about any new UI changes but I still have the original files from when I stopped playing EQ (temporarily ... no one ever quits). I have email notifications for my EQ Interface profile enabled. Please feel free to P.M. with any questions about the original .XML, naming conventions, etc. I spent 1000s of hours designing, coding, and hacking this UI. The inner workings are burned in my brain to this day!


Hey! Nice to see you around I came back to EQ early 2019 and was sad to see you gone. I saw posts that others updated portions of graphite, but they never shared! So my friends convinced me to update graphite (and there was A LOT to do) and share it here.
Are you coming back to relieve me of my duties? I remember reading a post by you a long while ago that you were updating the graphics or something like that. What happened to that?
Would have loved to see what you had in mind.

This UI is a joy to work in because you made the code orderly, which I have continued for the most part. I even do this for other things I have updated which takes longer than just
leaving it a mess. You have ruined me good sir! For the better though.

I appreciate the comments and could actually use your help with the player window (graphics part). Because I am horrible at that. This one thing annoys me to no end lol.

Now that I know you are watching I will forever be nervous each update that I do!

Last edited by mh272 : 05-23-2020 at 04:48 PM.
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Old 05-23-2020, 07:41 AM  
firescue17
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hehe ... I still check in on my baby periodically. Aside from burying all the code in the Chat Window (... the guts had to go somewhere ...), I'm stunned how well it was originally future-proofed.

--------------------------------------------------
Quote:
Originally posted by Gozier
Another thing I noticed was that when I do the "all bags open" command, not all the bags show their slots.

Quote:
Originally posted by mh272
Ok, did some digging on the bag issue, it might be related to this:

https://forums.daybreakgames.com/eq...g-slots.258027/

So if that's the case, it's an EQ issue.

--------------------------------------------------

Yup. This is a memory display issue going back perhaps a decade or more, whatever year it was that expanded quest reward and marketplace bags were introduced. I'm glad to see DBG has fixed the underlying bug in all these many ensuing years /sarcasm off ...

--------------------------------------------------
Quote:
Originally posted by Gozier
On the AA window, all of the sections in the right column that have a title bar are movable.

Edit: also happens in the Barter window


--------------------------------------------------
Quote:
Originally posted by mh272
LOL. Graphite has been downloaded over 5600+ times, my patch over 1000+ times and NO ONE ever said anything. Know why? No one would try and do this! STOP IT!

This bug even exists even in firescue17 releases.

--------------------------------------------------

/yikes. This must be due to a relatively new change in the default display of the core .XML by the game engine. This wasn't originally possible. The root cause is due to using Window Frames with Titlebars nested inside primary windows to simulate the recessed brushed metal background for groups of element labels. Apparently, all Titlebars are drag-and-droppable now?? I guess ...

--------------------------------------------------
Quote:
Originally posted by mh272
I know why it's happening, and would take a lot of time to fix. I am going to leave it, but made a note to fix it one day.

--------------------------------------------------

The above is an accurate assessment. I used the nested Window w/Titlebar hack in almost every single window. One would have to edit multiple dozens if not 100+ individual files to completely purge the Titlebar hack.

I ♥ what ya'll have done and thank the community for keeping the spirit alive. It makes me very proud. I have no idea about any new UI changes but I still have the original files from when I stopped playing EQ (temporarily ... no one ever quits). I have email notifications for my EQ Interface profile enabled. Please feel free to P.M. with any questions about the original .XML, naming conventions, etc. I spent 1000s of hours designing, coding, and hacking this UI. The inner workings are burned in my brain to this day!

Last edited by firescue17 : 05-23-2020 at 11:23 AM.
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Old 04-22-2020, 11:29 AM  
mh272
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Re: Not working

Quote:
Originally posted by Novaburst
Merc button does not update correctly, nor does the currency tab. If you have time, maybe you could look at those.


The UI as a whole is working fine for me, including merc and currency tab.
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Old 04-21-2020, 09:48 PM  
Novaburst
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Not working

Merc button does not update correctly, nor does the currency tab. If you have time, maybe you could look at those.
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Old 04-04-2020, 08:56 PM  
Demac
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Thanks

Thanks for checking into it. That sounds like its probably the issue. As far as the zone guide and guild window I'll try that and see if it helps. Its not really a deal breaker at the moment, just more annoying than anything.

Thanks again.
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Old 04-04-2020, 01:48 PM  
mh272
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Re: Re: Re: Re: Re: observations

Quote:
Originally posted by Demac
Ok, I deleted EQUI_Container.xml and reloaded the ui. It still had the same problem using the default container skin. It seems like it can only count up to a certain amount of bag slots and then it just doesn't show the rest of them. Moving bags around, closing one and reopening a different one all makes it seem this is the case.

Incidentally, I also can't see any text in the guild window on some characters but not all, and the zone guide text is also invisible. But that doesn't seem to be a wide spread problem for others so maybe its on my end.


Ok, did some digging on the bag issue, it might be related to this:

https://forums.daybreakgames.com/eq...g-slots.258027/

So if that's the case, it's an EQ issue.

Your other 2 problems with zone guide and guild sound like a problem I had in 2019 with the tradeskill window not displaying. I found that the default UI wasn't behaving properly either so I did a complete reinstall of EQ and have not had a problem since.
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Old 04-04-2020, 09:26 AM  
Demac
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Re: Re: Re: Re: observations

Quote:
Originally posted by mh272
Only thing I can think of to try is to remove EQUI_Container.xml from graphite. If you do this with the game open, make sure you /loadui.

Let me know what happens.

I think why I don't see this is because I don't have the bags you all have.

@Gozier: try this as well.


Ok, I deleted EQUI_Container.xml and reloaded the ui. It still had the same problem using the default container skin. It seems like it can only count up to a certain amount of bag slots and then it just doesn't show the rest of them. Moving bags around, closing one and reopening a different one all makes it seem this is the case.

Incidentally, I also can't see any text in the guild window on some characters but not all, and the zone guide text is also invisible. But that doesn't seem to be a wide spread problem for others so maybe its on my end.
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Old 04-03-2020, 11:20 PM  
mh272
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Re: Re: Re: observations

Quote:
Originally posted by Demac
I'm also having an issue with bag slots not showing up. A little experimenting with different bags makes it seem like its running into a hard limit of 166 slots showing. Anything over that doesn't show up when the bags are open. From looking at the screenshot Gozier posted, I think i counted 157 slots showing. So I don't know if this helps...


Only thing I can think of to try is to remove EQUI_Container.xml from graphite. If you do this with the game open, make sure you /loadui.

Let me know what happens.

I think why I don't see this is because I don't have the bags you all have.

@Gozier: try this as well.

Last edited by mh272 : 04-03-2020 at 11:23 PM.
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