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Old 04-04-2020, 09:26 AM  
Demac
A Bat
 
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Re: Re: Re: Re: observations

Quote:
Originally posted by mh272
Only thing I can think of to try is to remove EQUI_Container.xml from graphite. If you do this with the game open, make sure you /loadui.

Let me know what happens.

I think why I don't see this is because I don't have the bags you all have.

@Gozier: try this as well.


Ok, I deleted EQUI_Container.xml and reloaded the ui. It still had the same problem using the default container skin. It seems like it can only count up to a certain amount of bag slots and then it just doesn't show the rest of them. Moving bags around, closing one and reopening a different one all makes it seem this is the case.

Incidentally, I also can't see any text in the guild window on some characters but not all, and the zone guide text is also invisible. But that doesn't seem to be a wide spread problem for others so maybe its on my end.
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Old 04-03-2020, 11:20 PM  
mh272
A Shissar Disciple
 
Interface Author - Click to view interfaces
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Re: Re: Re: observations

Quote:
Originally posted by Demac
I'm also having an issue with bag slots not showing up. A little experimenting with different bags makes it seem like its running into a hard limit of 166 slots showing. Anything over that doesn't show up when the bags are open. From looking at the screenshot Gozier posted, I think i counted 157 slots showing. So I don't know if this helps...


Only thing I can think of to try is to remove EQUI_Container.xml from graphite. If you do this with the game open, make sure you /loadui.

Let me know what happens.

I think why I don't see this is because I don't have the bags you all have.

@Gozier: try this as well.

Last edited by mh272 : 04-03-2020 at 11:23 PM.
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Old 04-03-2020, 09:45 PM  
Demac
A Bat
 
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Re: Re: observations

Quote:
Originally posted by mh272
<snip>

I am still not seeing an issue for me for the bags missing slots. That's weird that the 2 of you do.

<snip>


I'm also having an issue with bag slots not showing up. A little experimenting with different bags makes it seem like its running into a hard limit of 166 slots showing. Anything over that doesn't show up when the bags are open. From looking at the screenshot Gozier posted, I think i counted 157 slots showing. So I don't know if this helps...
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Old 03-30-2020, 10:13 PM  
Gozier
A Gray Wolf
 
Server: The Rathe
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Re: Re: Bug

Quote:
Originally posted by mh272
LOL. Graphite has been downloaded over 5600+ times, my patch over 1000+ times and NO ONE ever said anything. Know why? No one would try and do this! STOP IT!

This bug even exists even in firescue17 releases.

That said. I know why it's happening, and would take a lot of time to fix. I am going to leave it, but made a note to fix it one day.


ROFLMAO! It was an accident; a stray mouse click when the cursor was moving past! I swear I don't go looking for problems!!! Although I admit that I have a tendency to mess with things I have no business screwing with...

I found something else, but...well...I'm gonna just go play the game now...
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Old 03-21-2020, 06:39 PM  
mh272
A Shissar Disciple
 
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Re: Bug

Quote:
Originally posted by Gozier
On the AA window, all of the sections in the right column that have a title bar are movable.

Edit: also happens in the Barter window


LOL. Graphite has been downloaded over 5600+ times, my patch over 1000+ times and NO ONE ever said anything. Know why? No one would try and do this! STOP IT!

This bug even exists even in firescue17 releases.

That said. I know why it's happening, and would take a lot of time to fix. I am going to leave it, but made a note to fix it one day.
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Old 03-18-2020, 03:27 PM  
Gozier
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Bug

On the AA window, all of the sections in the right column that have a title bar are movable.

Edit: also happens in the Barter window


Last edited by Gozier : 03-18-2020 at 05:20 PM.
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Old 03-01-2020, 09:58 PM  
mh272
A Shissar Disciple
 
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Re: observations

Quote:
Originally posted by Gozier
I've found that I like the way this UI looks when the Alpha is turned all the way down. Most windows work really well with the alpha at 0, but the inventory and bank windows do not. When the alpha is turned down on these windows, the icons in the bags disappear. If there is a stack of items in the slot, you can see the stack count, but that is all. Also, when using a trade skill container (brew barrel, loom, etc) in experimental mode, if you lower the alpha on that window, the entire window disappears. All you can see is the title of the window.

The image has all of the elements that I'm having trouble with. The blank bags, the tabs on the inventory window and you can see the window title and the button label on the experiment window, but not any other elements (in the very center of the image).


Looking at the screenshot above, I notice that most, but not all of the slots for the second bag in the right column are showing. Below is an example of the Alt Adv window with the alpha set at 0.



Thanks for the dm's and screenshots.

Ok, fixed the issue with setting alpha to 0 in inventory and bank.
Came up with a solution for the experiment window, but it's not that great as I am tired and not sure if anything permanent can be done. But use that window in a horizontal view only. not vertical.

I am still not seeing an issue for me for the bags missing slots. That's weird that the 2 of you do.

I am not going to update the main file as of yet, and I can't attach a zip file to this message, so go here and download. EDIT. Link Removed.

Last edited by mh272 : 03-11-2020 at 10:52 AM.
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Old 03-01-2020, 03:21 PM  
Gozier
A Gray Wolf
 
Server: The Rathe
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observations

I've found that I like the way this UI looks when the Alpha is turned all the way down. Most windows work really well with the alpha at 0, but the inventory and bank windows do not. When the alpha is turned down on these windows, the icons in the bags disappear. If there is a stack of items in the slot, you can see the stack count, but that is all. Also, when using a trade skill container (brew barrel, loom, etc) in experimental mode, if you lower the alpha on that window, the entire window disappears. All you can see is the title of the window.

The image has all of the elements that I'm having trouble with. The blank bags, the tabs on the inventory window and you can see the window title and the button label on the experiment window, but not any other elements (in the very center of the image).



Looking at the screenshot above, I notice that most, but not all of the slots for the second bag in the right column are showing. Below is an example of the Alt Adv window with the alpha set at 0.


Last edited by Gozier : 03-01-2020 at 05:19 PM.
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Old 02-27-2020, 06:49 PM  
Gozier
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Server: The Rathe
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Re: Re: Found what I was looking for!

Quote:
[i]man, sars is really messed up. Some decisions that were made in keeping the UI up to date are baffling to me. I am currently fixing, cleaning up sars, and making it fall in line with the way graphiteui does things (under the hood).

I will be around for a while, so graphite will be kept up to date [/B]


I really don't think I'll be going back to sars now that I'm using graphite, but I'm glad to hear that you are working to get it right. I know a few people that still use it and will be happy with the update.

Real glad to hear you are going to stick around. Thanks!
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Old 02-21-2020, 07:37 PM  
mh272
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Re: Unusable Bags

Quote:
Originally posted by Skarlett
I like this UI a lot and hope you can fix this: My bags in slots 8-10 are unusable because no slots are shown, just a plain bag window with no slots.


I am not seeing this. Can you dm me screenshots?
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Old 02-21-2020, 10:20 AM  
Skarlett
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Unusable Bags

I like this UI a lot and hope you can fix this: My bags in slots 8-10 are unusable because no slots are shown, just a plain bag window with no slots.
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Old 02-20-2020, 09:36 AM  
mh272
A Shissar Disciple
 
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Re: Found what I was looking for!

Quote:
Originally posted by Gozier
Once I started to earn vitality, the xp gauge on the bottom bar started filling green. I like it!


Yup, told ya

Quote:
Another thing I noticed was that when I do the "all bags open" command, not all the bags show their slots. What is even weirder is that I can move the bags around in the inventory slots and sometimes the problem follows the bag, and sometimes the problem seems to stay with the inventory slot! To clarify, the bag opens but there is only the background texture, no actual square "slots" with the items. Seems to mostly be the bottom row of inventory slots that have the issue. I only just noticed this when I accidentally hit the "open all bags" button. Haven't used that since I started using this UI with the bags included in the inventory screen.


I will look into this.

Quote:
I've used Sars since way back and changed to Sparxx when I returned to the game (again) last year. Was doing some research in the RedGuides forum and came across a screenshot using this UI and I had to check it out. This has become my favorite so I hope you can find it in your heart to keep updating it.


man, sars is really messed up. Some decisions that were made in keeping the UI up to date are baffling to me. I am currently fixing, cleaning up sars, and making it fall in line with the way graphiteui does things (under the hood).

I will be around for a while, so graphite will be kept up to date

Last edited by mh272 : 02-20-2020 at 09:37 AM.
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Old 02-12-2020, 08:49 AM  
Gozier
A Gray Wolf
 
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Found what I was looking for!

Once I started to earn vitality, the xp gauge on the bottom bar started filling green. I like it!

Another thing I noticed was that when I do the "all bags open" command, not all the bags show their slots. What is even weirder is that I can move the bags around in the inventory slots and sometimes the problem follows the bag, and sometimes the problem seems to stay with the inventory slot! To clarify, the bag opens but there is only the background texture, no actual square "slots" with the items. Seems to mostly be the bottom row of inventory slots that have the issue. I only just noticed this when I accidentally hit the "open all bags" button. Haven't used that since I started using this UI with the bags included in the inventory screen.

I've used Sars since way back and changed to Sparxx when I returned to the game (again) last year. Was doing some research in the RedGuides forum and came across a screenshot using this UI and I had to check it out. This has become my favorite so I hope you can find it in your heart to keep updating it.

Thanks again for your effort!
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Old 02-05-2020, 07:28 PM  
mh272
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Re: That was fast!

Quote:
Originally posted by Gozier
Thanks for updating so quickly! I also noticed that you have updated my original UI of choice, Sars. On behalf of this community, I'd like to thank you for your efforts keeping some of the best UI's going.

I don't have any toons with vitality atm, but I will soon. Maybe that is why I don't see it?

Thanks again for your work here and for Sars!


No problem! Let me know about vitality. XP Vit will appear in the xp bar and AA Vit in the AA bar.

FYI, Another sars update coming this Saturday.

Last edited by mh272 : 02-05-2020 at 07:48 PM.
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Old 02-04-2020, 11:30 AM  
Gozier
A Gray Wolf
 
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That was fast!

Thanks for updating so quickly! I also noticed that you have updated my original UI of choice, Sars. On behalf of this community, I'd like to thank you for your efforts keeping some of the best UI's going.

I don't have any toons with vitality atm, but I will soon. Maybe that is why I don't see it?

Thanks again for your work here and for Sars!
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