The only thing I really wanted to do with the UI is clean up the HUD a bit, and make it more dashboard like. Otherwise fit the standard look and feel of the standard Sony UI. I wanted to get as much screen real estate as I could, but give it a more modern simplistic look.
This UI was designed for either 1920x1080 resolution, or windowed maximized in a 1920x1080 desktop resolution (for boxing.)
It also supports a 3440x1440 resolution as well.
I did steal some code from someone else to tweak the buff icons, and then I removed the labels from it. I'm not sure I'm happy with them (they are a tad bit too small for my tastes), but credits go out to Savok for that portion. I may change the buff icons in the future.
Please unzip into the main Everquest folder.
The reason for this location is because I have added my UI .ini file in case you want to copy my layout.
Copy layout from:
The UI_Bladderball.ini is for spell casters, but can be configured for non spell casters by stretching up a "hidden" window above the hot buttons.
You may want to back up your current characters UI_charactername_server.ini in case you want to revert your UI back.
Thanks and have a nice day!
- 1.1 removes my special code from the animations.xml and I've created a new animations.xml for my special graphics, so the UI will be compatible with future patches from Sony. If you have installed 1.0 in the past, delete the bladderball directory in your UI folder and replace with the new UI files.
- 1.2 updated to load in the latest EQ client (as of 5/9/2015). I also added the discipline timer bar to the main UI. I also removed all the things EQ has removed like the leadership window.
- 1.3 updated to make it compatible with the latest EQ client (as of 5/19/2015).
- 1.4 updated to make it compatible with the latest EQ client (as of 4/28/2019).