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Category: FunctionalSARS Universal FULL (COV)
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Name: SARS Universal FULL (COV)   Popular!
Author:
Date: 05-19-2021 11:03 AM
Size: 2.91 MB
Version: COV_05-19-2021

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Raid, Tradeskill, Bandolier, Inventory and Action Windows.
 
Description
A continuation of SARS Universal previously updated by Duesama.

THIS IS THE FULL UI. YOU DON'T NEED ANYTHING ELSE.

YOU MUST INSTALL THIS UI FRESH TO A DIFFERENT FOLDER. DELETE YOUR CURRENT INSTALL.
DO NOT USE THIS TO UPGRADE YOUR PREVIOUS INSTALL.


05/19/2021 Updates:
------------------------
Item Display (EQUI_ItemDisplay)
- Added compare feature.
Please for this release, delete your current folder and unzip this to a fresh folder.


Past Updates:
04/21/2021 Updates:
------------------------
Item Display (EQUI_ItemDisplay)
- Adjusted the position of the 'Not Scribed / Scribed' and 'Collected' labels in the Item Display window to not overlap with the tribute values.

window_pieces01.tga
- Fixed so you can see map text colors. (Thanks to Kraesktael).

01/03/2021 Updates:
------------------------
Big Bank (EQUI_BigBankWnd)
- Now supports 44 slot bags.

Combat Skills Select Window (EQUI_CombatSkillsSelectWindow)
- Timer column fixed so you can see it!

12/08/2020 Updates:
------------------------
Animations - (EQUI_Animations)
- Added the icons for the expansion achievements.

Bank (EQUI_Bank)
- Added Dragon's Hoard Button.

Big Bank (EQUI_BigBankWnd)
- Added Dragon's Hoard Button.

Find Item (EQUI_FindItemWnd)
- Updated for Dragon's Hoard (Dragon's Hoard must be open to search it).

Inventory (EQUI_Inventory)
- Fix coin text overlapping with coin icon.

09/16/2020 Updates:
------------------------
Overseer - (EQUI_OverseerWnd)
- Added a tooltip that displays an Agent's name, jobs, and traits when hovering your mouse over an Agent's minimized portrait.

08/19/2020 Updates:
------------------------
Voice has been removed from the following:
- Animations (EQUI_Animations)
- Group Window (EQUI_GroupWindow)
- Options Window (EQUI_OptionsWindow)
- Player Window (EQUI_PlayerWindow)
- Raid Window (EQUI_RaidWindow)

Please remove EQUI_VoiceActionBarWnd.xml from your Sars folder, it has been removed from game.

07/15/2020 Updates:
------------------------
Inventory - (EQUI_Inventory)
- Removed All Access Days Left as it was removed from the game.

Finished Smaller map that Duesema was working on. Bags tabs have 44 slots. It can be found in Opt_Sars_Pieces --> Map --> Smaller map

Note: This appears to be a version of myxiplx tiny map. Just giving credit where it's due



05/20/2020 Updates:
------------------------
Overseer - (EQUI_OverseerWnd)
- Updated for 5/20 patch.

Target Window - (EQUI_TargetWindow)
- Fixed con color not showing.

04/14/2020 Updates:
------------------------
Mercenary Merchant Window - (EQUI_MercenaryMerchantWnd)
- Minor Update to header

Overseer - (EQUI_OverseerWnd)
- Size adjustments.

Options - (EQUI_OptionsWindow)
- New Option - Added Tradeskill Lore Equipped Warning
- Hide AFK Players is now Hide Player
- Hide AFK Pets is now Hide Pets
- Hide AFK Mercs Options is now Hide Mercs Options


Update Notes:
----------------
Restructured UI.
No more ugly mix of SARS and Default UI.
Lots of obsolete code removed.

Action Window (EQUI_ActionsWindow) - Changed "Clickes Menu" to show MOST armor slots and ALL 10 bags slots. This seems better than just 15 slots of the first bag this tab was showing.

Bandolier (EQUI_BandolierWnd) - Added Merc Window to the Bandolier. NOTE: Merc window will no longer appear if you click on the Merc button in the selector or in the EQ menu.

Group Window (EQUI_GroupWindow) - Can now set background and opacity.

Raid Window (EQUI_RaidWindow) - Updated Myxiplx's Raid Window and added it to SARS.

TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod and added it to SARS.

Spell Bar (EQUI_CastSpellWnd) - Can now set background and opacity.

In Opt_Sars_Pieces folder: Different options for Bank, Chat, Compass, Map, Target.
Removed all old obsolete pieces from folder.

Many small bugs fixed.

Thanks to ALL previous updaters of SARS keeping the UI going.
Thanks to Myxiplx for Raid Window and Firescue17 for Lights Tradeskill Mod.

File Statistics
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Downloads: 2839
Views: 31611
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Old 04-21-2021, 04:30 PM  
mh272
A Tundra Mammoth
 
Interface Author - Click to view interfaces
Forum posts: 61
File comments: 25
Uploads: 4
Re: Re: Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Quote:
Originally posted by Xikteny1
After updating SARS, I still had this problem (broken color previews in Dye, Maps), so I used your manual fix and it seems to me to have fixed the problem.

Thanks to Kraesktael for figuring this out, but can we get this fix added to the official package?


Done!
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Old 04-21-2021, 09:37 AM  
Xikteny1
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Server: Povar
Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Quote:
Originally posted by Kraesktael

For the second one, open window_pieces01.tga in Paint.NET and on the bottom left hand corner, at 800% zoom, I added 4 White Pixels using the pencil tool, at positions (3, 252), (4, 252), (3, 251) and (4, 251). This enables the colors in the color picker window to actually be visible.


After updating SARS, I still had this problem (broken color previews in Dye, Maps), so I used your manual fix and it seems to me to have fixed the problem.

Thanks to Kraesktael for figuring this out, but can we get this fix added to the official package?
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Old 04-20-2021, 09:21 AM  
Xikteny1
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Server: Povar
Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

It slipped my mind to check back here since posting those bug reports months ago. Just chiming back in to say "thanks for the continued fixes/support."


Quote:
Originally posted by mh272
Just a quick note on the tradeskill window. The original author of the mod intended on a non resizable window. Here is the quote:



I will update the file so you can resize it by default in SARS.
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Old 02-18-2021, 01:14 AM  
mh272
A Tundra Mammoth
 
Interface Author - Click to view interfaces
Forum posts: 61
File comments: 25
Uploads: 4
Re: Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Quote:
Originally posted by Kraesktael
I went and figured these out as well.

For the first one, open EQUI_TradeskillWnd.xml and change line 683 to be:
Code:
<Style_Sizable>true</Style_Sizable>

From there, you can resize the TS window and then resize the columns to see the trivials.

For the second one, open window_pieces01.tga in Paint.NET and on the bottom left hand corner, at 800% zoom, I added 4 White Pixels using the pencil tool, at positions (3, 252), (4, 252), (3, 251) and (4, 251). This enables the colors in the color picker window to actually be visible.


Just a quick note on the tradeskill window. The original author of the mod intended on a non resizable window. Here is the quote:

Quote:
NOTE: This window is defaulted to be non-resizable. This was
done on purpose as the larger recipe list should serve most people's
purposes. If necessary to realign the recipe / trivial list columns
upon first installation (or user preference), the re-sizable function
can be toggled by changing the 6th line from the bottom to read:
<Style_Sizable>true</Style_Sizable>


I will update the file so you can resize it by default in SARS.

Last edited by mh272 : 02-18-2021 at 02:39 AM.
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Old 02-09-2021, 03:29 AM  
Kraesktael
A Bat
 
Interface Author - Click to view interfaces
Forum posts: 1
File comments: 2
Uploads: 1
Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Quote:
Originally posted by antetrust

Craft window trivial column not visible.
I edited the xml window size and found the column for the Triv was just to the right of what i could see. This maybe due to my resolution by the wife had a similar issue.
If you can make the window re-sizable this should resolve the issue.

...

Editing Map label colors - the window opens by all the color squares are blacked out. Editing the numbers will change the label color but you will not see it.
Dying armor - same as above


I went and figured these out as well.

For the first one, open EQUI_TradeskillWnd.xml and change line 683 to be:
Code:
<Style_Sizable>true</Style_Sizable>

From there, you can resize the TS window and then resize the columns to see the trivials.

For the second one, open window_pieces01.tga in Paint.NET and on the bottom left hand corner, at 800% zoom, I added 4 White Pixels using the pencil tool, at positions (3, 252), (4, 252), (3, 251) and (4, 251). This enables the colors in the color picker window to actually be visible.
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Old 01-07-2021, 09:09 AM  
antetrust
A Gray Wolf
 
Server: druzzil ro
Forum posts: 5
File comments: 6
Uploads: 0
Awesome job

Thanks for keeping this UI alive.
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Old 12-27-2020, 04:16 PM  
mh272
A Tundra Mammoth
 
Interface Author - Click to view interfaces
Forum posts: 61
File comments: 25
Uploads: 4
Re: Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Quote:
Originally posted by Xikteny1
Glad someone is still maintaining SARS. Thanks for keeping it going.

Just a couple issues to report:
It looks to me like the Big Bank Window is incapable of displaying Bags with more than 40 slots, which do now exist (44 slot Bags, eg the reward for Hunter of Claws of Veeshan).
Edit: I also can't see the Timer column in the Combat Skills window. Even if I drag the window to be super wide, the last column is Reuse.
And then I can also report the same issues noted earlier by user antetrust


Sorry for late reply:

For Bank: Yes, I never got around to updating it for 44 slots. I will see about doing it late this week as I have a lot of time off.

Combat skills window: Timer is indeed missing from there. Will add it in next week. For now you can either do what Kraesktael said or just delete EQUI_CombatSkillsSelectWindow.xml from your sars folder.

I will see about the other, been crazy week(s) for me.

Last edited by mh272 : 12-27-2020 at 04:18 PM.
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Old 12-25-2020, 07:02 PM  
Kraesktael
A Bat
 
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Forum posts: 1
File comments: 2
Uploads: 1
Re: Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Quote:
Originally posted by Xikteny1
/snip...
Edit: I also can't see the Timer column in the Combat Skills window. Even if I drag the window to be super wide, the last column is Reuse.
/snip
[/B]


If you manually edit the EQUI_CombatSkillsSelectWindow.xml and add in
Code:
<Columns> <Heading>Timer</Heading> <Width>50</Width> </Columns>


to the Listbox, you'll have the Timer displayed.
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Old 12-10-2020, 02:07 PM  
Xikteny1
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Server: Povar
Forum posts: 0
File comments: 3
Uploads: 0
Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Glad someone is still maintaining SARS. Thanks for keeping it going.

Just a couple issues to report:
It looks to me like the Big Bank Window is incapable of displaying Bags with more than 40 slots, which do now exist (44 slot Bags, eg the reward for Hunter of Claws of Veeshan).
Edit: I also can't see the Timer column in the Combat Skills window. Even if I drag the window to be super wide, the last column is Reuse.
And then I can also report the same issues noted earlier by user antetrust
Quote:
Originally posted by antetrust
Fantastic fixes mh272

Few minor issues:

Craft window trivial column not visible.
I edited the xml window size and found the column for the Triv was just to the right of what i could see. This maybe due to my resolution by the wife had a similar issue.
If you can make the window re-sizable this should resolve the issue.


These 2 seem related somehow.
Editing Map label colors - the window opens by all the color squares are blacked out. Editing the numbers will change the label color but you will not see it.
Dying armor - same as above

Last edited by Xikteny1 : 12-12-2020 at 11:17 PM.
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Old 12-10-2020, 12:02 AM  
pintoy
A Ghoul
 
Server: Solusek Ro
Forum posts: 18
File comments: 18
Uploads: 0
Re: Re: Won't load

I extracted the files into a folder named SARS COV. Removing the space definitely worked. Such a simply fix. Thank you very much.
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Old 12-09-2020, 10:14 PM  
mh272
A Tundra Mammoth
 
Interface Author - Click to view interfaces
Forum posts: 61
File comments: 25
Uploads: 4
Re: Won't load

Quote:
Originally posted by pintoy
I love SARS and have used it for years. I downloaded this and installed in a fresh folder. When trying to switch to it I get "Your XML files are not compatible with current Everquest files, certain windows may not perform correctly." And then it reverts to my previous SARS install.


Make sure there are no spaces in the sars folder. It probably unzipped to "SARS Universal FULL 12-08-2020", this is no good. Rename the folder to something else with no spaces. In the future I will ensure there are no spaces when I create the zip.

Last edited by mh272 : 12-09-2020 at 10:15 PM.
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Old 12-09-2020, 06:25 PM  
pintoy
A Ghoul
 
Server: Solusek Ro
Forum posts: 18
File comments: 18
Uploads: 0
Won't load

I love SARS and have used it for years. I downloaded this and installed in a fresh folder. When trying to switch to it I get "Your XML files are not compatible with current Everquest files, certain windows may not perform correctly." And then it reverts to my previous SARS install.
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Old 06-12-2020, 07:20 AM  
antetrust
A Gray Wolf
 
Server: druzzil ro
Forum posts: 5
File comments: 6
Uploads: 0
TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Fantastic fixes mh272

Few minor issues:

Craft window trivial column not visible.
I edited the xml window size and found the column for the Triv was just to the right of what i could see. This maybe due to my resolution by the wife had a similar issue.
If you can make the window re-sizable this should resolve the issue.


These 2 seem related somehow.
Editing Map label colors - the window opens by all the color squares are blacked out. Editing the numbers will change the label color but you will not see it.
Dying armor - same as above

Last edited by antetrust : 06-26-2020 at 05:17 PM.
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Old 05-19-2020, 05:24 PM  
mh272
A Tundra Mammoth
 
Interface Author - Click to view interfaces
Forum posts: 61
File comments: 25
Uploads: 4
Re: Thank you!

Quote:
Originally posted by Serakk
Love SARs so thank you for updating this. One thing I have noticed that I am trying to identify the difference to fix is with the target window in the current version it does not highlight the target (under the target buff window) with the /con of the targeted creature. Previous versions of SARs would show the /con on that target icon


Yes, thank you for reminding me, I actually fixed this last month but forgot to include it. It will be included it in tommorow's update.

Last edited by mh272 : 05-19-2020 at 05:39 PM.
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Old 05-14-2020, 08:51 PM  
Serakk
A Bat
 
Forum posts: 0
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Thank you!

Love SARs so thank you for updating this. One thing I have noticed that I am trying to identify the difference to fix is with the target window in the current version it does not highlight the target (under the target buff window) with the /con of the targeted creature. Previous versions of SARs would show the /con on that target icon
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