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Old 04-21-2021, 09:37 AM  
Xikteny1
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Re: Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Quote:
Originally posted by Kraesktael

For the second one, open window_pieces01.tga in Paint.NET and on the bottom left hand corner, at 800% zoom, I added 4 White Pixels using the pencil tool, at positions (3, 252), (4, 252), (3, 251) and (4, 251). This enables the colors in the color picker window to actually be visible.


After updating SARS, I still had this problem (broken color previews in Dye, Maps), so I used your manual fix and it seems to me to have fixed the problem.

Thanks to Kraesktael for figuring this out, but can we get this fix added to the official package?
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Old 04-20-2021, 09:21 AM  
Xikteny1
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Re: Re: Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

It slipped my mind to check back here since posting those bug reports months ago. Just chiming back in to say "thanks for the continued fixes/support."


Quote:
Originally posted by mh272
Just a quick note on the tradeskill window. The original author of the mod intended on a non resizable window. Here is the quote:



I will update the file so you can resize it by default in SARS.
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Old 02-18-2021, 01:14 AM  
mh272
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Re: Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Quote:
Originally posted by Kraesktael
I went and figured these out as well.

For the first one, open EQUI_TradeskillWnd.xml and change line 683 to be:
Code:
<Style_Sizable>true</Style_Sizable>

From there, you can resize the TS window and then resize the columns to see the trivials.

For the second one, open window_pieces01.tga in Paint.NET and on the bottom left hand corner, at 800% zoom, I added 4 White Pixels using the pencil tool, at positions (3, 252), (4, 252), (3, 251) and (4, 251). This enables the colors in the color picker window to actually be visible.


Just a quick note on the tradeskill window. The original author of the mod intended on a non resizable window. Here is the quote:

Quote:
NOTE: This window is defaulted to be non-resizable. This was
done on purpose as the larger recipe list should serve most people's
purposes. If necessary to realign the recipe / trivial list columns
upon first installation (or user preference), the re-sizable function
can be toggled by changing the 6th line from the bottom to read:
<Style_Sizable>true</Style_Sizable>


I will update the file so you can resize it by default in SARS.

Last edited by mh272 : 02-18-2021 at 02:39 AM.
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Old 02-09-2021, 03:29 AM  
Kraesktael
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Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Quote:
Originally posted by antetrust

Craft window trivial column not visible.
I edited the xml window size and found the column for the Triv was just to the right of what i could see. This maybe due to my resolution by the wife had a similar issue.
If you can make the window re-sizable this should resolve the issue.

...

Editing Map label colors - the window opens by all the color squares are blacked out. Editing the numbers will change the label color but you will not see it.
Dying armor - same as above


I went and figured these out as well.

For the first one, open EQUI_TradeskillWnd.xml and change line 683 to be:
Code:
<Style_Sizable>true</Style_Sizable>

From there, you can resize the TS window and then resize the columns to see the trivials.

For the second one, open window_pieces01.tga in Paint.NET and on the bottom left hand corner, at 800% zoom, I added 4 White Pixels using the pencil tool, at positions (3, 252), (4, 252), (3, 251) and (4, 251). This enables the colors in the color picker window to actually be visible.
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Old 01-07-2021, 09:09 AM  
antetrust
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Awesome job

Thanks for keeping this UI alive.
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Old 12-27-2020, 04:16 PM  
mh272
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Re: Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Quote:
Originally posted by Xikteny1
Glad someone is still maintaining SARS. Thanks for keeping it going.

Just a couple issues to report:
It looks to me like the Big Bank Window is incapable of displaying Bags with more than 40 slots, which do now exist (44 slot Bags, eg the reward for Hunter of Claws of Veeshan).
Edit: I also can't see the Timer column in the Combat Skills window. Even if I drag the window to be super wide, the last column is Reuse.
And then I can also report the same issues noted earlier by user antetrust


Sorry for late reply:

For Bank: Yes, I never got around to updating it for 44 slots. I will see about doing it late this week as I have a lot of time off.

Combat skills window: Timer is indeed missing from there. Will add it in next week. For now you can either do what Kraesktael said or just delete EQUI_CombatSkillsSelectWindow.xml from your sars folder.

I will see about the other, been crazy week(s) for me.

Last edited by mh272 : 12-27-2020 at 04:18 PM.
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Old 12-25-2020, 07:02 PM  
Kraesktael
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Re: Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Quote:
Originally posted by Xikteny1
/snip...
Edit: I also can't see the Timer column in the Combat Skills window. Even if I drag the window to be super wide, the last column is Reuse.
/snip
[/B]


If you manually edit the EQUI_CombatSkillsSelectWindow.xml and add in
Code:
<Columns> <Heading>Timer</Heading> <Width>50</Width> </Columns>


to the Listbox, you'll have the Timer displayed.
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Old 12-10-2020, 02:07 PM  
Xikteny1
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Re: TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Glad someone is still maintaining SARS. Thanks for keeping it going.

Just a couple issues to report:
It looks to me like the Big Bank Window is incapable of displaying Bags with more than 40 slots, which do now exist (44 slot Bags, eg the reward for Hunter of Claws of Veeshan).
Edit: I also can't see the Timer column in the Combat Skills window. Even if I drag the window to be super wide, the last column is Reuse.
And then I can also report the same issues noted earlier by user antetrust
Quote:
Originally posted by antetrust
Fantastic fixes mh272

Few minor issues:

Craft window trivial column not visible.
I edited the xml window size and found the column for the Triv was just to the right of what i could see. This maybe due to my resolution by the wife had a similar issue.
If you can make the window re-sizable this should resolve the issue.


These 2 seem related somehow.
Editing Map label colors - the window opens by all the color squares are blacked out. Editing the numbers will change the label color but you will not see it.
Dying armor - same as above

Last edited by Xikteny1 : 12-12-2020 at 11:17 PM.
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Old 12-10-2020, 12:02 AM  
pintoy
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Re: Re: Won't load

I extracted the files into a folder named SARS COV. Removing the space definitely worked. Such a simply fix. Thank you very much.
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Old 12-09-2020, 10:14 PM  
mh272
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Re: Won't load

Quote:
Originally posted by pintoy
I love SARS and have used it for years. I downloaded this and installed in a fresh folder. When trying to switch to it I get "Your XML files are not compatible with current Everquest files, certain windows may not perform correctly." And then it reverts to my previous SARS install.


Make sure there are no spaces in the sars folder. It probably unzipped to "SARS Universal FULL 12-08-2020", this is no good. Rename the folder to something else with no spaces. In the future I will ensure there are no spaces when I create the zip.

Last edited by mh272 : 12-09-2020 at 10:15 PM.
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Old 12-09-2020, 06:25 PM  
pintoy
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Won't load

I love SARS and have used it for years. I downloaded this and installed in a fresh folder. When trying to switch to it I get "Your XML files are not compatible with current Everquest files, certain windows may not perform correctly." And then it reverts to my previous SARS install.
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Old 06-12-2020, 07:20 AM  
antetrust
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Server: druzzil ro
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TradeSkill Window (EQUI_TradeskillWnd) - Updated Lights Tradeskill Mod

Fantastic fixes mh272

Few minor issues:

Craft window trivial column not visible.
I edited the xml window size and found the column for the Triv was just to the right of what i could see. This maybe due to my resolution by the wife had a similar issue.
If you can make the window re-sizable this should resolve the issue.


These 2 seem related somehow.
Editing Map label colors - the window opens by all the color squares are blacked out. Editing the numbers will change the label color but you will not see it.
Dying armor - same as above

Last edited by antetrust : 06-26-2020 at 05:17 PM.
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Old 05-19-2020, 05:24 PM  
mh272
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Re: Thank you!

Quote:
Originally posted by Serakk
Love SARs so thank you for updating this. One thing I have noticed that I am trying to identify the difference to fix is with the target window in the current version it does not highlight the target (under the target buff window) with the /con of the targeted creature. Previous versions of SARs would show the /con on that target icon


Yes, thank you for reminding me, I actually fixed this last month but forgot to include it. It will be included it in tommorow's update.

Last edited by mh272 : 05-19-2020 at 05:39 PM.
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Old 05-14-2020, 08:51 PM  
Serakk
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Thank you!

Love SARs so thank you for updating this. One thing I have noticed that I am trying to identify the difference to fix is with the target window in the current version it does not highlight the target (under the target buff window) with the /con of the targeted creature. Previous versions of SARs would show the /con on that target icon
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