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Category: ThemedD3PDA UI
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Name: D3PDA UI   Popular!
Author:
Date: 12-08-2022 10:00 PM
Size: 3.88 MB
Version: 12-8-2022

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1b
3.98 MB
07-07-2022 03:37 PM
Patch
v1.0
1.37 Kb
09-05-2007 03:49 PM
Patch

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Description
Also available at github.

This started as a UI themed after the PDA in Doom 3 and evolved from there. At some point before I stopped playing I stopped updating it, simply didn't have the time to work on a UI, play EQ, and work the job I had at the time. I'm back now and not likely to go away anytime soon. Especially since FTP is now a viable option and I still enjoy playing some of my lower level alts.

The UI Includes:
* An almost complete re-skin of the default templates.
* Player window with an integrate stat sub-window.
* Group window with default key labels and gauges that reflow when mana or endurance are enabled/disabled.
* Spell Casting window with tintent spell slots, spell names, integrated casting gauge, and self adjust based on how many spell gems your character has unlocked.
* Target and Target's Target window with a target's buffs sub-window and hate displayed as a thin gauge over target's HP.
* Extended target window with slim gauges to allow more targets to be viewable in a smaller vertical footprint.
* Task overlay window that fits the theme of the UI.
* Task window with more horizontal adjustment. Only real change to it, expect more changes at a later date.
* Combat ability (a.k.a. discipline) window that is a mirror of the spell casting window.
* Advanced loot window with some adjustments to border utilization and removal of item backgrounds. Subject to change significantly at a later date.
* EQ button window with smaller buttons that reflow based on resizing. Subject to change as the drag handles stopped working, can still move it via resize for the time being.
* Containers with significantly smaller icons.
* Modified chat window to solve template issues and slightly slim down the tab heights. Subject to change more at a later date.
* An overseer window.

Assets included from other UIs:
* Gem icons are from the old IWD2 buff and spell icon set. If you don't like them feel free to drop in any that you do like or just delete the gemicon and spells 'tga' files. Deletion would cause the default icons to load in their place.
* Myxiplx's map window. Will replace with my own at some point in the future.

About the file structure:
* The usual EQUI_WindowName.xml files are being utilized as compositors to assemble the window from much more granular files. Think of them as per-window EQUI.xml files with how I'm treating them. You will also sometimes find notes in them like in EQUI_TaskOverlayWnd.xml where I used an emulator to map out what it was doing in memory.
* Folders are present for any windows that are composited, these folders as expected contain the files that make up their given window. The exception to this are the animations, assets, generator, and templates folders which have more specific purposes implied by their names.
* Inside each window's folder is a file by the name of _scene.xml, this file serves as a scene graph for the respective window and should be your starting point if you look through a window's XML code.

Generator Folder:
* The generator is used to generate duplicate items that have different names and EQ types. It just performs a bunch of string replacements with a little bit of regex to isolate more complex things. This is a C# program that will regenerate the contents of the ext_target_window, player_window, group_window, spell_window, and status_window folders. This will be extended to other windows and elements as layout details are modified.
* The source for generating those files is found in the generators/templates folder, it will use those files as a template for similar files.
* Not a universal drop-in file solution. It's all coded to recognize the terms used in my files which may or may not match others, mostly this is for adjusting layout and mirroring changes to all related elements. There is no reason to use it as an ordinary user and it is safe to delete the 'generator' folder if you want.
* Your are free to modify and distribute the source as you see fit. I do not recommend it as it is very quick and dirty, the type of code I would normally never share with another soul.

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Old 09-05-2007, 05:00 PM  
Kinerinu
A Fire Beetle
 
Server: Erollisi Marr
Forum posts: 3
File comments: 3
Uploads: 0
Resolution..

What is the recommended resolution for this?
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Old 09-05-2007, 07:35 PM  
Inokis
Pale Scrawny Guy
 
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Interface Author - Click to view interfaces
Server: Bristlebane // Erollisi Marr
Forum posts: 920
File comments: 15
Uploads: 59
Re: Resolution..

Quote:
Originally posted by Kinerinu
What is the recommended resolution for this?


Judging by the way the screenshot looks 1600x1024 or larger.
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Old 09-05-2007, 08:23 PM  
shillingworth
A Predatory Creeper
 
Interface Author - Click to view interfaces
Server: Bertoxxulous
Forum posts: 251
File comments: 32
Uploads: 10
Recomended Resolution

I designed it at 1600x1200 but is intended for 1024x768 or higher.
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Old 09-06-2007, 08:03 AM  
wyntyr
A Ghoul
 
Forum posts: 12
File comments: 2
Uploads: 0
I'm not having any luck with this UI.

Do I need to copy all the files from the default directory into the D3_PDA directory then overwrite them with yours?
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Old 09-12-2007, 05:58 AM  
Hamfiend
A Bat
 
Interface Author - Click to view interfaces
Forum posts: 0
File comments: 1
Uploads: 1
Nice UI

I like this UI. You did a good job.
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Old 09-12-2007, 08:06 PM  
Inokis
Pale Scrawny Guy
 
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Interface Author - Click to view interfaces
Server: Bristlebane // Erollisi Marr
Forum posts: 920
File comments: 15
Uploads: 59
You might want to reconsider how you implement your UI xml structure.

Modifying the EQUI.xml will break the UI every patch, since they are constantly adding and removing UI files from the default interface.

You will have to update your file practically every patch.
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Old 10-01-2007, 04:40 AM  
shillingworth
A Predatory Creeper
 
Interface Author - Click to view interfaces
Server: Bertoxxulous
Forum posts: 251
File comments: 32
Uploads: 10
Quote:
Originally posted by Inokis
You might want to reconsider how you implement your UI xml structure.

Modifying the EQUI.xml will break the UI every patch, since they are constantly adding and removing UI files from the default interface.

You will have to update your file practically every patch.


Ya know, I prepared it for fixing the way EQUI.xml is loaded, but never got around to actually changing it to grab the default one. Thanks for the reminder to fix that.
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Old 10-01-2007, 10:45 AM  
Drumstix42
A Snow Griffin
 
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Forum posts: 50
File comments: 5
Uploads: 0
Looks great. A few things could probably be a bit smaller, but it's all preference

Last edited by Drumstix42 : 10-01-2007 at 10:45 AM.
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Old 10-03-2007, 10:25 PM  
shillingworth
A Predatory Creeper
 
Interface Author - Click to view interfaces
Server: Bertoxxulous
Forum posts: 251
File comments: 32
Uploads: 10
Quote:
Originally posted by Drumstix42
Looks great. A few things could probably be a bit smaller, but it's all preference


Like what? I'm always open for good suggestions. Most of it however is about as small as i could get it to be recognizable.
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Old 11-14-2007, 01:24 PM  
inchietoshort
A Bat
 
Forum posts: 0
File comments: 2
Uploads: 0
update ui for SoF ?

Are you going to update this ui for SoF i have to use default ui to log in and when i load urs eq crashes.
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Old 01-25-2008, 05:50 PM  
shillingworth
A Predatory Creeper
 
Interface Author - Click to view interfaces
Server: Bertoxxulous
Forum posts: 251
File comments: 32
Uploads: 10
Yeah I use this UI so I'll update it, but well, I don't have my EQ subscription active and it may be a week until I can activate it. So just keep an eye on the page. One thing you can do to help me figure out exactly what needs fixing though is load EQ, try to load the UI, then close EQ completely, go into the EQ folder and look for dbg.txt in the logs subfolder. Find the lines that are talking about the UI being loaded, should have an error there that will let me know what's broken.

--- NVN ---
Found the compare, a 10th SPELL SLOT ! HELL YEAH !!!

Last edited by shillingworth : 01-25-2008 at 05:54 PM.
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Old 03-03-2008, 04:53 PM  
tgaul420
A Bat
 
Forum posts: 1
File comments: 3
Uploads: 0
resolution

this ui work in all resolutions? or you build it for a select one, if so can ya alter it for resolution size of 1024x768?
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Old 07-29-2008, 02:48 PM  
shillingworth
A Predatory Creeper
 
Interface Author - Click to view interfaces
Server: Bertoxxulous
Forum posts: 251
File comments: 32
Uploads: 10
Well I lost a lot of changes I was working on to this UI. Had to reformat (including my backup drive) and completely forgot to back-up the EQ folder to my skydrive. I did save my photoshop file that has all the new graphic pieces for the changes so in the next month or two I might have this updated some more after getting the changes back in.

Updates will include: new hot buttons and window selector that matches the buff bars; and a few changes to the window templates so that the right edges of stuff doesn't get cut off anymore thanks to a better understanding of exactly what the edge/corner placements ensue.

Last edited by shillingworth : 07-29-2008 at 02:50 PM.
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Old 10-10-2008, 07:30 PM  
shillingworth
A Predatory Creeper
 
Interface Author - Click to view interfaces
Server: Bertoxxulous
Forum posts: 251
File comments: 32
Uploads: 10
Will have an update to this in the next couple days when I get group pet hp and group endurance gauges lined up properly. Slimmed down the height a bit, each window is roughly 2/3 the height it used to be. Unfortunately without the original photoshop files I couldn't match up to the backgrounds in the fancy type windows, so they got a similar effect, about as close as I could match up to the original.
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Old 11-02-2008, 04:22 AM  
shillingworth
A Predatory Creeper
 
Interface Author - Click to view interfaces
Server: Bertoxxulous
Forum posts: 251
File comments: 32
Uploads: 10
Most of the updates are ready for this, but the pet hp in group window along with endurance/mana bars still need to be tweaked, my eq acct isn't active and i'm moving soon so I'll get those done first thing after I get settled into my new house. If anyone would like to try positioning them for me that has an active account your welcome to try, just drop me a message and i'll send em to ya.
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