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Category: TAKP/P2002Elusive's Mouse Cursors - Quarm/TAKP
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Name: Elusive's Mouse Cursors - Quarm/TAKP
Author:
Date: 03-06-2024 04:53 PM
Size: 924.66 Kb
Version: 1

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Instructions are also in the .zip archive , Enjoy !

Elusive's Mouse Cursors - Quarm/TAKP v1

Provided in this archive are three (3) different sizes of mouse cursors. 'large' , 'medium' , 'small' .

Within those respective folders there are two (2) unique shapes of mouse cursors. 'mouse1' and 'mouse2' .

Each mouse1 and mouse2 have two (2) styles of the base cursor. 'style1' , 'style3' .

Within each style there contains seven(7) colors to choose from. 'Red' , 'Green' , 'Blue' , 'Yellow' , 'Stone' , 'Rainbow' , 'cvis' .

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From this archive, copy the mouse cursor you would like to use into the uifolder for the ui that you are using . Inside the everquest root directory contains a folder named uifiles . This folder contains the custom ui folders . (Example: for duxa ../everquest/uifiles/duxaUI)

Rename the mouse cursor from size_mouse#_style#_COLOR_Custom_Cursor to Custom_Cursor (ensure it retains the .tga file format)

Example: If you would like to use the large mouse size and mouse cursor2 and style3 and color red, you would copy the large_mouse2_style3_RED_Custom_Cursor.tga from the /large/mouse2/style3/ folder from this archive to the ui folder for the ui that you use in ../everquest/uifiles/ . Then rename large_mouse2_style3_RED_Custom_Cursor.tga to Custom_Cursor.tga

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Make a backup of EQUI_Animations.xml in the uifolder for the ui that you use .

Edit EQUI_Animations with a text editor .

Add the following code chunk on the first line after <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />

<TextureInfo item = "Custom_Cursor.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

Within the same document find/search for DefaultCursor **

Edit the existing code chunk for <Ui2DAnimation item="A_DefaultCursor"> and make the following changes:
<Texture>Custom_Cursor.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
<Size>
<CX>see below*</CX> #large cursor = 51 , medium cursor = 36 , small cursor = 22
<CY>see below*</CY> #large cursor = 51 , medium cursor = 36 , small cursor = 22
<Hotspot>
<X>1</X>
<Y>1</Y>

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* : If you use any large mouse cursor then you should use 51 and 51 . If you use any medium mouse cursor size then you should use 36 and 36 . If you use any small mouse cursor size then you should use 22 and 22 .

** : If your UI does not have this code chunk then you can add the following code chunk template below and edit it as described above .

<Ui2DAnimation item="A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>Custom_Cursor.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>see above</CX>
<CY>see above</CY>
</Size>
<Hotspot>
<X>1</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

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