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Category: Patches & AddonsGraphiteUI Updated (Torment of Velious)
This file is a Patch for Graphite TDS Compatible by firescue17. You must have that installed before this Patch will work.

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Name: GraphiteUI Updated (Torment of Velious)
Author:
Date: 03-22-2020 10:14 AM
Size: 591.86 Kb
Version: v2020-03-22

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Updated Inventory Window
 
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Updated Big Bank Window
 
Description
Was updating this UI for myself. Decided to share after I saw in forums posts people updating pieces of the UI but never uploaded anything.

Thanks to Firescue17 for making this UI!

To install:
===========
1) Download Graphite UI from here. Graphite UI .

2) Unzip into your /Everquest/uifiles directory

3) Unzip this patch file you downloaded into your Graphite folder, overwriting ALL files.

Things planned but no ETA are
-Make a 2560px EQMain Window (Bottom Bar)
-Skin various windows


03/11/2020 Updates
=============

Overseer (EQUI_OverseerWnd)
- Some adjustments/fixes.
NOTE: Since the window is new, tooltips will stay until next months update, then will be removed in keeping with the spirit of
the UI.

Past Updates
========

03/11/2020 Updates
=============

Overseer (EQUI_OverseerWnd)
- New overseer window skinned for graphite.

Bank (EQUI_BigBankWnd)
- Fixed contents disappearing if alpha set less than 100.

Inventory (EQUI_Inventory)
- Fixed bag tabs where contents would disappear if alpha set less than 100.

02/10/2020 Updates
=============

Quest Journal (EQUI_TaskWnd)
- Added the ability to see the count of active quests over max quests. (For 2/11/2020 Patch)

01/30/2020 Updates
=============

Options Window (EQUI_OptionsWindow)
- Added missing hotbar 11 to key binds drop down.

12/18/2019 Updates
=============

Inventory Window (EQUI_Inventory)
- Fixed a problem with overlapping if you have a surname.

Keyring Window (EQUI_KeyRingWnd)
- Added HeroForge Tab.

Graphite Credits (Graphite_Credits)
- Update graphic for Torment of Velious

06/20/2019 Updates
=============

Main Window (EQUI_EQMainWnd) 1680px & 1920px
- Fixed AA and XP Percentages

AA Window (EQUI_AAWindow)
- Added changes for AA and Merc XP percentages so you don't get XML errors.

Inventory (EQUI_Inventory)
- Added changes for AA and XP percentages so you don't get XML errors.

05/20/2019 Updates
=============

TLP: Extended Target Window (EQUI_ExtendedTargetWindow)
- By request, Five target version for TLP servers. In TLP folder, copy to main Graphite folder.

04/22/2019 Updates
=============

Advanced Loot (EQUI_AdvancedLootWnd)
Copy Loot Filters (EQUI_LootFiltersCopyWnd)
Loot Filters (EQUI_LootFiltersWnd)
Loot Settings (EQUI_LootSettingsWnd)
Manage Loot (EQUI_ManageLootWnd)
- Graphite UI skinned

Mail (EQUI_MailWindow)
Mail Address Book (EQUI_MailAddressBookWindow)
Mail Composition (EQUI_MailCompositionWindow)
Mail Ignore List (EQUI_MailIgnoreListWindow)
- Graphite UI skinned

Graphite_Checkboxes
- Updated for Advanced Loot and Mail

04/19/2019 Updates
=============

Big Bank Window (EQUI_BigBankWnd)
- Fixed issue with 44 slog bags

Inventory (EQUI_Inventory)
Graphite_Inventory.png
Graphite_Inventory.xml
- Updated Merc armor slots. (Thanks to RickeySnakes)

04/17/2019 Updates
=============

Big Bank Window (EQUI_BigBankWnd)
- Bank Slots are now tabbed
- Coins, buttons, etc re-arranged

Find Item Window (EQUI_FindItemWnd)
- Graphite UI skinned (Thanks to RickeySnakes)

Key Ring Window (EQUI_KeyRindWnd)
- Graphite UI skinned


4/10/2019
========

AA Window (EQUI_AAWindow)
- Added Current Rank / Next Rank Tab Pages
- Added Buy All Button

Audio Triggers Window (EQUI_AudioTriggersWindow)
- Added Volume Slider

Bandolier Window (EQUI_BandolierWnd)
-Added HotBar 11

BigBank Window (EQUI_BigBankWnd)
- Added Find Item Button and added 2 missing shared bank slots

Blocked Buffs (EQUI_BlockedBuffWnd)
- Added 10 missing slots. Throws Unkown vlabel in newly added slots

Blocked Pet Buffs (EQUI_BlockedPetBuffWnd)
- Added 10 missing slots. Throws Unkown vlabel in newly added slots

Cast Spell Window (EQUI_CastSpellWnd)
- Added 2 missing slots.

Chat (EQUI_ChatWindow, EQUI_ChatContainerWindow)
- Fixed to work with Tabs.
- As per requests, added optional chat windows
Choices are: Tabs and Titlebar (Default Chat)
Tabs and No Titlebar
No Tabs, TitleBar

-Made font a little bigger where you type.

Claimed Window (EQUI_ClaimWnd)
- Added Claim Item Description Box

Graphite Credits (Graphite_Credits)
- Changed graphic, but it's not very good, I am not good at doing graphics

Guild Management Window (EQUI_GuildManagementWnd)
- Added Page Numbers, Arrows etc

Hotbar 11
-Added Graphite_Hotbar_11 (New File)
-Updated EQUI_HotButtonWnd
-Updated Graphite_Hotbar_Labels

Inventory (EQUI_Inventory)
- Added Always Open Bags Tabs
- Added Find Item Button
- Added Keyring Button
- Added Luck Stat
- Added Velocity Stat
- Removed Mount and Evolving Tabs
- Updated AC Stat
- Updated Attack Stat
- Updated Currency Tab
- Moved Upgrade button inbetween Character Name and All Access days left at the top. It will only show when you have a Character upgrade available.
- Re-arranged bottom buttons

Item Display Window (EQUI_ItemDisplay)
- Added Fuse Button
- Added Print Items Button - Note that this button will only show up if an item contains real estate items
- Added Reward Button
- Fixed Convert Button

Main Window (EQUI_EQMainWnd) 1680px & 1920px
- Added Key Rings Button
- Fixed AC stat

Merchant Window (EQUI_MerchantWnd)
- Added Search Button
- Added MarketPlace Button
- Added Current Currency Label
- Added Adventure Button (Seen in Adventure Merchants)
- Added Clear Note Button (Seen in Parcel Merchants)

Options Window (EQUI_OptionsWindow) - Added Chat Filter Page (Tab)
- Added "Auto Add to Task Overlay" Checkbox to General Tab
- Added "Add Most Recent to Top" Checkbox to General Tab
- Added "Auto Show Rewards Checkbox" to General Tab
- Added "Blink Active Chat Window Checkbox" to General Tab
- Added "Log Out Over Parcel Limit Checkbox" to General Tab
- Added "Randomize Loading Music Checkbox" to General Tab
- Added "Save Set Checkbox" to General Tab
- Added "Show Only Open Steps Checkbox" to General Tab
- Added "Trophy Tribute Log Out Auto-Off" Checkbox to General Tab
- Added "Show Pre-Luclin Mount Checkbox" to Display Tab

Raid Options Window (EQUI_RaidOptionsWindow) - Added Group On Invite checkbox.

TaskOverlay Window (EQUI_TaskOverlayWnd)
- Skinned for GraphiteUI
- You can minimize the window

Task Window (EQUI_TaskWnd)
- Fixed the new checkbox
- Fixed the columns in the quest pane
- Made the "Quest Description box a little bigger

If you wish, you can delete EQUI_PotionBeltWnd.xml as it was removed from the game.

File Statistics
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Downloads: 1098
Views: 12664
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Author Comments Sort Comments
Old 03-21-2020, 06:39 PM  
mh272
A Hill Giant
 
Interface Author - Click to view interfaces
Forum posts: 39
File comments: 9
Uploads: 2
Re: Bug

Quote:
Originally posted by Gozier
On the AA window, all of the sections in the right column that have a title bar are movable.

Edit: also happens in the Barter window


LOL. Graphite has been downloaded over 5600+ times, my patch over 1000+ times and NO ONE ever said anything. Know why? No one would try and do this! STOP IT!

This bug even exists even in firescue17 releases.

That said. I know why it's happening, and would take a lot of time to fix. I am going to leave it, but made a note to fix it one day.
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Old 03-18-2020, 03:27 PM  
Gozier
A Fire Beetle
 
Server: The Rathe
Forum posts: 3
File comments: 13
Uploads: 0
Bug

On the AA window, all of the sections in the right column that have a title bar are movable.

Edit: also happens in the Barter window


Last edited by Gozier : 03-18-2020 at 05:20 PM.
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Old 03-01-2020, 09:58 PM  
mh272
A Hill Giant
 
Interface Author - Click to view interfaces
Forum posts: 39
File comments: 9
Uploads: 2
Re: observations

Quote:
Originally posted by Gozier
I've found that I like the way this UI looks when the Alpha is turned all the way down. Most windows work really well with the alpha at 0, but the inventory and bank windows do not. When the alpha is turned down on these windows, the icons in the bags disappear. If there is a stack of items in the slot, you can see the stack count, but that is all. Also, when using a trade skill container (brew barrel, loom, etc) in experimental mode, if you lower the alpha on that window, the entire window disappears. All you can see is the title of the window.

The image has all of the elements that I'm having trouble with. The blank bags, the tabs on the inventory window and you can see the window title and the button label on the experiment window, but not any other elements (in the very center of the image).


Looking at the screenshot above, I notice that most, but not all of the slots for the second bag in the right column are showing. Below is an example of the Alt Adv window with the alpha set at 0.



Thanks for the dm's and screenshots.

Ok, fixed the issue with setting alpha to 0 in inventory and bank.
Came up with a solution for the experiment window, but it's not that great as I am tired and not sure if anything permanent can be done. But use that window in a horizontal view only. not vertical.

I am still not seeing an issue for me for the bags missing slots. That's weird that the 2 of you do.

I am not going to update the main file as of yet, and I can't attach a zip file to this message, so go here and download. EDIT. Link Removed.

Last edited by mh272 : 03-11-2020 at 10:52 AM.
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Old 03-01-2020, 03:21 PM  
Gozier
A Fire Beetle
 
Server: The Rathe
Forum posts: 3
File comments: 13
Uploads: 0
observations

I've found that I like the way this UI looks when the Alpha is turned all the way down. Most windows work really well with the alpha at 0, but the inventory and bank windows do not. When the alpha is turned down on these windows, the icons in the bags disappear. If there is a stack of items in the slot, you can see the stack count, but that is all. Also, when using a trade skill container (brew barrel, loom, etc) in experimental mode, if you lower the alpha on that window, the entire window disappears. All you can see is the title of the window.

The image has all of the elements that I'm having trouble with. The blank bags, the tabs on the inventory window and you can see the window title and the button label on the experiment window, but not any other elements (in the very center of the image).



Looking at the screenshot above, I notice that most, but not all of the slots for the second bag in the right column are showing. Below is an example of the Alt Adv window with the alpha set at 0.


Last edited by Gozier : 03-01-2020 at 05:19 PM.
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Old 02-27-2020, 06:49 PM  
Gozier
A Fire Beetle
 
Server: The Rathe
Forum posts: 3
File comments: 13
Uploads: 0
Re: Re: Found what I was looking for!

Quote:
[i]man, sars is really messed up. Some decisions that were made in keeping the UI up to date are baffling to me. I am currently fixing, cleaning up sars, and making it fall in line with the way graphiteui does things (under the hood).

I will be around for a while, so graphite will be kept up to date [/B]


I really don't think I'll be going back to sars now that I'm using graphite, but I'm glad to hear that you are working to get it right. I know a few people that still use it and will be happy with the update.

Real glad to hear you are going to stick around. Thanks!
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Old 02-21-2020, 07:37 PM  
mh272
A Hill Giant
 
Interface Author - Click to view interfaces
Forum posts: 39
File comments: 9
Uploads: 2
Re: Unusable Bags

Quote:
Originally posted by Skarlett
I like this UI a lot and hope you can fix this: My bags in slots 8-10 are unusable because no slots are shown, just a plain bag window with no slots.


I am not seeing this. Can you dm me screenshots?
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Old 02-21-2020, 10:20 AM  
Skarlett
A Crystal Gargoyle
 
Skarlett's Avatar
 
Server: Stormhammer
Forum posts: 92
File comments: 12
Uploads: 0
Unusable Bags

I like this UI a lot and hope you can fix this: My bags in slots 8-10 are unusable because no slots are shown, just a plain bag window with no slots.
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Old 02-20-2020, 09:36 AM  
mh272
A Hill Giant
 
Interface Author - Click to view interfaces
Forum posts: 39
File comments: 9
Uploads: 2
Re: Found what I was looking for!

Quote:
Originally posted by Gozier
Once I started to earn vitality, the xp gauge on the bottom bar started filling green. I like it!


Yup, told ya

Quote:
Another thing I noticed was that when I do the "all bags open" command, not all the bags show their slots. What is even weirder is that I can move the bags around in the inventory slots and sometimes the problem follows the bag, and sometimes the problem seems to stay with the inventory slot! To clarify, the bag opens but there is only the background texture, no actual square "slots" with the items. Seems to mostly be the bottom row of inventory slots that have the issue. I only just noticed this when I accidentally hit the "open all bags" button. Haven't used that since I started using this UI with the bags included in the inventory screen.


I will look into this.

Quote:
I've used Sars since way back and changed to Sparxx when I returned to the game (again) last year. Was doing some research in the RedGuides forum and came across a screenshot using this UI and I had to check it out. This has become my favorite so I hope you can find it in your heart to keep updating it.


man, sars is really messed up. Some decisions that were made in keeping the UI up to date are baffling to me. I am currently fixing, cleaning up sars, and making it fall in line with the way graphiteui does things (under the hood).

I will be around for a while, so graphite will be kept up to date

Last edited by mh272 : 02-20-2020 at 09:37 AM.
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Old 02-12-2020, 08:49 AM  
Gozier
A Fire Beetle
 
Server: The Rathe
Forum posts: 3
File comments: 13
Uploads: 0
Found what I was looking for!

Once I started to earn vitality, the xp gauge on the bottom bar started filling green. I like it!

Another thing I noticed was that when I do the "all bags open" command, not all the bags show their slots. What is even weirder is that I can move the bags around in the inventory slots and sometimes the problem follows the bag, and sometimes the problem seems to stay with the inventory slot! To clarify, the bag opens but there is only the background texture, no actual square "slots" with the items. Seems to mostly be the bottom row of inventory slots that have the issue. I only just noticed this when I accidentally hit the "open all bags" button. Haven't used that since I started using this UI with the bags included in the inventory screen.

I've used Sars since way back and changed to Sparxx when I returned to the game (again) last year. Was doing some research in the RedGuides forum and came across a screenshot using this UI and I had to check it out. This has become my favorite so I hope you can find it in your heart to keep updating it.

Thanks again for your effort!
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Old 02-05-2020, 07:28 PM  
mh272
A Hill Giant
 
Interface Author - Click to view interfaces
Forum posts: 39
File comments: 9
Uploads: 2
Re: That was fast!

Quote:
Originally posted by Gozier
Thanks for updating so quickly! I also noticed that you have updated my original UI of choice, Sars. On behalf of this community, I'd like to thank you for your efforts keeping some of the best UI's going.

I don't have any toons with vitality atm, but I will soon. Maybe that is why I don't see it?

Thanks again for your work here and for Sars!


No problem! Let me know about vitality. XP Vit will appear in the xp bar and AA Vit in the AA bar.

FYI, Another sars update coming this Saturday.

Last edited by mh272 : 02-05-2020 at 07:48 PM.
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Old 02-04-2020, 11:30 AM  
Gozier
A Fire Beetle
 
Server: The Rathe
Forum posts: 3
File comments: 13
Uploads: 0
That was fast!

Thanks for updating so quickly! I also noticed that you have updated my original UI of choice, Sars. On behalf of this community, I'd like to thank you for your efforts keeping some of the best UI's going.

I don't have any toons with vitality atm, but I will soon. Maybe that is why I don't see it?

Thanks again for your work here and for Sars!
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Old 01-30-2020, 01:30 PM  
mh272
A Hill Giant
 
Interface Author - Click to view interfaces
Forum posts: 39
File comments: 9
Uploads: 2
Re: Bug and Question

Quote:
Originally posted by Gozier
In the Options window / Keybinds tab, the drop down menu to choose what part of the interface you want to bind the keys is missing the entry for "Hotbar11". It is causing the last 3 entries in that drop down to shift so that the "Voice Chat" menu item shows the entries for "Hotbar11", the "Item Placement" menu item shows the entries for "Voice Chat", and the "All" menu item gives the entries for "Item Placement". There is no way to see the entries under the "All" menu item.

Also, I can't seem to find the Vitality bars. Am I missing something or is it not included?


Thanks for the bug report. Updated the patch file.

Vitality should be on the bottom bar. Should fill Green.
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Old 01-30-2020, 09:34 AM  
Gozier
A Fire Beetle
 
Server: The Rathe
Forum posts: 3
File comments: 13
Uploads: 0
Bug and Question

In the Options window / Keybinds tab, the drop down menu to choose what part of the interface you want to bind the keys is missing the entry for "Hotbar11". It is causing the last 3 entries in that drop down to shift so that the "Voice Chat" menu item shows the entries for "Hotbar11", the "Item Placement" menu item shows the entries for "Voice Chat", and the "All" menu item gives the entries for "Item Placement". There is no way to see the entries under the "All" menu item.

Also, I can't seem to find the Vitality bars. Am I missing something or is it not included?
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Old 05-19-2019, 11:47 PM  
mh272
A Hill Giant
 
Interface Author - Click to view interfaces
Forum posts: 39
File comments: 9
Uploads: 2
Re: Tradeskill Window

Quote:
Originally posted by tommysparks
You cannot see any recipes in the tradeskill windows.
They are there as you can click the empty black space and select them showing the required componenets, just cant see any text in the recipes field.


It's not the UI. I had that problem way back at the end of march when I started updating Graphite. Even when I switched to default UI it was the same.

I uninstalled and then reinstalled everquest and haven't had the problem since.
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Old 05-19-2019, 08:43 AM  
tommysparks
A Gray Wolf
 
Forum posts: 4
File comments: 1
Uploads: 0
Tradeskill Window

You cannot see any recipes in the tradeskill windows.
They are there as you can click the empty black space and select them showing the required componenets, just cant see any text in the recipes field.
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